Purple Blurb started in Fall 2007, when four events were held monthly in the cozy Trope Tank, in the Massachusetts Institute of Technology's Building 14. All events are free and open to the public. The Purple Blurb series is supported by the Angus N. MacDonald fund and Writing and Humanistic Studies.
Digital writing includes any work where computation and digital media intersect with writing practices, including creative and nonfiction ones. For some other ideas, see trAce's article on "digital writing," the definitions of "electronic literature" from the Electronic Literature Organization and from Matthew G. Kirschenbaum, and Brian Kim Stefans's discussion of the term "electronic writing."
Thanks to the Electronic Literature Organization for publicity, encouragement, and their co-sponsorship of some readings.
All but the first of the Spring 2013 events are Mondays at 5:30pm in MIT's room 14E-310. This is in the East wing of Building 14, across the building's courtyard from the Hayden Library. Building 14 is not part of the Media Lab Complex.Gretchen Henderson was guest organizer in Spring 2013.
Debra Di Blasi is a multi-genre, multimedia author of six books, including The Jirí Chronicles & Other Fictions, Drought & Say What You Like, and Skin of the Sun. Awards include a James C. McCormick Fellowship in Fiction from the Christopher Isherwood Foundation, Thorpe Menn Book Award, Cinovation Screenwriting Award, and Diagram Innovative Fiction Award. Her fiction is included in a many leading anthologies of innovative writing and has been adapted to film, radio, theatre, and audio CD in the U.S. and abroad. Her essays, art reviews and articles can be found in a variety of international, national and regional publications. She frequently lectures on the intersection of literature and technology and is working on a nonfiction book on related topics.
Gretchen E. Henderson is a Mellon postdoctoral fellow at MIT and a metaLAB fellow at Harvard, who writes across genres, the arts, and music to invigorate her critical and creative practices. She is the author of two novels, The House Enters the Street and Galerie de Difformité (winner of the Madeleine Plonsker Prize), a collection of nonfiction, On Marvellous Things Heard, and a poetry chapbook, Wreckage: By Land & By Sea. Among other projects at MIT, she is working on Ugliness: A Cultural History (for Reaktion Books), while continuing the collaborative deformation of Galerie de Difformité: a print book that is interfacing with the history and future of the book, networked online, inviting readers to participate in its (de)formation across media.
Jason McIntosh is an independent games critic, designer, and scholar. During the previous decade, he produced “The Gameshelf”, a public-access TV series examining both tabletop and digital games, and “Jmac’s Arcade,” a set of video monologues on growing up within the arcade culture of the 1980s. More recently, he’s taught a game-studies lab at Northeastern University, published the XYZZY Award-winning work of interactive fiction “The Warbler's Nest”, crafted the iPad edition of the tabletop game “Sixis” by Chris Cieslik, and worked as a game-design consultant for other clients. He continues to write game-criticism essays on The Gameshelf’s blog, and produces the occasional episode of the podcast series “Play of the Light”, which he co-hosts with Matthew Weise. His website collecting all this stuff may be found at jmac.org
Al Filreis has taught his "ModPo" course at Penn for years; in Fall 2012 he offered a 10-week version of the course online, via Coursera, to more than 36,000 students. The course, as in its previous versions, does not include lectures, being based instead on discussion - the collaborative close readings of poems. The course grows out of Filreis's work at the Kelly Writers House; he has been Faculty Director of this literary freespace since its founding in 1995. Filreis is also co-founder of PennSound, the Web's main free archive of poetry readings, publisher of Jacket2 magazine, and producer and host of "PoemTalk," a podcast/radio series of close readings of poems. In conversation with Nick Montfort, Filreis will discuss ModPo and his perspective on writing, teaching, and digital media.
Filreis is Kelly Professor of English and Director of the Center for Programs in Contemporary Writing at the University of Pennsylvania. He is the author of Wallace Stevens and the Actual World, Modernism from Right to Left, Counter-Revolution of the Word: The Conservative Attack on Modernism, 1945-60, and other works. He was chosen as Pennsylvania Professor of the Year by the Carnegie Foundation in 2000.
