Tracy Fullerton this Thursday at MIT on “Walden, a game”

Tried of thinking about well-defined regions of red and blue?

… start thinking about PURPLE BLURB, the digital writing series at MIT.

We’ll have our next event with TRACY FULLERTON, an experimental game designer, professor and director of the Game Innovation Lab at the USC School of Cinematic Arts where she holds the Electronic Arts Endowed Chair in Interactive Entertainment. The Game Innovation Lab is a design research center that has produced several influential independent games, including Cloud, flOw, Darfur is Dying, The Misadventures of P.B. Winterbottom, and The Night Journey – a collaboration with media artist Bill Viola. Tracy is also the author of Game Design Workshop: A Playcentric Approach to Creating Innovative Games, a design textbook in use at game programs worldwide.

Fullerton’s talk “Finer Fruits: Experiment in Life and Play at Walden” will take place:

November 8
5:30pm
In MIT’s 32-155 (Stata Center)

This is a joint event with the CMS Colloquium, and supported by the Angus N. MacDonald fund.

Walden, a game, is an experiment in play being made about an experiment in living. The game simulates Henry David Thoreau’s experiment in living a simplified existence as articulated in his book Walden. It puts Thoreau’s ideas about the essentials of life into a playable form, in which players can take on the role of Thoreau, attending to the “meaner” tasks of life at the Pond – providing themselves with food, fuel, shelter and clothing – while trying not to lose sight of their relationship to nature, where the Thoreau found the true rewards of his experiment, his “finer fruits” of life. The game is a work in progress, and this talk will look closely at the design of the underlying system and the cycles of thought that have gone into developing it. It will also detail the creation of the game world, which is based on close readings of Thoreau’s work, and the projected path forward for the team as we continue our sojourn in experimental in play.

We have also *added* a Purple Blurb event this semester. Prof. Al Filreis of the University of Pennsylvania Kelly Writers House will join us for a conversation with Nick Montfort on December 10 at 5:30pm in 6-120. He’ll discuss his experience teaching modern poetry to 34,000 students online. More about this as the time nears …

For now, I hope to see you this Thursday for Tracy Fullerton’s presentation about Walden, a game.

Purple Blurb at MIT this semester!

Yes we have Purple Blurb! The first event is in less than a week – sorry for the short notice; I hope you locals can join us. Here are the details:

Monday October 1, 5:30pm in 6-120

Rafael Pérez y Pérez, Fox Harrell, and Nick Montfort

In conversation about narrative generation and MEXICA, GRIOT, and Curveship

Three creators of poetic and imaginative systems speak about computational creativity, narrative generation, and the way systems for this sort of work are culturally generated. Rafael Pérez y Pérez is creator of the plot-focused MEXICA system for the generation of stories and is Profesor/Investigador Titular C in the Departamento de Tecnologías de la Información at the Universidad Autónoma Metropolitana, Unidad Cuajimalpa, México D. F. Fox Harrell is creator of GRIOT and the Alloy algorithm, which generates literary and multimedia texts based on conceptual structures. Harrell is associate professor of digital media at MIT in CMS/WHS, a principal investigator at CSAIL, and head of the Imagination, Computation, and Expression Laboratory. Nick Montfort developed Curveship, an interactive fiction and text generation systems that allows for parametrically controlled narrative variation. Montfort is associate professor of digital media at MIT in CMS/WHS and head of the Trope Tank.

Thursday November 8, 5:30pm in 32-155

Tracy Fullerton

“Finer Fruits: Experiment in Life and Play at Walden”

A joint event with the CMS Colloquium

Walden, a game, is an experiment in play being made about an experiment in living. The game simulates Henry David Thoreau’s experiment in living a simplified existence as articulated in his book Walden. It puts Thoreau’s ideas about the essentials of life into a playable form, in which players can take on the role of Thoreau, attending to the “meaner” tasks of life at the Pond – providing themselves with food, fuel, shelter and clothing – while trying not to lose sight of their relationship to nature, where the Thoreau found the true rewards of his experiment, his “finer fruits” of life. The game is a work in progress, and this talk will look closely at the design of the underlying system and the cycles of thought that have gone into developing it. It will also detail the creation of the game world, which is based on close readings of Thoreau’s work, and the projected path forward for the team as we continue our sojourn in experimental in play.

