World Clock (book, code) has now been published in Polish. The translation is by Piotr Marecki, who translated the underlying novel-generating program and generated a new novel in Polish. ha!art is the publisher, and the book appears in the Liberatura series, which also includes some very distinguished titles: The Polish translations of Finnegans Wake and of Perec’s Life A User’s Manual, for instance.
Lance Olsen and Tim Guthrie have updated their classic and palindromically-titled electronic literature work, 10:01.
This piece was included in the first Electronic Literature Collection and the first edition can still be seen there. Since it offers links out to the Web, and some of these became stale since the piece was first published in 2005, the prolific and edgy experimental writer Olsen and developer Guthrie have revised the piece for the Web for 2014, also reworking a few other elements. One is still able to select among movie patrons to read their perspectives. The piece is a companion to the print-novel version of 10:01, published by Chiasmus in 2005.
I cannot explain how apropos it is that I blog about this after returning from an AMC theater.
The audience is listening! Check it out.
Robert Yang’s latest is a first-person-shooter version of Jorge Luis Borges’s “The Garden of Forking Paths.” With a lovingly off-kilter translation (befitting its “original”) and with visuals and (quite minimal) interaction that suits the experience, this is an extraordinary set of linked mini-games, well worth the short amount of time it takes to get through them, and worth offering at least a bit for this pay-what-you-will game.
Check out Intimate, Infinite.
The latest technical report (or “Trope Report”) to issue from the Trope Tank is TROPE-14-01, “New Novel Machines: Nanowatt and World Clock“ by Nick Montfort:
My Winchester’s Nightmare: A Novel Machine (1999) was developed to bring the interactor’s input and the system’s output together into a texture like that of novelistic prose. Almost fifteen years later, after an electronic literature practice mainly related to poetry, I have developed two new “novel machines.” Rather than being works of interactive fiction, one (Nanowatt, 2013) is a collaborative demoscene production (specifically, a single-loading VIC-20 demo) and the other (World Clock, 2013) is a novel generator with accompanying printed book. These two productions offer an opportunity to discuss how my own and other highly computational electronic literature relates to the novel. Nanowatt and World Clock are non-interactive but use computation to manipulate language at low levels. I discuss these aspects and other recent electronic literature that engages the novel, considering to what extent novel-like computational literature in general is becoming less interactive and more fine-grained in its involvement with language.
This was the topic of my talk at the recent ELO conference. Share and enjoy!
…is really excellent. Anyone interested in Harry’s work, or, more broadly, the Oulipo, should read it. Thanks, of course, to Barbara Henning for doing the interview and EOAGH for publishing it.
A special issue of IEEE Transactions on Computational Intelligence and AI in Games (TCIAIG) is now out — I mention it because I was one of the editors, and the issue deals with computational narrative and games.
Here’s the link to the computational narrative and games issue. It was edited by Ian Horswill, Nick Montfort and Michael Young. And here’s what is in it:
Horswill, I.D; Montfort, N; Young, R.M
Social Story Worlds With Comme il Faut
McCoy, J. ; Treanor, M. ; Samuel, B. ; Reed, A.A. ; Mateas, M. ; Wardrip-Fruin, N.
Versu—A Simulationist Storytelling System
Evans, R. ; Short, E.
A Computational Model of Narrative Generation for Surprise Arousal
Bae, B.-C. ; Young, R.M.
Automated Story Selection for Color Commentary in Sports
Lee, G. ; Bulitko, V. ; Ludvig, E.A.
Skald: Minstrel Reconstructed
Tearse, B. ; Mawhorter, P. ; Mateas, M. ; Wardrip-Fruin, N.
Designing User-Character Dialog in Interactive Narratives: An Exploratory Experiment
Endrass, B. ; Klimmt, C. ; Mehlmann, G. ; Andre, E. ; Roth, C.
Personalized Interactive Narratives via Sequential Recommendation of Plot Points
Yu, H. ; Riedl, M.O.
Lessons on Using Computationally Generated Influence for Shaping Narrative Experiences
Roberts, D.L. ; Isbell, C.L.
A Supervised Learning Framework for Modeling Director Agent Strategies in Educational Interactive Narrative
Lee, S.Y. ; Rowe, J.P. ; Mott, B.W. ; Lester, J.C.
Shall I Compare Thee to Another Story?—An Empirical Study of Analogy-Based Story Generation
Zhu, J. ; Ontanon, S.
