A Note on Stacking

In February 2011 Tim Schafer’s Doublefine Productions released a game, Stacking, in which the anthropomorphic figures are Russian nesting dolls. Set in a nicely developed Victorian world of social ills and technological marvels and making use of a toy-like mechanic, Stacking is somewhat like Lego Star Wars without either the Lego or the Star Wars brand. It combines charming play with plenty of cutscenes.

Some aspects of the game don’t seem to have been mentioned online in the past year and a half, so I’m compelled to mention them now: You play by controlling a young boy and nesting this character, and then others, inside one another to gain access to different areas and accomplish tasks. Your current stack of dolls can grow only by entering another doll. It’s not possible to stack another doll if it’s facing you and looking at you, only if you sneak up on it. That is, it’s necessary to enter dolls from behind. When you do pop yourself inside, onlookers gasp in shock.

Just saying.

Big Questions

Radical Books of 2011, 10/10

Big Questions, Anders Nilsen, Drawn & Quarterly, 9781770460478

Anders Nilsen has done exquisite sequential art, a.k.a. comix. I’m particularly fond of the trembling outlines and barely-representational figures in The End. The trade book of Big Questions is more conventional in style, but it binds 658 pages and 15 volumes of Nilsen’s work together in an extended, amazing story. In it, birds speak, but aren’t very smart. They devise their own ideas about a piece of unexploded ordnance, for instance, imagining it as an egg. An elderly woman dies in a plane crash; the idiot man-boy she has been caring for survives, as does the pilot. He also doesn’t seem too smart. The drawing style, which passes for simple at times but is nicely composed and filled with rich details, keys into the story, an animal tale that passes beyond childish simplicity. There are none of the mainstream superheros and no hint of the indie comics memoir in these ten years of work by a master of this art. Comic readers should love it; radical readers who wish to try out comics should try it.

Pale Fire: A Poem in four Cantos by John Shade

Radical Books of 2011, 9/10

Vladimir Nabokov's poem Pale Fire

Pale Fire: A Poem in four Cantos by John Shade, Vladimir Nabokov, Ginkgo Press, 9781584234319

Extracting the poem (which only exists as a sort of in-joke in the radical novel Pale Fire) from what is perhaps (according, e.g., to Larry McCaffrey) the major English-language novel of the 20th Century? It’s at least a very extreme move. This edition drops the prose like a bad habit, makes like a banana and splits it off, makes like a tree and abandons House of Leaves prose for Leaves of Grass verse. Does it work in the sense of presenting a beautiful poem freed from its chrysalis? No. Much of it is still most notable for building up, and then comically deflating, the explicitly implied author, John Shade. It’s better as part of a narrative than as language trembling between sound and sense. But John Shade’s “Pale Fire” is not too bad of a poem qua poem, and reading it alone can certainly enhance one’s appreciation of the truly incredible novel that has been shucked off here. I haven’t read the included commentary, but must note that including commentary is an absolutely hilarious idea.

You Can’t Have Everything… Where Would You Put It!

Radical Books of 2011, 8/10

Bruce Andrews, You Can't Have Everything...

You Can’t Have Everything… Where Would You Put It!, Bruce Andrews, Veer Books

There is no way this book will get past your spam filter:

facework cootie itsier-off
we are the dream sequences in your conventional cultural life –

Indeed we are. Here’s verbal salad (French dressing? Russian dressing?) shot through at times with lines of split and reassembled words:

zy^rit
sect^in
sing^franchi
cres^offi

It’s a delight to apprehend such text, passing words beneath one’s eyes, thinking about what it all might mean and sound like. Looking back now, I wonder if I should have flipped this open and read at random when I encountered it originally. Instead of plodding through, I might have thought for days about a line such as “tractor the Real.” But, as it happens, I can still do that. Although I have everything, I had nowhere to put it. I have to delve in again for specific examples of juxtapositions that Bruce Andrews fashions. The book is no doubt worth reading, scanning, or hashing into – however you want to have it all.

