Keynote, Papers Announced for ICCC-11

The 2011 International Conference on Computational Creativity will be held in Mexico City April 27-29. We now have information on the keynote address by Prof. George E. Lewis, “Improvising With Creative Machines: Reflections on Human-Machine Interaction.” And, there’s a list of accepted papers and demos. I’m looking forward to seeing those of you who are presenting at the end of April in Mexico City. And if any others with an interest in the field can make it to the gathering and be part of the discussion, attend the presentations, and learn about systems through demos, please do!

My Curveship Talk at PAX-East 2011

I gave a talk about Curveship in the “IF Suite” (actually an ordinary hotel room with a few upturned beds, not a suite) at PAX-East 2011 earlier this month. It was great to present to fellow IF author/programmers from around the world at this event, which was effectively the second annual Festival of Interactive Fiction. The IF Summit was organized by Andrew Plotkin, a.k.a. Zarf, once again this year. Thanks to Jason McIntosh, there’s pretty good-quality video (very good, considering the ramshackle setup) of the first 22.5 minutes of my talk:

The parts where I actually demo the system and discuss how games are written are missing, unfortunately, but my comments do introduce Curveship and its motivation.

Also check out the video documentation of the “Setting as Character” panel with Andrew Plotkin, Rob Wheeler, Stephen Granade, and Dean Tate. (This one took place in the more capacious Alcott Room, which we had on Saturday, March 12 thanks to Dave Cornelson.) Also, there’s video of the panel on “Non-Gamers Gaming,” with Caleb Garner, Tim Crosby, Heather Albano, Sarah Morayati, and Andrew Plotkin.

The IF Summit Peaks

I had a great time showing Curveship, and explaining the motivation behind it, at the IF Summit next to PAX-East today. And it was generally a great weekend of catching up with the people who are continually discussing this system (and many other matters) with me online. My thanks particularly to Zarf, the main organizer of the IF suite, Dave, who set up us the conference room, and Emily, who ran the IF Demo Fair on Saturday night. And generally, hooray for interactive fiction and the People’s Republic of Interactive Fiction – I hope we have many other productive gatherings in years to come.

March 15 in Philadelphia: OuLiPoLooZa

[An announcement from Penn’s Kelly Writers House:]

We’re pulling out all the constraints for our OULIPOLOOZA next Tuesday,
March 15, at 7:00 pm. Organized by our own Sarah Arkebauer (C’11) and
Michelle Taransky, this celebration of all things Oulipo will feature five
experts and aficionados talking about the “Ouvroir de littérature
potentielle,” the highly-influential French school of avant garde poetry.
The evening will be rounded out by the launching “An Oulipolooza,” a
collection of new Oulipian writing, and a constraint-inspired reception.
This is one celebration you should not A Void!

The Kelly Writers House presents

OULIPOLOOZA
a celebration of potential literature

featuring

KATIE PRICE
LOUIS BURY
JEAN-MICHEL RABATÉ
GERALD PRINCE
and NICK MONTFORT

Tuesday, March 15, at 7:00 PM in the Arts Café
Kelly Writers House | 3805 Locust Walk, Philadelphia, PA
No registration required – this event is free & open to the public

Come help us celebrate the continuing potential of literatures by attending
the OULIPOLOOZA, a Kelly Writers House-style celebration of all things
Oulipo. The OuLiPo, or “Ouvroir de littérature potentielle” (workshop of
potential literature), is a group of experimental French poets founded in
1960, devoted to exploring the potential of literature, language and freedom
through the lenses of different constraints. Oulipolooza will include
readings about the Oulipo by five experts and aficionados, a reception full
of Oulipo-inspired foods, and the launch of “An Oulipolooza”: a collection
of oulipian texts.

KATIE L. PRICE is a Ph.D. candidate in the University of Pennsylvania’s
English Department completing her dissertation, tentatively titled “‘The
Tangential Point’: Pataphysical Practice in Post-War Poetry.” She is also an
associate editor for Electronic Poetry Center, co-coordinator of the Poetry
& Poetics graduate group, and will teach a course in the fall entitled
Poetry, Technology, Gender and Globalization.

LOUIS BURY teaches literature at New York University, is a part-time
professional poker player, and is completing a constraint-based dissertation
about constraint-based writing, titled Exercises in Criticism, at the
Graduate Center of the City University of New York.

JEAN-MICHEL RABATÉ is Vartan Gregorian Professor in the Humanities at the
University of Pennsylvania.  Co-founder and curator of Slought Foundation,
he is a senior editor of the Journal of Modern Literature. A fellow of the
American Academy of Arts and Sciences, he has authored or edited more than
thirty books on modernism, psychoanalysis, contemporary art and philosophy.
Recent titles include Lacan Literario  (2007), 1913: The cradle of modernism
(2007),  The Ethic of the Lie  (2008) and Etant donnes: 1) l’art, 2) le
crime (2010). Currently, he is editing a collection of essays on Modernism
and Theory. He is the president of the Samuel Beckett Society and completing
a book on Samuel Beckett and philosophy.

