More Human to Open September 12

An upcoming exhibit, a group show here in town, features a work of mine…


Collision21: More Human

The exhibition Collision21: More Human will be at the Boston Cyberarts
Gallery September 13-October 26, 2014, with an opening on Friday, September
12th from 6 to 9pm. This is a group show dealing with two closely-related
concepts: human self-modification and the human modification of our
environment. Formed by artists and technologists, the COLLISIONcollective is
premised on the sometimes abrupt intersection between art and technology.   

Art Technology New England (ATNE) will be hosting a salon which will feature
COLLISIONcollective artists from this exhibition discussing their works and
the show. The salon will be held on Wednesday, September 24th at 7:30pm at
the Boston Cyberarts Gallery. The gallery is located at 141 Green Street in
Jamaica Plain (inside the Green St T Station on the Orange Line). The salon
is free, but please register for it by emailing info@atne.org.

Artists Include

Matt Brand, Ben Bray, Alicia Eggert, Joseph Farbrook, Antony Flackett, Rob
Gonsalves, Hwayong Jung, Gloria King Merritt, Georgina Lewis, Robin
Lohrey, Mark Millstein, Nick Montfort, Andrew Neumann, Sarah Rushford, Fito
Segrera, John Slepian, Sophia Sobers


My piece in the show is “From the Tables of My Memorie,”
documented at nickm.com.
It’s an interactive video installation.

Call for “Textual Machines” Papers

Here’s a conference coming up in April, with a January 1 deadline:


International Symposium

“Textual Machines”

April 18, 2015

The University of Georgia

Athens, GA

Keynote speakers

– Janet MURRAY, Professor at the School of Literature, Media and Communication
at the Georgia Institute of Technology and interaction designer.

– Serge BOUCHARDON, Professor at the University of Technology of Compiegne and
author of interactive fictions.

Themes and topics

“Textual Machines” is an international symposium exploring literary objects that
produce texts through the material interaction with mechanical devices or
procedures. We define “textual machines” as a perspective on literature and book
objects where text is “a mechanical device for the production and consumption of
verbal signs” (Espen J. Aarseth). From the symposium’s perspective, textual
machines are not limited to a specific media or epoch, and include literary
objects ranging from early modern movable books, to modern pop-up books,
artist’s books, game books, concrete poetry, combinatory literature, electronic
literature and interactive fictions. A distinctive feature of textual machines
is that they invite readers to traverse text through the non-trivial
manipulation of mechanistic devices or procedures: by navigating through
hyperlinks, footnotes, marginalia or other semiotic cues, or by answering to
configurational, exploratory or writing prompts.

Possible areas of inquiry include, but are not limited to:  

*

Reading textual machines. What common reading functions are shared by
textual machines? How do readers navigate, maneuver, explore, configure,
probe, play or collate textual machines and their outcomes? What theoretical
concepts and analytical tools are best suited to describe the textuality of
such objects? How can readings of such objects be recorded, shared,
visualized and taught?

*

Situating textual machines. Beyond the cultural split between analog and
digital media, how do the mechanics and affordances of textual machines
relate to one another? What communities of readers and authors produce and
perform textual machines?

*

Preserving textual machines. What can media archaeology labs, museums and
rare book collections learn from one another in the process of preserving,
curating and making textual machines accessible?

The Symposium “Textual Machines” will take place on April 18, 2015 at the
Hargrett Rare Book & Manuscript Library at the University of Georgia, Athens,
Ga. In parallel to the symposium, the Main Library of the University of Georgia
will be hosting the “Textual Machines” exhibit, featuring works of electronic
literature from the Digital Arts Library and rare books from the Hargrett
Hargrett Rare Book & Manuscript Library.

Selection Process

Proposals are expected by January 1, 2015. They must be sent as an abstract of
800 – 1,000 words (excluding bibliography). Each proposal must indicate the
author’s full name, status and institutional affiliation. Proposals should be
sent to baille@uga.edu.

