The Engagements of Difference Machines

Insufficent Memory with two viewers/readers behind the hanging photos

It’s been a while since I stopped over in Buffalo, but I’m finally unfrozen, and I’m unfreezing my blog, too, to comment a bit on the exhibit I saw — this was the purpose of my brief wintry sojourn — Difference Machines: Technology and Identity in Contemporary Art at the Albright-Knox Northland. I visited the show with my spouse, Flourish; Tina Rivers Ryan (who curated the exhibit with Paul Vanouse) was kind enough to give us a big chunk of her day and provide a detailed tour.

When we speak of “identity,” we speak of difference. This is true whether we are philosophers like John Perry, who has interrogated what it is that makes objects identical to one another, or are focused on the social world. The works in Difference Machines explore how, in the context of computer and network technologies, people’s identities persist, rather than being erased as some imagined would have happened. This means that some can be grouped together and identified in stereotypical, harmful, even lethal ways — but there are also glimpses of how, more positively, people can identify with one another.

I got to see Difference Machines just before it closed on January 16, so I have to settle for telling you about what you missed. One of the more remarkable aspects of the exhibit is that it was light-flooded and in a space where sound could call out invitingly from some of the pieces without derailing one’s experience of artworks nearby. While I would exhaust myself (and you, dear reader) were I to try to thoroughly review the show and relate much of what was so compelling about it, I’ll at least write some about three of the works in it, to give an idea of what machines were running and how they engaged with shared themes.

Many of the artworks spoke against the concept of a flattened, egalitarian cyberspace (metaverse?), but the photos and texts by Sean Fader in his 2020 Insufficient Memory go beyond this. They document hate crimes against LGBTQ+ people, including many murders and instances where people have been provoked to kill themselves. As a viewer approaches, the low-res photos, taken on a very early consumer digital camera, have a beauty that inheres in the often natural scenes, is intensified by how they are framed, and becomes even more compelling because of the lossy, “cool” (McLuhan’s term) nature of these highly compressed images. Walking around to the back, the viewer, become reader, discovers how each photo is the scene of a brutal crime. The victims did not find positive community through common identity; they were marked as different and in most cases directly killed because of their difference.

‘Ye or Nay at Difference Machines, two computers set up with the game
‘Ye or Nay, A.M. Darky, 2020 (Photo by Tina Rivers Ryan)

To given an idea of the range of this show, turn to ‘Ye or Nay by A.M. Darky (2020). This artwork is a game for two that invites a chat as each player tries to pick out the card that is showing on the other’s screen. It’s not some antigame or disorientation machine, but an actual fun game with a compelling soundtrack, graphics, and interface. (Go play it online!) The cards all display portraits of Black male celebrities. Part of the concept is that some will be better equipped to play this game for various reasons — they will have a more extensive vocabulary to describe the hairstyles shown, for instance, or they will know more about who was born where. The game/artwork playfully tickles players to consider what they’re able to articulate (or not). My only critique is that the piece is already showing its age in one minor way: The apostrophe at the beginning should now be removed!

Level of Confidence’s face-recognition software finds a match for Flourish
Level of Confidence, Rafael Lozano-Hemmer, 2015 (Photo by Tina Rivers Ryan)

The last piece I’ll turn to is by a well-known digital media artist, Rafael Lozano-Hemmer. His Level of Confidence (2015) is a free and open source software project in which biometric software matches the face of the viewer (also the viewed, in this case) to one of 43 students who were kidnapped from the Ayotzinapa normalista school in Iguala, Guerrero, Mexico. The project memorializes this event and exposes the working of a face-recognition system which, it seems, is doomed to never make a match. As I read the piece, though, this artwork also uses computer technology to present the viewer with someone who looks like them, making the connection to this kidnapping more personal and acute. This does not result in some sort of naïve empathy machine. A museum visitor in Buffalo is not likely to suddenly feel, “ah! It could have been me being kidnapped!” But the piece is also not purely a slam on surveillance technology, as I see it. The face-recognition system that is central to this interactive artwork is used to invite a novel viewing and works to help keep an event alive in memory.

