Nick Montfort presents #! in the atrium of MIT’s building E15, just steps from the Kendall T stop. It’s October 22, Wednesday, at 6:30pm, and thanks to the List Visual Arts Center. The book is Montfort’s new one from Counterpath Press, consisting of programs and poems. Please, come join me!
Here are some photos from the opening of the show More Human at the Boston Cyberarts Gallery on September 12.
My piece in the show is From the Tables of My Memorie. I read a bit from the piece last night, when I spoke at Boston Cyberarts with several other artists about our work and the theme of the show.
I’ll be speaking at the Boston Cyberarts Gallery again on November 19, this time about ports and translations in computational art – the topic of my Renderings project. That event is at 7:30pm. The gallery is in the Green St T Station on the Orange Line.
ITP (the Interactive Telecommunications Program) at NYU is having a Code Poetry Slam on November 14. And they are seeking entries now! Send them along no later than November 7.
Call for Participation
THE END(S) OF ELECTRONIC LITERATURE
The 2015 Electronic Literature Organization conference and festival will take place August 5-7th 2015. The conference will be hosted by the Bergen Electronic Literature research group at the University of Bergen, Norway with sessions at venues including the University of Bergen, Det Akademiske Kvarteret, the Bergen Public Library, the University of Bergen Arts library, and local arts venues. Bergen is Norway’s second-largest city, known as the gateway to the fjords, a festival city and cultural center with a lively and innovative arts scene.
The deadline for submissions of research, workshop, and arts proposals is December 15, 2014.
The theme of the 2015 Electronic Literature Organization conference and festival is “The End(s) of Electronic Literature.” This theme plays on several different meanings of “ends.” Topics the conference papers and works will explore include:
Is “electronic literature” a transitional term that will become obsolete as literary uses of computational media and devices become ubiquitous? If so, what comes after electronic literature?
We can also question in what sense electronic literature and digital writing practices are a means to an end. If so, what are the ends of electronic literature? What political, ideological, aesthetic, and commercial ends or purposes do works of electronic literature serve?
In recent years, projects such as the ELMCIP Electronic Literature Knowledge Base have sought to highlight the work of scholars and artists who have worked outside of the mainstream of electronic literature as it has developed as a field, for instance developing research collections based on Russian and Brazilian electronic literature. This conference will seek to shed further light on international communities and practices in electronic literature that have not been widely addressed in the critical literature of the field, those that are located at the “ends” or margins of critical discourse in the field.
Electronic literature is situated as an intermedial field of practice, between literature, computation, visual and performance art. The conference will seek to develop a better understanding of electronic literature’s boundaries and relations with other academic disciplines and artistic practices.
As a laboratory for future literary forms, the field of electronic literature must count the youngest readers among its most significant group of end-users. One strand of this conference will focus specifically on digital reading experiences made for children.
For the conference research program we welcome contributions that address the conference themes. Most proposals will likely describe a scholarly presentation suitable for delivery in about 20 minutes, with time for questions. However we also welcome propsals for other forms of talks. At the time of proposal submission, authors will asked identify one of following presentation formats:
Paper (20 minute presentation): a presentation of a single by one or more paper by one or more authors (500 word abstract)
Panel (75 minutes): a proposal for a complete panel including separate papers on the same general topic (250 word overview plus 3-4 500 word abstracts).
Roundtable (1 hour): a group presentation of a particular topic emphasizing free-flowing discussion and audience interaction (500 word abstract).
Lightning talk (5 minutes): a short paper for a session focused on the question “What comes after electronic literature?” (250 word abstract).
Proposers must attend the conference. Speakers may not present in more than two sessions.
Presentations may include elements of demonstration or performance, as part of a discussion that goes beyond the work itself. With this stipulation, proposers are welcome to address their own work.