Tracy Fullerton, M.F.A., is an experimental game designer, professor and director of the Game Innovation Lab at the USC School of Cinematic Arts where she holds the Electronic Arts Endowed Chair in Interactive Entertainment. The Game Innovation Lab is a design research center that has produced several influential independent games, including Cloud, flOw, Darfur is Dying, The Misadventures of P.B. Winterbottom, and The Night Journey – a collaboration with media artist Bill Viola. Tracy is also the author of Game Design Workshop: A Playcentric Approach to Creating Innovative Games, a design textbook in use at game programs worldwide.

As always, all events are free and open to the public. The Purple Blurb series is supported by the Angus N. MacDonald fund and Comparative Media Studies / Writing and Humanistic Studies.

Games by the Book, an Exhibit

Games by the Book
Videogame Adaptations of Literary Works in the Hayden Library

The Hayden Library (in MIT’s Building 14) is hosting an interactive exhibition starting on September 7th. Visitors to the second floor will be able to play four videogames that are adapted from literary works, from Sophocles and Shakespeare to F. Scott Fitzgerald and Douglas Adams. The exhibit explores the range of approaches taken to create video games of literary works, The result is often whimsical, turning the worlds of these stories into spaces to be explored, often transforming them according video game conventions.

The games featured in the exhibit invite players to become Nick Carraway, the narrator of The Great Gatsby, dodging drunken partygoers in his way to meet Gatsby; explore the world of Shakespeare’s plays; carry out an exercise of introspection based on Sophocles’ Oedipus at Colonus; or revisit the events of The Hitchhiker’s Guide to the Galaxy.

Games by the Book, curated by Clara Fernández-Vara and Nick Montfort, will be open to the public until October 8th, in the Humanities library, on the 2nd floor of the Hayden Library. Further details can be found at:

http://trope-tank.mit.edu/games_by_the_book/

The exhibit is sponsored by the De Florez Fund for Humor, the MIT Council of the Arts, the MIT Game Lab, the Electronic Literature Organization, and Comparative Media Studies.

Computational Creativity: MIT at ICCC

Many exciting things here at ICCC-12 (the International Conference on Computational Creativity 2012) in Dublin, but here are those that come from MIT, Writing and Humanistic Studies, and Comparative Media Studies:

I represented my lab, The Trope Tank, by presenting by the position paper “Small-Scale Systems and Computational Creativity” by Nick Montfort and Natalia Fedorova. The Trope Tank has a longer technical report that deals with this topic, written for a more general audience: “TROPE-12-02 – XS, S, M, XL: Creative Text Generators of Different Scales” by Nick Montfort.

One of the demos here, “Exploring Everyday Creative Responses to Social Discrimination with the Mimesis System,” by D. Fox Harrell, Chong-U Lim, Sonny Sidhu, Jia Zhang, Ayse Gursoy and Christine Yu, is the work of Harrell’s ICE (Imagination, Computation, and Expression) Lab at MIT. Harrell presented this demo yesterday, showing the current state of the iPhone game Mimesis, developed as part of the Advanced Identity Representation project.

The Amiga Book: Maher’s The Future Was Here

Congratulations to Jimmy Maher on his just-published book, The Future Was Here: The Commodore Amiga. As you might expect, Amazon has a page on it; so does Powell’s Books, for instance.

This MIT Press title is the third book in the Platform Studies series. Jimmy Maher has done an excellent job of detailing the nuts and bolts of the first multimedia computer that was available to consumers, and connecting the lowest levels of this platform’s function to cultural questions, types of software produced, and the place of this system in history. The book considers gaming uses (which many used to brand the Amiga as nothing but a toy) but also media production applications and even, in one chapter, the famous Boing Ball demo.

The Platform Studies series (which also has a page at The MIT Press) is edited by Ian Bogost and yours truly, Nick Montfort, and now has three titles, one about an early videogame console, one about a console still in the current generation and on the market, and this latest title about an influential home computer, the Amiga. We have a collaboration between two digital media scholars and practitioners of computational media; a collaboration between an English professor and a computer science professor; and this latest very well-researched and well-written contribution from an independent scholar who has, for a while, been avidly blogging about many aspects of the history of gaming and creative computing.