Analysis of ReGEN as a Graph-Rewriting System for Quest Generation
Kybartas, B. ; Verbrugge, C.
p 228 – 241
(These pertain to Intelligent Narrative Technologies 7, and specifically today’s presentations. Perhaps, if you’re here, you will laugh. If you aren’t here, my regrets.)
MIT, room 14E-310
Monday 4/28, 5:30pm
Free and open to the public, no reservation required
This Monday (2014-04-28) Purple Blurb is proud to host a screening and discussion of narrative video art work done in collaboration with Roderick Coover, including The Last Volcano, Cats and Rats, Three Rails Live, and Toxicity. (The last two are combinatory pieces; Three Rails Live is a collaboration between Coover, Rettberg, and Nick Montfort.) These pieces deal with personal and global catastrophes and are written across languages, with one of the voices in Cats and Rats in (subtitled) Norwegian. They continue Rettberg’s work on novel-length electronic literature projects and his frequent collaboration with others.
Scott Rettberg is Professor of Digital Culture in the department of Linguistic, Literary, and Aesthetic studies at the University of Bergen, Norway. Rettberg is the project leader of ELMCIP (Electronic Literature as a Model of Creativity and Innovation in Practice), a HERA-funded collaborative research project, and a founder of the Electronic Literature Organization. Rettberg is the author or coauthor of novel-length works of electronic literature, combinatory poetry, and films including The Unknown, Kind of Blue, Implementation, Frequency, Three Rails Live, and Toxicity. His creative work has been exhibited online and at art venues including the Chemical Heritage Foundation Museum, Palazzo dell Arti Napoli, Beall Center, the Slought Foundation, and The Krannert Art Museum.
More about Purple Blurb …
“Lance Olsen is at the center of every discussion I have about the contemporary landscape of innovative and experimental writing.”
April 7, 5:30pm
MIT’s Room 14E-310
Experimental writing & video
Including a reading from his recent book [[ there. ]] and video from his Theories of Forgetting project.
Lance Olsen is author of more than 20 books of and about innovative writing, including two appearing this spring: the novel based on Robert Smithson’s earthwork the Spiral Jetty, Theories of Forgetting (accompanied by a short experimental film made by one of its characters), and [[ there. ]], a trash-diary meditation on the confluence of travel, curiosity, and experimental writing practices. His short stories, essays, and reviews have appeared in hundreds of journals and anthologies. A Guggenheim, Berlin Prize, N.E.A. Fellowship, and Pushcart Prize recipient, as well as a Fulbright Scholar, he teaches experimental theory and practice at the University of Utah.
Purple Blurb takes place on MIT’s main campus in Building 14, the same building that is the home of the Hayden Library. 14E-310 in in the East Wing, third floor, across the courtyard from the library entrance (do not enter the library to get to 14E-310).
Purple Blurb is free and open to the public, no reservation required.
Now by a commodious vicius of recirculation – go the fuck to sleep.
My novel World Clock, generated by 165 lines of Python code that I wrote in a few hours on November 27, 2013, is now available in print.
World Clock tells of 1440 incidents that take place around the world at each minute of a day. The novel was inspired by Stanislaw Lem’s “One Human Minute” and Harry Mathews’s “The Chronogram for 1998.” It celebrates the industrial concept of time and certain types of vigorous banality which are shared by all people throughout the world.
The code has been online, along with a PDF of the book’s text, since late November. The Python program that generated this novel is available under a free software license. Anyone may make whatever use of it; generate your own novel with the unchanged code, if you like, or modify it to produce something different, for instance.
The book World Clock is for sale to local and remote customers from my local independent bookstore, the Harvard Book Store. (No direct relationship to the university of the same name; they both happen to be located in Harvard Square.) The book is printed on the Espresso Book Machine in the store – to the amazement of onlookers. The apparatus has been dubbed “Paige M. Gutenborg.”
The 239-page paperback can be purchased for only $14.40, which is the low, low price of only one cent per minute.
A single-loading VIC-20 demo (3583 bytes) presented on November 30, 2013 at Récursion in Montréal. By Nick Montfort, Michael C. Martin, and Patsy Baudoin (nom de nom, mcmartin, baud 1). This video is of the demo running in the Trope Tank at MIT on December 3, 2013.
Tagged on YouTube as Commodore VIC-20, Samuel Beckett, Electronic Literature, Computer (Musical Instrument), and Demoscene. See also the fuller story about Nanowatt with links to executable code.