Submissions for the research program will be accepted from September 15th-December 15th, 2014 on Easychair: https://easychair.org/conferences/?conf=elo2015
Proposals will be peer-reviewed by the Research Program Committee. Papers will be accepted on the basis of abstracts. Although we will not require, we will encourage authors of papers accepted for the conference to make full-text versions of their papers available on the conference site prior to the conference. Authors of selected full paper submissions may be invited to contribute to a book or special issue of a journal to be published shortly after the conference. This publication opportunity will not be available to authors who do not upload their full-text papers.
We welcome proposals for pre-conference workshops to take place on Tuesday, August 4th at the University of Bergen.
Workshop sessions are focused on hands-on group work on a given project. For instance, working with a particular platform to learn how to use it to create works of e-lit, documenting work in a given database, sharing pedagogical models, curating electronic literature, etc. Workshops sessions are generally half-day (3 hour) or full-day (6 hour) sessions. Proposals will be reviewed by the Workshop Program Committee and selected on the basis of their value to the e-lit community and available facilities to accommodate them.
Submissions for the workshop program will be accepted from September 15th-December 15th, 2014 on Easychair: https://easychair.org/conferences/?conf=elo2015
The Arts Program provides an occasion for juried review, and extended display, performance, and presentation, of original works.
The Committee especially welcomes submissions from artists who are new to electronic literature or who are in the beginning stages of their e-literary artistic production.
The Arts program will feature several exhibitions and a performance program that coheres with the conference themes. Submissions are being accepted for the following parts of the exhibition and performance program:
Hybridity and Synesthesia: Beyond Peripheries of Form and Consciousness This aspect of the program will emphasize works, particularly installations, that push at the edges of literature and other forms, and that appeal to other aspects of the sensorium than those we typically associate with reading. Works for example that involve haptic sensation, touch-based interactivity, innovative audio elements, interactive images, or locative technologies.
Interventions: Engaging the Body Politic This exhibition will feature works that engage with contemporary cultural discourse and political reality, challenging audiences to consider digital artifacts and practices that reflect and intervene in matters of the environment, social justice, and our relation to the habitus.
Decentering: Global Electronic Literature While there are strong centers of activity in electronic literature in North America and Western Europe, innovations in digital textuality are also taking place in Eastern Europe and in the Southern hemisphere. This exhibition will focus on these lesser-known phenomena.
Kid-E-Lit: Digital Narratives for the Young The first generation of digital natives is finding a plethora of apps and interactive digital narratives made for their iPads and computers, perhaps learning how to think in a new digital vernacular. This exhibition will focus on innovations in digital reading experiences for children.
Screening Room: E-Lit Film Festival The first ELO film festival will feature films that have been produced recently about electronic literature and related practices, and will also include screenings of types of digital literature that benefit from sustained watching, such as poetry generators and kinetic poetry.
End(s) of Electronic Literature Performances and Readings This aspect of the program will feature live readings and performances of works of electronic literature. Authors are encouraged to think broadly about modes of performance, ranging from traditional readings to more theatrical styles of presentation, and to consider opportunities for site-specific interventions in public space.
Submissions for above parts of the Arts program will be accepted from September 15th-December 15th on Easychair: https://easychair.org/conferences/?conf=elo2015
ELC3 Preview Exhibition
Volume 1 (2006) and Volume 2 (2011) of the Electronic Literature Collection have been influential anthologies that helped shape the field. Volume 3 (2016) is now open for submissions. This exhibition will feature selected works from the latest instantiation of this important publication. The editors of ELC3 will curate this selection. To submit work for the ELC3, see: http://eliterature.org/2014/08/announcing-the-elc3 (ELC3 submission deadline Nov. 5, 2014)
Selections will be made via a two-step jury review process. Members of the arts program committee will first review submissions, and then curators for each track of the program will select works from among those ranked most positively by the committee. Final selections will depend on available resources and constraints of individual venues.
See Submission Guidelines for further details.