Silence: Lectures and Writings

Radical Books of 2011, 7/10

John Cage, Silence

Silence: Lectures and Writings, John Cage, 50th anniversary edition, Wesleyan University Press, 9780819571762

Stefan Helmreich and I were at dinner with a group and started talking about John Cage. The anechoic chamber Cage visited at Harvard is no longer there. MIT doesn’t have one, either. The best you can do (as a visiting sound artist found out) is arrange to visit Bose headquarters in Framingham, where they have a scruffy, industrial room – completely unlike the pure, science-fictional, sound-proof capsule a visitor would no doubt imagine. The point of Cage’s anechoic chamber story is that he heard a low-frequency and a high-frequency sound when he was in it; this was the circulation of his blood and the sound of his nervous system. This experience suggests we cannot truly hear silence, since we always produce sounds. Stefan suggested that perhaps profoundly deaf people can hear silence. I said that since the deaf can’t hear sounds, and since silence only exists as the complement of sound, perhaps they couldn’t really hear silence. Later, I realized that this would only be true of those who were deaf from birth.

Galerie de Difformité

Radical Books of 2011, 6/10

Galerie de Difformité, Gretchen E. Henderson, &NOW Books, 9780982315637

Cross the form of a Choose-Your-Own-Adventure book with fragmented, cut-up, torn-up, stretched, and unconventionally printed text. Skip the “of” of an English title and give it a French name, using the “de” form. Bend book into blog. Deformity here includes transgressing the boundaries of authorship and inviting “user-generated” fascicles. Work the book’s text into something despicable or respectable: Fill out the form. Click to put Ye Ugly Face on Facebook. The story’s play of conspiracies and resurrections resonate with the transformations of the reading process that book and reader enact. Further, the exercises in textual topology – and lettered exhibits calling for further deformation – show that remixing is not just for one-note works such as Dramatic Chipmunk. The book, and indeed this thoughtfully developed artist’s book, can also serve as seed for elaborate transformation and convolution.

Holocaust Museum

Radical Books of 2011, 5/10

Robert Fitterman, Holocaust Museum

Holocaust Museum, Robert Fitterman, Veer Books, 9781907088346

Here is an extraordinary list, a simple and straightforwardly organized book of metadata (in this case, photo captions) that gives a very detached view of the 20th Century’s most unthinkable occurrence. What is fascinating is that while the book comments on some of the tropes of memorials, Holocaust museums, and records of trauma in general – enumeration, detachment, clear identification and humanization of individuals – it nevertheless becomes an effective testimony of the Holocaust and of how it was inextricably involved with ordinary life and events and histories, beyond the horrors that were ordered and organized:

> A German-Jewish family poses outdoors for a family portrait with their dog. [Photograph #69297]

The book is conceptual, but seems to be as far from a conceptual joke as is possible. Unlike much conceptual writing that begins with appropriation, it demands to be read entire. This is in many ways a simple book, and in many ways an extremely complex engagement with history, memory, and writing.

Found Poems

Radical Books of 2011, 4/10

Bern Porter, Found Poems

Found Poems, Bern Porter, new edition of a 1972 Something Else Press book, 9780982264591

Perhaps this exquisite collection of punctuation, numbers, and occasional letters recalls to the modern reader the idea of “uncreative writing” as described by Kenneth Goldsmith. I see it more as an example of subtractive writing: Creating new texts by erasure, or by cutting out text from advertisements, tables of technical information, and other ordinary but rich veins that can be mined for fragments of language. Each page can also be seen as a degenerate collage, a single clipping of text juxtaposed with nothing else (except what’s on the facing page). Porter, who was a publisher of radical writing and hoarded paper, never owned a phone or a computer. The book is, one might say, a real find, worth re-reading by anyone who seriously turns to contemporary poetry and conceptual writing, or indeed anyone fascinated with ordinary words locked in ads, fliers, and other everyday texts. At least do check out the fine related resources on UbuWeb’s Bern Porter page.

Motes

Radical Books of 2011, 3/10

Motes, Craig Dworkin, Roof Books, 9781931824446

Short titles (or none) followed by hardly longer texts – the form is due to Bob Grenier’s A Day at the Beach and his materially innovative Sentences. Dworkin does something new, showing this is no one-trick pony and has use beyond a single poet. Zak Smith was the first to do a picture for every page of a novel (Gravity’s Rainbow) only to be followed by Matt Kish’s 2011 demonstration that the conceit had legs. Similarly, Dworkin innovates in Motes by being the second to try his hand at an unusual way of writing, and to show that it can amplify his different voice:

>BRICK
>
>Buick

Or:

>MARGIN
>
>explanation of butter on the counter overnight

While playing on Grenier’s everyday experiences, Dworkin’s motes take another turn, entering language and ordinary experience more deeply at times, as in the oddly compelling:

>FOR THE WIDER GOOD
>
>I am tiger woods
>
>I am tiger woods

Alas.