GERALD PRINCE is Professor of Romance Languages and Head of the French
section at the University of Pennsylvania. He is the author of many articles
and reviews on narrative theory and on modern (French) literature as well as
of several books (including A Dictionary of Narratology and Guide du roman
de langue française: 1901-1950) and his work has been translated into a
dozen languages. A co-editor of the “Stages” series for the University of
Nebraska Press and a member of a dozen editorial and advisory boards, Prince
is working on the second volume of his Guide du roman (1951-2000).

NICK MONTFORT writes computational and constrained poetry, develops computer
games, and is a critic, theorist, and scholar of computational art and
media. He is associate professor of digital media in the Program in Writing
and Humanistic Studies at the Massachusetts Institute of Technology, and is
now serving as president of the Electronic Literature Organization. He
earned a Ph.D. in computer and information science from the University of
Pennsylvania.

The People’s Republic of IF is Shiny

As if polishing a statue of our glorious leader, the Web secretariat of the People’s Republic of Interactive Fiction has hoisted a fine new website. It has everything the old site had, but shiner and more expandable – which is important for a Cambridge-based group with a destiny that is manifest, a group that continues to share IF with the Boston area and the world.

Please do note that PR-IF will be at PAX-East 2011 with a suite and a conference room. All events are open to the public and do not require a PAX-East badge. I’ll hope to see some of you there.

Teejay Spins Tales

Last night I projected words to accompany music at a local lounge. This practice does not seem have an established name – does it? Please let me know if you’re aware of the conventional term. I have heard the phrase “text jockey” used. I’ve also come up with some other terms that don’t seem to fit perfectly. In a sense, this is VJing, but it’s also a practice that is compatible with VJing, since words can be projected in a subtitle-like fashion on moving images.

Using a small bit of Python code and pyglet, I put a number of texts up a word at a time in very plain and uniform typography. Each successive word appeared centered on the same point as the last in a rapid, serial, and visual manner. Sometimes I showed several texts in juxtaposition, sometimes just one. I thought the combination of the Advanced Dungeons & Dragons Monster Manual and the text of Beckett’s Rockaby was particularly nice. The Unabomber manifesto and the Timecube website were utilized, as were Moby Dick, a Roberto Bolaño story, some altered versions of Little Red Riding Hood, a poem by Harry Mathews, and a few pieces I put together that drew randomly from word sets to confuse gender stereotypes and our notions of otherness. One of the people who came thanked me and said that he wasn’t expecting to spend the evening reading from great books, but that it was pretty cool.

My thanks to DJ Flack & Wayne and Wax, who very kindly invited me to join them.

Curveship Analysis at Tufts

I just wanted to thank Norman Ramsey, Eddie Aftandilian, and Brad Larsen for the very productive day-long discussion of Curveship that we undertook on Friday. I’ve spent most of the weekend and much of today implementing just one of the ideas for changes that came out of this. The discussion certainly gives me more to do, but it also does a great amount to focus my efforts as I work toward a release of system.

Colloquium Past, Conference to Come in Mexico

I’ve recently returned from a great trip to Mexico City. I was at the 5th Mexican International Colloquium on Computational Creativity presenting alongside two other foreign guests, Graeme Ritchie and Dan Ventura, and two local researchers, Rafael Pérez y Pérez and Eduardo Peñaloza. There was a productive and lively roundtable on interdisciplinary work and collaboration the day before the talk, too. Rafael Pérez y Pérez, a collaborator of mine, arranged the colloquium and was a very gracious host, making sure that we got to and from the airport, to all of the colloquium events, and to several excellent meals.

Rafael presents the collaborative version of the plot generator MEXICA.
They must love George Perec's La Disparition in Mexico City.

I have a few things to mention about the 5th MICCC, but I’d like for this post to be mainly forward-looking rather than backward-looking. That’s because ICCC-11, the 2011 International Conference on Computational Creativity, is an event on the same topic as this recent colloquium, and it will be taking place in the same city thanks to the local organizing work of our wonderful host, Rafael. Although the colloquium was intellectually rich and I enjoyed visiting Mexico City for its own sake, I was also very pleased because I was anticipating this larger-scale academic gathering that will be taking place April 27-29. In part, I was reminded of the conference because I and the other organizers, Rafael, Graeme, and Dan, spent a good bit of the time working to make the remaining decisions and to prepare for ICCC-11. But even just walking around the city, I had in mind how much other computational creativity researchers would enjoy coming to México.

