Samantha Gorman at MIT in Purple Blurb

Monday 5 December 2011, 10:09 am   /////  

In the Boston area? Please join us today for the last Purple Blurb event of the semester:

Penumbra: Rich Media & Gestural Text

Samantha Gorman

Creator of Penumbra, Books of Kells, Canticle

Instructor in Performance Studies & Digital Literature, RISD M.F.A. Brown University

Monday, December 5, 5:30 pm

MIT’s 6-120

Samantha Gorman is a writer and media artist who composes for the intersection of text, dance, performance, and digital culture. She holds an MFA and BA in Literary Arts from Brown University, where she studied poetry and writing for digital media. Penumbra, a hybrid art/literature app for the iPad created with Danny Cannizzaro, challenges the notion of a static “ebook” by carefully integrating short film, rich animation, illustration and fiction.

Sponsored by the Angus N. MacDonald Fund

As always, this Purple Blurb event is free and open to the public.

Brian Moriarty to Speak at MIT

Sunday 27 November 2011, 11:07 pm   ////////  

In the Boston area? Please join us for a talk by

 

Brian Moriarty

Creator of Wishbringer, Trinity, Loom, and other interactive fiction and graphic adventure titles

and professor of practice, Worcester Polytechnic Institute

“Beyond Zork: Games & Interactive Fiction”

Monday, November 28, 5:30 pm

MIT’s room 6-120

 

Brian Moriarty built his first computer in the fifth grade. He began publishing games in the early 1980s and in 1984 joined legendary text adventure company Infocom, where he authored three award-winning interactive fiction titles, Wishbringer (1985), Trinity (1986) and Beyond Zork (1987). His first graphic adventure game, Loom, was published in 1990 by Lucasfilm Games to wide critical acclaim.

Sponsored by the Angus N. MacDonald Fund

As always, this Purple Blurb event is free and open to the public.

EVERYTHING AKIMBO

Tuesday 6 September 2011, 7:19 pm   ////  

an event to welcome the Electronic Literature Organization to MIT
and to introduce the ELO to the MIT community
an open house / open mic / open mouse
featuring 5-7 minute presentations and readings
by a host of electronic literature authors (perhaps including you)

[LOCATION] The 6th floor of Fumihiko Maki’s new Media Lab building
in the large multipurpose room (E14-674)

[DATE & TIME] Monday September 19
5:30pm Kickoff, signup for open mic/open mouse begins
6:30pm Open mic/open mouse readings & presentations

an event in the Purple Blurb series
sponsored by Angus N. MacDonald Fund
and the Council for the Arts at MIT

Snacks provided [] Free and open to the public [] Free, open, and AKIMBO

Videos about MIT’s Montfort and Harrell

Saturday 3 September 2011, 12:25 am   ///////  

At MIT TechTV, there’s a new 5-minute video about me and my work, featuring Ad Verbum, Curveship, Taroko Gorge, the ppg256 series and (as examples of really cool things that have been done with computers and that are worth our attention) some productions by others from the demoscene.

Also see the excellent video covering the work of my colleague Fox Harrell and his Imagination, Computation, and Expression Lab. Harrell describes his projects, reads from one of them, and discusses his concept of “phantasmal media.” That term provides the title for a book he’s completing for the MIT Press.

MIT Seeks Asst Prof in Science Writing

Friday 19 August 2011, 9:50 pm   ///  

MIT’s Program in Writing and Humanistic Studies, in the School of Humanities, Arts and Social Sciences, is seeking a tenure-track assistant professor in science writing to start in the Fall of 2012. The Program offers undergraduate courses in science writing and a one-year Master’s degree program in Science Writing. Candidates for the new tenure-track position should have significant publications, productions, or research; and/or advanced degrees combined with demonstrated accomplishment in the public communication of science. The field of specialization may be in science writing for the public, science writing/production in audio, video and or new/digital media, long-form science writing, and/or journalism about science, technology/engineering, environment, health and medicine. Teaching experience is valuable, but not required. Applicants should apply via AcademicJobsOnline, by November 1, 2011. The selection committee will begin reviewing applications in November and schedule interviews in December 2011. MIT is an affirmative action, equal opportunity employer.

ELO on the Move to MIT

Wednesday 10 August 2011, 9:22 pm   ///  
ELO logo

The Electronic Literature Organization is moving its headquarters to MIT this summer. The organization is an international nonprofit with many partner institutions, but the main office is a particularly important site for the ELO – hence, I want to thank the ELO’s former hosts MITH (at the University of Maryland) and UCLA, which have generously sustained the organization for most of its existence since its founding in 1999. As the current president, I’m very glad that MIT will be the ELO’s host. I’ll be working with others to form a lasting relationship. As we continue to serve our international membership and pursue our mission, we’re going to have many fun events and collaborations based at MIT.