Waves 3 Ways at @Party

codewiz and I (nom de nom) showed a wild demo at @party yesterday (June 14) at MIT.

It was “Waves 3 Ways (Topsy’s Revenge).” Indeed, there’s video.

Tesla coilThe concept is based on one-line C programs to generate music, the earliest of which were by viznut. I (nom de nom) wrote a C expression in this style to generate a waveform that could be output as sound but
also consisted of all printable ASCII characters. The source is about 1kb, without much effort at compression. And the sound, in addition to driving speakers, can be (and was) connected to a Tesla coil.

To connect the oneTesla coil he built, codewiz modified the firmware and the control box to allow the audio output to be read by the potentiometer input. He also wrote dsptee.c to improve the way the text scrolls.

Topsy was the elephant electrocuted by Thomas Edison in 1903 to help prove that AC electricity (advocated by Tesla) was unsafe.

My main disappointment was that the projector, which I thought would be HD and thus the same as my display, showed only the left-hand side of the video. I should have checked it more thoroughly before we got started.

We were very pleased to get second place behind a nice oscilloscope demo.

Title sequence from 'Waves 3 Ways'

We signed the production, too, although it's not very visible when it's running.

The final section of the demo is based on the bpNichol poem “Island,” part of his Apple IIe collection First Screening. This poem, in turn, refers to a concrete poem by Ian Hamilton Finlay. I’ve put a video/screencast of the end of the production online.

Jill Walker Rettberg, this Monday’s Purple Blurb

Purple Blurb

MIT, room 14E-310

Monday 5/5, 5:30pm

Free and open to the public, no reservation required

Jill Walker Rettberg

“Seeing Ourselves Through Technology: How We Use Selfies, Blogs and Wearable Devices to Understand Ourselves”

Jill Walker RettbergThis Monday (2014-05-05) the Purple Blurb series of Spring 2014 presentations will conclude with a talk by Jill Walker Rettberg on a pervasive but still not well-understood phenomenon, the types of digital writing, tracking, photography, and media production of other sorts that people do about themselves. Her examples will be drawn from her own work as well as from photobooths, older self-portraits, and entries from others’ diaries.

Jill Walker Rettberg is Professor of Digital Culture at the University of Bergen in Norway. Her research centers on how we tell stories online, and she has published on electronic literature, digital art, blogging, games and selfies. She has written a research blog, jilltxt.net, since October 2000, and co-wrote the first academic paper on blogs in 2002. Her book _Blogging_ was published in a second edition in 2014. In 2008 she co-edited an anthology of scholarly articles on _World of Warcraft._ Jill is currently writing a book on technologically mediated self-representations, from blogs and selfies to automated diaries and visualisations of data from wearable devices.

More about Purple Blurb

Scott Rettberg in Purple Blurb this Monday

Purple Blurb

MIT, room 14E-310

Monday 4/28, 5:30pm

Free and open to the public, no reservation required

Scott Rettberg

Scott RettbergThis Monday (2014-04-28) Purple Blurb is proud to host a screening and discussion of narrative video art work done in collaboration with Roderick Coover, including _The Last Volcano, Cats and Rats, Three Rails Live,_ and _Toxicity._ (The last two are combinatory pieces; _Three Rails Live_ is a collaboration between Coover, Rettberg, and Nick Montfort.) These pieces deal with personal and global catastrophes and are written across languages, with one of the voices in _Cats and Rats_ in (subtitled) Norwegian. They continue Rettberg’s work on novel-length electronic literature projects and his frequent collaboration with others.

