nickm.com > interactive fiction & e-lit

The Line / The Line

Interactive Fiction and Symmetry in Human-Computer Text Exchange

by Nick Montfort

Presented on the panel
"The Pixel / The Line"
SIGGRAPH, 14 Aug 2001, in Los Angeles.
The full text of the presentation is also online.

begin >

(click on the '>' in the upper right to advance through the slides)

IF & Symmetry, Nick Montfort >

Interactive Fiction and Interface Symmetry

IF & Symmetry, Nick Montfort >

From Mindwheel, Robert Pinksy, 1984:

|  > Hit the thug.                                                            |
|                                                                             |
|  What do you want to hit the thug with?                                     |
|                                                                             |
|  > My fist.                                                                 |
|                                                                             |
|  You give the thug a good slug with your hand.                              |
|  Suddenly, a violent force pulls your body up and westward.  The thousands  |
|of people around you on the stage and in the crowd are like frozen statues.  |
|Only you and one of the thugs can move or make a sound.                      |
|  The two of you float high into the air, while the frozen scene below spins |
|and blurs like a roulette wheel.  "Now we must duel," announces the thug.    |
|"You must choose one of these three weapon boxes: the disc, the cone, or the |
|staff.  Do you know the rules?"                                              |
|  Gibbering reptiles dressed in antique finery whirl past and away from you. |
|                                                                             |
|  > Thug, what are the rules?                                                |
|                                                                             |
|  "I have three boxes," states the thug. [...]                               |

IF & Symmetry, Nick Montfort >

The Appropriateness of Symmetry

IF & Symmetry, Nick Montfort >

Other Systems Seeking Symmetry

IF & Symmetry, Nick Montfort >

Different Interfaces for Different Adventures

IF & Symmetry, Nick Montfort >

Defining Interactive Fiction

IF & Symmetry, Nick Montfort >

Attempts to Understand Natural Language

IF & Symmetry, Nick Montfort >

Winchester's Nightmare

Winchester's Nightmare hardback.

IF & Symmetry, Nick Montfort >

Symmetry in Winchester's Nightmare

IF & Symmetry, Nick Montfort >

Ad Verbum

IF & Symmetry, Nick Montfort >

Symmetry Missing from Ad Verbum

IF & Symmetry, Nick Montfort >

Symmetry in Ad Verbum

IF & Symmetry, Nick Montfort >

Furthering Symmetry in Interactive Fiction

IF & Symmetry, Nick Montfort #

Further Reading

nm 2001-08

###