Conference Chair: Scott Rettberg Research Program Chair: Jill Walker Rettberg Arts Program Chair: Roderick Coover Research Program Committee: Espen Aarseth, Daniel Apollon, Sandy Baldwin, Laura Borras Castanyer, Yra van Dijk, Maria Engberg, Nina Goga, Dene Grigar, Davin Heckman, Raine Koskimaa, Nick Montfort, Søren Pold, Øyvind Prytz, Hans Kristian Rustad, Jessica Pressman, Eric Dean Rasmussen, Scott Rettberg, Alexandra Saemmer, and Joseph Tabbi. Workshop Program Committee: Deena Larsen, Marjorie C. Luesebrink, and Patricia Tomaszek. Arts Program Committee: Simon Biggs, Philippe Bootz, Serge Bouchardon, Kathi Inman Berens, JR Carpenter, Mark Daniels, Anne Marthe Dyvi, Natalia Fedorova, Leonardo Flores, Chris Funkhouser, Dene Grigar, Claudia Kozak, Talan Memmott, Maria Mencia, Judd Morrissey, Scott Rettberg, Stephanie Strickland, Rui Torres, Michelle Teran, and Jeremy Welsh.
If you know of friends, colleagues, or organizations not aware of ELO or this conference, please feel free to circulate this Call. A PDF version is available.
I will be reading from and discussing three recent books this Thursday at 7pm the Harvard Book Store here in sunny Cambridge, Massachusetts. These are:
Counterpath Press, Denver
a book of programs & poems (pronounced “shebang”)
Bad Quarto, Cambridge
a computer-generated novel
10 PRINT CHR$(205.5+RND(1)); : GOTO 10
MIT Press, Cambridge
a collaboration with nine others that I organized, now out in paperback
These all express how programming can be used for poetic purposes, and how new aesthetic possibilities can arise with the help of computing. Also, some portions of these (which I’ll read from) are quite pleasing to read aloud and to hear.
I would love it if you are able to join me on Thursday.
Yes, the first event is today, the date of this post…
September 12, Friday, 6pm-8pm
Boston Cyberarts Gallery, 141 Green Street, Jamaica Plain, MA
“Collision21: More Human” exhibit opens – it’s up through October 26.
“From the Tables of My Memorie” by Montfort, an interactive video installation, is included.
September 18, Thursday, 7pm-8pm
Harvard Book Store, 1256 Massachusetts Ave, Cambridge, MA
Montfort reads from #!, World Clock, and the new paperback 10 PRINT
September 24, Wednesday, 7:30pm
Boston Cyberarts Gallery, 141 Green Street, Jamaica Plain, MA
Montfort joins a panel of artists in “Collision21: More Human” for this Art Technology New England discussion.
October 22, Wednesday, 6:30pm-7:30pm
The Atrium of MIT’s Building E15 (“Old Media Lab”/Wiesner Building)
Montfort reads from #! at the List Visual Arts Center
November 15, Saturday, 9am-3pm
MIT (specific location TBA)
Urban Poetry Lateral Studio, a master class by Montfort for MIT’s SA+P
December 4, Thursday, 5pm-7pm
“Making Computing Strange,” a forum with:
Lev Manovich (Software Takes Command, The Language of New Media)
Fox Harrell (Phantasmal Media)
moderated by Nick Montfort
The forum will examine the ways in which computational models can be used in cultural contexts for everything from analyzing media to imagining new ways to represent ourselves.
An upcoming exhibit, a group show here in town, features a work of mine…
Collision21: More Human
The exhibition Collision21: More Human will be at the Boston Cyberarts Gallery September 13-October 26, 2014, with an opening on Friday, September 12th from 6 to 9pm. This is a group show dealing with two closely-related concepts: human self-modification and the human modification of our environment. Formed by artists and technologists, the COLLISIONcollective is premised on the sometimes abrupt intersection between art and technology.
Art Technology New England (ATNE) will be hosting a salon which will feature COLLISIONcollective artists from this exhibition discussing their works and the show. The salon will be held on Wednesday, September 24th at 7:30pm at the Boston Cyberarts Gallery. The gallery is located at 141 Green Street in Jamaica Plain (inside the Green St T Station on the Orange Line). The salon is free, but please register for it by emailing email@example.com.