Scott Rettberg is Professor of Digital Culture in the department of Linguistic, Literary, and Aesthetic studies at the University of Bergen, Norway. Rettberg is the project leader of ELMCIP (Electronic Literature as a Model of Creativity and Innovation in Practice), a HERA-funded collaborative research project, and a founder of the Electronic Literature Organization. Rettberg is the author or coauthor of novel-length works of electronic literature, combinatory poetry, and films including _The Unknown, Kind of Blue, Implementation, Frequency, Three Rails Live,_ and _Toxicity._ His creative work has been exhibited online and at art venues including the Chemical Heritage Foundation Museum, Palazzo dell Arti Napoli, Beall Center, the Slought Foundation, and The Krannert Art Museum.

More about Purple Blurb

Lance Olsen in Purple Blurb, Mon 5:30pm

“Lance Olsen is at the center of every discussion I have about the contemporary landscape of innovative and experimental writing.”

-Bookslut

Lance Olsen

Lance Olsen

April 7, 5:30pm

MIT’s Room 14E-310

Experimental writing & video

Including a reading from his recent book _[[ there. ]]_ and video from his _Theories of Forgetting_ project.

Lance Olsen is author of more than 20 books of and about innovative writing, including two appearing this spring: the novel based on Robert Smithson’s earthwork the _Spiral Jetty_, _Theories of Forgetting_ (accompanied by a short experimental film made by one of its characters), and _[[ there. ]]_, a trash-diary meditation on the confluence of travel, curiosity, and experimental writing practices. His short stories, essays, and reviews have appeared in hundreds of journals and anthologies. A Guggenheim, Berlin Prize, N.E.A. Fellowship, and Pushcart Prize recipient, as well as a Fulbright Scholar, he teaches experimental theory and practice at the University of Utah.

Read the Bookslut interview about Lance Olsen’s [[ there. ]].

More on the Purple Blurb series.

Purple Blurb takes place on MIT’s main campus in Building 14, the same building that is the home of the Hayden Library. 14E-310 in in the East Wing, third floor, across the courtyard from the library entrance (do not enter the library to get to 14E-310).

Purple Blurb is free and open to the public, no reservation required.

“Envisioning the Future of Computational Media”

The final report of the Media Systems workshop has just been released:

“Envisioning the Future of Computational Media.”

You can download either the executive summary alone or the whole report.

I took part in the Media Systems workshop in 2012 with about 40 others from across the country. The workshop was sponsored by the National Science Foundation, National Endowment for the Humanities, National Endowment for the Arts, Microsoft Studios, and Microsoft Research. As Noah Wardrip-Fruin, co-author and co-organizer of the workshop, writes on the HASTAC site:

>Our report, “Envisioning the Future of Computational Media,” starts with the fact that the future of media is increasingly computational — video games, smartphone apps, ebooks, social media, and more.
>
>As media evolve and change, the stakes are high, on many fronts — from culture and the economy to education and health.
>
>To create media capable of continuing the expansion of computational media’s impact, we need to combine technical research that develops media possibilities with innovations in the creation and interpretation of media projects and forms.
>
>Instead, today, we generally separate these activities. Technology research organizations generally don’t have disciplinary, funding, or organizational support for making or interpreting media. Media making and interpretation organizations generally lack support for long-term technology research.
>
>Our report is focused on recommendations for how to fix this.

Although I see the success of people who have integrated technical and humanistic viewpoints all the time – in my colleagues and collaborators, to be sure, but also in MIT students who bring together technical depth and with humanistic inquiry and artistic creation – I realize that there is still a gap between computation and media. I hope this report, which offers a dozen recommendations to address this disconnect, will be helpful as we try to improve our own skills and those of our students.

“Programs at an Exhibition” March 6-16

Nick Montfort & Páll Thayer

Programs at an Exhibition

At the Boston Cyberarts Gallery
141 Green Street, Jamaica Plain, MA 02130
Located in the Green Street T Station on the Orange Line
Phone number: 617-522-6710

The exhibit runs March 6 through March 16.

Opening: 6pm-9pm, Thursday March 6.

