We Cured Unix – Now What?

Saturday 20 March 2010, 11:17 am   /////  

I’m here at LibrePlanet 2010. Although I’m not going to bust out with full-conference liveblogging (that’s so 2005) I do have a quick summary, and a reaction, to today’s opening talk and the ensuing discussion. The presentation was “We’re done cloning Unix, what next?” by John Gilmore, co-founder of the EFF and founder of the “alt” branch of USENET.

My notes from Gilmore’s talk: The GNU plan from the beginning (with Stallman writing Emacs) was to replace proprietary Unix with free software. Now … “We’re sort of like one of those medical charities that has succeeded in wiping polio from the face of the earth.” And it’s not only Unix – CodeWeavers has also pretty much finished reimplementing the user side of Windows, so that Wine (a free software Windows emulator) works more often than not with arbitrary Windows programs. Replacing Windows makes sense as an external goal, but “how many people in our community want to understand the guts of Windows and replicate it?” So, what is our common goal now?

Mentioned in Q&A: ReactOS … We’re not finished with free software beyond the nerdy command line; for instance, video editing; free software for hackers only as opposed to school systems, the business world? … Wine and Samba are very tactical moves to keep the majority market-share players from having control; what about Facebook? … Reverse-engineering tools to understand binary programs … Support the abandoned Windows XP platform for the users trapped there … Communications, content, and services; for an open Facebook, we need open services … free software that uses new paradigms, not the Microsoft model … Having a solid computer gaming framework would be good; the best games make you think and expand your mind … Wine should be like Vaseline, easing the transition from non-free to free; we need a better UI … What about free software in cars?

Although I am part of the FSF, I’m in no way a GNU hacker and my participation in free software isn’t nearly as great as with most people in the room. So I decided, rather than jumping in to the discussion, to offer my comment and my suggestion for a post-Unix project here:

The real thing that the group here has to offer the world is not to follow up a free Unix-like system with a free Windows-like one or with free firmware. It’s probably not even a better user interface or better video-editing software. I suggest that it’s the power to program the computer and to control computation and networking, not just to edit documents and media. Obviously computers *can* be programmed right now, but people like the ones here have a oligopoly on this sort of programming. Whether or not we’re equally skilled in all areas, we’re for the most part comfortable with the idea writing Perl to process text, setting up cron jobs, writing GUI applications, writing servers in Python, and programming games. We don’t think it’s beyond our reach.

That’s not a typical attitude. Maybe it was in 1983, when home computers ran BASIC (gasp – Microsoft BASIC! Ripped off from Dartmouth…) and people who bought these computers and brought them home learned to program them as a matter of course. But it isn’t now. Proprietary software discourages programming by “ordinary people” and encourages office-style and traditional production-style approaches. The people here who hack on GNU aren’t, generally speaking, expert video editors or UI designers, although there are surely of few of each here. The real strength that the group has is in being expert at programming. What they can offer the world, beyond free imitations of existing systems, is a computer that is more free to program, that by design (not just by license) encourages users to work and play powerfully as programmers.

GNU’s first project, Emacs, is not just a text editor; it is also a programmable environment, a major part of its appeal to many programmers. To look to more recent projects, I find Processing a particularly powerful piece of free software that allows students and artists to use visual, computational capabilities and to understand programming in an extraordinary context. What if the improved programmability of the computer, in a broad sense, for many purposes, became a major goal for free software developers? Couldn’t we do a few orders of magnitude better, and allow for people to be even more empowered by the use (and programming) of computers?

Free / Writing / Game Gatherings

This weekend, I’m attending LibrePlanet, the Free Software Foundation’s conference and hackfest here in Cambridge. I don’t have anything to present or hack upon at this one, but I’ll be listening and learning more about free software and software freedom.