There are some things I absolutely must mention at this point, to highlight certain of the many interesting outcomes from NaNoGenMo (National Novel Generation Month):
Alice’s Adventures in the Whale, one of two novels created by Leonard Richardson by computationally replacing all the dialog in one novel with the dialog in another:
Alice was beginning to get very tired of sitting by her sister on the bank, and of having nothing to do: once or twice she had peeped into the book her sister was reading, but it had no pictures or conversations in it, “Can’t sell his head?–What sort of a bamboozingly story is this you are telling me?” thought Alice “Do you pretend to say, landlord, that this harpooneer is actually engaged this blessed Saturday night, or rather Sunday morning, in peddling his head around this town?”
Presently she began again. “Ka-la! Koo-loo!” (she was rather glad there WAS no one listening, this time, as it didn’t sound at all the right word) “Stand up, Tashtego!–give it to him!” (and she tried to curtsey as she spoke–fancy CURTSEYING as you’re falling through the air! Do you think you could manage it?) “Stern all!”
“My God! Mr. Chace, what is the matter?” said poor Alice, and her eyes filled with tears again as she went on, “we have been stove by a whale.” cried Alice, with a sudden burst of tears, “NARRATIVE OF THE SHIPWRECK OF THE WHALE SHIP ESSEX OF NANTUCKET, WHICH WAS ATTACKED AND FINALLY DESTROYED BY A LARGE SPERM WHALE IN THE PACIFIC OCEAN.”
CHAPTER V. Advice from a Caterpillar
The Caterpillar and Alice looked at each other for some time in silence: at last the Caterpillar took the hookah out of its mouth, and addressed her in a languid, sleepy voice.
“I say, pull like god-dam,” said the Caterpillar.
This was not an encouraging opening for a conversation. Alice replied, rather shyly, “There she slides, now! Hurrah for the white-ash breeze! Down with the Yarman! Sail over him!”
Leonard’s other submitted novel used Pride and Prejudice (and Through the Looking Glass). Along similar lines, you may be interested in seeing what Pride and Prejudice looks like without any dialog.
Early in the month, Zarf (Andrew Plotkin) submitted a generated novel that is entirely dialog: Redwreath and Goldstar Have Traveled to Deathsgate.
Ian Renton generated Doctor Who fan fiction using the technique of Bayseian poisoning, which is popular in spam generation. It’s only the only fanficlicious novel; see the generated Austenesque novels of jiko.
I was implicated in inspiring Nif, a palindromic 50,000-word+ novel, the second generated novel submitted (early in the month) by catseye. A remixed and extended version was done by Michael Paulukonis.
Don’t miss Aaron Reed’s Agressive Passive, which details conversation between six housemates about maintaining the cleanliness of their domicile.
And finally, my entry is World Clock, which briefly describes something happening, at some location around the world, at each minute of a day.
The overall “site” for NaNoGenMo, which was the fervent brainchild of Darius Kazemi, is, by the way, this humble GitHub repository.
You can download it and run it using a VIC-20 emulator (or, of course, an actual VIC-20). I run it in VICE on my Ubuntu system by typing “xvic nw” from the directory that contains the “nw” file. If it’s more convenient, you can also download a d64 disk image with Nanowatt on it and load “nw” from there.
It produces 8 KB of English text quoted exactly from Samuel Beckett’s second novel, Watt.
And it produces 8 KB of French text quoted exactly from the French translation of Samuel Beckett’s second novel, Watt.
And the entire demo (including two songs, sound system, code for decompression and display of text, and explanations and greetings at the end) is 3.5 KB: 3583 bytes.
When possible, I will upload a video of the demo running.
This rather esoteric demo was awarded 2nd place (out of 3 entries).
I also got 4th place (out of 5) for my one-line BASIC program that was done as a fast demo, based on today’s theme: “weaving.”
UPDATE: You can run Nanowatt without leaving the comfort of your browser. First, copy this URL into your copy-and-paste buffer: << http://nickm.com/poems/nw >>. Then, go to the page for JS VIC-20. Select the “Storage” menu from the top and choose the option at the bottom of the list, “Carts/Programs,” and choose the top option, “Load Cart from URL.” Finally, paste in the URL that you copied and watch the demo run.
‘NOTHER UPDATE: Video of the demo running on a VIC-20 has been posted.
This is my contribution to NaNoGenMo (National Novel Generation Month), written in about four hours on November 27. (Messing with the typesetting took a bit more time.)
Source code in Python. Requires pytz.
World Clock, the generated novel presented as a 246-page PDF.
Read all about it! And sign up. It’s the brainchild (or brainbot) of Darius Kazemi.
Kathi Inman Berens storified some nice media elements relating to the 2013 electronic literature exhibit and reading at the MLA Convention.