Mr. William S. Burroughs:
Although if you live in the United States, this is my favorite version of that video:
Mr. William S. Burroughs:
Although if you live in the United States, this is my favorite version of that video:
I’m lucky to have a print copy of Amaranth Borsuk’s _Tonal Saw,_ a long poem created by erasure from the pamphlet _National Sunday Law._
But that print chapbook, which was printed in a small edition of only 100 copies, is now sold out.
So, I was pleased to find (for everyone else’s benefit) that _Tonal Saw_ is available as a PDF from the press that published that print chapbook, The Song Cave. Here is is!
You can find other quality PDFs on The Song Cave’s site.
Just back from several travels, I’ve found that there’s a video record online of me, Patsy Baudoin, and John Bell presenting 10 PRINT at the University of Maine way back in April of this year. In our presentation, we answer questions and discuss the origin of the 10 PRINT project and the nature of our collaboration. And I do some livecoding. Pretty often, actually.
Please note that 10 PRINT CHR$(205.5+RND(1)); : GOTO 10 is available as a beautiful MIT Press book, designed by our co-author Casey Reas, ans also as a free PDF.
A remarkable hypertextual video essay, Parallelograms, has been posted by Jeffrey Scudder. It is composed of an intriguing collections of clips, and includes some fascinating video quotation of (e.g.) Marshall McLuhan, Douglas Rushkoff, Ted Nelson, Alan Kay, and Chris Crawford. Not to mention my colleague Hal Albelson in a wizard hat. Also, I couldn’t help but notice that it shows the 10 PRINT program executing and features a shot of the book A Million Random Digits with 100,000 Normal Deviates.
If these matters at all interest you, do read/watch this video meditation on digital media, society, materiality, matter, the body, and (as I read/watch it) how the computer, whatever its limits, may have still-untapped potential for empowerment and change.
Read all about it! And sign up. It’s the brainchild (or brainbot) of Darius Kazemi.
Hello from Cambridge, Massachusetts, where I’m currently dressed as a grue. The streets are unnervingly lit up tonight for some reason and many people are about. Perhaps my quest to find a dark, quiet place will lead me to Fenway Park.
There is a lot of news about upcoming interactive fiction events, and the first part of a two-part article by Illya Szilak, “A Book Itself Is a Little Machine: Emily Short’s Interactive Fiction,” is just out in The Huffington Post.
If you weren’t there, you missed Arden Kehoe presenting on her visual novel Kindness Coins at Women in Games Boston on October 29, but you can read a bit about her work at the page for the event.
There will be another reading of Lost Pig (the award-winning game by Admiral Jota) on Sunday, November 3, at 6pm, at Pandemonium Books in Central Square.
There will be a reading of Adam Cadre’s award-winning Photopia on Tuesday, November 5, at 5pm in University of Massachusetts Lowell’s Olsen Hall, room 311. Adam won’t be at this reading, and I don’t believe Admiral Jota will be at Pandemonium Books event. Adam did read from Photopia himself at this event in Boston way back in 2001.
The “People’s Republic of Interactive Fiction” (PR-IF) meetup for November will be on Saturday, November 9, 4:00 pm, in my lab, The Trope Tank, MIT room 14N-233. (We usually meet Monday or Tuesday at 6:30pm; this is an exception.) Special guest Emily Short will be demonstrating the authoring tools behind Versu. Emily will also be speaking on Versu in New York City on Wednesday November 13.
PR-IF now is on teh Twitter, as @IFinBoston, which is a good thing since there’s so much going on. Our Twitter presence is backed by the amazing technology known as Jason McIntosh.
An introduction to writing interactive fiction will be offered one week after the Photopia reading, on Tuesday, November 12, same time, same place: 5pm in University of Massachusetts Lowell’s Olsen Hall, room 311. These two events at UMass Lowell are sponsored by that school’s Association for Computing Machinery (ACM).
Finally, the 2013 IF Comp is currently going on. There are 35 entries. You can download, play, and vote on the games, with votes due November 15.