A snapshot of 'After Jasper Johns,' Nick Montfort, installed at the Boston Cyberarts Gallery

Part of the life of remarkable artworks is that they are appropriated, transformed, and made new. In Programs at an Exhibition, two artists who use code and computation as their medium continue the sort of work others have done by representing visual art as music, by recreating performance pieces in Second Life, and by painting a mustache and goatee on a reproduction of the Mona Lisa. Programs at an Exhibition presents computer programs, written in Perl and Commodore 64 BASIC, each running on its own dedicated computer. The 20th century artworks reenvisioned in these programs include some by painters and visual artists, but also include performances by Joseph Beuys and Vito Acconci. All of the underlying code is made available for gallery visitors to read; they are even welcome to take it home, type it in, and run or rework these programs themselves.

The programs (Commodore 64 BASIC by Nick Montfort, Perl by Páll Thayer) re-create aspects of the concepts and artistic processes that underlie well-known artworks, not just the visual appearance of those works. They participate in popular and “recreational” programming traditions of the sort that people have read about in magazines of the 1970s and 1980s, including Creative Computing. Programmers working in these traditions share code, and they also share an admiration for beautiful output. By celebrating such practices, the exhibit relates to the history of art as well as to the ideals of free software and to the productions of the demoscene. By encouraging gallery visitors to explore programming in the context of contemporary art and the work of specific artists, the exhibit offers a way to make connections between well-known art history and the vibrant, but less widely-known, creative programming practices that have been taken up in recent decades by popular computer users, professional programmers, and artists.

The Perl programs in the exhibit are from Microcodes, a series of very small code-based artworks that Páll Thayer began in 2009. Each one is a fully contained work of art. The conceptual meaning of each piece is revealed through the combination of the title, the code and the results of running them on a computer. Many contemporary programmers view Perl as a “dated” language that saw its heyday in the early ages of the World Wide Web as the primary language used to combine websites with databases. Perl was originally developed by Larry Wall, whose primary interest was to develop a language for parsing text. Because of his background in linguistics, he also wanted the language to have a certain degree of flexibility which has contributed to its motto, “There’s more than one way to do it.” “That motto, ‘TMTOWTDI,’ makes Perl challenging for professional programers who have to take over other’s people code and may struggle to make sense of it,” Thayer said. “But it’s one of the main reasons that Perl, a very expressive programming language, appealed to me in developing this project. This flexibility encouraged Perl programmers to explore individual creative expression in the writing of functional code.”

“Páll’s work in Microcodes engages explicitly with the way computer programs are read by people and hwo they have meanings to those trying to understand them, modify them, debug them, and develop them further,” Nick Montfort said. “The Perl programs in Microcodes are quite readerly when compared to my BASIC programs. I’ve tried to engage with a related, but different documented historical tradition — the one-line BASIC program — as it works in a particular computer, the Commodore 64, and to dive into what that particular computer can do using a very limited amount of code, given these many formal, material, and historical specifics. Because my programs are harder to understand, even though they are written in a more populist programming language, I’m including versions of the program that I have rewritten in a clearer form and that include comments.” Montfort’s related projects include a collaborative book, written with nine others in a single voice, that focuses on a particular Commodore 64 BASIC one-liner. The book, published in 2012, is named after the program that is its focus, 10 PRINT CHR$(205.5+RND(1)); : GOTO 10. Montfort also writes short programs to generate poetry. These include two collections of Perl programs that are constrained in size: his ppg256 series of 256-character programs, and a set of 32-character concrete poetry generators, Concrete Perl. His book #! (pronounced “Shebang”) collects these and other poetry generators, along with their output, and is forthcoming from Counterpath Press.