Well, I could go on! There were many other great works in the show. But I can’t write a catalogic discussion of them all, so I’ll have to let those three stand as examples of the different approaches artists in Difference Machines took.

Generative Unfoldings, Opening April 1, 2021

Generative Unfoldings, 14 images from 14 generative artworks

Generative Unfoldings is an online exhibit of generative art that I’ve curated. The artworks run live in the browser and are entirely free/libre/open-source software. Sarah Rosalena Brady, D. Fox Harrell, Lauren Lee McCarthy, and Parag K. Mital worked with me to select fourteen artworks. The show features:

  • Can the Subaltern Speak? by Behnaz Farahi
  • Concrete by Matt DesLauriers
  • Curse of Dimensionality by Philipp Schmitt
  • Gender Generator by Encoder Rat Decoder Rat
  • Greed by Maja Kalogera
  • Hexells by Alexander Mordvintsev
  • Letter from C by Cho Hye Min
  • Pac Tracer by Andy Wallace
  • P.S.A.A. by Juan Manuel Escalante
  • Seedlings_: From Humus by Qianxun Chen & Mariana Roa Oliva
  • Self Doubting System by Lee Tusman
  • Someone Tell the Boyz by Arwa Mboya
  • Songlines by Ágoston Nagy
  • This Indignant Page: The Politics of the Paratextual by Karen ann Donnachie & Andy Simionato

There is a (Screen) manifestation of Generative Unfoldings, which lets people run the artworks in their browsers. In addition, a (Code) manifestation provides a repository of all of the free/libre/open-source source code for these client-side artworks. This exhibit is a project of MIT’s CAST (Center for Art, Science & Technology) and part of the Unfolding Intelligence symposium. The opening, remember, is April 1, 2021! See the symposium page, where you can register (at no cost) and find information about joining us.

Post Hoc, An Online Art Show

Please enjoy Post Hoc, a show I’ve put together with generous contributions from a baker’s dozen artists and eight writers. There was no pre-established theme for Post Hoc, which was prompted by our inability to get to IRL galleries and museums. Artists were simply asked for digital images, any digital image they considered an artwork. (Several works in the show do have other manifestations.) The work in the show is all from 2020. I solicited 1000–1200 character responses to each piece.

Agnieszka Kurant   response by Mary Flanagan

Christian Bök   response by Paul Stephens

Daniel Temkin   response by Craig Dworkin

Derek Beaulieu   response by Amaranth Borsuk

Forsyth Harmon   response by Simon Morris & Valérie Steunou

Lauren Lee McCarthy   response by Daniel Temkin

Lilla LoCurto & Bill Outcault   response by Fox Harrell

Olia Lialina   response by Mary Flanagan

Manfred Mohr   response by Craig Dworkin

Mark Klink   response by Daniel Temkin

Renée Green   response by Paul Stephens

Sly Watts   response by Fox Harrell

Susan Bee   response by Amaranth Borsuk

You can scroll through the entire Post Hoc show as a single page. However, you’ll only see the images at their original size, and be able to read the responses, if you go to each post individually.

More Human at Cyberarts

Here are some photos from the opening of the show More Human at the Boston Cyberarts Gallery on September 12.

The site for the show also features a PDF of the catalog [2.5 MB].

My piece in the show is From the Tables of My Memorie. I read a bit from the piece last night, when I spoke at Boston Cyberarts with several other artists about our work and the theme of the show.

I’ll be speaking at the Boston Cyberarts Gallery again on November 19, this time about ports and translations in computational art – the topic of my Renderings project. That event is at 7:30pm. The gallery is in the Green St T Station on the Orange Line.

My Boston-Area Events This Fall

Yes, the first event is today, the date of this post…

September 12, Friday, 6pm-8pm

Boston Cyberarts Gallery, 141 Green Street, Jamaica Plain, MA
“Collision21: More Human” exhibit opens – it’s up through October 26.
“From the Tables of My Memorie” by Montfort, an interactive video installation, is included.