On Tuesday, I head to Grand Forks, ND for the University of North Dakota Writers Conference: Mind the Gap – Print, New Media, Art. The featured authors and artists this year are:

  • Art Spiegelman
  • Frank X. Walker
  • Nick Montfort
  • Cecelia Condit
  • Saul Williams
  • Mark Amerika
  • Stuart Moulthrop
  • Deena Larsen
  • Zeitgeist
  • Kanser with More Than Lights

I’ll return on Friday and head straight to the Penny Arcade Expo East (PAX East) in Boston, where the confluence of about 60,000 gamers is expected. At 9:30pm on Friday is the world premiere of Jason Scott’s interactive fiction documentary Get Lamp. Afterwards is a panel with:

  • Dave Lebling (Zork, Starcross, The Lurking Horror)
  • Steve Meretzky (Planetfall, Hitchhiker’s, A Mind Forever Voyaging)
  • Nick Montfort (included in this august group for writing a book about this stuff)
  • Brian Moriarty (Wishbringer, Trinity, Beyond Zork)
  • Andrew Plotkin (Spider and Web, Shade, Dual Transform)
  • Don Woods (co-author with Will Crowther of the canonical first IF, Adventure)

And then, on Monday, March 29, at 5:30pm in MIT’s room 14E-310, I’ll host a reading in the Purple Blurb series. Emily Short (author of many award-winning interactive fiction pieces, including the recent Alabaster) and Jeremy Freese (winner of last year’s IF Comp for his Violet) will present and read from their work.

I hope to see some of you here in the Boston/Cambridge area or, perhaps, in Grand Forks!

In(ter)ventions in Medias Res

Saturday 20 February 2010, 12:42 pm   //////////  

I’m here in Banff (in Alberta, Canada) at the cutting edge, or maybe the precipitous edge, or, as I’d prefer to think, the connecting edge. The occasion is In(ter)ventions: Literary Practice at the Edge: A Gathering, organized by Steven Ross Smith.

The presenters include: Charles Bernstein, Jen Bervin, Christian Bök, J.R. Carpenter, Maria Damon, Ram Devineni, Craig Dworkin, Al Filreis, Christopher Funkhouser, Kenneth Goldsmith, D Kimm, Larissa Lai, Daphne Marlatt, Nick Montfort, Erin Moure, Lance Olsen, Stephen Osborne, Kate Pullinger, Stephanie Strickland, Steve Tomasula, Fred Wah.

The presentations (which include critical papers, but also many readings, screenings, performances, and artists’ talks) have been provocative and have unfolded new types of beauty and new understandings of process.

On Thursday, February 18, I was honored to join Larissa Lai and Chris Funkhouser as part of the opening reading. I read from Implementation (a collaboration with Scott Rettberg) and ppg256, concluding with the premiere of a new poety generator in this series, ppg256-5:

perl -le '@a=split/,/,"conceptual,digit,flarf,maximal,modern,pixel,quiet,real";sub f{pop if rand>.5}sub w{$a[rand@a]}{print f("post").w."ism ".w."s ".f("the ").w."\n".(" "x45)."WHAT DOES ppg DO?";$a[rand@a]=~s/[aeio]/substr("aeio",rand 4,1)/e if $l++>5;sleep 5;redo}'

As I explained in my talk the next morning, this program is based on a section in the middle of Tristan Tzara’s February 1921 Dada Manifesto, a section that begins:

cubism constructs a cathedral of artistic liver paste

WHAT DOES DADA DO?

expressionism poisons artistic sardines

WHAT DOES DADA DO?

If you run ppg256-5 (which is the real way to experience the program) it might begin:

postmodernism flarfs digit

WHAT DOES ppg DO?

realism reals the conceptual

WHAT DOES ppg DO?

Because this section of Tzara’s manifesto ends “50 francs reward to the person who finds the best way to explain DADA to us,” so I concluded by presentation similarly, offering a 50 character reward for the person who finds the best way to explain ppg to us. Chris Funkhouser said, “It does a lot with a little.” John Cayley offered that “ppg combines atoms of language.” These aren’t bad explanations, but the most impressive so far has been from Travis Kirton, who, without having any previous experience programming in Perl, created and sent me this modified version of ppg256-5:

perl -le '@a=split/,/,"illmn,imgn,ltr,mut,pxl,popl,strlz,pnctu,typfc,poetc,glmr,idl,ion,cptl,cpsl,cvl,atom,pltc,txtul,erotc,rvl";sub f{pop if rand>.5}sub w{$a[rand@a]}{print f("de").f("over").w."izes ".w."ation".f("s")."\n".(" "x45)."IS WHAT ppg DOES!";sleep 5;redo}'

A run of this may begin by outputting:

deltrizes ionation

IS WHAT ppg DOES!

deoverltrizes mutations

IS WHAT ppg DOES!