It Is Almost That: A Collection of Image+Text Work by Women Artists & Writers

Radical Books of 2011, 2/10

It Is Almost That: A Collection of Image+Text Work by Women Artists & Writers, Lisa Pearson, Siglio Press, 9780979956263

The writing here ranges from conceptual and all-text (as in Fiona Banner’s The Nam, composed of impassively typed descriptions of everything that happens in six famous Vietnam War films) to the highly visual (as in Suzanne Treister’s transformation of daily newspaper headlines into alchemical diagrams). One of Hannah Weiner’s journals in excerpted in manuscript; another selection is of small pages with brief, seemingly quotidian image-and-phrase pairings: from Docking Competitions by Erica van Horn & Laurie Clark. Some selections are entire works; others are excerpted well. A particularly nice selection is from the early computer poem A House of Dust by Alison Knowles and James Tenney, which shows the material nature of late-1960s computer output along with the formal possibilities the computer holds for recombining language. The twenty-six selections cover considerable visual, verbal, and conceptual terrain and produce excellent combinations of word and image that provoke and compel.

Moby-Dick in Pictures: One Drawing for Every Page

Radical Books of 2011, 1/10

Moby-Dick in Pictures: One Drawing for Every Page, Matt Kish, Tin House Books, 9781935639138

Combining his lack of formal artistic training, found paper from a used book store, and a 552-page paperback edition of Melville’s classic, Matt Kish – with the charm of an outsider artist but without the institutionalization or insanity – produces an utterly compelling visual journey through Ishmael’s adventures. There are striking colors and textures, odd forms – sometimes cranial, sometimes robotic. Unrolled image-by-image on Kish’s blog, the book-based drawings now make for a whale of a book; the original art is also, now, for sale (or sold). Unlike Tom Philips’s A Humament, the project doesn’t occlude text with image, rewriting a novel. Yet it is a forceful engagement with the page, with particular quotations, and with a encyclopedic story of obsession. The drawings are spare, powerful, and varied, in a flat illustrative style that doesn’t explain but does document one lengthy encounter with Moby-Dick.

Eden

The Secret History of Science Fiction, edited by James Ptrick Kelly & John Kessel, Tachyon Publications, 2010
Eden, by Pablo Holmberg, Drawn & Quarterly, 2010

Yes, these comics sometimes veer into the extremely sappy, but they’re metafictional and wonderfully fabular throughout. Eden collects more than 100 simple four-panel strips featuring a diminutive, somewhat rabbit-like king, or at least, someone who wears a crown, in a magical land. An extremely insightful naïvite, of the sort that one hears in the occasional oracular pronunciation of a child, comes through at times. But these comics do not overlook death or other serious subjects. Holmberg, who writes and draws in Buenos Aires, has Eden and more available on his website, in Spanish. Odd that to learn about a Web comic, I had to go into my local comic store and buying a book, but it goes to show that book-based institutions have more than a retail function. And, it seems unlikely that Holmberg’s work would have appeared in translation without a publisher such as Drawn & Quarterly. Through such everyday efforts, we sometimes find the extraordinary.

Code is Beauty, Beauty Code

Beautiful CodeIn recent years, I’ve written a series of 1k (that is, exactly 1024 character) reviews on here. This ruse has helped me compose succinct (and possibly useful) notes about many things that I wouldn’t have otherwise written about. But some things that are worth reviewing, such as a documentary about interactive fiction, are really better treated in a bit more depth. Given my interest in the aesthetics of code, and in code that produces aesthetic output, a book entitled Beautiful Code: Leading Programmers Explain How They Think is certainly one of those things.

Beautiful Code is an edited collection of 33 articles by a well-known publisher of technical books. The articles deal with how programmers solved a variety of problems, some of them very general computational problems, others quite specific to particular systems and applications. Several of the authors discuss their own code. The book is part of the Theory in Practice series with Beautiful Data, Beautiful Architecture, and Beautiful Security.

Beautiful Code: Leading Programmers Explain How They Think. Edited By Andy Oram & Greg Wilson. O’Reilly Media, 2007.

