Mr. William S. Burroughs:
Although if you live in the United States, this is my favorite version of that video:
Mr. William S. Burroughs:
Although if you live in the United States, this is my favorite version of that video:
A remarkable hypertextual video essay, Parallelograms, has been posted by Jeffrey Scudder. It is composed of an intriguing collections of clips, and includes some fascinating video quotation of (e.g.) Marshall McLuhan, Douglas Rushkoff, Ted Nelson, Alan Kay, and Chris Crawford. Not to mention my colleague Hal Albelson in a wizard hat. Also, I couldn’t help but notice that it shows the 10 PRINT program executing and features a shot of the book A Million Random Digits with 100,000 Normal Deviates.
If these matters at all interest you, do read/watch this video meditation on digital media, society, materiality, matter, the body, and (as I read/watch it) how the computer, whatever its limits, may have still-untapped potential for empowerment and change.
You can now watch a 26-minute supercut of all the instances of staring in all the Twilight movies.
I recommend it.
Yes, the framing is a bit corny, as if it were a video game or an educational video made to inform you about how much staring there was. Less could have been more.
There are earlier video art projects that do similar things, and more of them. One of my favorite precursors is the brilliant Every Shot, Every Episode by Jennifer & Kevin McCoy. Housed in a suitcase, it is an interactive installation that allows access to 10,000 clips from Starsky & Hutch which have been categorized in 300 ways — every extreme closeup, every yellow Volkswagon, every affirmative response, and so on.
In fandom there seems to be less interest in exhausting every shot of a certain type, but I think each of the individual parts of 21 Vidlets about Buffy the Vampire Slayer is a bit like this.
I liked the video because it raises questions about movies in general (is this amount of staring too much? What’s typical? Which directors have the most staring?) and about staring (how can it be different? What counts as staring?). And, of course, the movie or YouTube viewer’s activity, in the most stereotypical case, is nothing more than staring.
Noah Wardrip-Fruin was an organizer the Media Systems workshop at UCSC just over a year ago, August 26-29, 2012. It was an extraordinary gathering about computational media and its potential, with famous participants from a variety of disciplines and practices. The workshop’s sponsors were also remarkable: the National Science Foundation, National Endowment for the Humanities, National Endowment for the Arts, Microsoft Research, and Microsoft Studios. Now, Noah is working to put high-quality videos of talks from this event online, and to offer some very useful framing discussion of those talks.
This month, three have been posted. The first of these is a talk by Ian Horswill: “Interdisciplinarity is Hard.” I’m collaborating with Ian now to edit a special issue on computational narrative and am looking forward to seeing him at AIIDE. In addition to his talk, I recommend (and assign) his short but rich article “What is Computation?,” which discusses some of the fundamentals of computation as a science along with its intellectual and cultural importance. Those with access to ACM content can also get the later version of the article that was published in Crossroads.
The second talk posted is from the inestimable production designer Alex McDowell: “World Building.” McDowell (The Crow, Fear and Loathing in Las Vegas, Fight Club, Minority Report, Watchmen, etc., etc. ) describes how the development of movies is no longer a storytelling process driven by a single person or idea, but is becoming a process of world building in which a variety of concepts, including design and in some cases engagement with urban planning and spaces, influence each other. McDowell made his points with some of the most beautiful and byzantine diagrammatic slides since David Byrne was doing work in PowerPoint.
The most recent talk is mine – Nick Montfort: “The Art of Operationalization.” I spoke about my experience implementing humanistic ideas (in my case, about narrative) in computational systems, ones that not only can produce narrative results, but which can advance our understanding of the humanities and arts. Prof. Janet Kolodner (now serving the National Science Foundation) seemed to be uncertain about the value of this work, and questioned me about that during my talk – in a way that surprised me a bit! But looking back, I see that our discussion was one of the benefits of having a diverse yet fairly small in-person gathering. I seldom have these discussions either on this blog or in larger, multi-track conferences.