Three creators of poetic and imaginative systems speak about computational creativity, narrative generation, and the way systems for this sort of work are culturally generated. Rafael Pérez y Pérez is creator of the plot-focused MEXICA system for the generation of stories and is Profesor/Investigador Titular C in the Departamento de Tecnologías de la Información at the Universidad Autónoma Metropolitana, Unidad Cuajimalpa, México D. F. Fox Harrell is creator of GRIOT and the Alloy algorithm, which generates literary and multimedia texts based on conceptual structures. Harrell is associate professor of digital media at MIT in CMS/WHS, a principal investigator at CSAIL, and head of the Imagination, Computation, and Expression Laboratory. Nick Montfort developed Curveship, an interactive fiction and text generation systems that allows for parametrically controlled narrative variation. Montfort is associate professor of digital media at MIT in CMS/WHS and head of the Trope Tank.
Walden, a game, is an experiment in play being made about an experiment in living. The game simulates Henry David Thoreau's experiment in living a simplified existence as articulated in his book Walden. It puts Thoreau's ideas about the essentials of life into a playable form, in which players can take on the role of Thoreau, attending to the "meaner" tasks of life at the Pond - providing themselves with food, fuel, shelter and clothing - while trying not to lose sight of their relationship to nature, where the Thoreau found the true rewards of his experiment, his "finer fruits" of life. The game is a work in progress, and this talk will look closely at the design of the underlying system and the cycles of thought that have gone into developing it. It will also detail the creation of the game world, which is based on close readings of Thoreau's work, and the projected path forward for the team as we continue our sojourn in experimental in play.
Tracy Fullerton, M.F.A., is an experimental game designer, professor and director of the Game Innovation Lab at the USC School of Cinematic Arts where she holds the Electronic Arts Endowed Chair in Interactive Entertainment. The Game Innovation Lab is a design research center that has produced several influential independent games, including Cloud, flOw, Darfur is Dying, The Misadventures of P.B. Winterbottom, and The Night Journey - a collaboration with media artist Bill Viola. Tracy is also the author of Game Design Workshop: A Playcentric Approach to Creating Innovative Games, a design textbook in use at game programs worldwide.
A central figure in Canadian avant-garde writing, Steve McCaffery’s work spans sound poetry, generative and iterative text, experimental prose, performance art, literary criticism, and visual poetics. A member of the Four Horsemen sound poetry ensemble and a professor of English at SUNY Buffalo, he is the author of over a dozen influential books of poetry, twenty chapbooks and four volumes of critical writing. His works include CARNIVAL panels 1 and 2, Panopticon, The Black Debt, North of Intention and Rational Geomancy: Kids of the Book-Machine (with bpNichol). With Jed Rasula, McCaffery edited Imagining Language, an anthology for MIT Press.
Please join us for an open mic featuring D1G1T4L WR1T1NG for a variety of platforms, from immersive projections by Ari Kalinowski to generative fiction for the iPad by Alexandra Chasin. Bring video art, interactive fiction, SMS poems, and any form of electronic literature you’ve got up your sleeve!
Alexandra Chasin is the author of Kissed By (FC2), and Selling Out: The Gay and Lesbian Movement Goes to Market (St. Martin's). She teaches Writing at Lang College, The New School. Ari Kalinowski runs the Intermedia Poetry Project: intermediapoetry.com
Christian Bök is the author of Crystallography (Coach House Press, 1994), nominated for the Gerald Lampert Award for Best Poetic Debut, and Eunoia, a lipogram that uses only one vowel in each chapter, which won the 2002 Griffin Poetry Prize and is the best- selling Canadian poetry book of all time. He is also author of Pataphysics: The Poetics of an Imaginary Science (2001). His latest project, The Xenotext, encodes a poetic text into bacterial DNA that will produce proteins in response—yielding another poetic text. Bök has created artificial languages for Gene Roddenberry’s Earth: Final Conflict and Peter Benchley’s Amazon.