Matt Brand, Ben Bray, Alicia Eggert, Joseph Farbrook, Antony Flackett, Rob Gonsalves, Hwayong Jung, Gloria King Merritt, Georgina Lewis, Robin Lohrey, Mark Millstein, Nick Montfort, Andrew Neumann, Sarah Rushford, Fito Segrera, John Slepian, Sophia Sobers
My piece in the show is “From the Tables of My Memorie,” documented at nickm.com. It’s an interactive video installation.
Here’s a conference coming up in April, with a January 1 deadline:
April 18, 2015
The University of Georgia
Janet MURRAY, Professor at the School of Literature, Media and Communication at the Georgia Institute of Technology and interaction designer.
Serge BOUCHARDON, Professor at the University of Technology of Compiegne and author of interactive fictions.
Themes and topics
“Textual Machines” is an international symposium exploring literary objects that produce texts through the material interaction with mechanical devices or procedures. We define “textual machines” as a perspective on literature and book objects where text is “a mechanical device for the production and consumption of verbal signs” (Espen J. Aarseth). From the symposium’s perspective, textual machines are not limited to a specific media or epoch, and include literary objects ranging from early modern movable books, to modern pop-up books, artist’s books, game books, concrete poetry, combinatory literature, electronic literature and interactive fictions. A distinctive feature of textual machines is that they invite readers to traverse text through the non-trivial manipulation of mechanistic devices or procedures: by navigating through hyperlinks, footnotes, marginalia or other semiotic cues, or by answering to configurational, exploratory or writing prompts.
Possible areas of inquiry include, but are not limited to:
Reading textual machines. What common reading functions are shared by textual machines? How do readers navigate, maneuver, explore, configure, probe, play or collate textual machines and their outcomes? What theoretical concepts and analytical tools are best suited to describe the textuality of such objects? How can readings of such objects be recorded, shared, visualized and taught?
Situating textual machines. Beyond the cultural split between analog and digital media, how do the mechanics and affordances of textual machines relate to one another? What communities of readers and authors produce and perform textual machines?
Preserving textual machines. What can media archaeology labs, museums and rare book collections learn from one another in the process of preserving, curating and making textual machines accessible?
The Symposium “Textual Machines” will take place on April 18, 2015 at the Hargrett Rare Book & Manuscript Library at the University of Georgia, Athens, Ga. In parallel to the symposium, the Main Library of the University of Georgia will be hosting the “Textual Machines” exhibit, featuring works of electronic literature from the Digital Arts Library and rare books from the Hargrett Hargrett Rare Book & Manuscript Library.
Proposals are expected by January 1, 2015. They must be sent as an abstract of 800 – 1,000 words (excluding bibliography). Each proposal must indicate the author’s full name, status and institutional affiliation. Proposals should be sent to firstname.lastname@example.org.
(These pertain to Intelligent Narrative Technologies 7, and specifically today’s presentations. Perhaps, if you’re here, you will laugh. If you aren’t here, my regrets.)
codewiz and I (nom de nom) showed a wild demo at @party yesterday (June 14) at MIT.
The concept is based on one-line C programs to generate music, the earliest of which were by viznut. I (nom de nom) wrote a C expression in this style to generate a waveform that could be output as sound but also consisted of all printable ASCII characters. The source is about 1kb, without much effort at compression. And the sound, in addition to driving speakers, can be (and was) connected to a Tesla coil.
To connect the oneTesla coil he built, codewiz modified the firmware and the control box to allow the audio output to be read by the potentiometer input. He also wrote dsptee.c to improve the way the text scrolls.
Topsy was the elephant electrocuted by Thomas Edison in 1903 to help prove that AC electricity (advocated by Tesla) was unsafe.
My main disappointment was that the projector, which I thought would be HD and thus the same as my display, showed only the left-hand side of the video. I should have checked it more thoroughly before we got started.