I’ll have to see if anything can top that and earn the 50-character reward.

Here’s what’s being said on Twitter about the conference. I’ve found that one participant, Claire Lacey, has been writing about In(ter)ventions on her blog poetactics. Finally, here are just a handful of memorable (mis)quotes to give you another impression, however slanted, of this gathering:

Stephanie Strickland: “The front of your wave is the back of someone else’s.”

Steve Tomasula, in reference to Magritte: “No one ever says that this isn’t a cigarette:

My mishearing of Maria Damon, who was discussing healthy eating with someone as we were descending a staircase: “You need a multi-prawn strategy.”

D Kimm: “We are always unknown to someone.”

Update: Steven Osborne has just launched a blog with a post about the conference.

DAC09 Proceedings Now Online

Proceedings of the Digital Arts and Culture Conference, 2009 are now online. The conference was a great success; DAC continued to lead the way in the culturally engaged study of digital art and media. Many thanks go to Simon Penny, who was director of the conference, and others at UIC: Ward Smith, Liz Losh, and Sean Voisen. The theme leaders for this conference put together very strong series of papers that were both focused and relevant. I hope those of you who didn’t make it to Irvine will visit the proceedings and see a bit of what happened at the latest instance of this extraordinarily rich series of gatherings, where the study of video games, digital art, digital literature, performance, and the cultural aspects of online and computing experience have been explored so well over the years.

Purple Blurb, Spring 2010

Tuesday 9 February 2010, 6:52 pm   ////////  

I’m delighted to announce our Spring 2010 Purple Blurb events:

Video
Roderick Coover & Nitin Sawhney
Monday, March 1
5:30pm-7pm

Poetry
Stephanie Strickland
Monday, March 8
5:30pm-7pm

Interactive Fiction
Jeremy Freese & Emily Short
Monday, March 29
5:30pm-7pm

Poetry
John Cayley & Daniel C. Howe
Wednesday, April 28
7:30pm-9pm

All events are in MIT’s 14E-310.

Note that the first three events begin earlier (5:30pm) than in semesters past, while the final event this semester begins later (7:30pm).

Please also note (or recall) that 14E is the east wing of Building 14, the building which also houses the Hayden Library. This is *not* building E14, the new Media Lab building.

March 1

RODERICK COOVER

Canyonlands (www.unknownterritories.org) is a film and interactive documentary about the works of the novelist and essayist, Edward Abbey (1927-1989). Abbey worked as a seasonal ranger and forest lookout in Western parks and forest-lands, wrote in praise of wilderness, and called attention to the destruction of the desert landscape. His descriptions of eco-sabotage in his novel The Monkey Gang were an inspiration for the formation of the environmentalist organizations such as EarthFirst! Canyonlands takes users into a virtual representation of the Colorado River and Utah canyonlands. There, users will follow Abbey’s road and fascinating side routes as they weave their way through history.

Roderick Coover makes panoramic interactive environments, collaborative streaming visual poems, and multimedia documentary projects about histories, narratives, and the sense of place. Some titles include Unknown Territories (Unknownterritories.org), Cultures in Webs (Eastgate Systems), From Verite to Virtual (D.E.R), The Theory of Time Here (Video Data Bank), The Language of Wine (RLCP), and Something That Happened Only Once (RLCP) among others. An associate professor of film and media arts at Temple University, Roderick Coover has received awards from USIS-Fulbight, a LEF Foundation, and the Mellon Foundation, among others. URL: http://www.roderickcoover.com