An afternoon of discussion with theorists and practitioners from MIT and beyond who are concerned with the shape of books to come. Participants include:
Please join us in welcoming the Electronic Literature Organization to MIT with an open house / open mic / open mouse featuring 5-7 minute presentations and readings by a host of electronic literature authors (perhaps including you)! We've got snacks for you, too. Presenters will include:
5:30 pm is the kickoff: Signup begins and a short presentation about the ELO, followed by discussion, will ensue. At 6:30 pm the open mic readings & presentations will start.
Natalia Fedorova’s work includes an interactive novel, Madame Ebaressa and a Butterfly, co-written with Sergeij Kitov; 7, a hyper fiction piece with three possible endings; Dialogue Between a Policeman and a Ballerina, a video installation with the Factory of Found Clothes; and two poetry films, Snow Queen and Just do not not do it. She is also the founder and curator of VIDE0.txt, a poetry film festival in St-Petersburg, Russia and the co-curator of SELF-ID.com, a digital publishing portal.
Brian Moriarty built his first computer in the fifth grade. He began publishing games in the early 1980s and in 1984 joined legendary text adventure company Infocom, where he authored three award-winning interactive fiction titles, Wishbringer (1985), Trinity (1986) and Beyond Zork (1987). His first graphic adventure game, Loom, was published in 1990 by Lucasfilm Games to wide critical acclaim.
Samantha Gorman is a writer and media artist who composes for the intersection of text, dance, performance, and digital culture. She holds an MFA and BA in Literary Arts from Brown University, where she studied poetry and writing for digital media. Penumbra, a hybrid art/literature app for the iPad created with Danny Cannizzaro, challenges the notion of a static "ebook" by carefully integrating short film, rich animation, illustration and fiction.
Tuesday · 7pm · Bartos (E15 lower level)
Moderated by John Maeda, president, Rhode Island School of Design
The computer's creative involvement in the visual and literary arts is the topic of this panel discussion, held on the occasion of the Drawing with Code: Computer Art from the Anne and Michael Spalter Collection exhibit at the deCordova. The panelists include that exhibit's curator George Fifield, exhibiting artist Mark Wilson, poet and Brown University professor John Cayley, and MIT Media Lab professor Leah Buechley. Held in collaboration with the deCordova Museum.
Thursday · 4pm · 2-105
Amaranth Borsuk discusses her poetic practice as a multi-media writer and artist, reading selections from recent work and showing images and performance footage from current projects. What is a poetics of materiality and how does it play out across print and digital media? What does a focus on the material of language do to our constructions of authorship? Borsuk will read from Between Page and Screen, a digital pop-up book of poems, Tonal Saw, a chapbook constructed from a religious tract, and Excess Exhibit, a flip-book of conjoined poems that mutate from constraint into rapturous abundance. She will also show digital work in progress and read selections from her recently completed manuscript Handiwork, whose poems explore the relationship between torture and writing, trauma and creativity through a combination of Oulipo constraint and surreal lyricism.
A poet and scholar, Amaranth Borsuk's work focuses on textual materiality - from the surface of the page to the surface of language. She is currently a Mellon Postdoctoral Fellow in Comparative Media Studies and Writing and Humanistic Studies at Massachusetts Institute of Technology where she works on and teaches digital poetry. She has a Ph.D. in Literature and Creative Writing from the University of Southern California, where she co-founded The Loudest Voice cross-genre reading series and the Gold Line Press chapbook series. Her essays and book reviews have appeared in print and online. Poems have recently appeared in Colorado Review, Columbia Poetry Review, FIELD, Eleven Eleven, and Denver Quarterly, among other journals. She is the author of a chapbook-length poem, Tonal Saw (The Song Cave, 2010), and Excess Exhibit (ZG Press, forthcoming), a book of conjoined poems written collaboratively with poet and performance artist Kate Durbin, which includes drawings by Zach Kleyn. She has also collaboratively translated and transverted the work of Oulipo poet Paul Braffort together with Gabriela Jauregui and crafted an augmented-reality chapbook, Between Page and Screen, together with Brad Bouse. Recent collaborative work can be found in Black Warrior Review, Caketrain, New American Writing, and Action, Yes!. In addition to writing and studying poetry, Amaranth is also a letterpress printer and book artist whose fascination with printed matter informs her work on digital media.
