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>MEMORY, SPEAK

Does anyone remember the name of the text adventure that started out in a city and you had to wander all around, ride an elevated train and finally ride in a taxi to get to the Spelunkers Club that's down a narrow alley? The cave entrance was hidden in the Club. I played this game years ago on a DEC PDP10, back in the late 70's early 80's.

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From what I recall, you start off surviving a plane crash in the jungle. There's a fountain with a face carved on it. Twisting the nose makes the water come out. There was also an elephant's graveyard, and a river filled with piranha. There may have also been a diamond one can collect.

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You started outside a building, which you had to break into and achieve various goals, everytime you achieved something you 'woke up' face to face with an interrogation officer of some description who would demand you tell the truth about what you really did, which you would have to then try and find out.

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I can't remember the name of the game but I would pilot a spaceship around stars battling "bungas". The graphics were terrible (almost like a straight text type of game) but I sure enjoyed playing it.

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I can't remember the name of the first IF game I played. It was about escaping from some island. I don't think it was very well known.

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It involved entering a temple or similar structure which had guards that would walk around it. You had time your movements to avoid the guards and enter the structure. Inside I remember a place with a lever that if you pulled it, you were killed by a pile of treasure. I am struggling to remember other details, but this was about 17 years ago.

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it begins in a hallway with a clock and you must finish the game before the vampire awakes.

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your character knew some sort of secret code number that They were trying to get, and if you typed that number into the game for *any* reason, They immediately won. It stuck with me as something of a surreal idea, fuzzing ever-so-slightly the boundary between you and your character.

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There was a text adventure I downloaded a while back, and it started out in a subway station, and you went into a little bathroom and were followed by a girl with a knife, who mugs you (or something like that). After you leave, you take a taxi and pay using a "Galacticard."

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in it, you play sherlock holmes, with your trusty sidekick Watson and you were on the Titanic, and had to solve a mystery (of course) before the Titanic sunk.

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You wake up in a hotel room with amnesia. Umm, really that's about it. I do remember a couple of the puzzles tho. The only ones that really stick out in my head are repeated dreams with someone calling you "Mr. X" or something like that. And at one point the PC dies and travels to the, ah, Lower Realm, where he's given the chance to go back to his life if he can guess his name. That's about all I remember really (except for that it had a really bad parser and something vague about wrapping yourself in a towel before answering the door or you get a very startled look from the maid).

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Many years ago I played an IF game on a Commodore 64 with a cassette drive. I cannot remember the name of the game, but it allowed you to control four different robots with different abilities.

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This "classic" text adventure began with the PC (a small boy, I think) hiding in a room, while Something was happening. The PC had to extricate himself from that position before any Adventuring could began. Alas, I never got that far, and so cannot offer any more hints as to the identity of that game.

However, if I saw the map that came with the box (one of the feelies), I'd recognize it. There was an island, or maybe multiple islands, and, um, treasure? or something. I'd know it if I saw it.

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I do remember however a couple things:

Chiggers. You could be stung to death by chiggers in some part of the game. I remember this distinctly because I must have died a thousand deaths this way.

A bladder of some sort, and something to do with swampgas.

Also I think there was a lamp with a genie? Not sure about this.

[A note about this text.]
—Nick Montfort, 19 September 2004