We were very pleased to get second place behind a nice oscilloscope demo.
The final section of the demo is based on the bpNichol poem “Island,” part of his Apple IIe collection First Screening. This poem, in turn, refers to a concrete poem by Ian Hamilton Finlay. I’ve put a video/screencast of the end of the production online.
MIT, room 14E-310
Monday 5/5, 5:30pm
Free and open to the public, no reservation required
“Seeing Ourselves Through Technology: How We Use Selfies, Blogs and Wearable Devices to Understand Ourselves”
This Monday (2014-05-05) the Purple Blurb series of Spring 2014 presentations will conclude with a talk by Jill Walker Rettberg on a pervasive but still not well-understood phenomenon, the types of digital writing, tracking, photography, and media production of other sorts that people do about themselves. Her examples will be drawn from her own work as well as from photobooths, older self-portraits, and entries from others’ diaries.
Jill Walker Rettberg is Professor of Digital Culture at the University of Bergen in Norway. Her research centers on how we tell stories online, and she has published on electronic literature, digital art, blogging, games and selfies. She has written a research blog, jilltxt.net, since October 2000, and co-wrote the first academic paper on blogs in 2002. Her book Blogging was published in a second edition in 2014. In 2008 she co-edited an anthology of scholarly articles on World of Warcraft. Jill is currently writing a book on technologically mediated self-representations, from blogs and selfies to automated diaries and visualisations of data from wearable devices.
More about Purple Blurb …
MIT, room 14E-310
Monday 4/28, 5:30pm
Free and open to the public, no reservation required
This Monday (2014-04-28) Purple Blurb is proud to host a screening and discussion of narrative video art work done in collaboration with Roderick Coover, including The Last Volcano, Cats and Rats, Three Rails Live, and Toxicity. (The last two are combinatory pieces; Three Rails Live is a collaboration between Coover, Rettberg, and Nick Montfort.) These pieces deal with personal and global catastrophes and are written across languages, with one of the voices in Cats and Rats in (subtitled) Norwegian. They continue Rettberg’s work on novel-length electronic literature projects and his frequent collaboration with others.
Scott Rettberg is Professor of Digital Culture in the department of Linguistic, Literary, and Aesthetic studies at the University of Bergen, Norway. Rettberg is the project leader of ELMCIP (Electronic Literature as a Model of Creativity and Innovation in Practice), a HERA-funded collaborative research project, and a founder of the Electronic Literature Organization. Rettberg is the author or coauthor of novel-length works of electronic literature, combinatory poetry, and films including The Unknown, Kind of Blue, Implementation, Frequency, Three Rails Live, and Toxicity. His creative work has been exhibited online and at art venues including the Chemical Heritage Foundation Museum, Palazzo dell Arti Napoli, Beall Center, the Slought Foundation, and The Krannert Art Museum.
More about Purple Blurb …
The final report of the Media Systems workshop has just been released:
You can download either the executive summary alone or the whole report.
I took part in the Media Systems workshop in 2012 with about 40 others from across the country. The workshop was sponsored by the National Science Foundation, National Endowment for the Humanities, National Endowment for the Arts, Microsoft Studios, and Microsoft Research. As Noah Wardrip-Fruin, co-author and co-organizer of the workshop, writes on the HASTAC site:
Our report, “Envisioning the Future of Computational Media,” starts with the fact that the future of media is increasingly computational — video games, smartphone apps, ebooks, social media, and more.
As media evolve and change, the stakes are high, on many fronts — from culture and the economy to education and health.
To create media capable of continuing the expansion of computational media’s impact, we need to combine technical research that develops media possibilities with innovations in the creation and interpretation of media projects and forms.
Instead, today, we generally separate these activities. Technology research organizations generally don’t have disciplinary, funding, or organizational support for making or interpreting media. Media making and interpretation organizations generally lack support for long-term technology research.
Our report is focused on recommendations for how to fix this.