Nick Montfort develops literary generators and other computational art and poetry, and has participated in dozens of collaborations. He is associate professor of digital media at MIT and faculty advisor for the Electronic Literature Organization, whose Electronic Literature Collection Volume 1 he co-edited. Montfort wrote the book of poems Riddle & Bind and co-wrote 2002: A Palindrome Story with William Gillespie. The MIT Press has published four of Montfort’s collaborative and individually-authored books: The New Media Reader (co-edited with Noah Wardrip-Fruin), Twisty Little Passages, Racing the Beam (co-authored with Ian Bogost), and most recently 10 PRINT CHR$(205.5+RND(1)); : GOTO 10, a collaboration with Patsy Baudoin, John Bell, Ian Bogost, Jeremy Douglass, Mark C. Marino, Michael Mateas, Casey Reas, Mark Sample, and Noah Vawter that Montfort organized. Nick Montfort’s site, with his digital poems and a link to a free PDF of 10 PRINT: http://nickm.com

Páll Thayer is an Icelandic/American artist working primarily with computers and the Internet. He is a devout follower of open-source culture. His work is developed using open-source tools and source code for his projects is released under a GPL license. His work has been exhibited at galleries and festivals around the world with solo shows in Iceland, Sweden, and New York and notable group shows in the US, Canada, Finland, Germany, and Brazil. Páll Thayer has an MFA degree in visual arts from Concordia University in Montréal. He is an active member of Lorna, Iceland’s only organization devoted to electronic arts. He is also an alumni member of The Institute for Everyday Life, Concordia/Hexagram, Montréal. Páll Thayer currently works as a lecturer and technical support specialist at SUNY Purchase College, New York. Páll Thayer’s Microcodes site: http://pallthayer.dyndns.org/microcodes/


Ten programs will be exhibited, running on ten computers. Two of them, one in Perl by Páll Thayer and one in Commodore 64 BASIC by Nick Montfort, are based on the same artwork, Jasper Johns’s Flag:
Flag: Pall Thayer

Flag: Pall Thayer

Flag · Páll Thayer
Perl program · 2009

After Jasper Johns: Nick Montfort

After Jasper Johns: Nick Montfort

After Jasper Johns · Nick Montfort
one-line Commodore 64 BASIC program · 2013

“Programs at an Exhibition” Opens March 6

I’ll post more on this soon, but for now, let me invite you to the opening of my & Páll Thayer’s show at the Boston Cyberarts Gallery: 141 Green Street, Jamaica Plain, MA 02130, located in the Green Street T Station on the Orange Line, 617-522-6710.

The opening is 6pm-9pm on Thursday March 6.

The exhibit (which will be up March 6-16) will feature ten programs (five in Commodore 64 BASIC by Nick Montfort, five in Perl by Páll Thayer), each running on its own computer. The programs re-create aspects of the concepts and artistic processes that underlie well-known artworks, not just the visual appearance of those works. They participate in popular and “recreational” programming traditions of the sort that people read about in magazines of the 1970s and 1980s, including _Creative Computing._ Programmers working in these traditions share code, and they also share an admiration for beautiful output. By celebrating such practices, the exhibit relates to the history of art as well as to the ideals of free software and to the productions of the demoscene. By encouraging gallery visitors to explore programming in the context of contemporary art and the work of specific artists, the exhibit offers a way to make connections between well-known art history and the vibrant, but less widely-known, creative programming practices that have been taken up in recent decades by popular computer users, professional programmers, and artists.

Flag: Pall Thayer

Flag: Pall Thayer

Flag · Páll Thayer
Perl program · 2009

After Jasper Johns: Nick Montfort

After Jasper Johns: Nick Montfort

After Jasper Johns · Nick Montfort
one-line Commodore 64 BASIC program · 2013

Purple Blurb’s Digital Writing Events this Semester

Purple Blurb, MIT’s digital writing series organized by Prof. Nick Montfort of the Trope Tank, powers on, thanks to the four excellent writers/artists who will be presenting in Spring 2014. All events this semester will be held Mondays at 5:30pm in MIT’s room 14E-310.

Purple Blurb presenters Spring 2014

March 10, 5:30pm in 14E-310:

Páll Thayer
Microcodes

Short Perl programs that are also artworks, presented for viewers to read, download, and execute. Thayer will trace some key steps showing how he went from his background in painting and drawing to presenting code as his artwork.