September 18, Thursday, 7pm-8pm

Harvard Book Store, 1256 Massachusetts Ave, Cambridge, MA
Montfort reads from #!, World Clock, and the new paperback 10 PRINT
http://www.harvard.com/event/nick_montfort/


September 24, Wednesday, 7:30pm

Boston Cyberarts Gallery, 141 Green Street, Jamaica Plain, MA
Montfort joins a panel of artists in “Collision21: More Human” for this Art Technology New England discussion.
http://atne.org/events/sept-24th-collision21-more-human/


October 22, Wednesday, 6:30pm-7:30pm

The Atrium of MIT’s Building E15 (“Old Media Lab”/Wiesner Building)
Montfort reads from #! at the List Visual Arts Center
http://counterpathpress.org/nick-montfort


November 15, Saturday, 9am-3pm

MIT (specific location TBA)
Urban Poetry Lateral Studio, a master class by Montfort for MIT’s SA+P
http://sap.mit.edu/event/urban-poetry-lateral-studio


December 4, Thursday, 5pm-7pm

MIT’s 66-110
“Making Computing Strange,” a forum with:
  Lev Manovich (Software Takes Command, The Language of New Media)
  Fox Harrell (Phantasmal Media)
  moderated by Nick Montfort
The forum will examine the ways in which computational models can be used in cultural contexts for everything from analyzing media to imagining new ways to represent ourselves.
http://web.mit.edu/comm-forum/forums/makingcomputing.html

More Human to Open September 12

An upcoming exhibit, a group show here in town, features a work of mine…


Collision21: More Human

The exhibition Collision21: More Human will be at the Boston Cyberarts
Gallery September 13-October 26, 2014, with an opening on Friday, September
12th from 6 to 9pm. This is a group show dealing with two closely-related
concepts: human self-modification and the human modification of our
environment. Formed by artists and technologists, the COLLISIONcollective is
premised on the sometimes abrupt intersection between art and technology.   

Art Technology New England (ATNE) will be hosting a salon which will feature
COLLISIONcollective artists from this exhibition discussing their works and
the show. The salon will be held on Wednesday, September 24th at 7:30pm at
the Boston Cyberarts Gallery. The gallery is located at 141 Green Street in
Jamaica Plain (inside the Green St T Station on the Orange Line). The salon
is free, but please register for it by emailing info@atne.org.

Artists Include

Matt Brand, Ben Bray, Alicia Eggert, Joseph Farbrook, Antony Flackett, Rob
Gonsalves, Hwayong Jung, Gloria King Merritt, Georgina Lewis, Robin
Lohrey, Mark Millstein, Nick Montfort, Andrew Neumann, Sarah Rushford, Fito
Segrera, John Slepian, Sophia Sobers


My piece in the show is “From the Tables of My Memorie,”
documented at nickm.com.
It’s an interactive video installation.

Photos from “Programs at an Exhibition”

Here’s some documentation of “Programs at an Exhibition” by Nick Montfort & Páll Thayer, an exhibit of five Commodore 64 BASIC programs and five Perl programs at the Boston Cyberarts Gallery, March 6-16, 2014.

Exterior

The front of the gallery hosts a Commodore 64 running Nick Montfort’s “After Jasper Johns” (left) and an Intel/Ubuntu computer running Páll Thayer’s “Flag” (right). These two pieces respond to and rework the famous 1954 painting, Flag, which is in the collection of the MoMA. Jasper Johns, we salute you.

Take some code

Visitors are invited to take cards with all of the code to the five one-line BASIC programs and the five Perl programs that are running in the gallery. For you online visitors to this documentation, a disk image of the five C64 BASIC programs can be downloaded; VICE or another C64 emulator can be used to load, run, list, and modify the five programs on that image. (Except for “Zen for Commodore 64,” the programs do have to be retyped or broken into several lines to be modified.) Also, Páll Thayer’s entire Microcodes series, which includes the exhibited programs and which Thayer began in 2009, is online.

How to explain...

Páll Thayer’s “How to explain Perl to a dead hare,” based on the similarly-named 1965 performance by Joseph Beuys. The Perl program reads the Perl documentation aloud, one word at a time. The Perl documentation, incidentally, is really quite amusing to listen to.