NITIN SAWHNEY

Strawberries, Roosters and the Chocolate Seas is an upcoming feature-length documentary. It is a personal journey into the heart of Gaza using a satirical and poetic rendering of everyday life and the extraordinary events witnessed by the filmmaker, during his visit there one year after the devastating 22-day siege in January 2009. The film, shot during two intense weeks in January 2010, includes interviews with fishermen, farmers, physicians, teachers, and working professionals, interspersed with footage that captures dramatic events like the large convoys of aid arriving in Gaza despite the blockade, tunnels used to smuggle goods, hip hop bands striving for creative expression, and the floods that turned Gaza’s seashore from deep blue to chocolate. 

Nitin Sawhney is a research fellow in the Program in Art, Culture and Technology in the Department of Architecture at MIT. He co-founded the Voices Beyond Walls initiative for digital storytelling in Palestinian refugee camps. The program was founded in 2006, when pilot digital media and storytelling workshops were first conducted in the Balata and Jenin refugee camps in the West Bank. Since then local and international volunteers have conducted nearly a dozen workshops in six different refugee camps. See: http://www.voicesbeyondwalls.org Sawhney was selected as a Visionary Fellow with the Jerusalem 2050 Program: http://envisioningpeace.org/visions/media-barrios He has recently returned from a trip to Gaza and is sharing footage from a documentary he is co-producing: http://www.GazaRoosterFilms.com

March 8

STEPHANIE STRICKLAND

Strickland will read from four collaborative digital poems created over the past twelve years, each of which uses the screen differently: V: Vniverse, Ballad of Sand and Harry Soot, Errand Upon Which We Came, and slippingglimpse.

Stephanie Strickland is a print and hypermedia poet who, in addition to having written the digital poems mentioned above, has published five books: Zone : Zero, V: WaveSon.nets / Losing L’una, True North, The Red Virgin: A Poem Of Simone Weil, and Give the Body Back.

March 29

JEREMY FREESE

Violet is an interactive short story about romance and procrastination in which the main character is struggling to complete his dissertation. The things that happen in the simulated graduate student office are narrated to the player by the (imaginary) voice of the main character’s Australian girlfriend. Violet won several XYZZY awards in 2008, including the award for Best Game, and was the winner of the 2008 Interactive Fiction Competition.

Jeremy Freese is a professor in the Department of Sociology, School of Communication, and Institute for Policy Research at Northwestern University.

EMILY SHORT

Alabaster is a fractured fairy tale by John Cater, Rob Dubbin, Eric Eve, Elizabeth Heller, Jayzee, Kazuki Mishima, Sarah Morayati, Mark Musante, Emily Short, Adam Thornton, and Ziv Wities, illustrated by Daniel Allington-Krzysztofiak. This interactive fiction is an experiment in open authorship. The introduction to the story was written and released by Short in 2008. The game is implemented in Inform 7 using a conversation system, developed by Short, that will be released for general use by Inform 7 developers. There are eighteen possible endings to Alabaster.

Emily Short is author of or collaborator on more than two dozen interactive fictions, including Galatea (winner of Best of Show in the 2000 IF Art Show) and Savoir Faire (XYZZY Award for Best Game and in other categories, 2002) and Floatpoint (winner of the 2006 IF Competition) along with other XYZZY award-winning games: Metamorphoses (2000), Pytho’s Mask (2001), City of Secrets (2003), and Mystery House Possessed (2005). Short, who is a classicist and a scholar of attic drama, has worked on the development of Inform 7, has reviewed dozens of games, and writes the column “Homer in Silicon” for GameSetWatch.

April 28

The Readers Project is a collection of distributed, performative, quasi-autonomous poetic ‘Readers’ — active, procedural entities with distinct reading behaviors and strategies. We release these Readers onto inscribed surfaces that may be explicitly or implicitly, visibly or invisibly, constituted by their texts. Over time, the Readers will address themselves to a wide range of material — from conventional found texts, through poetic reconfigurations of appropriated (fairly-used) sources, to original compositions by the project’s collaborators, and so on.