MIT seal

Here’s today’s press release, from MIT, about the ELO’s move.

“Indy” Text Adventures in the Eastern Bloc

Saturday 14 May 2011, 4:43 pm   ////////  

Interactive fiction aficianados who aren’t at MiT7 (Media in Transition 7) and who thus missed Jaroslav Svelch’s excellent presentation – please check out the corresponding paper which he’s helpfully placed online: “Indiana Jones Fights the Communist Police: Text Adventures as a Transitional Media Form in the 1980s Czechoslovakia.”

Emulation as Game Facsimile (or Computer Edition?)

Saturday 14 May 2011, 4:24 pm   ///////  

I’ve noted here at MiT7 (Media in Transition 7) that we’re now achieved some very reasoned discussion and understanding of the virtues of different approaches to preserving and accessing computer programs. Not that we’ve solved the underlying problem, of course, but I’ve been pleased to see how our overall approach has evolved.

Instead of simply dismissing emulation, migration, or the preservation of old hardware, we’ve had some good comments about the ways in which these different techniques have proven to work well and about what their limitations are. We saw this in the plenary discussion on archives and cultural memory late this morning – audio of that conversation will be coming online. Update: Here it is.

Clara Fernandez-Vara’s presentation “Emulation as a Tool to Study Videogame History” [Abstract] developed this discussion extremely well with regard to one important tool, the emulator. She presented the idea of a game in emulation as facsimile – not the original edition, but also not the Cliff Notes that we’d have to consult otherwise. She showed us a range of work with emulators that gives reserach, teaching, and casual access to older games, which would otherwise be neglected. Saving state, speeding games up, and even playing several of them at once with the same inputs are all facilitated by emulators.

Fernandez-Vara went on to note some limitations of emulation, such as that the physical controller, often significant to play, cannot be replicated in hardware; nor can particular hardware features such as those of the Dreamcast’s VMU or of a C64 floppy drive, which would whirr when something interesting was about to happen in a text adventure. Boxes and manuals are often very important and can’t always be effectively digitized; with online games and worlds, keeping the context is even harder. Finally, emulators have to be updated for new contemporary platforms every few years.

Much of the work of building emulators, Fernandez-Vara also noted, is done by fans who work as volunteers – institutional support can help them and can allow libraries to accumulate holdings. It would be nice if current platforms (the PS3!) were more backwards-compatible, too. “Abandonware” could be officially made available for use, to clear up legal questions.

The only thing I’d add to Fernandez-Vara’s excellent discussion is a slightly different framing perspective on the emulator. The emulated game may be usefully understood as a facsimile, but I see a different way to understand the emulator itself.

My suggestion is that an emulator can be conceptualized as an edition of a computer.

The first edition would be the original piece of hardware – for the Commodore 64, the August 1982 beige keyboard-with-CPU. Actually, in the case of the Commodore 64, even keeping to the United States there are at least three different “hardware” editions, since there are three ROM revisions, one used in very early machines, one in 1982 and 1983 computers, and one that was used in Commodore 64s and in the C64 mode of the Commodore 128. The three ROM revisions are not the only things that changed during the time the Commodore 64 was manufactured and sold, but they do change the behavior of the system. I suppose these better understood as being different “printings,” since the changes are limited to the ROM. That would be an interesting discussion to pursue. Either way, though, printing or edition, there are three different sets of hardware, three hardware Commodore 64s.

When the creators of VICE (the emulator I use) produce a program that operates like a Commodore 64, I understand this as being an edition of the Commodore 64. Yes, it’s a software edition. It isn’t an official or authorized edition – only being a product of Commodore would allow for that. (There are official, authorized emulators, but this is not one.) It’s not, of course, the original and canonical edition. But it’s nevertheless an attempt to produce a system that functions like a Commodore 64, one which took a great deal of effort and is effective in many ways. Thinking of this an edition of the system seems to be a useful way to frame emulation, as it allows me to compare editions and usefully understand differences and similarities.

Computer Histories at MiT7

Saturday 14 May 2011, 2:09 pm   //////  

At Media in Transition 7 here at MIT, after a good start in the opening plenary and first break-out session, we had a fascinating session yesterday on “Computer Histories.” The papers presented were:

  • Sandra Braman presented “Designing for Instability: Internet Architecture and Constant Change.” [Abstract.]
  • Kevin Driscoll spoke on “Revisiting Bill Gates’ “Open Letter to Hobbyists.” [Abstract.]
  • Colleen Kaman’s talk was “‘Interop,’ Internet Commercialization, and the Early Politics of Global Computer Networks.” [Abstract.] [Full paper.]

