The Line / The Line
    Interactive Fiction and Symmetry in Human-Computer Text Exchange
    by Nick Montfort
    Presented on the panel
    "The Pixel / The Line"
    SIGGRAPH, 14 Aug 2001, in Los Angeles.
    The full text of the presentation is also online.
    begin >
    (click on the '>' in the upper right to advance through the slides)
    IF & Symmetry, Nick Montfort >
    Interactive Fiction and Interface Symmetry
    
      - Output: Lines of text.
 
      - Input: Lines of text.
 
    
    IF & Symmetry, Nick Montfort >
    From Mindwheel, Robert Pinksy, 1984:
    
|  > Hit the thug.                                                            |
|                                                                             |
|  What do you want to hit the thug with?                                     |
|                                                                             |
|  > My fist.                                                                 |
|                                                                             |
|  You give the thug a good slug with your hand.                              |
|  Suddenly, a violent force pulls your body up and westward.  The thousands  |
|of people around you on the stage and in the crowd are like frozen statues.  |
|Only you and one of the thugs can move or make a sound.                      |
|  The two of you float high into the air, while the frozen scene below spins |
|and blurs like a roulette wheel.  "Now we must duel," announces the thug.    |
|"You must choose one of these three weapon boxes: the disc, the cone, or the |
|staff.  Do you know the rules?"                                              |
|  Gibbering reptiles dressed in antique finery whirl past and away from you. |
|                                                                             |
|  > Thug, what are the rules?                                                |
|                                                                             |
|  "I have three boxes," states the thug. [...]                               |
    IF & Symmetry, Nick Montfort >
    The Appropriateness of Symmetry
    
      - Laurel: "The desire for symmetry between 'input' and 'output' modalities is strong."
 
      - Particularly sensible in certain contexts, e.g. when co-authorship or co-creation is a goal.
 
    
    IF & Symmetry, Nick Montfort >
    Other Systems Seeking Symmetry
    
      - Stand-alone chatterbots.
 
      - Graphical embodied conversational agents.
 
      - Networked whiteboards, chat systems, etc.
 
    
    IF & Symmetry, Nick Montfort >
    Different Interfaces for Different Adventures
    
      - Myst provides for navigation, not co-creation.
 
      - Point-and-click is often more efficient for moving around.
 
    
    IF & Symmetry, Nick Montfort >
    Defining Interactive Fiction
    
      - A system that simulates a world programmatically and that accepts natural-language text input, providing text in reply.
 
      - Includes: Text adventures such as Adventure, the original Zork, and commercial games from Infocom and Level 9.
 
      - Excludes: Eliza/Doctor and graphical adventure games not using text for interaction.
 
    
    IF & Symmetry, Nick Montfort >
    Attempts to Understand Natural Language
    
      - Interactor: Studies the computer's text to learn about the world and solve puzzles.
 
      - Text/machine: Parses replies to generate actions of the player character.
 
    
    IF & Symmetry, Nick Montfort >
    Winchester's Nightmare
    
      - Published in "hardback," October 1999.
 
      - Novel-length, created for literary fiction readers.
 
    
    
    IF & Symmetry, Nick Montfort >
    Symmetry in Winchester's Nightmare
    
      - 3rd person POV, so all text is declarative.
 
      - Language repalces the ">" prompt.
 
      - Recognize whole words only, not abbreviations.
 
      - Terse descriptions to improve text balance.
 
      - No "purple prose."
 
      - Something secret at the very end.
 
    
    IF & Symmetry, Nick Montfort >
    Ad Verbum
    
      - Released in the 2000 IF Competition.
 
      - For aficionados of the Oulipo and IF player.
 
    
    IF & Symmetry, Nick Montfort >
    Symmetry Missing from Ad Verbum
    
      - No consistent 3rd person POV.
 
      - ">" prompt is back.
 
    
    IF & Symmetry, Nick Montfort >
    Symmetry in Ad Verbum
    
      - Abbreviations allowed -- but system abbreviates, too.
 
      - Verbal production by interactor and system must follow the same rules.
 
    
    IF & Symmetry, Nick Montfort >
    Furthering Symmetry in Interactive Fiction
    
      - Concentrate on essential, not surface, aspects.
 
      - Symmetrical interfaces allow new experiences:
 
      - 
        
          - Games with players taking symmetrical roles.
 
          - Exchange based on conversation.
 
          - Artistic and literary co-creation.
 
        
       
    
    IF & Symmetry, Nick Montfort #
    Further Reading
    
      - IF and other e-lit free at http://nickm.com
 
      - Reading and discussion of Winchester's Nightmare:
      Creative Applications Lab (CAL) Pod 1 (Windows), today, 1pm. 
    
    nm 2001-08
    ###