Designed to support the creation of novel works of digital literature, Howe’s RiTa library, in which The Readers Project is implemented, provides a unique set of tools for artists and writers working in programmable media. Combining features of natural language processing, computational stylistics, and generative systems, RiTa enables a range of tasks, from statistical methods, to grammar-based generation, to linguistic database access (e.g., WordNet), to text-mining, to text-to-speech, to image, audio, & animation, all in real-time. RiTa is free and open-source and integrates with the popular Processing environment for digital arts programming.

JOHN CAYLEY

John Cayley writes digital media, particularly in the domain of poetry and poetics. Recent and ongoing projects include The Readers Project with Daniel Howe, imposition with Giles Perring, riverIsland, and what we will. Information on these and other works may be consulted at http://programmatology.shadoof.net. Cayley is a visiting professor at Brown University, Literary Arts Program.

DANIEL C. HOWE

Daniel C. Howe is a digital artist and researcher whose work explores the intersections of literature, computation, and procedural art practice. He recently received his PhD (on generative literary systems) from the Media Research Lab at NYU and was awarded a ‘Computing Innovations’ fellowship from the National Science Foundation for 2010. He currently resides in Providence, RI where he teaches at Brown and RISD, and is a resident artist at AS220. His site: http://mrl.nyu.edu/~dhowe/

Up Above Once Again

Thursday 4 February 2010, 4:48 pm   //////  

I’m back from a nice slice of summer in Sydney, Australia. I spoke at the University of New South Wales when I was there, gave two talks at the Powerhouse Museum in connection with their “The 80s Are Back” exhibit, and was one of the three judges of the Global Game Jam Sydney. The people who participated in that event did some incredible work – congratulations to all. Here’s some video of me, at the Powerhouse Museum, on interactive fiction and on indie and 80s videogames.

IGF Finalists Announced

Monday 4 January 2010, 11:26 pm   //////  

The 2010 Independent Games Festival finalists have been announced. Especially interesting to me are the finalists and honorable mentions for the IGF Nuovo Award, an award intended to “honor abstract, shortform, and unconventional game development which advances the medium and the way we think about games.” My collaborator, Ian Bogost, has a game in the finals: A Slow Year, a suite of four 1k games for one of his, and my, favorite platforms … which means that he’ll be brining an Atari 2600 to GDC this year to display his wares.

Literary Generation at DAC

Late yesterday, I wrapped up my long (and very fun) day at Digital Arts and Culture 2009 in Irvine by presenting my paper “The ppg256 Series of Minimal Poetry Generators” in the late afternoon cognition and creativity panel and then by being a part of the extraordinary DAC Literary Arts Extravaganza, quickly presenting selections that I called “Five Uneasy Pieces:”

  1. “The Purpling,” a prose poem in hypertext
  2. The Marble Index (a work in progress in the interactive fiction system Curveship)
  3. “Taroko Gorge,” a poetry generator originally written in 1k of Python
  4. “The Two,” a 1k Python story generator (on the screen, I premiered the French translation by Serge Bouchardon – links to both coming soon)
  5. “ppg256-2,” one of my 256-character Perl poety generators which my paper discusses

IF, Visuality, and Other Bits of DAC

Among the many great presentations here at DAC 2009 at UC Irvine, the paper by Aaron Kashtan, “Because It’s Not There: Verbal Visuality and the Threat of Graphics in Interactive Fiction,” was particularly nice to hear. Aaron discussed my 2000 interactive fiction Ad Verbum, related it to Emily Short’s City of Secrets, and presented a nice argument about how these two engage (differently) with text’s ability to represent the visual. Here’s the abstract:

In this paper I analyze two contemporary works of interactive fiction (IF), Nick Montfort’s Ad Verbum and Emily Short’s City of Secrets, as examples of two contrasting ways in which IF reacts to the perceived threat of computer graphics. In the post-commercial era of IF, graphics represent a factor that, without being acknowledged, has profoundly shaped the development of the medium. Post-graphical works of IF may be distinguished according to how they respond to the threat or promise of graphics. Ad Verbum’s response to graphics is to emphasize the purely textual, and thus anti-graphical and anti-visual, aspects of the medium. The implication is that IF’s closest affinities are not with visual prose but with printed works of procedural textuality, and that IF is a visual medium. By contrast, City of Secrets activates a mode of visuality that depends less on immediate presence than on emotional affect and imaginative participation. Short suggests that IF is a visual medium, but that it differs from graphical video games in that its visuality depends on absence rather than presence.