The individual presentations were very interesting, and it was a fascinating set to hear together. Two were on the development of the Internet: Braman delved deeply into the more than 6000 Requests for Comments (RFCs) used to develop Internet protocols, doing a line-by-line discourse analysis. In these documents, which people might guess would be dry and purely technical, she found a great deal of embedded political and social thought. The complete manuscript on this topic should be done and available in a few weeks. Kaman looked a different forum for communication that was important to the dramatic expansion in Internet connectivity from 1991-1997: a trade show. Following on discussions in 1996, to deal with the Internet’s rapid growth and the competing European standard for networking, the Interop conference was formulated. It included a demo network, Shownet, where vendors could come to test products and academic and research work could connect to practical experience in a “negotiation space.”

And, there was one presentation on early microcomputing. Discoll began with the image of a book cover featuring a two-tier desk typical of HAM radio operation, declaring: “Hobby Computers Are Here!” He showed a response to Bill Gates’ famous “Open Letter to Hobbyists” and a clip from Revolution OS with an increasingly hysterical reading of the original letter – the dominant understanding of the letter today, as if it were the beginning of opposition to free software. Hobbyists learned to program on calculators and didn’t have contact with, for instance, the Internet protocol developers. In Interface, Art Childs (the editor) questions what software is and deals with many important issues in free software in replying to Gates’s letter. He concludes that a service model is best – just as GNU did later. This antecedent to free software has been overlooked, just as computer culture in much of the country (beyond Boston and Silicon Valley) have been overlooked.

I was fascinated at these two different perspectives on the formation of the Internet (finding surprising non-technical discussion in RFC and surprising technical implications of a trade show) and on the difference between the culture of hobbyist computer builders, programmers, and users and that of those involved with the development and growth of the Internet. Driscoll’s more sensitive reading of Bill Gates’s “open letter,” Braman’s deep analysis of RFCs, and Kaman’s exploration and discussion of Interop provide great models for the understanding of computer histories.

An Enigmatic Business Card

Monday 9 May 2011, 3:53 pm   /////  

TEch WArp: MIT is out of joint. Find an entry point, a placard, and play Tech Warp on your phone or on the Web. Check: A bookstore in Kendall, A mid-infinite location, A former arcade site, MIT’s main entrance, A corner lot dorm, A student street. Align MIT in time & unlock space for imagining the future.

These cards have been seen at MIT. Some say they point the way to an interactive fiction that you can play, if you search the campus and find a way in.

Congratulations, Codex Alimentarius

Tuesday 18 January 2011, 9:22 am   //  

This year’s MIT Mystery Hunt was won by my intrepid friends on team Codex Alimentarius early Sunday morning. I’m glad I had the drive (the 5.25″ drive, to be exact) to help them as they solved one of their puzzles.

Book Arts and Broadsides Showcased

Thursday 9 December 2010, 12:42 pm   ////////  

a photo (and not a very good one, sorry) of the Building 14 WHS Books Arts & Broadsides display case

MIT’s Building 14 has a great new display thanks to poet Amaranth Borsuk, who is a Mellon postdoctoral fellow in the Writing & Humanistic Studies program, where I also work. There are some wonderful pieces from many of my colleagues and their students, all of them displayed brilliantly. I’ll mention the digital tie-ins: The broadside “Love Letters,” done in one of my graduate CMS.950 Workshop classes, consists of computer-generated poems produced by a Manchester Mark I emulator. These were set on a letterpress by the class thanks to the Bow & Arrow Press’s John Pyper. And Peer Hofstra, who took my 21W.750 Experimental Writing class last semester, did an extraordinary untitled book for his final project. It’s made of punched cards, with the words are formed by alphabetically-arranged letters punched out from those pages. Each word is some are subsequence of the alphabet, so “APT” can occur, while “APE” cannot. Alex Corella’s Experimental Writing final project, which cuts up and rearranges the text on Cambridge historical plaques, is also on display. If you’re on campus, do stop by to see the case, which is by the elevator on the first floor of Building 14. It will be up for at least this month, December 2010.

Death and the Powers Arrives

Wednesday 29 September 2010, 6:52 pm   /////  

The opera and “robot pageant” composed by Tod Machover, directed by Diane Paulis and with a libretto by Robert Pinsky has finally been staged in Monaco. I won’t see it until it comes to the Boston area in a few months, but I’m delighted to see the project reach the stage. Death and the Powers (discussed in this WBUR interview) has been in the works for about a decade. I wrote about it as we rang in the new year (2006) at Grand Text Auto, and I was very pleased to hear the workshop performance of the opera at A.R.T., here in Cambirdge. By now, we not only have the performances in Monaco: The libretto has been printed in Poetry and is available online at the Poetry Foundation. And those of us in the US can look forward to the March arrival of Death and the Powers in Boston.