Saturday · 3pm · 6-120
Creator of Wishbringer, Trinity, Loom
professor of practice, Worcester Polytechnic Institute
Creator of Rosemary, Symon
MIT postdoctoral researcher, GAMBIT
Creator of Pulse
MIT Fulbright scholar, the Trope Tank
Part of the Boston Cyberarts Festival
I’m delighted to announce our Spring 2010 Purple Blurb events. A poster (in PDF) is also available.
Roderick Coover & Nitin Sawhney
Monday, March 1
Monday, March 8
Jeremy Freese & Emily Short
Monday, March 29
John Cayley & Daniel C. Howe
Wednesday, April 28
All events are in MIT’s 14E-310.
Note that the first three events begin earlier (5:30pm) than in semesters past, while the final event this semester begins later (7:30pm).
Please also note (or recall) that 14E is the east wing of Building 14, the building which also houses the Hayden Library. This is *not* building E14, the new Media Lab building.
Canyonlands (www.unknownterritories.org) is a film and interactive documentary about the works of the novelist and essayist, Edward Abbey (1927-1989). Abbey worked as a seasonal ranger and forest lookout in Western parks and forest-lands, wrote in praise of wilderness, and called attention to the destruction of the desert landscape. His descriptions of eco-sabotage in his novel The Monkey Gang were an inspiration for the formation of the environmentalist organizations such as EarthFirst! Canyonlands takes users into a virtual representation of the Colorado River and Utah canyonlands. There, users will follow Abbey’s road and fascinating side routes as they weave their way through history.
Roderick Coover makes panoramic interactive environments, collaborative streaming visual poems, and multimedia documentary projects about histories, narratives, and the sense of place. Some titles include Unknown Territories (Unknownterritories.org), Cultures in Webs (Eastgate Systems), From Verite to Virtual (D.E.R), The Theory of Time Here (Video Data Bank), The Language of Wine (RLCP), and Something That Happened Only Once (RLCP) among others. An associate professor of film and media arts at Temple University, Roderick Coover has received awards from USIS-Fulbight, a LEF Foundation, and the Mellon Foundation, among others. URL: http://www.roderickcoover.com
Strawberries, Roosters and the Chocolate Seas is an upcoming feature-length documentary. It is a personal journey into the heart of Gaza using a satirical and poetic rendering of everyday life and the extraordinary events witnessed by the filmmaker, during his visit there one year after the devastating 22-day siege in January 2009. The film, shot during two intense weeks in January 2010, includes interviews with fishermen, farmers, physicians, teachers, and working professionals, interspersed with footage that captures dramatic events like the large convoys of aid arriving in Gaza despite the blockade, tunnels used to smuggle goods, hip hop bands striving for creative expression, and the floods that turned Gaza’s seashore from deep blue to chocolate.
Nitin Sawhney is a research fellow in the Program in Art, Culture and Technology in the Department of Architecture at MIT. He co-founded the Voices Beyond Walls initiative for digital storytelling in Palestinian refugee camps. The program was founded in 2006, when pilot digital media and storytelling workshops were first conducted in the Balata and Jenin refugee camps in the West Bank. Since then local and international volunteers have conducted nearly a dozen workshops in six different refugee camps. See: http://www.voicesbeyondwalls.org Sawhney was selected as a Visionary Fellow with the Jerusalem 2050 Program: http://envisioningpeace.org/visions/media-barrios He has recently returned from a trip to Gaza and is sharing footage from a documentary he is co-producing: http://www.GazaRoosterFilms.com
Strickland will read from four collaborative digital poems created over the past twelve years, each of which uses the screen differently: V: Vniverse, Ballad of Sand and Harry Soot, Errand Upon Which We Came, and slippingglimpse.