Fox Harrell’s talk on evaluation at the Media Systems workshop, in August 2012, was great, and I remember many things from it vividly. Fox really helped us see some of the absurdities of trying to apply the evaluation techniques from one domain (such as engineering) to another (such as the arts) — but also the potential of cross-cutting work for new insights. See “Matching Methods: Guiding and Evaluating Interdisciplinary Projects” on YouTube.
This is one of many Media Systems talks that have been uploaded so far.
Fox, who is my colleague at MIT, has also just had MIT Press publish his book, Phantasmal Media: An Approach to Imagination, Computation, and Expression. I have been following the book from early stages. Reading it has been provoking and informative. It presents a new, powerful concept of digital media that deeply engages with our concepts of identity and our cultural imagination. I highly recommend it.
You can now watch a 26-minute supercut of all the instances of staring in all the Twilight movies.
I recommend it.
Yes, the framing is a bit corny, as if it were a video game or an educational video made to inform you about how much staring there was. Less could have been more.
There are earlier video art projects that do similar things, and more of them. One of my favorite precursors is the brilliant Every Shot, Every Episode by Jennifer & Kevin McCoy. Housed in a suitcase, it is an interactive installation that allows access to 10,000 clips from Starsky & Hutch which have been categorized in 300 ways — every extreme closeup, every yellow Volkswagon, every affirmative response, and so on.
In fandom there seems to be less interest in exhausting every shot of a certain type, but I think each of the individual parts of 21 Vidlets about Buffy the Vampire Slayer is a bit like this.
I liked the video because it raises questions about movies in general (is this amount of staring too much? What’s typical? Which directors have the most staring?) and about staring (how can it be different? What counts as staring?). And, of course, the movie or YouTube viewer’s activity, in the most stereotypical case, is nothing more than staring.
Now available: TROPE-13-02 – Videogame Editions for Play and Study by Clara Fernández-Vara and Nick Montfort.
>We discuss four types of access to videogames that are analogous to the use of different sorts of editions in literary scholarship: (1) the use of hardware to play games on platforms compatible with the original ones, (2) emulation as a means of playing games on contemporary computers, (3) ports, which translate games across platforms, and (4) documentation, which can describe some aspects of games when they cannot be accessed and can supplement play. These different editions provide different information and perspectives and can be used in teaching and research in several ways.
Enjoy, and please let us know here or elsewhere if you have discussion about this.
Gamebook guru Demian Katz is putting on a conference on interactive fiction, print and online, in Villanova’s Popular Culture Series. The conference does have an academic focus, but also seeks to introduce new sorts of academics to IF.
Aha – and the deadline for submitting something is November 1!
Michael Mateas gave the keynote today at Intelligent Narrative Technologies 6. With reference (early on) to the Hero’s Journey, he presented a sort of “developer’s journey,” noting that indie developers (as seen at Indiecade) have been turning away from concern with structure and mechanics and toward narrative. He similarly encouraged those working in AI and narrative to turn from structuralist narratology and look at concrete traditions of narrative based in communities of practice.
I thought his repudiation of structuralist narratology was in some ways similar to someone in computer graphics objecting to the pixel or the polygon becuase pixels and polygons do not provide any guidance as to how to create beautiful images. He’s right, and if people are missing this, it’s worth pointing out. But the core problem is with one’s expectation for structural understanding. If people are interested (as Michael is) in modeling “internal processes and conflicts” mapping to “external conflicts” … what are these external conflicts made of? Aren’t they made of events? And wouldn’t it be great to have a solid model of events so more complex narrative phenomena can be built up out of them?
Michael gave us an array of options for work motivated by specific poetic ideas, and these (in keeping with his practice) were extremely grand plans, with a panpoly of dissertations needed to make real progress. His suggestions were that we build huge AI systems, implementing Beckett, Boal, detective novels, flash fiction, and the levels of intentionality in Virgina Woolf. I don’t object to attempting to deal with goals of this sort, but this tour of the interactive narrative candy store seemed to be proposing 23 different manned space missions.