I was also really impressed by Brett Camper’s discussion of the MSX-inspired “fake 8-bit” game La-Mulana and, on a very different level, the wide-ranging first talk of the conference, by Kate Hayles, which engaged cognition, tools, attention, and evolution.

DAC 2009 has proceedings which were handed out to attendees on CD-ROM and which will be (to some extent?) available. So, while I hope to mention a few more DAC highlights, I won’t aim to summarize talks.

Intercepted Wirelessly at DAC

Sunday 13 December 2009, 2:18 pm   ///  

Intercepted at DAC

Before & After Media (DAC at UCI)

Ian Bogost and I just gave a talk on platform studies at UC Irvine’s Center for Computer Games and Virtual Worlds. We talked about our book on the Atari VCS, Racing the Beam, and about the platform studies concept more generally. A nice crowd came out on the rainy Friday afternoon and engaged us in some good discussion afterwards. Although we’ve both talked about the book and platform studies in several different places, this was the first talk we’ve given together. I think it worked well, but I guess writing a book together is good preparation.

We’re giving another join talk at Digital Arts and Culture (“After Media”), which starts this evening and then runs for three days of panels (which include scholarly and artists’ talks) and more unlikely presentations in the evenings. Besides my paper with Ian on platform studies misconceptions, I have another co-authored paper with Alex Mitchell on interactive fiction development systems, a “solo” paper on minimal poetry generators (the ppg256 series), and a reading at the DAC Literary Arts Extravaganza. I’m looking forward to seeing a slew of digital media folks and to enjoying the program, the company, and the Southern California environment – even if it keeps raining.

E-lit “Network” Podcasts

Saturday 12 December 2009, 2:59 am   //////  

Scott Rettberg’s very verbosely named workshop The Network as a Space and Medium for Collaborative Interdisciplinary Art Practice Conference, which took place in Bergen, Norway this November 8-10, was recorded, and the recordings of the panels are now up as a series of podcasts. It was a great gathering, and I’m glad this documentation of the event is available.

Digital Labor, NYC, Nov 12-14

Thursday 26 November 2009, 8:41 pm   /////  

Belatedly, I want to mention a least a bit about the great conference that I participated in two weekends ago in New York: The Internet as Playground and Factory: A Conference on Digital Labor. The gathering was organized by Trebor Scholz and took place at the Eugene Lang College for Liberal Arts at the New School.

At conferences on digital media, there are too few critical perspectives about large-scale hegemonic systems that are increasingly coming to define the computer and Internet experience. At some events, people exhibit general awareness of the complexities and problems that such systems pose, but they still turn and say oooh, shiny! when presented with Google Wave. At other events, people are glad to plow down open systems that would broadly enable communication and discourse, just for the sake of setting up the latest MyFace workalike. Many academics never even notice the irony of doing something like trying to remedy the digital divide within for-profit, rent-based Second Life. Generally, attitudes about the 2.0 range from blissful ignorance to a bit of skepticism – but not enough skepticism to temper the way we welcome our corporate shackles.

The Internet as Playground and Factory offered a beginning to the important conversation that we (in digital media) have been avoiding. Speakers addressed the lack of explicit political engagement among open source software developers, the different types of labor/work/action seen online, the complexities of labor (why are these Chinese gold farmers spending some of their free time playing the game that they toil at all day?), and other important and often-overlooked issues. While the conference was well-documented in video and the site features connections to Twitter and Flickr, the main online conversation behind the gathering has taken place on a mailing list, and social media technologies were generally used to extend communications rather than to exclude.