Erased...

Páll Thayer’s “Erased de Kooning” enacts (repeatedly, in this instance) the erasure of one of Willem de Kooning’s drawings by Robert Rauschenberg.

Not shown but also in the exhibit are Páll Thayer’s “Seedbed” and “Untitled composition.”

All_5_C64s

Nick Montfort’s five Commodore 64 programs running on five of the taupe keyboard-and-CPU units. Two of the monitors, the smaller ones, are NEC 12″ CRTs; the other three are Commodore 1702 CRT monitors. On the middle display, one of the zip paintings generated by “After Barnett Newman” can be seen.

Morellet_and_Johns

On the left, Nick Montfort’s “After François Morellet,” which presents in one-character form all of the paintings that Morellet would have eventually painted if he continued to do other panels in his 1958 “6 répartitions aléatoires de 4 carrés noirs et blancs d’après les chiffres pairs et impairs du nombre Pi.” On the right, the instance of Nick Montfort’s “After Jasper Johns” that is running on a CRT monitor.

As with all of the programs, the complete code is presented along with the work’s title, the year of development, and the aritst’s name. The BASIC programs are also written out in a clearer form, with comments.

Not shown up close but also in the exhibit, in addition to “After Barnett Newman,” are Nick Montfort’s “Zen for Commodore 64” and “After Damien Hirst.”

“Programs at an Exhibition” March 6-16

Nick Montfort & Páll Thayer

Programs at an Exhibition

At the Boston Cyberarts Gallery
141 Green Street, Jamaica Plain, MA 02130
Located in the Green Street T Station on the Orange Line
Phone number: 617-522-6710

The exhibit runs March 6 through March 16.

Opening: 6pm-9pm, Thursday March 6.

A snapshot of 'After Jasper Johns,' Nick Montfort, installed at the Boston Cyberarts Gallery

Part of the life of remarkable artworks is that they are appropriated, transformed, and made new. In Programs at an Exhibition, two artists who use code and computation as their medium continue the sort of work others have done by representing visual art as music, by recreating performance pieces in Second Life, and by painting a mustache and goatee on a reproduction of the Mona Lisa. Programs at an Exhibition presents computer programs, written in Perl and Commodore 64 BASIC, each running on its own dedicated computer. The 20th century artworks reenvisioned in these programs include some by painters and visual artists, but also include performances by Joseph Beuys and Vito Acconci. All of the underlying code is made available for gallery visitors to read; they are even welcome to take it home, type it in, and run or rework these programs themselves.

The programs (Commodore 64 BASIC by Nick Montfort, Perl by Páll Thayer) re-create aspects of the concepts and artistic processes that underlie well-known artworks, not just the visual appearance of those works. They participate in popular and “recreational” programming traditions of the sort that people have read about in magazines of the 1970s and 1980s, including Creative Computing. Programmers working in these traditions share code, and they also share an admiration for beautiful output. By celebrating such practices, the exhibit relates to the history of art as well as to the ideals of free software and to the productions of the demoscene. By encouraging gallery visitors to explore programming in the context of contemporary art and the work of specific artists, the exhibit offers a way to make connections between well-known art history and the vibrant, but less widely-known, creative programming practices that have been taken up in recent decades by popular computer users, professional programmers, and artists.

The Perl programs in the exhibit are from Microcodes, a series of very small code-based artworks that Páll Thayer began in 2009. Each one is a fully contained work of art. The conceptual meaning of each piece is revealed through the combination of the title, the code and the results of running them on a computer. Many contemporary programmers view Perl as a “dated” language that saw its heyday in the early ages of the World Wide Web as the primary language used to combine websites with databases. Perl was originally developed by Larry Wall, whose primary interest was to develop a language for parsing text. Because of his background in linguistics, he also wanted the language to have a certain degree of flexibility which has contributed to its motto, “There’s more than one way to do it.” “That motto, ‘TMTOWTDI,’ makes Perl challenging for professional programers who have to take over other’s people code and may struggle to make sense of it,” Thayer said. “But it’s one of the main reasons that Perl, a very expressive programming language, appealed to me in developing this project. This flexibility encouraged Perl programmers to explore individual creative expression in the writing of functional code.”