Beautiful Code is a success in several ways. It widens the conversation about code and the innovative development of it beyond particular programming languages, which have often been silos for such discussion has taken place in the past. At least, book-length discussion of programming – in textbooks, in introductory and reference books, and in “tips and tricks” books – has often been language-specific. While encompassing many systems and code in many languages, the book doesn’t take the position that the programming language can be abstracted away, that knowing about data structures, algorithms and an arbitrary programming language allows on to say all that can be said about how to program.

The first article is a particularly excellent one. In it, Brian Kernighan discusses 30 lines of regular expression matching C code which Rob Pike wrote as an example in an hour or two. This concise article deals with how to solve the core of the regular expression problem elegantly and correctly, but it also touches on many other important aspects of code and programming. By suggesting a series of modifications, Kernighan shows that code is an element of future programs rather than simply a fixed solution. Kernighan mentions how the code takes advantage of C pointers and suggests converting it to Java to see how the result would be slower and would require a lengthier program. If you can only read one essay in Beautiful Code, be glad that the editors have placed this one in the front, allowing you to retrieve it in a constant-time operation.

I was also interested in how several of the essays dealt with the need to consider hardware specifics, something one might expect pure, beautiful code to avoid touching. There’s some hint of this specter in chapter 7, which discusses how Jon Bently’s official, “proven” algorithm for binary search has a bug when it’s implemented on most real systems. When the code finds a midpoint within the array by computing (low + high) / 2, the sum of low and high can, in very extreme cases, exceed the maximum integer value, giving a negative (and obviously wrong) result. Later chapters deal with more productive connections between hardware and code. In chapter 10, Henry S. Warren, Jr. delves into the amazing intricacies involved in efficiently computing the population count or sideways sum: the number of bits in a word, or an array of words, that are 1. The current best way of doing this for an array involves using a special circuit called a carry-save adder. Chapter 14, “How Elegant Code Evolves with Hardware: The Case of Gaussian Elimination,” explores the relationship of leading matrix algorithms to changing hardware architectures.

Several other articles interested me; I suspect that programming language researchers, professional programmers, and others will find that a good number of the selections are worthwhile.

But despite the title and some compelling discussion inside, this is really isn’t a book about “beautiful code.” There is almost nothing in it about beauty or what that concept means when applied to code. “Aesthetics” isn’t in the index. When beauty is mentioned, it seems obligatory and stands for whatever the author of a particular chapter values. This, for instance, by Travis E. Oliphant:

>”Iterators are a beautiful abstraction because they save valuable programmer attention in the implementation of a complicated algorithm.” (p. 318)

Could one say anything similar about paintings? Sunsets? Or even something that has an important functional aspect, like a building? “Frank Ghery’s Stata Center is a beautiful building because the layout of its hallways saves valuable programmer time.” That doesn’t sound quite right, does it? There are more reasonable-sounding, if not very elaborated, statements about code and beauty in the book, but some of those seem to express a very narrow perspective. For instance, Adam Kolawa writes:

>”In sum, I believe that beautiful code must be short, explicit, frugal, and written with consideration for reality.” (p. 266)

Michael Mateas and I have written about obfuscated code, a topic that isn’t mentioned at all in this book. While obfuscated programs are usually short, they are also the opposite of explicit, gratuitous rather than frugal, and written without any concern for “realities” like re-use, practicality, and legibility. An obfuscated program isn’t good programming practice – that’s part of the point. For reasons that Michael and I have written about, we consider the best examples of obfuscated code to be beautiful, and I suspect we’re not the only ones. They simply display a different kind of beauty, an aesthetic of complexity and extravagance that shows us things about programming and about the language in which the obfuscated code is written – things that technical essays don’t reveal. You may share this aesthetic and be willing to consider obfuscated code beautiful, if, for instance, you saw beauty in the exorbitant Ok Go video “This Too Shall Pass.”

A final disappointment: There are no articles on the creative, artistic use of code, on programming projects that are meant to create beautiful output – no music, poetry, story, or terrain generators, lightsynths, demos, intros, or Processing sketches. Certainly a book about beautiful code, even if it is targeted at the professional programmer, would benefit from investigating a program or two of this sort?

This isn’t to say that valuing conciseness and clarity is a bad idea, or that having a book about utilitarian programming practice, particularly a wide-ranging one with many interesting articles of great technical depth, is a problem. It just means that much work remains to be done on matters of beauty and code. Perhaps we’ll soon see a book that brings together the diversity and depth of technical discussion that’s displayed here with consideration of the nature of beauty, of what it means for code to be beautiful, and of how the workings, conception, code expression, and wider contexts of a program are all involved in its beauty.