The award for best stunt goes to Hector Postigo, who began his talk on AOL volunteers by explaining that Facebook wasn’t paying him enough to keep updating his status and friending people: He then permanently deleted his Facebook account as happy photos of his friends and his children stared out at him and the crowd.

There were many good talks, but one standout that I’ll mention was McKenzie Wark’s, in which he related the gamer and the hacker via a semiotic square to two other digital culture figures: the worker and the hustler. This allows various sites to be situated in relation to these four: eBay nearest the hustler, LinkedIn nearest the worker, and so on.

I was certainly an outlier in the main cluster of this conference; although I was there at the New School, the only reference to Marx in my talk was to Groucho Marx. But I was very pleased to read from various laborious productions, many of which dealt with issues of information technology work, in a session with poet, editor, and typewriter scholar Darren Wershler that was chaired by Kare Eichhorn. I read from Implementation (with Scott Rettberg, 2004),Mystery House Taken Over (with Dan Shiovitz, Emily Short, and the Mystery House Occupation Team, 2005), Book and Volume (2005) and ppg256 (2007-). Darren gave an actual paper, but also read some of the output of two systems developed with Bill Kennedy: The Apostrophe Engine and Status Update.

The conference concluded with a large group discussion. Scholz was asked why Google, Yahoo, Microsoft, and others weren’t represented as speakers at the conference. He said that they were invited and declined to give presentations – but that representatives from all of these companies did end up registering and picking up badges, so they attended.

There was no manifesto or major, striking conclusion that resulted from this final discussion. This is just the beginning, though: Scholz will run two more conferences on related topics. This conference on digital labor was a great start, advancing the discussion of how we work and play online and of how we can thoughtfully approach technologies that have been made to generate profits in a certain way, even if we want to use these technologies for political, aesthetic, or other purposes. I hope that this conference’s critical approach to digital systems and online communication will be carried over into other digital media contexts, which desperately need this perspective.

Piksel09 Kicks Off in Bergen

Thursday 19 November 2009, 11:28 pm   ///////  

Piksel, a festival for free-software-creating and -using artists and developers, has begun in Bergen, Norway. If you can’t drop by, at least visit the festival on the Web and check out the brilliant hackery on display at the main exhibition.

Bergen Apothegma, Part 2

Tuesday 10 November 2009, 8:06 pm   ///////////  

Actually I haven’t had the energy to keep mining each of the presentations at The Network as a Space and Medium for Collaborative Interdisciplinary Art Practice, but they were rich in provocation and new ideas, and now I have to post something to follow “part 1.” The workshop went very well; particularly good were two long evenings of electronic literature, digital poetry, and readable digital art that were done by individuals but showcased collaboration. These two readings stood out because so much of the workshop time (which usually would have gone to very full days of panels) was dedicated to the presentation of creative work, and because the variety and quality of work was stellar.

You can check the twitsphere to see what was twot about the workshop.

A big thanks to Scott Rettberg for putting on this event and for inviting us Americans to join this international discussion.

Bergen Apothegma, Part 1

Monday 9 November 2009, 9:14 am   //////////  

I’m at a fine gathering, The Network as a Space and Medium for Collaborative Interdisciplinary Art Practice. This is a workshop Scott Rettberg organized here in Bergen, Norway. Here’s a tiny glimpse of it.

First, Daniel Apollon has very deftly provided us with a video of last night’s electronic literature readings / presentations by nine readers: Jörg Piringer. Roderick Coover, J. R. Carpenter, John Cayley, Renée Turner, Serge Bouchardon, Chris Funkhouser, Talan Memmott, and Michelle Teran. It was remarkable for being an extremely long e-lit reading that was also very compelling throughout and offered a wide range of work, never lagging at any point during the three hours. The video is just over 11 minutes.