“Páll’s work in Microcodes engages explicitly with the way computer programs are read by people and hwo they have meanings to those trying to understand them, modify them, debug them, and develop them further,” Nick Montfort said. “The Perl programs in Microcodes are quite readerly when compared to my BASIC programs. I’ve tried to engage with a related, but different documented historical tradition — the one-line BASIC program — as it works in a particular computer, the Commodore 64, and to dive into what that particular computer can do using a very limited amount of code, given these many formal, material, and historical specifics. Because my programs are harder to understand, even though they are written in a more populist programming language, I’m including versions of the program that I have rewritten in a clearer form and that include comments.” Montfort’s related projects include a collaborative book, written with nine others in a single voice, that focuses on a particular Commodore 64 BASIC one-liner. The book, published in 2012, is named after the program that is its focus, 10 PRINT CHR$(205.5+RND(1)); : GOTO 10. Montfort also writes short programs to generate poetry. These include two collections of Perl programs that are constrained in size: his ppg256 series of 256-character programs, and a set of 32-character concrete poetry generators, Concrete Perl. His book #! (pronounced “Shebang”) collects these and other poetry generators, along with their output, and is forthcoming from Counterpath Press.


Nick Montfort develops literary generators and other computational art and poetry, and has participated in dozens of collaborations. He is associate professor of digital media at MIT and faculty advisor for the Electronic Literature Organization, whose Electronic Literature Collection Volume 1 he co-edited. Montfort wrote the book of poems Riddle & Bind and co-wrote 2002: A Palindrome Story with William Gillespie. The MIT Press has published four of Montfort’s collaborative and individually-authored books: The New Media Reader (co-edited with Noah Wardrip-Fruin), Twisty Little Passages, Racing the Beam (co-authored with Ian Bogost), and most recently 10 PRINT CHR$(205.5+RND(1)); : GOTO 10, a collaboration with Patsy Baudoin, John Bell, Ian Bogost, Jeremy Douglass, Mark C. Marino, Michael Mateas, Casey Reas, Mark Sample, and Noah Vawter that Montfort organized. Nick Montfort’s site, with his digital poems and a link to a free PDF of 10 PRINT: http://nickm.com

Páll Thayer is an Icelandic/American artist working primarily with computers and the Internet. He is a devout follower of open-source culture. His work is developed using open-source tools and source code for his projects is released under a GPL license. His work has been exhibited at galleries and festivals around the world with solo shows in Iceland, Sweden, and New York and notable group shows in the US, Canada, Finland, Germany, and Brazil. Páll Thayer has an MFA degree in visual arts from Concordia University in Montréal. He is an active member of Lorna, Iceland’s only organization devoted to electronic arts. He is also an alumni member of The Institute for Everyday Life, Concordia/Hexagram, Montréal. Páll Thayer currently works as a lecturer and technical support specialist at SUNY Purchase College, New York. Páll Thayer’s Microcodes site: http://pallthayer.dyndns.org/microcodes/


Ten programs will be exhibited, running on ten computers. Two of them, one in Perl by Páll Thayer and one in Commodore 64 BASIC by Nick Montfort, are based on the same artwork, Jasper Johns’s Flag:
Flag: Pall Thayer

Flag: Pall Thayer

Flag · Páll Thayer
Perl program · 2009

After Jasper Johns: Nick Montfort

After Jasper Johns: Nick Montfort

After Jasper Johns · Nick Montfort
one-line Commodore 64 BASIC program · 2013

“Programs at an Exhibition” Opens March 6

I’ll post more on this soon, but for now, let me invite you to the opening of my & Páll Thayer’s show at the Boston Cyberarts Gallery: 141 Green Street, Jamaica Plain, MA 02130, located in the Green Street T Station on the Orange Line, 617-522-6710.

The opening is 6pm-9pm on Thursday March 6.

