Jason Scott, an archivist and documentary-maker who deals with creative computing, gave quite an interesting talk about Super Mario 64 at Notacon 6 in Cleveland on April 17. I believe it’s the first platform studies talk I’ve heard by someone other than Ian Bogost or me. Jason goes into the concept behind platform studies, pimps our book, Racing the Beam (special thanks for that one), and discusses how the substantial achievements and particular design of Super Mario 64 related to the corporate context of the time, the expectations of players, and the Nintendo 64 hardware. This was at an event that is a hacker conference, not an academic one – I hope we academics can keep up in terms of bringing technology and culture together. The talk is almost an hour long, with some questions at the end, and is well worth the bandwith and the time.
Newton and the Counterfeiter
My colleague Tom Levenson (also a fellow blogger) has a new book coming out in a few days, Newton and the Counterfeiter: The Unknown Detective Career of the World’s Greatest Scientist. If you hop over to the Barnes & Noble page for the book, you can see the video that he went to shoot in London not too long ago. This should make it clear that Tom is not only a science writer who uncovers intriguing episodes from the lives of famous scientists (Einstein in Berlin) but also an Emmy-award-winning filmmaker who has done a slew of NOVA documentaries. The video (and the book) delves into how Newton worked in his seldom-discussed role as warden of the mint, inviting us to read about how a great scientific mind turned to police work. I hope that when I need to promote future books, I’ll be able to get away with writing computer programs or doing something else that’s easy.
Welcome to Post Position. This website is what we call a “computer blog.”
More specifically, this is where I will post things, including my positions on interactive narrative, imaginative and poetic digital writing, the material history of computational media, and video and computer games. The subject matter will range from platform studies to minimalist poetry generation, and there will almost certainly be posts with critical takes on electronic literature, discussion of my own work on developing interactive fiction and an interactive fiction system, reflections on teaching this kind of thing at MIT, and many other types of wackiness. I might even write about plain old books that aren’t very directly connected to digital media matters. I might discuss non-computational academic matters, or offer materials from “old school” writing projects that I’m working on.
As many who wander here may know, I’ve been blogging for the past six years at Grand Text Auto. In posting and discussing things on this blog, I’ll certainly be influenced by that collaborative venture. Post Position won’t have the energy of that entire group, of course, the same broad community of readers, the same special projects, or the general job listings and announcements of other people’s events. But some things that flourished in that context should be found here are well: links to things online worth reading and playing, 1k (and longer) reviews of books (and probably other things), April Fools hoaxes and other pranks, discussion of my computational writing practice, and pieces of critical and polemical writing that wouldn’t easily fit elsewhere.
I’ll try to keep this space open for the sort of conversation, discussion, and even vigorous argument that Grand Text Auto has hosted. I’ll do whatever I can to make this an inviting space for those who want to comment. Unless the spammers end up winning, for instance, you will not need to register or take an elaborate test to have your comment appear, even if the moderation queue catches it for a short time.
I’ll say more soon, but for now, welcome.