Jimmy Maher, not content with his book-writing and voracious, loquacious blogging, has created a website for The Future is Here which is worth checking out. If you were an Amiga owner or are otherwise an Amiga fan, there’s no need to say that you should run, not walk, to obtain and read this book. But it will be of broader interest to all of those concerned with the multimedia capabilities of the computer. Really, even if you had an Atari ST – do give it a read, as it explains a great deal about the relationship between computer technology and creativity, exploring issues relevant to the mid-to-late 1980s and also on up through today.

Borsuk, Bök, Montfort – May 5, 7pm, Lorem Ipsum

I’m reading soon with our Canadian guest Christian Bök and with my MIT colleague Amaranth Borsuk, who will present _Between Page and Screen_ (published by Siglio Press this year). The gig is at:

Lorem Ipsum Books
1299 Cambridge Street
Inman Square
Cambridge, MA
Ph: 617-497-7669

May 7, 2012 at 7pm

Amaranth Borsuk is the author of _Handiwork_ (2012), the chapbook _Tonal Saw_ (2010), and a collaborative work _Excess Exhibit_ to be released as both a limited-edition book and iPad application in 2012. Her poems, essays, and translations have been published widely in journals such as the _New American Writing, Los Angeles Review, Denver Quarterly, FIELD, and Columbia Poetry Review._ She has a Ph.D. in Literature and Creative Writing from USC and is currently a Mellon Postdoctoral Fellow in Comparative Media Studies, Writing and Humanistic Studies at MIT where she works on and teaches digital poetry, visual poetry, and creative writing workshops.

Christian Bök is the author of _Crystallography_ (2003), a pataphysical encyclopedia, and of _Eunoia_ (2009), a bestselling work of experimental literature. Bök has created artificial languages for two television shows: Gene Roddenberry’s _Earth: Final Conflict_ and Peter Benchley’s _Amazon._ Bök has also earned accolades for his virtuoso performances of sound poetry (particularly _Die Ursonate_ by Kurt Schwitters). Currently, he is conducting a conceptual experiment called _The Xenotext_ (which involves genetically engineering a bacterium so that it might become not only an archive for storing a poem in its genome for eternity, but also a machine for writing a poem as a protein in response). He teaches English at the University of Calgary.

Nick Montfort writes computational and constrained poetry, develops computer games, and is a critic, theorist, and scholar of computational art and media. He teaches at MIT and is currently serving as president of the Electronic Literature Organization. His digital media writing projects include the interactive fiction system Curveship; the group blog _Grand Text Auto;_ _Ream,_ a 500-page poem written on one day; _2002: A Palindrome Story,_ the longest literary palindrome (according the Oulipo), written with William Gillespie; _Implementation,_ a novel on stickers written with Scott Rettberg; and several works of interactive fiction: _Winchester’s Nightmare, Ad Verbum,_ and _Book and Volume._ His latest book, _Riddle & Bind_ (2010), contains literary riddles and constrained poems.

Steve McCaffery Reading Carnival at Purple Blurb

Steve McCaffery read at MIT in the Purple Blurb series on March 19, 2012. A recording of part of that reading (his reading of Carnival) is embedded above; the text of my introduction follows.

Thank you all for braving the cold to come out today. Did you know that today is officially the last day of Winter? Ever! Winter is officially over forever!

But I come not to bury Winter, but to praise Steve McCaffery, and to introduce him. Steve McCaffery is professor and Gray Chair at the University of Buffalo in the Poetics Program. He comes to us from there, and before, from Canada, where he did much of his pioneering work in sound and concrete poetry. He is one of those people who is know for his non-digital work but without whom the current situation of electronic literature, of digital writing, could not exist. He is in that category, for instance, with Jorge Luis Borges.

You would have me institutionalized for loggorrhea if I attempted to read Steve McCaffery’s entire bibliography and discography to you.

Know, however, that McCaffery was one of the Four Horsemen, along with bpNichol, Rafael Barreto-Rivera, and Paul Dutton. This groundbreaking group of sound poets, numbering almost as many mouths as there are vowels, released several albumbs: “Live in the West,” and “Bootleg,” and “caNADAda.”

McCaffery’s critical writing can found in “North of Intention: Critical Writings 1973-1986” and “Prior to Meaning: The Protosemantic and Poetics” His two-volume selected poems, “Seven Pages Missing,” was published in Coach House in 2000. It earned him his second Governor General’s Awards nomination; his first was for his 1991 book “Theory of Sediment.” More recently, there’s his “Verse and Worse: Selected Poems 1989-2009,” which he and Darren Wershler edited.

