Canonical Hypertext, IF, and Digital Narrative

Thursday 10 January 2013, 8:13 pm   /////  

What is it that those who have it hate it and oppose it, but those who lack it desperately want it and imagine it?

A canon.

Deb Chachra called my attention to Infovore’s new canonical list of “hypertext literature / interactive fiction / digital narrative.”

I certainly don’t object to the exercise of blog-based canon development. Back in 2004 I presented a canon-like list of Atari VCS games. Thinking up the list and discussing it online were very useful to me as I started formulating the book I’d later write with Ian Bogost, Racing the Beam. Some of the discussion was “what about this game, why not that game?,” as one commenter noted, but really not much of it – more often we ended up discussing why the focus on the Atari VCS, or what qualities make a game worth studying, or how gameplay and graphics/sound interact, etc.

So, instead of offering any substitute items for the list provided, I’ll just try to mention an aspect of “canon” that Infovore has already picked up on. The best idea in developing such lists seems to be not to pick the greatest hits or the first at doing something or the most widely cited, but rather to choose those productions that are interesting to compare to others.

A canon is a standard, as the OED offers: “c. A standard of judgement or authority; a test, criterion, means of discrimination.” So, it would make sense to me to select works that are, for example, the best at political discourse, or engagement with language, or formal innovation, or critique and transformation of existing work – or whatever aspects of interactive literature one values. What would you hold up as an example of avant-garde writing practices meeting interactivity, for instance, after 1961? What’s the standard for work that engages with contemporary political issues?

T-CIAIG (Computational Narrative & Games) Due October 5

Wednesday 19 September 2012, 10:48 pm   ////////  

The tickets are now diamonds!

Ian Horswill, Michael Young and I are editing a special issue of IEEE Transactions on Computational Intelligence and AI in Games (T-CIAIG), and your submissions are invited — until October 5, 2011. We have extended the deadline two weeks.

Specifically:

The T-CIAIG Special Issue on Computational Narrative and Games solicits papers on all topics related to narrative in computational media and of relevance to games, including but not limited to:

  • Storytelling systems
  • Story generation
  • Drama management
  • Interactive fiction
  • Story presentation, including performance, lighting, staging, music and camera control
  • Dialog generation
  • Authoring tools
  • Human-subject evaluations of systems

I posted the full call here way back in February: “Call for papers: Special Issue on Computational Narrative and Games.” We are very interested in submissions dealing with computationally involved work on the important topic of narrative.

Friday’s the Deadline: Special Issue on Computational Narrative and Games

Tuesday 18 September 2012, 8:57 am   ////////  

As mentioned here before, Ian Horswill, Michael Young and I are editing a special issue of IEEE Transactions on Computational Intelligence and AI in Games (T-CIAIG), and your submissions are invited. Specifically:

The T-CIAIG Special Issue on Computational Narrative and Games solicits papers on all topics related to narrative in computational media and of relevance to games, including but not limited to:

  • Storytelling systems
  • Story generation
  • Drama management
  • Interactive fiction
  • Story presentation, including performance, lighting, staging, music and camera control
  • Dialog generation
  • Authoring tools
  • Human-subject evaluations of systems

I posted the full call here way back in February: “Call for papers: Special Issue on Computational Narrative and Games.” So it seems appropriate to remind everyone now, as the deadline for submissions is this Friday, September 21, 2012.

All author/submission info is online. Submission is done through Manuscript Central.

Let me know (soon!) in comments or by email if you have questions.

Fire Up Your Computational Narrative and Games Submissions

Wednesday 1 August 2012, 10:51 pm   ////////  

Ian Horswill, Michael Young and I are editing a special issue of IEEE Transactions on Computational Intelligence and AI in Games (T-CIAIG), and your submissions are invited. Specifically:

The T-CIAIG Special Issue on Computational Narrative and Games solicits papers on all topics related to narrative in computational media and of relevance to games, including but not limited to:

  • Storytelling systems
  • Story generation
  • Drama management
  • Interactive fiction
  • Story presentation, including performance, lighting, staging, music and camera control
  • Dialog generation
  • Authoring tools
  • Human-subject evaluations of systems

I posted the full call here way back in February: “Call for papers: Special Issue on Computational Narrative and Games.” So it seems appropriate to remind everyone now, as the deadline for submissions is September 21, 2012.

I recently updated the URL for author/submission info. Submission is done through Manuscript Central.

Let me know in comments or by email if you have questions.

An Image Is Worth a Thousand Midi-Chlorians

Tuesday 20 March 2012, 5:06 pm   ////  

This was good for 45 minutes of narratology discussion in the ol’ graduate seminar today.

Computational Narrative and Games T-CIAIG Issue

Tuesday 28 February 2012, 1:04 pm   ////////  

IEEE Transactions on Computational Intelligence and AI in Games (T-CIAIG)

Call for papers: Special Issue on Computational Narrative and Games

Special issue editors: Ian Horswill, Nick Montfort and R. Michael Young

Stories in both their telling and their hearing are central to human experience, playing an important role in how humans understand the world around them. Entertainment media and other cultural artifacts are often designed around the presentation and experience of narrative. Even in video games, which need not be narrative, the vast majority of blockbuster titles are organized around some kind of quest narrative and many have elaborate stories with significant character development. Games, interactive fiction, and other computational media allow the dynamic generation of stories through the use of planning techniques, simulation (emergent narrative), or repair techniques. These provide new opportunities, both to make the artist’s hand less evident through the use of aleatory and/or automated methods and for the audience/player to more actively participate in the creation of the narrative.

Stories have also been deeply involved in the history of artificial intelligence, with story understanding and generation being important early tasks for natural language and knowledge representation systems. And many researchers, particularly Roger Schank, have argued that stories play a central organizing role in human intelligence. This viewpoint has also seen a significant resurgence in recent years.

The T-CIAIG Special Issue on Computational Narrative and Games solicits papers on all topics related to narrative in computational media and of relevance to games, including but not limited to:

  • Storytelling systems
  • Story generation
  • Drama management
  • Interactive fiction
  • Story presentation, including performance, lighting, staging, music and camera control
  • Dialog generation
  • Authoring tools
  • Human-subject evaluations of systems

Papers should be written to address the broader T-CIAIG readership, with clear and substantial technical discussion and relevance to those working on AI techniques for games. Papers must make sufficient contact with the AI for narrative literature to provide useful insights or directions for future work in AI, but they need not be limited to the documentation and analysis of algorithmic techniques. Other genres of papers that could be submitted include:

  • Documentation of complete implemented systems
  • Aesthetic critique of existing technologies
  • Interdisciplinary studies linking computational models or approaches to relevant fields such as narratology, cognitive science, literary theory, art theory, creative writing, theater, etc.
  • Reports from artists and game designers on successes and challenges of authoring using existing technologies

Authors should follow normal T-CIAIG guidelines for their submissions, but clearly identify their papers for this special issue during the submission process. T-CIAIG accepts letters, short papers and full papers. See the IEEE T-CIAIG page for author information. Extended versions of previously published conference/workshop papers are welcome, but must be accompanied by a covering letter that explains the novel and significant contribution of the extended work.

Deadline for submissions: September 21, 2012

Notification of Acceptance: December 21, 2012

Final copy due: April 19, 2013

Expected publication date: June or September 2013

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