computers & literature collide
19 Nov 2001
thanks to all involved for a great reading
in a never-before-attempted format!
The New School - 66 West 12th Street - Orozco Room
Monday 6pm-8pm
her hypertext novel published by Eastgate in 1995, which was short-listed for the 2001 ELO Award in Fiction. Her award-winning hypertext, my body: a Wunderkammer &, was published by Alt-X in 1997. Shelley, who also illustrates children's books, was recently named by the Village Voice as one of this year's "Writers on the Verge." A collection of her stories, The Melancholy of Anatomy, will be published by Anchor Books in April. Shelley's site: http://ineradicablestain.com
winner of the 1999 XYZZY Award for Best Game and three other XYZZY Awards. His first novel, Ready, Okay!, was published by Harpercollins last year. Adam's other interactive fiction works include Interstate Zero (1997 winner of the Best Game XYZZY), Photopia (winner of 1998 Interactive Fiction Competition), 9:05, and Shrapnel. Adam's site: http://adamcadre.ac
Web-published The Ed Report won honorable mention in the 2000 trAce/Alt-X Competition for New Media Writing. Nick published his Winchester's Nightmare in a laptop edition in 1999, making it the first "hardback" work of interactive fiction. His book Twisty Little Passages, a history of interactive fiction of the text-adventure sort, is forthcoming from MIT Press. Nick's site: http://nickm.com
Wiresight, a not-for-profit organization founded by Scott Ambrose Reilly and Mary McBride, is proud to announce its first reading of interactive fiction. You may be wondering what exactly interactive fiction is ...
On Monday, November 19 at DIGITAL INTERCOURSE, authors read from and discussed their computer-based works, giving a few examples of what literature on the computer can be.
This event was produced in conjunction with the New School Graduate Writing Program.
Wiresight, Inc., a not-for-profit producing organization, has been established to promote the birth of the next generation of digital art and entertainment by positioning artists at the center of the process. Through a series of integrated online and offline programs, Wiresight provides artists with the necessary support to experiment and develop new approaches to evolve the Internet into an engaging medium for arts, entertainment, and communication. For more information on Wiresight: http://www.wiresight.org