And, I’ll mention two other books, his “The Basho Variations,” published in 2007, which consists of different translations and version of Matsuo Basho’s famous haiku, which could be rendered clunkily as “old pond / frog jump in / water sound.” A digital version of this haiku can be seen in Neil Hennesy’s “Basho’s Frogger,” a modified version of the game Frogger in which the first row of floating items is missing so that one can only … you know … jump in. McCaffery is pond and frog and sound, placid and salient and resonant, and we are very lucky to have him here with us tonight.

Finally, I want to mention his extraordinary poem “Carnival.” I’ve taught the first panel to dozens of students here at MIT, so it’s black and red and read all over. The two panels of “Carnival” are incredible documents. If only fragments of them survive in three thousand years, that will be adequate for archaeologists to reconstruct the functioning and history of the typewriter completely. Of course, there’s more to “Carnival” than that material writing technology. But instead of saying more, I should simply let our guest give voice to “Carnival” and other works of his. Please join me in welcoming Steve McCaffery…

Purple Blurb is Shaped Like Canada

We have an amazing Spring 2012 Purple Blurb lineup, thanks to this academic year’s organizer, Amaranth Borsuk, and featuring two special events and readings by two leading Canadian poets who work in sound, concrete, and conceptual poetry. The Purple Blurb series is supported by the Angus N. MacDonald fund and MIT’s Program in Writing and Humanistic Studies. All events are at MIT and are free and open to the public.

Monday, March 19
5:30 PM
6-120

Steve McCaffery

Author of Carnival, The Black Debt, Seven Pages Missing
Professor and David Gray Chair of Poetry and Letters, SUNY Buffalo

A central figure in Canadian avant-garde writing, Steve McCaffery’s work
spans sound poetry, generative and iterative text, experimental prose,
performance art, literary criticism, and visual poetics. A member of the
Four Horsemen sound poetry ensemble and a professor of English at SUNY
Buffalo, he is the author of over a dozen influential books of poetry,
twenty chapbooks and four volumes of critical writing. His works include
CARNIVAL panels 1 and 2, Panopticon, The Black Debt, North of Intention
and Rational Geomancy: Kids of the Book-Machine (with bpNichol). With Jed
Rasula, McCaffery edited Imagining Language, an anthology for MIT Press.

Monday, April 9
5:30 PM
6-120

Open Mouse / Open Mic

Featuring Alexandra Chasin, Ari Kalinowski, and YOU

Please join us for an open mic featuring  D1G1T4L WR1T1NG for a variety of
platforms, from immersive projections by Ari Kalinowski to generative
fiction for the iPad by Alexandra Chasin.

Bring video art, interactive fiction, SMS poems, hypertext fiction and poetry, text generators, and any form of electronic literature you’ve got up your sleeve! This event is co-sponsored by the Electronic Literature Organization.

Alexandra Chasin is the author of Kissed By (FC2), and Selling Out: The Gay
and Lesbian Movement Goes to Market
(St. Martin’s). She teaches Writing at
Lang College, The New School. Ari Kalinowski runs the Intermedia Poetry
Project.

Thursday, May 3
6:00 PM
6-120

Christian Bök

Professor of English, University of Calgary
Co-sponsored by the Visiting Artist Series and WHS
Author of Crystallography, Eunoia and The Xenotext.

Christian Bök is the author of Crystallography (Coach House Press, 1994),
nominated for the Gerald Lampert Award for Best Poetic Debut, and Eunoia, a
lipogram that uses only one vowel in each chapter, which won the 2002
Griffin Poetry Prize and is the best-selling Canadian poetry book of all
time. He is also author of Pataphysics: The Poetics of an Imaginary Science
(2001). His latest project, The Xenotext, encodes a poetic text into
bacterial DNA that will produce proteins in response—yielding another poetic
text. Bök has created artificial languages for Gene Roddenberry’s Earth:
Final Conflict
and Peter Benchley’s Amazon.

1:00 PM – 7:00 PM
Bartos Theater
Friday, May 4

Unbound: Speculations on the Future of the Book

Co-sponsored by the Mellon Foundation, SHASS, WHS, the Arts at MIT Visiting
Artist Program, and the MIT Communications Forum

An afternoon of discussion with theorists and practitioners from MIT and
beyond who are concerned with the shape of books to come.