Although I see the success of people who have integrated technical and humanistic viewpoints all the time – in my colleagues and collaborators, to be sure, but also in MIT students who bring together technical depth and with humanistic inquiry and artistic creation – I realize that there is still a gap between computation and media. I hope this report, which offers a dozen recommendations to address this disconnect, will be helpful as we try to improve our own skills and those of our students.
After just listening to numerous covers of Main Titles from Blade Runner by Vangelis, I just got word that “Machine Fantasies: A Workshop on Music Technologies – Past, Present, and Future” is happening April 4-5, 2014 here in town, at the Perry and Marty Granoff Music Center of Tufts University.
Nick Montfort & Páll Thayer
Programs at an Exhibition
At the Boston Cyberarts Gallery
141 Green Street, Jamaica Plain, MA 02130
Located in the Green Street T Station on the Orange Line
Phone number: 617-522-6710
The exhibit runs March 6 through March 16.
Opening: 6pm-9pm, Thursday March 6.
Part of the life of remarkable artworks is that they are appropriated, transformed, and made new. In Programs at an Exhibition, two artists who use code and computation as their medium continue the sort of work others have done by representing visual art as music, by recreating performance pieces in Second Life, and by painting a mustache and goatee on a reproduction of the Mona Lisa. Programs at an Exhibition presents computer programs, written in Perl and Commodore 64 BASIC, each running on its own dedicated computer. The 20th century artworks reenvisioned in these programs include some by painters and visual artists, but also include performances by Joseph Beuys and Vito Acconci. All of the underlying code is made available for gallery visitors to read; they are even welcome to take it home, type it in, and run or rework these programs themselves.
The programs (Commodore 64 BASIC by Nick Montfort, Perl by Páll Thayer) re-create aspects of the concepts and artistic processes that underlie well-known artworks, not just the visual appearance of those works. They participate in popular and “recreational” programming traditions of the sort that people have read about in magazines of the 1970s and 1980s, including Creative Computing. Programmers working in these traditions share code, and they also share an admiration for beautiful output. By celebrating such practices, the exhibit relates to the history of art as well as to the ideals of free software and to the productions of the demoscene. By encouraging gallery visitors to explore programming in the context of contemporary art and the work of specific artists, the exhibit offers a way to make connections between well-known art history and the vibrant, but less widely-known, creative programming practices that have been taken up in recent decades by popular computer users, professional programmers, and artists.
The Perl programs in the exhibit are from Microcodes, a series of very small code-based artworks that Páll Thayer began in 2009. Each one is a fully contained work of art. The conceptual meaning of each piece is revealed through the combination of the title, the code and the results of running them on a computer. Many contemporary programmers view Perl as a “dated” language that saw its heyday in the early ages of the World Wide Web as the primary language used to combine websites with databases. Perl was originally developed by Larry Wall, whose primary interest was to develop a language for parsing text. Because of his background in linguistics, he also wanted the language to have a certain degree of flexibility which has contributed to its motto, “There’s more than one way to do it.” “That motto, ‘TMTOWTDI,’ makes Perl challenging for professional programers who have to take over other’s people code and may struggle to make sense of it,” Thayer said. “But it’s one of the main reasons that Perl, a very expressive programming language, appealed to me in developing this project. This flexibility encouraged Perl programmers to explore individual creative expression in the writing of functional code.”
“Páll’s work in Microcodes engages explicitly with the way computer programs are read by people and hwo they have meanings to those trying to understand them, modify them, debug them, and develop them further,” Nick Montfort said. “The Perl programs in Microcodes are quite readerly when compared to my BASIC programs. I’ve tried to engage with a related, but different documented historical tradition — the one-line BASIC program — as it works in a particular computer, the Commodore 64, and to dive into what that particular computer can do using a very limited amount of code, given these many formal, material, and historical specifics. Because my programs are harder to understand, even though they are written in a more populist programming language, I’m including versions of the program that I have rewritten in a clearer form and that include comments.” Montfort’s related projects include a collaborative book, written with nine others in a single voice, that focuses on a particular Commodore 64 BASIC one-liner. The book, published in 2012, is named after the program that is its focus, 10 PRINT CHR$(205.5+RND(1)); : GOTO 10. Montfort also writes short programs to generate poetry. These include two collections of Perl programs that are constrained in size: his ppg256 series of 256-character programs, and a set of 32-character concrete poetry generators, Concrete Perl. His book #! (pronounced “Shebang”) collects these and other poetry generators, along with their output, and is forthcoming from Counterpath Press.