At the colloquium, I was the only one who didn’t discuss a large-scale system that is somehow related to the creative process. (I do have a such a system, Curveship, but I wanted to focus on something else in this talk.) I spoke about creative computing and the relationship that this area has to computational creativity. In creative computing, the computer is seen as a medium and platform for human creative work. There’s a strong relationship between this area and computational creativity, but there are some distinctions, too. I spoke about a very short, simple Commodore 64 BASIC program:

10 PRINT CHR$(205.5+RND(1)); : GOTO 10

The C64 BASIC program executing.

This one-line program is the focus of a deep investigation that I am undertaking with nine other authors. We plan for this study to result in a single-voice academic book – not an edited collection, not a “chapter book” with separately authored segments, but something that reads like a single-author book but is written by ten people. We are still in the early stages of writing this book, but it’s our hope that 10 PRINT CHR$(205.5+RND(1)); : GOTO 10 by Nick Montfort, Patsy Baudoin, John Bell, Ian Bogost, Jeremy Douglass, Mark Marino, Michael Mateas, C. E. B. Reas, Mark Sample, and Noah Vawter will be published by the MIT Press in 2012. (Yes, the book’s title is the program itself.) Since the colloquium focused on interdisciplinary work and collaboration, this seemed like a nice project to discuss, even though the ten of us working on this project are not trying to model the creative process using computation. I described how the study of this program shed additional light on the relationship between platform and creativity, and how it suggested that computational creativity models try to take into account that relationship.

This poster was in the lobby of the auditorium where I did my presentation. Looks a bit like the output of 10 PRINT, no? It seems to show just that with two other characters (a horizontal line and a vertical line) thrown into the mix.

The other talks offered some excellent descriptions of and discussions of computational creativity systems: MEXICA, DARCI, and STANDUP (along with its predecessor, JAPE). These systems, and the things that have been done with them, are all great examples of creative computing, by the way, in addition to being computational investigations of creativity! I could do a post this long covering just the new thoughts that have come to me about these projects, each of which I knew about before. For now, I’ll refer you to the abstracts and links for more on those projects.

Coming up: The 2011 International Conference on Computational Creativity, April 27-29 in Mexico City

Interior of La Casa de Primera Imprenta.

I’ve been to Mexico City before, but this was my first trip to the city’s main square, the Zócalo. This is the area where ICCC-11 will take place. It’s an amazing sight. You can see that Mexico City is mind-bogglingly big as you fly in, but the Zócalo is massive in a different way. The plaza and the area is human-scale (designed for pedestrians and very walkable, with many shops and restaurants) while also being tremendous and impressive. On the north is the cathedral; the National Palace, where President Calderón works, is to the east. An enormous Mexican flag flies from the National Palace during the day. To the west are several buildings, including the Best Western Majestic Hotel, which will be offering a discounted rate for ICCC-11. Just off the plaza, between the Cathedral and the National Palace, is where ICCC-11 will be held – at La Casa de la Primera Imprenta. The first printing press in the Americas was installed in 1536 in this building. It now offers a conference facility of just the right size for ICCC-11 presentations and demos, several galleries, and a bookstore.

SHRDLU fans will note that the Linotype machine in La Casa de Primera Imprenta has a different layout than an English Linotype machine.

The Autonomous Metropolitan University, Cuajimalpa is the host institution for ICCC-11, which is also supported by UNAM’s postgraduate program in computer science and engineering. The colloquium that UAM-Cuajimalpa put on with UNAM was well-attended by students and faculty who had some good questions for us. I know that we will have great local arrangements for ICCC-11; the participation we had in the colloquium suggests that we will be part of some good conversations (and, no doubt, see some good presentations and demos) from local ICCC-11 attendees.

So, I hope to see you readers who work in computational creativity in Mexico City at the end of April. I’m the publicity chair for ICCC-11, but in addition to publicizing the conference, I’m glad to email with anyone who has questions about the conference or about visiting Mexico City. And, remember that the deadline for submissions (of short papers, long papers, or show-and-tell proposals) is December 13, less than a month away now: The call for papers has the details, and there is more information on other parts of the ICCC-11 site.

Festive Coders Make Curveship Codefest a Success

The Curveship Codefest today was all I hoped it would be – a source of ideas, a way to discuss how to progress toward release, and even a time for the development of several fiction files (games) and spin files (specifications for narrating), some profound, some amusing, some both. I have received some very useful patches, representing the first contributions to the core Curveship code from others since I started this project in 2006. It looks like – with some serious work on my part, and with further consultation from the Curveship cognoscenti – Curveship can finally be ready for release in a few months.

I want to thank everyone who participated in the codefest today, from Amaranth to Zarf. So I will: Thank you, Amaranth, Angela, Brad, Doug, Jake, Jason, Kevin, Luis, Flourish, Fox, Ralph, and Zarf! Communities represented at the fest included the Boston area IF community, MIT’s Programs in Writing and Humanistic Studies and Comparative Media Studies, and the MIT Media Lab. In particular, thanks to Flourish for breakfast and lunch food for everyone; thanks to Zarf for the cookies; thanks to Amaranth and Brad for the donuts; and thanks to Fox for suggesting the event in the first place.