Páll Thayer is an Icelandic artist working primarily with computers and the Internet. He is devout follower of open-source culture. His work is developed using open-source tools and source-code for his projects is always released under a GPL license. His work has been exhibited at galleries and festivals around the world with solo shows in Iceland, Sweden and New York and notable group shows in the US, Canada, Finland, Germany and Brazil (to name but a few). Pall Thayer has an MFA degree in visual arts from Concordia University in Montreal. He is an active member of Lorna, Iceland’s only organization devoted to electronic arts. He is also an alumni member of The Institute for Everyday Life, Concordia/Hexagram, Montreal. Pall Thayer currently works as a lecturer and technical support specialist at SUNY Purchase College, New York.

April 7, 5:30pm in 14E-310:

Lance Olsen
Experimental writing & video

Including a reading from his recent book _[[ there. ]]_ and video from his _Theories of Forgetting_ project.

Lance Olsen is author of more than 20 books of and about innovative writing, including two appearing this spring: the novel based on Robert Smithson’s earthwork the _Spiral Jetty, Theories of Forgetting_ (accompanied by a short experimental film made by one of its characters), and _[[ there. ]],_ a trash-diary meditation on the confluence of travel, curiosity, and experimental writing practices. His short stories, essays, and reviews have appeared in hundreds of journals and anthologies. A Guggenheim, Berlin Prize, N.E.A. Fellowship, and Pushcart Prize recipient, as well as a Fulbright Scholar, he teaches experimental theory and practice at the University of Utah.

April 28, 5:30pm in 14E-310:

Scott Rettberg
Videos & combinatory videos

Produced in collaboration with Roderick Coover, Nick Montfort, and others, including: _The Last Volcano, Cats and Rats, Three Rails Live and Toxicity._

Scott Rettberg is Professor of Digital Culture in the department of Linguistic, Literary, and Aesthetic studies at the University of Bergen, Norway. Rettberg is the project leader of ELMCIP (Electronic Literature as a Model of Creativity and Innovation in Practice), a HERA-funded collaborative research project, and a founder of the Electronic Literature Organization. Rettberg is the author or coauthor of novel-length works of electronic literature, combinatory poetry, and films including _The Unknown, Kind of Blue, Implementation, Frequency, Three Rails Live, Toxicity_ and others. His creative work has been exhibited online and at art venues including the Chemical Heritage Foundation Museum, Palazzo dell Arti Napoli, Beall Center, the Slought Foundation, The Krannert Art Museum, and elsewhere.

May 5, 5:30pm in 14E-310:

Jill Walker Rettberg
Selfies

With examples from her own work as well as from photobooths, older self-portraits, and entries from others’ diaries, in her talk “Seeing Ourselves Through Technology: How We Use Selfies, Blogs and Wearable Devices to Understand Ourselves.”

Jill Walker Rettberg is Professor of Digital Culture at the University of Bergen in Norway. Her research centers on how we tell stories online, and she has published on electronic literature, digital art, blogging, games and selfies. She has written a research blog, jilltxt.net, since October 2000, and co-wrote the first academic paper on blogs in 2002. Her book _Blogging_ was published in a second edition in 2014. In 2008 she co-edited an anthology of scholarly articles on _World of Warcraft._ Jill is currently writing a book on technologically mediated self-representations, from blogs and selfies to automated diaries and visualisations of data from wearable devices.

Gamebooks and IF Conference at Villanova

Gamebook guru Demian Katz is putting on a conference on interactive fiction, print and online, in Villanova’s Popular Culture Series. The conference does have an academic focus, but also seeks to introduce new sorts of academics to IF.

Info is up now at the vupop site, where you can read about the conference or submit a proposal. Or, if there’s enough light available, examine yourself/take inventory!

Aha – and the deadline for submitting something is November 1!