Nick Montfort develops literary generators and other computational art and poetry, and has participated in dozens of collaborations. He is associate professor of digital media at MIT and faculty advisor for the Electronic Literature Organization, whose Electronic Literature Collection Volume 1 he co-edited. Montfort wrote the book of poems Riddle & Bind and co-wrote 2002: A Palindrome Story with William Gillespie. The MIT Press has published four of Montfort’s collaborative and individually-authored books: The New Media Reader (co-edited with Noah Wardrip-Fruin), Twisty Little Passages, Racing the Beam (co-authored with Ian Bogost), and most recently 10 PRINT CHR$(205.5+RND(1)); : GOTO 10, a collaboration with Patsy Baudoin, John Bell, Ian Bogost, Jeremy Douglass, Mark C. Marino, Michael Mateas, Casey Reas, Mark Sample, and Noah Vawter that Montfort organized. Nick Montfort’s site, with his digital poems and a link to a free PDF of 10 PRINT: http://nickm.com
Páll Thayer is an Icelandic/American artist working primarily with computers and the Internet. He is a devout follower of open-source culture. His work is developed using open-source tools and source code for his projects is released under a GPL license. His work has been exhibited at galleries and festivals around the world with solo shows in Iceland, Sweden, and New York and notable group shows in the US, Canada, Finland, Germany, and Brazil. Páll Thayer has an MFA degree in visual arts from Concordia University in Montréal. He is an active member of Lorna, Iceland’s only organization devoted to electronic arts. He is also an alumni member of The Institute for Everyday Life, Concordia/Hexagram, Montréal. Páll Thayer currently works as a lecturer and technical support specialist at SUNY Purchase College, New York. Páll Thayer’s Microcodes site: http://pallthayer.dyndns.org/microcodes/
Ten programs will be exhibited, running on ten computers. Two of them, one in Perl by Páll Thayer and one in Commodore 64 BASIC by Nick Montfort, are based on the same artwork, Jasper Johns’s Flag:
Flag · Páll Thayer
Perl program · 2009
After Jasper Johns · Nick Montfort
one-line Commodore 64 BASIC program · 2013
I’ll post more on this soon, but for now, let me invite you to the opening of my & Páll Thayer’s show at the Boston Cyberarts Gallery: 141 Green Street, Jamaica Plain, MA 02130, located in the Green Street T Station on the Orange Line, 617-522-6710.
The opening is 6pm-9pm on Thursday March 6.
The exhibit (which will be up March 6-16) will feature ten programs (five in Commodore 64 BASIC by Nick Montfort, five in Perl by Páll Thayer), each running on its own computer. The programs re-create aspects of the concepts and artistic processes that underlie well-known artworks, not just the visual appearance of those works. They participate in popular and “recreational” programming traditions of the sort that people read about in magazines of the 1970s and 1980s, including Creative Computing. Programmers working in these traditions share code, and they also share an admiration for beautiful output. By celebrating such practices, the exhibit relates to the history of art as well as to the ideals of free software and to the productions of the demoscene. By encouraging gallery visitors to explore programming in the context of contemporary art and the work of specific artists, the exhibit offers a way to make connections between well-known art history and the vibrant, but less widely-known, creative programming practices that have been taken up in recent decades by popular computer users, professional programmers, and artists.
Flag · Páll Thayer
Perl program · 2009
After Jasper Johns · Nick Montfort
one-line Commodore 64 BASIC program · 2013