Participants include:

Christian Bök (University of Calgary)
Katherine Hayles (Duke University)
Bonnie Mak (University of Illinois at Urbana-Champaign)
Rita Raley (UC Santa Barbara)
James Reid-Cunningham (Boston Athenaeum)
Bob Stein (Institute for the Future of the Book)

Samantha Gorman at MIT in Purple Blurb

In the Boston area? Please join us today for the last Purple Blurb event of the semester:

Penumbra: Rich Media & Gestural Text

Samantha Gorman

Creator of Penumbra, Books of Kells, Canticle

Instructor in Performance Studies & Digital Literature, RISD
M.F.A. Brown University

Monday, December 5, 5:30 pm

MIT’s 6-120

Samantha Gorman is a writer and media artist who composes for the intersection of text, dance, performance, and digital culture. She holds an MFA and BA in Literary Arts from Brown University, where she studied poetry and writing for digital media. Penumbra, a hybrid art/literature app for the iPad created with Danny Cannizzaro, challenges the notion of a static “ebook” by carefully integrating short film, rich animation, illustration and fiction.

Sponsored by the Angus N. MacDonald Fund

As always, this Purple Blurb event is free and open to the public.

Brian Moriarty to Speak at MIT

In the Boston area? Please join us for a talk by

 

Brian Moriarty

Creator of Wishbringer, Trinity, Loom, and other interactive fiction and graphic adventure titles

and professor of practice, Worcester Polytechnic Institute

“Beyond Zork: Games & Interactive Fiction”

Monday, November 28, 5:30 pm

MIT’s room 6-120

 

Brian Moriarty built his first computer in the fifth grade. He began
publishing games in the early 1980s and in 1984 joined legendary text
adventure company Infocom, where he authored three award-winning interactive fiction titles, Wishbringer (1985), Trinity (1986) and Beyond Zork (1987). His first graphic adventure game, Loom, was published in 1990 by Lucasfilm Games to wide critical acclaim.

Sponsored by the Angus N. MacDonald Fund

As always, this Purple Blurb event is free and open to the public.

EVERYTHING AKIMBO

an event to welcome the Electronic Literature Organization to MIT
and to introduce the ELO to the MIT community
an open house / open mic / open mouse
featuring 5-7 minute presentations and readings
by a host of electronic literature authors (perhaps including you)

[LOCATION] The 6th floor of Fumihiko Maki’s new Media Lab building
in the large multipurpose room (E14-674)

[DATE & TIME] Monday September 19
5:30pm Kickoff, signup for open mic/open mouse begins
6:30pm Open mic/open mouse readings & presentations

an event in the Purple Blurb series
sponsored by Angus N. MacDonald Fund
and the Council for the Arts at MIT

Snacks provided [] Free and open to the public [] Free, open, and AKIMBO

Videos about MIT’s Montfort and Harrell

At MIT TechTV, there’s a new 5-minute video about me and my work, featuring Ad Verbum, Curveship, Taroko Gorge, the ppg256 series and (as examples of really cool things that have been done with computers and that are worth our attention) some productions by others from the demoscene.

Also see the excellent video covering the work of my colleague Fox Harrell and his Imagination, Computation, and Expression Lab. Harrell describes his projects, reads from one of them, and discusses his concept of “phantasmal media.” That term provides the title for a book he’s completing for the MIT Press.

MIT Seeks Asst Prof in Science Writing

MIT’s Program in Writing and Humanistic Studies, in the School of Humanities, Arts and Social Sciences, is seeking a tenure-track assistant professor in science writing to start in the Fall of 2012. The Program offers undergraduate courses in science writing and a one-year Master’s degree program in Science Writing. Candidates for the new tenure-track position should have significant publications, productions, or research; and/or advanced degrees combined with demonstrated accomplishment in the public communication of science. The field of specialization may be in science writing for the public, science writing/production in audio, video and or new/digital media, long-form science writing, and/or journalism about science, technology/engineering, environment, health and medicine. Teaching experience is valuable, but not required. Applicants should apply via AcademicJobsOnline, by November 1, 2011. The selection committee will begin reviewing applications in November and schedule interviews in December 2011. MIT is an affirmative action, equal opportunity employer.