My idea: Why not create & compose simple models of narrative aspects that are indeed culturally grounded and for which there is a poetics, but which seem lower-level (or easier to start on) than the ideas Michael has – aspects such as repetition (seen in Beckett, of course), ellipsis (and its relationship to suspense, as treated in Michael Young’s research), and the like?
These sorts of questions seem to have easier starting points and offer the potential to generalize to some extent across genres, while yielding specific insights as well.
A repetition or ellipsis system would be as culturally grounded as any one that Michael suggested, and it too could be “fully realized” and produce outputs.
My very simple system “Through the Park,” described in “Small-Scale Systems and Computational Creativity,” is an attempt to show how low the stairs are for those interested in investigating ellipsis. Although extremely simple, it is a real model of an aspect of narrative and has been useful to me in thinking about it.
Ian Horswill pointed out in the discussion after the talk that understanding repetition may not be easier than generating romance novels, flash fiction, or work like that of specific authors. This is true, but with repetition there are more concrete starting points. One can certainly start with a lightweight simulation of the world, and of narration, and then elaborate.
Richard Evans mentioned that the repetition in _The Odyssey_ and in Beckett’s plays doesn’t have much in common. I would say that this is true, but that they have _something_ in common – creating a coherent and distinctive texture of language. On the other hand, even within the _same work,_ or work by the same author, there will be different types of repetition that do different things. That’s what makes this aspect of narrative (or, really, textuality) a rich one. It seems to me that these different uses, within a single work or across different works, could be understood analytically and modeled computationally in useful ways. The focus on a single aspect, rather than a genre or community of practice, would make this more tractable and offer a foothold.
Will compounding words lead to compounding interest? Check out my word/name generator, Upstart, and see what you think.
As always, you should feel free to develop a modified generator or name your company one of these terms.
I was fascinated to find that Non-Event, “a Boston-based concert series devoted to the presentation of the finest in experimental, abstract, improvised, and new music from New England and around the world,” will be bringing several sound poets to the area soon. Steve McCaffery and Christian Bök have graced my Purple Blurb series at MIT recently, and I am very much looking forward to the ululations and other sounds of other sound poets.
Vincent Barras and Jaques Demierre are coming to the misnamed swissnex Boston (it’s in Cambridge) Monday, October 7 at 6:30pm, for $10/$5 for students. That’s tomorrow.
Jaap Blonk will be at the (correctly named) School of the Museum of Fine Arts Boston at 8pm Saturday, November 23, for $5.
A new short, snappy, and expanding poem by Nick Montfort, Jerome Fletcher, Talan Memmott, Serge Bouchardon, Samantha Gorman, Leonardo Flores, Scott Rettberg, Jason Nelson, and Flourish Klink is now online.
It’s pop, an ELO 2013 anthology. It requires the use of arrow keys. And it was written at the Electronic Literature Organization’s 2013 conference, Chercher le texte, in Paris.
Puzzle out the constraint that was used, and feel free to continue the project…
(I have the feeling that I’ve omitted the name of at least one contributor … please let me know if I left you off the list; I will gladly remedy that on this post and on the pop page itself.)
Here’s an intriguing feline adventure, pleasingly illustrated and narrated. This brings a lot together: It’s the Kickstarter-funded book version of a Web comic in which readers were asked to provide interactive-fiction- or tabletop-RPG-style commands for each situation; the one readers voted up was then chosen and the story proceeded from there. Perhaps I’ve been primed for this, but I thought the book’s presenation of this rather elaborate process was effective. I thought at first that page numbers would help, but perhaps these might have suggested a CYOA-style book, which this is not. While decisionmaking by mob is not always best, and can rule out nuanced plans, it works well enough in this case. And while the freely-available Web version of the story is good, the print presentation also sets the illustrations well. The text narration is consistently set on the recto, with commands below. Other IF transcripts (or the like) could be treated this way, too …