Wheel Make You Texts

Tuesday 8 June 2010, 5:40 pm   /////////  

Just posted at ebr (Electronic Book Review) is Whitney Anne Trettien’s article “Computers, Cut-ups, and Combinatory Volvelles.” (We already love computers and cut-ups, but be aware that volvelles are extremely cool.) Some illustrations are still to come, but the article’s text and references are now up … I believe in link early, link often.

The article is born of Trettien’s born-digital MIT Comparative Media Studies thesis “Computers, Cut-ups and Combinatory Volvelles: An Archaeology of Text-Generating Mechanisms,” a two-or-more-dimensional arrangement of reconfigurable texts. Like a conservative child reacting against his liberal parents, the ebr article is linear, but that should offer an helpful complement to the machinations of the thesis. The article reels back to long before the 20th century avant-garde to find recombinatory text machines and perspectives on reading that are relevant to the digital age. I highly recommend the ebr piece to those working with ergodic texts and operating today’s textual computer machines. It will hopefully serve as a nice gateway drug, too, interesting more readers in Trettien’s combinatory thesis.

Congratulations, CMS Grads

Monday 7 June 2010, 8:32 am   ///  

Now that I’m out of my academic robe and back into my more comfortable usual attire, I wanted to send a blog-based shout-out to those in Comparative Media Studies who finished their work in the past year and were awarded masters degrees on Friday:

  • Jason Begy
  • Audubon Dougherty
  • Madeline Clare Elish
  • Colleen Kaman
  • Flourish Klink
  • Hillary Kolos
  • Michelle Moon Lee
  • Xiaochang Li
  • Jason Rockwood
  • Nick Seaver
  • Sheila Murphy Seles
  • Lauren Silberman

Hurrah for Technology, ‘ology ‘ology oh – and for these recent MIT graduates.

“Experimental Writing”

Wednesday 12 May 2010, 11:08 pm   /////  

We concluded the Spring 2010 21W.750 (Experimental Writing) today by composing a definition of the class’s title phrase, based on what we learned during our studies this semester.

EXPERIMENTAL WRITING (vbl. n., c. 1872) 1. The elephant is tiring. X-raying with yttrium, the pact seems tame, empty. Of yore, a raisin says “nope” to an igloo. 2. The octopus, magnificent, eats a tiger and an elephant. (a) Turn no oblog torpor. Revel! (b) An acrobatic cat, loyal, limp, is politicized. 3. What Twitter rhetoric: lame, incredible, empty. Tomatoes, made sarcastic, ignite both earrings. 4. A notorious sarcophogus, glorious static.

(This is an analytic definition using content words beginning with particular letters, including the letters in “experimental writing,” that were provided by students in the class.)

Bill Gates at MIT

Wednesday 21 April 2010, 12:57 pm   /////  

Bill Gates spoke at MIT’s Kresge Auditorium today as the chairman of the Bill and Melinda Gates Foundation, advocating for the brightest minds to work on the most important problems of the world – such as reducing childhood deaths through health, sanitation, and development programs. The talk was part of a tour that also includes Stanford, Berkeley, the University of Chicago, and Harvard. There were only a few seats free in Kresge. Among other things, Gates suggested separating the accreditation function of higher education to allow for non-place-based learning. He softened the blow by praising MIT’s Open Courseware and listing several of the OCW courses that he himself had taken.

Since I didn’t see Richard Stallman in line, I didn’t stay for all of the Q&A.

There wasn’t a torrent of new information in Gates’s talk, but it was fascinating to hear in relation to Gates’s 1976 “An Open Letter to Hobbyists.” There are actually some similarities in tone: In both the letter and the talk, Gates expressed dismay at the current system not working very well. But in the letter, he declares that computer hobbyists should stop stealing software, says that people who have been re-selling his product without authorization should be kicked out of the club, and invites members to write him and pay up. This, he hopes, will advance him toward his dream, in which he can “hire ten programmers and deluge the hobby market with good software.” Today, he’s the world’s wealthiest man, actively seeking more effective ways to benefit society by giving his money away.

On the one hand, one wonders if we might have done just as well if we had kept our money in the first place.

On the other hand, Gates becoming a full-time philanthropist and speaking to our technical institute here from that perspective makes for quite a development. It reminds me that his rival and fellow college drop-out, Steve Jobs, got his start selling blue boxes with Steve Wozniak to allow his customers in the Berkeley dorms to resist the man and make free long-distance calls. Now, Jobs, the man, has a worldwide telephony empire of his own via the iPhone and its thought-crushing App Store.

It’s too bad you can’t tell who the good guys are going to be – say, by looking for a “don’t be evil” button.

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