In February 2011 Tim Schafer’s Doublefine Productions released a game, Stacking, in which the anthropomorphic figures are Russian nesting dolls. Set in a nicely developed Victorian world of social ills and technological marvels and making use of a toy-like mechanic, Stacking is somewhat like Lego Star Wars without either the Lego or the Star Wars brand. It combines charming play with plenty of cutscenes.
Some aspects of the game don’t seem to have been mentioned online in the past year and a half, so I’m compelled to mention them now: You play by controlling a young boy and nesting this character, and then others, inside one another to gain access to different areas and accomplish tasks. Your current stack of dolls can grow only by entering another doll. It’s not possible to stack another doll if it’s facing you and looking at you, only if you sneak up on it. That is, it’s necessary to enter dolls from behind. When you do pop yourself inside, onlookers gasp in shock.