Stephanie Strickland is a print and hypermedia poet who, in addition to having written the digital poems mentioned above, has published five books: Zone : Zero, V: WaveSon.nets / Losing L’una, True North, The Red Virgin: A Poem Of Simone Weil, and Give the Body Back.
Violet is an interactive short story about romance and procrastination in which the main character is struggling to complete his dissertation. The things that happen in the simulated graduate student office are narrated to the player by the (imaginary) voice of the main character’s Australian girlfriend. Violet won several XYZZY awards in 2008, including the award for Best Game, and was the winner of the 2008 Interactive Fiction Competition.
Jeremy Freese is a professor in the Department of Sociology, School of Communication, and Institute for Policy Research at Northwestern University.
Alabaster is a fractured fairy tale by John Cater, Rob Dubbin, Eric Eve, Elizabeth Heller, Jayzee, Kazuki Mishima, Sarah Morayati, Mark Musante, Emily Short, Adam Thornton, and Ziv Wities, illustrated by Daniel Allington-Krzysztofiak. This interactive fiction is an experiment in open authorship. The introduction to the story was written and released by Short in 2008. The game is implemented in Inform 7 using a conversation system, developed by Short, that will be released for general use by Inform 7 developers. There are eighteen possible endings to Alabaster.
Emily Short is author of or collaborator on more than two dozen interactive fictions, including Galatea (winner of Best of Show in the 2000 IF Art Show) and Savoir Faire (XYZZY Award for Best Game and in other categories, 2002) and Floatpoint (winner of the 2006 IF Competition) along with other XYZZY award-winning games: Metamorphoses (2000), Pytho’s Mask (2001), City of Secrets (2003), and Mystery House Possessed (2005). Short, who is a classicist and a scholar of attic drama, has worked on the development of Inform 7, has reviewed dozens of games, and writes the column “Homer in Silicon” for GameSetWatch.
The Readers Project is a collection of distributed, performative, quasi-autonomous poetic ‘Readers’ - active, procedural entities with distinct reading behaviors and strategies. We release these Readers onto inscribed surfaces that may be explicitly or implicitly, visibly or invisibly, constituted by their texts. Over time, the Readers will address themselves to a wide range of material - from conventional found texts, through poetic reconfigurations of appropriated (fairly-used) sources, to original compositions by the project’s collaborators, and so on.
Designed to support the creation of novel works of digital literature, Howe’s RiTa library, in which The Readers Project is implemented, provides a unique set of tools for artists and writers working in programmable media. Combining features of natural language processing, computational stylistics, and generative systems, RiTa enables a range of tasks, from statistical methods, to grammar-based generation, to linguistic database access (e.g., WordNet), to text-mining, to text-to-speech, to image, audio, & animation, all in real-time. RiTa is free and open-source and integrates with the popular Processing environment for digital arts programming.
John Cayley writes digital media, particularly in the domain of poetry and poetics. Recent and ongoing projects include The Readers Project with Daniel Howe, imposition with Giles Perring, riverIsland, and what we will. Information on these and other works may be consulted at http://programmatology.shadoof.net. Cayley is a visiting professor at Brown University, Literary Arts Program.
DANIEL C. HOWE
Daniel C. Howe is a digital artist and researcher whose work explores the intersections of literature, computation, and procedural art practice. He recently received his PhD (on generative literary systems) from the Media Research Lab at NYU and was awarded a Computing Innovations fellowship from the National Science Foundation for 2010. He currently resides in Providence, RI where he teaches at Brown and RISD, and is a resident artist at AS220. His site: http://mrl.nyu.edu/~dhowe/
Once again, Purple Blurb offers readings and presentations on digital writing by practitioners of digital writing. All events are at MIT in room 14E-310, Mondays at 6pm.
