Who would have guessed that an incredible (and very brief, and very well-illustrated) talk on poetry, videogames, and the relation of the reader/player to the poet/designer’s making would be delivered at GDC by my collaborator Ian Bogost?
Who would have guessed that an incredible (and very brief, and very well-illustrated) talk on poetry, videogames, and the relation of the reader/player to the poet/designer’s making would be delivered at GDC by my collaborator Ian Bogost?