Regarding the panel presentations today so far, I have no summary – see the abstracts for that. Instead, a handful of analects, transcribed ineptly:

“If there were going to be a great novel or a great poem in new media by now, we’d have it. There are major works in digital media, but they aren’t continuations of the novel or the poem.” -Joseph Tabbi

“That’s the real promise of peer-to-peer review – you can follow the debates that make claims and that become knowledge.” -Eric Dean Rasmussen

“… calculation being a material process … authors, who work on the technical dimension and on the medium, may allow a new aesthetic to emerge.” -Serge Bouchardon

“For a long time I advocated that we have two classes of electronic literature – Class A which represents that work which is truly programmatic, and the other which is traditional writing. Increasingly, I don’t see this distinction as important.” -Raine Koskimaa

“I don’t actually mind cookie cutters – I make a lot of cookies, and I use proprietary cookie cutters.” -Jill Walker Rettberg [Jill's slides and a preprint of her related paper are online.]

“Already the manifesto is the exquisite corpse.” -Renée Turner (regarding discussion on the NetBehavior list)

[Please let me know if I've seriously misquoted you, fellow workshop attendees.]

ELO_AI: Archive & Innovate

Sunday 1 November 2009, 12:55 pm   /////////  

The Electronic Literature Organization’s
Fourth International Conference
& Program of Digitally Mediated Literary Art

June 3-6, 2010
Brown University
Providence, Rhode Island, USA
Organized by the ELO and Writing Digital Media 
at the Brown University Literary Arts Program
dedicated to Robert Coover

The Electronic Literature Organization and Brown University’s Literary Arts Program invite submissions to the Electronic Literature Organization 2010 Conference to be held from June 3-6, 2008 in Providence, Rhode Island, USA.

  • electronic literature
  • writing digital media
  • language-driven digital poesis
  • literal art

We welcome papers and presentations on a broad range of topics. The conference will focus on the theory, criticism, close-reading, practice and archiving of language-driven digital art and poetics. Our gathering will also embrace all the related cultural practices that continue to be addressed by scholars and artists in our growing field:

  • expressive processing
  • computational art
  • artificial cognition and intelligence
  • aesthetic gaming
  • information art
  • codework
  • digitally mediated performance
  • network & media art & activism

In addition we will give a special welcome to papers that engage with the contribution that Robert Coover has made to our field. A festschrift comprised of papers from the conference is proposed and Professor Coover will be our chief featured eWriter. (Other featured speakers to be announced shortly.)

In conjunction with the three-day conference, there will be a juried Program of Language-Driven Digital Art, concentrating on but not confined to installation works. We plan to show the selected work in gallery spaces close to the conference venue in downtown Providence over a two week period. Subject to funding restrictions, selected artists will be awarded bursaries to assist with attending the conference. Submission guidelines will be posted on the conference website by mid November.

Deadline for Submissions: December 15, 2009
Notification of Acceptance: January 25, 2010

PLEASE NOTE: Deadline for full papers will be May 1, 2010 to allow for reflection and exchange on the papers prior to the conference and to get head-start in the publication process.

The basic cost of the conference is $150; graduate students and non-affiliated artists pay only $100.

Conference registration covers access to all events, the reception, some meals, and shuttle transportation.

All conference attendees are also expected to join the ELO before the conference and this can be done at registration.

We are planning to implement online submission and registration. Before submitting, please consult the conference website at …

http://ai.eliterature.org

… where these facilities will be available and where you will find much more information about both the content and the form of the conference and arts program.

After consulting the website, for further queries and all email correspondence contact:

elo dot ai at eliterature dot org

The above address should be used for all conference business. It will checked by myself and also those colleagues and students who will be assisting me with the conference organization. But I appreciate that you may sometimes also want to get in touch with the conference organizer:

John Cayley, Literary Arts Program
Box 1923, Brown University
68 1/2 Brown Street
Providence, RI 02912, USA
office: +1 401 863 3966, John underscore Cayley at brown dot edu

The Conference is currently sponsored and supported by The Electronic Literature Organization, Brown University Literary Arts Program, Brown University Creative Arts Council, Brown University Library, and the RISD D+M Program.

Any organization or individual in receipt of this call who would like to sponsor and support this major international conference, please get in touch. External sponsors are being sought and will be appropriately acknowledged.

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