September 14 — Noah Wardrip-Fruin is author of Expressive Processing: Digital Fictions, Computer Games, and Software Studies (MIT Press, 2009), co-creator of Screen (among other works of digital writing), and assistant professor in the Department of Computer Science at the University of California, Santa Cruz.
November 2 — Mary Flanagan is author of Critical Play: Radical Game Design (MIT Press, 2009), creator of [giantJoystick], and author of [theHouse] (among other digital writing works). She is Sherman Fairchild Distinguished Professor in Digital Humanities at Dartmouth.
November 16 — D. Fox Harrell is the creator of the GRIOT system for computational narrative and author of several works in this system, including Loss, Undersea and The Girl with Skin of Haints and Seraphs. He is assistant professor of digital media in the School of Literature, Communication, and Culture at the Georgia Institute of Technology.
November 30 — Marina Bers is author of Blocks to Robots: Learning with Technology in the Early Childhood Classroom (Teachers College Press, 2007) and creator of the system Zora. She is associate professor in the Department of Child Development and adjunct professor in the Department of Computer Sciences at Tufts University.
The Purple Blurb series offers a second special summer talk by a leading researcher in creative text generation. Rafael Pérez y Pérez will speak on ...
Rafael Pérez y Pérez, creator of the MEXICA story system.
MEXICA is a computer model that generates plots for short stories about the Mexicas, the old inhabitants of what today is México City, based on the engagement-reflection cognitive account of writing. During engagement MEXICA generates material guided by content and rhetorical constraints, avoiding the use of explicit characters' goals or story-structures. During reflection the system breaks impasses, evaluates the novelty and interestingness of the story in progress and verifies that coherence requirements are satisfied. In this talk I will explain the main characteristics of the system, I will show how emotions are employed to progress a story in a coherent way and generate novel situations, and how the dramatic tension of the story in progress might be employed to evaluate its interestingness. I will present results showing how story generation is affected by various model parameters and I will compare MEXICA with other story-generators programs. Finally, I will mention how we are employing MEXICA as starting point for new research projects.
Pérez y Pérez will speak on Wednesday July 15, 6pm-7pm, at MIT in room 14E-310. This is in the same location as Pablo Gervás's talk in May, and just one more floor up the stairs from the Trope Tank, where other Purple Blurb events were located. The talk is (as with all Purple Blurb presentations) open to the public.
Rafael Pérez y Pérez earned a BSc. in Electronics and Computers at Universidad Iberoamericana in México City, a MSc. in Knowledge Based Systems and a DPhil. in Artificial Intelligence at Sussex University in England. His research has focused on computer models of creativity. He and his students have developed programs that write short stories, compose music, and solve geometry problems, among other things. In 2006 he organised the Mexican Creativity, Cognition and Computers research group (MCCC) which aims to gather together a multidisciplinary group of researchers and students interested in computational creativity. He has published different papers in the area and has participated as a PC member and co-chair in international events related to computational creativity. Currently he is a researcher and lecturer at The Autonomous Metropolitan University (Universidad Autónoma Metropolitana or UAM) in México City and an invited Lecturer in the MSc and PhD programs in Computer Science at The National Autonomous University of México (Universidad Nacional Autónoma de México or UNAM).
The Purple Blurb series offers a special talk by a leading European researcher in creative text generation.
Pablo Gervás (center) keeping his head above water.
Pablo Gervás works as associate professor (profesor titular de universidad) at the Departamento de Ingeniería del Software e Inteligencia Artificial, Facultad de Informática, Universidad Complutense de Madrid. He is the director of the NIL research group and also of the Instituto de Tecnología del Conocimiento.
His research is on processing natural language input, generating natural language output, building resources for related tasks, and generating stories. In the area of creative text generation, he has done work on automatically generating metaphors, formal poetry, and short films.