The exhibit (which will be up March 6-16) will feature ten programs (five in Commodore 64 BASIC by Nick Montfort, five in Perl by Páll Thayer), each running on its own computer. The programs re-create aspects of the concepts and artistic processes that underlie well-known artworks, not just the visual appearance of those works. They participate in popular and “recreational” programming traditions of the sort that people read about in magazines of the 1970s and 1980s, including _Creative Computing._ Programmers working in these traditions share code, and they also share an admiration for beautiful output. By celebrating such practices, the exhibit relates to the history of art as well as to the ideals of free software and to the productions of the demoscene. By encouraging gallery visitors to explore programming in the context of contemporary art and the work of specific artists, the exhibit offers a way to make connections between well-known art history and the vibrant, but less widely-known, creative programming practices that have been taken up in recent decades by popular computer users, professional programmers, and artists.

Flag: Pall Thayer

Flag: Pall Thayer

Flag · Páll Thayer
Perl program · 2009

After Jasper Johns: Nick Montfort

After Jasper Johns: Nick Montfort

After Jasper Johns · Nick Montfort
one-line Commodore 64 BASIC program · 2013

A New Trope Report on E-Lit Readings & Exhibition

Thanks to Dr. Clara Fernández-Vara, the Trope Tank has a new technical report, TROPE-13-01: “Electronic Literature for All: Performance in Exhibits and Public Readings.”

This report covers readings of interactive fiction done by the People’s Republic of Interactive Fiction, the Boston area IF group, and the exhibit Games by the Book, discussed previously on here. But there is much more detail in this report about how these attempts managed to share computational works (works that are both games and e-lit) with the public. If you are interested in outreach and presentations of this sort, please take a look.

Games by the Book, an Exhibit

Games by the Book
Videogame Adaptations of Literary Works in the Hayden Library

The Hayden Library (in MIT’s Building 14) is hosting an interactive exhibition starting on September 7th. Visitors to the second floor will be able to play four videogames that are adapted from literary works, from Sophocles and Shakespeare to F. Scott Fitzgerald and Douglas Adams. The exhibit explores the range of approaches taken to create video games of literary works, The result is often whimsical, turning the worlds of these stories into spaces to be explored, often transforming them according video game conventions.

The games featured in the exhibit invite players to become Nick Carraway, the narrator of The Great Gatsby, dodging drunken partygoers in his way to meet Gatsby; explore the world of Shakespeare’s plays; carry out an exercise of introspection based on Sophocles’ Oedipus at Colonus; or revisit the events of The Hitchhiker’s Guide to the Galaxy.

Games by the Book, curated by Clara Fernández-Vara and Nick Montfort, will be open to the public until October 8th, in the Humanities library, on the 2nd floor of the Hayden Library. Further details can be found at:

http://trope-tank.mit.edu/games_by_the_book/

The exhibit is sponsored by the De Florez Fund for Humor, the MIT Council of the Arts, the MIT Game Lab, the Electronic Literature Organization, and Comparative Media Studies.

Big Reality

I went last weekend to visit the Big Reality exhibit at 319 Scholes in Bushwick, Brooklyn. It was an adventure and an excellent alternative to staying around in the East Village on March 17, the national day of drunkenness. The gallery space, set amid warehouses and with its somewhat alluring, somewhat foreboding basement area (I had to bring my own light source to the bathroom), was extremely appropriate for this show about tabletop and computer RPGs and their connections to “real life.” Kudos to Brian Droitcour for curating this unusual and incisive exhibit.

A few papers of mine are probably the least spectacular contribution to the show. There are three maps of interactive fiction games that I played in the 1980s and my first map of nTopia, drawn as I developed Book and Volume. The other work includes some excellent video and audio documentation of WoW actions and incidents; fascinatingly geeky video pieces; the RPGs Power Kill, Pupperland, and Steal Away Jordan; player-generated maps; a sort of CYOA in which you can choose to be a butcher for the mob or Richard Serra; and an assortment of work in other media. Plus, the performance piece “Lawful Evil,” in which people play a tabletop RPG in the center of the gallery, is running the whole time the show is open.

Which, by the way, is until March 29.

And, the catalog is excellent, too, with essays and other materials that bear on the question of how supposedly escapist role-playing tunnels into reality.