I think of Curveship and even the development of small-scale programs such as Through the Park as research activities (in the humanities, but potentially also in computation) that as connected to narrative and poetic practice. While some people (such as Ken Perlin, who was also at workshop and whose video will be up next week) work in this sort of mode and see the value in it, the benefits are not obvious. The result may not a direct educational outcome, an incremental advance that can be directly measured and evaluated, or a work of art or literature that is recognizable in a traditional way. So, whether I was able to answer well at the time or not, I appreciate the questions, and hope to get more of those sort in other workshops such as these.
In this episode of Poetry Corner with Guido, Guido the python shares a Gertrude Stein poem titled Sacred Emily.
Jared Nielsen, thanks to his schooling in Modern and Contemporary American Poetry, his ability as a programmer, and his recent creation of a puppet, has developed an amazing conflation of Gertrude Stein, the Python programming language, and the Wonder Showzen episode “Patience.”
His project parallels that of Páll Thayer along two dimensions: Thayer, in his series Microcodes, presents short programs in Perl (not Python) that often recreate famous artworks (not poems), for instance Vito Acconci’s Seedbed and Jasper Johns’s Flag.
We must admit, however, that Thayer does not employ a puppet named after Larry Wall.
Mark Saltveit, palindromist and comedian, delivers a compelling “CHAD” talk on the e-levels of palindromes and his new approaches of Palindromics and its natural cultish extension, Scinegenics. In his talk, he covers some palindrome history and the development of weaponized palindromes. Although Mark is a letterist, he mentions a classic word-unit palindrome from the book of Exodus, “AHYH ASHR AHYH,” or “ehyeh asher ehyeh,” or, to rend it into a Popeye-esque English, “yam whaddaye yam!”
As filmmaker Brett Neveu explains in his video about Christmas Bytes, he’s aiming to make the resonant Christmas movie for our (or at least my) generation, when the coveted item was not an official Red Ryder, carbine action, two-hundred shot range model air rifle, but rather the Atari Video Computer System.
Ian Bogost and I donated a signed copy of Racing the Beam to the campaign, and there are a raft of other 80s-related enticements. For instance, I tend the judge the wisdom of my actions by whether anonymous San Francisco band The Residents are doing the same, and in this case, I am pleased to say that they also have contributed CDs — and are lined up to do the original soundtrack for the film.
Until tomorrow you can also vote for Christmas Bytes as the movie of the week on Indiewire.
It’s not bigger and longer than Star Wars, but it is more uncut: “Death of the Author [Psycho Shower Scene RECON]“ by Dick Whyte. This, somewhat like the later famous Star Wars video, is a “reconstruction of Alfred Hitchcock’s famous shower scene from Psycho using amateur YouTube remakes.” 57 of them.
If you got that and you’re ready to increase the avant-garde, see also “John Cage – 4’33″ [May '68 Comeback Special RECON]“ and “Andy Warhols Eat A Hamburger [38 Scenes From YouTube RECON].” All from 2010, but recalled here for your enjoyment.
Here’s an effective remix: Every space shuttle launch. The audio, as well as the difference in that one cell of video, draws attention to most memorable one, and the array of all of them drives home that the space shuttle launches can be presented in their entirety – the program is over. The video is by McLean Fahnestock.
Un file de Machine Libertine:
… is a videopoem by Natali Fedorova and Taras Mashtalir. The text is a palindrome by Nick Montfort that briefly retells “Star Wars Episode IV: A New Hope,” making Han Solo central. The soundtrack is a remix of Commodore 64 music by Sven Schlünzen & Jörg Rosenstiel made by Mashtalir.
The palindrome is a revised version of the one Montfort wrote in 75 minutes for the First World Palindrome Championship, held in Brooklyn on March 16, 2012:
Solo’s deed, civic deed.
Eye dewed, a doom-mood.
A pop …
Sis sees redder rotator.
Radar eye sees racecar X.
Dad did rotor gig.
Level sees reviver!
Solo’s reviver sees level …
Gig rotor did dad!
X, racecar, sees eye.
Radar rotator, redder, sees sis …
Pop a doom-mood!
A dewed eye.
Deed, civic deed.
Solo’s sagas: wow.
Machine Libertine: http://machinelibertine.wordpress.com/
The big-screen premiere of Star Wars, Raw? Rats! will be at MIT in room 32-155 on Monday, April 30, 2012. The screening, which includes a set of films made by members of the MIT community, will begin at 6pm.
