I’ve revisited two games about depression which seem interesting to compare. One has been discussed more recently, particularly thanks to its recent release on Steam: the Twine game Depression Quest. (It’s also available on the Web.) The other, which is in Flash and on the Web, is the platformer Elude. The latter was developed at MIT, in the GAMBIT Game Lab.
Both of these games have seen plenty of discussion, but I wanted to mention an aspect that make them interesting to compare. Of course, Elude is graphical and played in real time, while Depression Quest is text-based and allows the user to select CYOA-style options. But that’s quite obvious.
More interesting to me is that “Elude‘s metaphorical model for depression serves to bring awareness to the realities of depression by creating empathy with those who live with depression every day,” while “Depression Quest is a game that deals with living with depression in a very literal way.” Of course, being literal or metaphorical goes beyond having a single axis or slider, and it isn’t tied to whether one has a graphical or textual game. It’s interesting to see two games about the same subject matter that declare their intent to be different in this way. I wonder if there is a pair of games on similar topics where the text game is very metaphorical and the graphical game literal?