Get Lamp and Watch

Get Lamp DVD package coverYou may have noticed a slew of posts on the Get Lamp blog, Taking Inventory, or seen the writeups on Boing Boing, PC Gamer, CNET, or other sites. But I’ll say it here too: Jason Scott’s documentary about text adventures, years in the making, is completed, has been pressed and assembled, and is now for sale and shipping. The movie is Get Lamp, and there is a trailer for it online.

Tipped off by my book Twisty Little Passages: An Approach to Interactive Fiction, Jason Scott got in touch with me way back in 2005, before he had started filming interviews for Get Lamp. He came to Philadelphia, where I was working on my Ph.D. at Penn. I ended up doing one of several interviews with him there and bringing him to Autostart, a digital literature festival I helped organize at the Kelly Writers House, where he interviewed a few of the participants – just a handful of the many dozens of interviews Scott did for the documentary. I’ve gotten to see the documentary develop. I listened to audio files of the interviews, discussed the project on ifMUD, and got to see screenings of early versions with audiences at the Penny Arcade Expo East and @party.

Get Lamp is an essential film for the interactive fiction enthusiast – as I think more or less all of us know already. It’s also going to be an important film for students of electronic literature or computing history. There are some good short YouTube videos explaining interactive fiction, such as Exploring Interactive Fiction, which I did with Talieh Rohani, and Jason McIntosh’s The Gameshelf #8: Modern Interactive Fiction. These are great for people whose interest has been piqued already and who want to know a bit more about IF history and how to play. But it’s really difficult to get contemporary, non-IF playing students to understand why they should give interactive fiction a chance. Those who put a few short games on a syllabus often return to classrooms of perplexed or disgruntled people who have made no progress. Screening at least the “non-interactive” cut of Get Lamp will be time well spent. It will provide ideas for discussion and will give students permission to appreciate interactive fiction in several new ways, allowing them to better engage with assigned games.

It’s people and their stories that are always the focus of a documentary, and that’s certainly the case with Get Lamp, which assembles quips, and the occasional longer argument or rant, from players and authors of different eras. The statements from people in the film give a great sense of the many ways in which interactive fiction was and is important. This is something you don’t get in Twisty Little Passages, because my method wasn’t to interview people about their experiences; I focused more on the printed and digital record, on describing how interactive fiction works, and on scholarly questions about the status and history of the form, for instance, as it relates to the literary riddle. While people are central to the documentary, Scott certainly doesn’t shy away from archival materials such as printouts, maps, and notes or from original early packages in the documentary, though. He uses those worth-a-thousand-words pictures to give a sense of the contexts in which interactive fiction has been played from the early days of Adventure through today. Which I guess means, as everyone’s favorite retail site says, “Buy these items together!” (Actually, though, you should go to the Get Lamp order page to buy the documentary.)

Scott has done a great deal to provide coverage of today’s “modern era” of interactive fiction development while also covering its origins in Adventure, the ties that game has to caving, and the commercial heyday from Adventure International through Infocom. The history of the IF Comp is explained by current organizer Stephen Granade and others, and the emergence of short-form IF (and its relationship to the comp) is discussed as well. But the documentary’s perspective on interactive fiction clearly gazes longingly over the “golden age” of commercial IF, when Infocom was king. There’s the sense – which several people share – that interactive fiction has managed to continue in some ways from that time, which was its finest hour.

That’s not the perspective some contemporary IF authors have, though. For some, Infocom is a happy but dim memory rather than the holy city of Byzantium. Others never even played an Infocom game before playing modern IF and writing their own IF. And of course, games are not just shorter now; they are written in a wider variety of styles on a wider variety of topics. It won’t be tough for enthusiasts to find other favorite aspects of IF which didn’t manage to fit into this full and rich documentary: the relationship to MUDs or the graphical adventure, commercial games in English outside the US, or global communities working on IF in recent years. Which is just to note that while Get Lamp relates an important and untold story, it’s not the _only_ story of interactive fiction. It’s the kind of movie that leaves me listening to my fellow IF authors and aficionados and being constantly surprised about how much I share certain people’s perspectives and how different, at other times, my view of IF is. That’s not just informative; it’s also thought-provoking.