Yay Book Party

Thanks to all who came by to the Tuesday book release party for Riddle & Bind at Grafton Street. Riddles were pondered (and some solved) and many good times were had. Jason Scott stopped by, driving up from his archival compound in New York State! Recently kickstarted Andrew Plotkin (a.k.a. Zarf) was there, too. Fiction writer Ralph Lombreglia, my mentor from Boston University, was one of several current colleagues from MIT’s Writing and Humanistic Studies who stopped by despite their teaching and event schedules – thanks as well to Bill Corbett, Ed Barrett, and Magdalena Rieb. All right, enough shout-outs for now. I do appreciate all of you who were able to come by and celebrate the publication of Riddle & Bind.

Remote readers can find the book for sale via Spineless Books (my very dedicated publisher) or Amazon.

Lebling Lurks, Zarf is Kickstarted

As my very crummy photo shows, Dave Lebling joined us (the People’s Republic of Interactive Fiction) at MIT yesterday for a productive play session of his game The Lurking Horror. (We got 55 of 100 points, which isn’t bad for three hours, even if some of us who’d solved the game did nudge the others along now and then.) Afterwards, we went on a tour of MIT, checking out some of the locations that inspired those in Lebling’s game.

In other great interactive fiction news, a Kickstarter project by Andrew Plotkin, a.k.a. Zarf, was fully funded almost before one could type “transcript on.” Zarf has promised to write Hadean Lands, an IF game for the iPhone, and to work on other IF-related projects. You can still donate money to support Zarf’s work.

Horror Lurks on Halloween

A special event: The People’s Republic of Interactive Fiction is hosting a session in which we’ll play The Lurking Horror, October 31, 2-5pm, MIT’s room 4-145. We’ll take a tour of some MIT campus locations that inspired the ones in this game, and David Lebling, the Infocom implementor who created the game, will be joining us.

Also, remember that there’s a Tuesday Nov 2 book party for the release of my Riddle & Bind, at Grafton St. in Harvard Square, 6-9pm. And on Sunday Nov 7 we’ll have a codefest where people can work on games in Curveship, or on the core system, if they like. Contact me (the login name is “nickm”, the domain to use is this one) if you’d like to join us for that event.

Riddle & Bind is out. Party!

My book Riddle & Bind (with an official publication date of October 31) is out. One day Amazon will have an image of the cover. But for now, anyone can order it through Spineless Books or Amazon, and … there’s a book release party here in Cambridge, in Harvard Square:

Grafton Street Restaurant and Bar
1230 Massachusetts Ave.
Cambridge, MA 02138

Tuesday November 2
6-9pm

You’re invited to stop by, peruse the book, and hang out with us. The book will be available for sale, too, but if you just want to come by and flip through it, or try to crack the code of Christian Bök’s encrypted back-cover blurb, that’s fine too. Grafton Street serves fine food and drink, and you’re welcome to purchase yourself some of it – there are no retail obligations, though. I’ll hope to see you there.

Curveship Codefest Coming Up

Anyone who is in the Boston area and interested in spending a day (or a good chunk thereof) helping me push Curveship toward release should shoot me an email. Thanks to a great suggestion from Prof. Fox Harrell, I’ll be hosting a one-day Curveship Codefest soon in MIT’s building 14. People are welcome to write games, to write spin (ways of narrating), and to hack on the core Curveship system with me. We’ll be working toward a release of Curveship under a free software license in December or January.

Creativity (ICCC-11) Deadline Looms

A reminder that the deadline for the 2nd International Conference on Computational Creativity, taking place in Mexico City, April 27-29, 2011, is now in less than two months:

  • December 13, 2010 – Submission deadline
  • February 14, 2011 – Authors’ Notification
  • March 14, 2011 – Deadline for final camera-ready copies
  • April 27-29, 2011 – ICCC in Mexico City

I posted about the conference back in July; the CFP has been out since then and information has been up on the Web. Our site (I’m one of the organizers) now has resources for authors preparing papers as well as travel information.

Good luck to those preparing papers. I’ll hope to see some from Post Position and Grand Text Auto there in Méxio, D.F. at the end of April.

Talk, Talk

I had a great time speaking with people and giving a talk about Curveship, my interactive fiction and interactive narrating system, at Tufts University today in the Department of Computer Science.

Next up is my panel discussion with two others at the Boston Book Festival. It’s on Saturday at 10:30am in the main auditorium of the Boston Public Library. If you read the following incisive paragraph very carefully …

Phoenix in flames

You’ll see that Eugenia Williamson of The Boston Phoenix considers me “a novelist of supreme confidence” – wow! I’m flattered!