He will speak on Wednesday May 20, 6pm-7pm, at MIT in room 14E-310. For those who have come to previous Purple Blurb events in the Trope Tank, this is just one more floor up the stairs. The talk is (as with all Purple Blurb presentations) open to the public, and (as with all Purple Blurb presentations so far) will be in English.
October 6, 2008 (Monday) 6pm.
Meretzky, an alumnus of MIT, was the most prolific author at the most successful interactive fiction company, Infocom. The work he did there included writing Planetfall, A Mind Forever Voyaging, and Leather Goddesses of Phobos as well as collaborating with Douglas Adams to develop The Hitchhiker's Guide to the Galaxy. Meretzky has worked at Legend Entertainment, Boffo Games, and WorldWinner. He is currently at Blue Fang Games. Note that this event is in the Stata Center, not the Trope Tank.
October 27, 2008 (Monday) 6pm.
Juul is a video game theorist and author of Half Real: Video Games between Real Rules and Fictional Worlds (MIT Press, 2006). He is also a video game developer, and will discuss using lessons from developing online and casual games to inform work with video game theory (and vice versa). Juul is currently a lecturer in the Program in Writing and Humanistic Studies; he works at the Singapore-MIT GAMBIT Game Lab.
November 17, 2008 (Monday) 6pm.
Scott is a documentary filmmaker whose work includes BBS: The Documentary and a film about interactive fiction, Get Lamp, which is now in post-production. In addition to making films, Scott maintains the main archive of textfiles (plain-text documents) as they appeared on computer bulletin board systems in the 1980s and early 1990s. He also blogs about digital media topics on ASCII.
January 29, 2008 (Tuesday) Group play sessions started on the hour from 1pm–6pm - come for whatever of the time you would like to. There will be a Q&A with authors Liza Daly, Andrew Plotkin and Dan Schmidt from 6pm–7pm.
1pm-2pm For a Change, by Dan Schmidt
2pm-3pm Dinner with Andre, by Liza Daly
3pm-4pm A Mind Forever Voyaging, by Steve Meretzky
4pm-5pm Mindwheel, by Robert Pinsky
5pm-6pm Delightful Wallpaper, by Andrew Plotkin
6pm-7pm Q&A with Liza Daly, Andrew Plotkin, and Dan Schmidt
February 20, 2008 (Wednesday) 6pm-7pm. Karpinska is an electronic writing fellow in Brown University's Literary Arts program.
March 11, 2008 (Tuesday) 6pm-7pm. Miller is a lecturer in the MIT Program in Writing and Humanistic Studies.
April 8, 2008 (Tuesday) 6pm-7pm. Coleman is an assistant professor in the MIT programs in Writing and Humanistic Studies and Comparative Media Studies.
April 29, 2008 (Tuesday) 6pm-7pm. Howe is a computer science doctoral student at the NYU Media Research Lab.
September 18, 2007. Kendall has been creating interactive multimedia poetry since 1990. He has led the Connection Muse and the Electronic Literature Directory projects, and his work includes Clues, Faith, and Logozoa.
October 16, 2007. Zafrin (PhD in Humanities Computing, Brown University, 2007) studies people by way of the stories we tell to ourselves and each other on and off the net.
November 13, 2007. Barry, who earned her PhD from the MIT Media Lab working on Mindful Documentary, studies the history and practice of documentary, story understanding in artificial intelligence, and intelligent tutoring systems for reflective practice.
December 4, 2007. Plotkin, also known as Zarf, is an interactive fiction author and game maker who created A Change in the Weather, So Far, Spider and Web, Shade, The Dreamhold, and Delightful Wallpaper as well as System's Twilight and Capture the Flag with Stuff.
The writing-game page has the original concept post, a rule summary, and a partial example game (with me playing both sides). The incomplete play-test with players, Zarf and Pryftan, and with only three moves completed, nothing resolved. The Myst Online official site, managed by Cyan Worlds. The screen saver running before the presentation. And finally, a nearly-completed (as of December 10) journal game — in Russian.