Yes, despite the breadth and unusual textures of the topic, the film goes beyond being a great introduction to IF and the people who play and write it. There are many surprising discussions outside the main line of IF history. The academic study of IF is discussed by Mary Ann Buckles, whose 1985 dissertation on Adventure is the first study of IF and probably the first long example of work in game studies. John Romero explains the debt that computer games in general owe to text adventures. Robert Pinsky, who has served as poet laureate in addition to writing the IF Mindwheel, discusses puzzles and the pleasures of literature. Other less-than-usual suspects chime in, including fellow academics and collaborators of mine Jeremy Douglass, Ian Bogost, and Stuart Moulthrop.

One of my favorite points in the movie is when Brian Moriarty says empathetically of the Infocom catalog, “It was for literate people – it was for people who like to read!” Get Lamp is also for people who like to read, explore, and see from different perspectives. It’s not only for those who have already discovered interactive fiction, but it will delight most those who are enthusiastic about computing and what the computer can do with storytelling, language, and the modeling of words.

Jason Scott is now preparing for a “Jet Lamp” tour in September, in which he’ll show the film around the country. Perhaps you’ll get to catch it at a theater near you.

The Secret History of Science Fiction

The Secret History of Science Fiction, edited by James Ptrick Kelly & John Kessel, Tachyon Publications, 2010
The Secret History of Science Fiction, edited by James Ptrick Kelly & John Kessel, Tachyon Publications, 2010

This book seeks to prove that science fiction cannot really be distinguished from mainstream literature, arguing this in the introduction and in quotes before each story. Whether it prevails or not, it offers stories by some of the usual suspects (powerful ones by Ursula K. LeGuin and Connie Willis) some liminal figures (Johnathan Letham, who presents a prison made of criminals) and others – e.g., Don DeLillo, in whose story two men orbit Earth during World War III. (In a beautiful scene, they begin saying whatever they feel like as they calibrate the lethal system to their voiceprints.) There are non-human primates: T. C. Boyle’s tale of a man whose primatologist wife leaves him and George Saunders’s “93990,” a deft critique of science. Carter Scholz’s “The Nine Billion Names of God” has its own take on that author Pierre Menard, created by Borges. (Was he a science fiction author?) Even the weakest stories in here are well-written and worthwhile; most go far beyond that, making for a truly great collection.

Utensils in a Landscape

Utensils in a Landscape, Chris Edwards, Stray Dog Editions, Vagabond Press, 2001
Utensils in a Landscape, Chris Edwards, Stray Dog Editions, Vagabond Press, 2001

Searching for something suitably disruptive in the landscape of Australia, where Jacket is rooted, I found this. The first poem is made from sometimes misquoted bits of The Book of Common Prayer and Burroughs’s “The Cut-Up Method …” With technical and abstract language, folklore, Mallarmé, and guy-on-guy action, the book offers all sorts of utensil viewing. And later, in “but me,” this reflection:

My project, which began in
one room of the abyss, soon spread toward a perimeter
you can imagine, should you be inclined to do so.

I usually prefer projects in which sources are altered sparingly and systematically – Craig Dworkin’s “Legion” is a brilliant example. These approximate centos work, though. The invented language weaves with the appropriated, making it seem that Edwards could have done it all with his pen – or all with his scissors.

Gatz

Gatz, Elevator Repair Service, directed by John Collins, at American Repertory Theater, Cambridge, MA, Jan 7-Feb 7 2010
Gatz, Elevator Repair Service, directed by John Collins, at American Repertory Theater, Cambridge, MA, Jan 7-Feb 7 2010

This play answers the question “what’s six and a half hours long, uses every word of The Great Gatsby as its text, and cannot be staged in New York?” Gatz is an admirable, extreme adaptation. Most of the words are spoken by Scott Shepherd, who reads Nick’s dialogue and his narration. A large cast voices other parts and also puts on effective dumbshows. On the empty space of the stage, a low-rent, aging office makes a second space which then is wittily made into a third, one which includes West Egg and Gatsby’s mansion. The set initially harbors a (broken) computer but is made to connect to the 1920s via windows, a swivel chair, and other elements. Actions are carried out before they are verbally narrated, so that the words sometimes become a sort of comical rimshot, anticipated by the actors; both actions and words get space of their own this way, too. The result, odd as it may seem, is both playful and faithful, capable of satisfying avant-garde theatergoers as well as great books enthusiasts.