(Thanks to Mark Sample for alerting me to the trailer.)
Codings shows the computer as an aesthetic, programmed device that computes on characters. The works in the show continue and divert the traditions of concrete poetry and short-form recreational programming; they eschew elaborate multimedia combinations and the use of network resources and instead operate on encoded letters, numbers, punctuation, and other symbols that are on the computer itself.
////////////////////////// Giselle Biguelman
///////////////////////// Commodore Business Machines, Inc.
//////////////////////// Adam Parrish
/////////////////////// Jörg Piringer
////////////////////// Casey Reas
///////////////////// Páll Thayer
Curated by Nick Montfort
Pace Digital Gallery
Feb 28th – March 30th, 2012 (with regular gallery hours Mon-Thu 12-5pm).
Panel with artists Adam Parrish and Páll Thayer and the curator, and opening reception, Feb 28th, 5-7pm.
The Codings catalog is available as a PDF for download (6MB).
The Pace Digital Gallery is directed by Frank T. Marchese and Jillian Mcdonald and is located at 163 William St, New York, NY. More information on the works exhibited, and directions to the gallery, can be found at the Pace Digital Gallery site.
At MIT TechTV, there’s a new 5-minute video about me and my work, featuring Ad Verbum, Curveship, Taroko Gorge, the ppg256 series and (as examples of really cool things that have been done with computers and that are worth our attention) some productions by others from the demoscene.
Also see the excellent video covering the work of my colleague Fox Harrell and his Imagination, Computation, and Expression Lab. Harrell describes his projects, reads from one of them, and discusses his concept of “phantasmal media.” That term provides the title for a book he’s completing for the MIT Press.
[This is a review of, or summary of, or comment on on The X-Files - the complete, nine-season television series and the two movies - written under constraint.]
The title files, the X-Files, exist. His fief.
His silliest, fishiest thesis: Lithe, sexless elitist “eels” exist. These sliest eels flit. These eels felt his sis. Eels flee. Exit sis. She left: Exile.
She, steel theist, feels little. Little else lifts life.
His fetish: Elfish feet? He, slitless, sexless, sees little fetishist sex, feels less.
She sifts the lifeless: filth, shit. She lifts the sheet: The stiff. She sees his teeth, hefts his testis. The fifth stiff, the sixth stiff…
The telex testifies: Hellish flesh seethes, flies flit.
He hits the shiftiest sexist, fells his stilts. The sexist flees — the shit.
She, fleet, heelless, hits the feistiest, flexile thief.
Effete esthetes teethe filets.
His ties stifle.
She flexes; helix lilts.
He flees; she flees.
Hell itself seethes.
Islets: Sessile shellfish sit.
He tilts. He hexes, his hex hits. She feels his hilt. He feels titties. Sex! … Sex?
Jörg Piringer has a sweet new video of every displayable character in Unicode, one character per frame.
On netpoetic.com, you can find Pringer’s discussion of this piece.
I gave a talk about Curveship in the “IF Suite” (actually an ordinary hotel room with a few upturned beds, not a suite) at PAX-East 2011 earlier this month. It was great to present to fellow IF author/programmers from around the world at this event, which was effectively the second annual Festival of Interactive Fiction. The IF Summit was organized by Andrew Plotkin, a.k.a. Zarf, once again this year. Thanks to Jason McIntosh, there’s pretty good-quality video (very good, considering the ramshackle setup) of the first 22.5 minutes of my talk:
The parts where I actually demo the system and discuss how games are written are missing, unfortunately, but my comments do introduce Curveship and its motivation.
Also check out the video documentation of the “Setting as Character” panel with Andrew Plotkin, Rob Wheeler, Stephen Granade, and Dean Tate. (This one took place in the more capacious Alcott Room, which we had on Saturday, March 12 thanks to Dave Cornelson.) Also, there’s video of the panel on “Non-Gamers Gaming,” with Caleb Garner, Tim Crosby, Heather Albano, Sarah Morayati, and Andrew Plotkin.
Learning from YouTube by Alexandra Juhasz is an open access MIT Press “video-book” published on Vectors. It’s made of “texteos” (with YouTube-like videos at the core) and is hilarious and incisive. I suggest you vread it right away.