{"id":590,"date":"2009-12-13T18:26:38","date_gmt":"2009-12-13T23:26:38","guid":{"rendered":"http:\/\/nickm.com\/post\/?p=590"},"modified":"2009-12-15T14:02:10","modified_gmt":"2009-12-15T19:02:10","slug":"if-visuality-and-other-bits-of-dac","status":"publish","type":"post","link":"https:\/\/nickm.com\/post\/2009\/12\/if-visuality-and-other-bits-of-dac\/","title":{"rendered":"IF, Visuality, and Other Bits of DAC"},"content":{"rendered":"<p>Among the many great presentations here at DAC 2009 at UC Irvine, the paper by Aaron Kashtan, &#8220;Because It&#8217;s Not There: Verbal Visuality and the Threat of Graphics in Interactive Fiction,&#8221; was particularly nice to hear. Aaron discussed my 2000 interactive fiction <a href=\"http:\/\/nickm.com\/if\/adverbum.html\"><i>Ad Verbum<\/i><\/a>, related it to Emily Short&#8217;s <a href=\"http:\/\/emshort.home.mindspring.com\/CSUpcoming2.htm\"><i>City of Secrets<\/i><\/a>, and presented a nice argument about how these two engage (differently) with text&#8217;s ability to represent the visual. Here&#8217;s the abstract:<\/p>\n<blockquote><p>\nIn this paper I analyze two contemporary works of interactive fiction (IF), Nick Montfort\u2019s <i>Ad Verbum<\/i> and Emily Short\u2019s <i>City of Secrets<\/i>, as examples of two contrasting ways in which IF reacts to the perceived threat of computer graphics. In the post-commercial era of IF, graphics represent a factor that, without being acknowledged, has profoundly shaped the development of the medium. Post-graphical works of IF may be distinguished according to how they respond to the threat or promise of graphics. <i>Ad Verbum<\/i>\u2019s response to graphics is to emphasize the purely textual, and thus anti-graphical and anti-visual, aspects of the medium. The implication is that IF\u2019s closest affinities are not with visual prose but with printed works of procedural textuality, and that IF is a visual medium. By contrast, <i>City of Secrets<\/i> activates a mode of visuality that depends less on immediate presence than on emotional affect and imaginative participation. Short suggests that IF is a visual medium, but that it differs from graphical video games in that its visuality depends on absence rather than presence.\n<\/p><\/blockquote>\n<p>I was also really impressed by Brett Camper&#8217;s discussion of the MSX-inspired &#8220;fake 8-bit&#8221; game <i>La-Mulana<\/i> and, on a very different level, the wide-ranging first talk of the conference, by Kate Hayles, which engaged cognition, tools, attention, and evolution.<\/p>\n<p>DAC 2009 has proceedings which were handed out to attendees on CD-ROM and which will be (to some extent?) available. So, while I hope to mention a few more DAC highlights, I won&#8217;t aim to summarize talks.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Among the many great presentations here at DAC 2009 at UC Irvine, the paper by Aaron Kashtan, &#8220;Because It&#8217;s Not There: Verbal Visuality and the Threat of Graphics in Interactive Fiction,&#8221; was particularly nice to hear. Aaron discussed my 2000 interactive fiction Ad Verbum, related it to Emily Short&#8217;s City of Secrets, and presented a &hellip; <\/p>\n<p class=\"link-more\"><a href=\"https:\/\/nickm.com\/post\/2009\/12\/if-visuality-and-other-bits-of-dac\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;IF, Visuality, and Other Bits of DAC&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[49,17,11,24,23,3,10,15,13],"class_list":["post-590","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-dac-2009","tag-digital","tag-games","tag-gatherings","tag-hardware","tag-if","tag-platforms","tag-programming","tag-writing"],"_links":{"self":[{"href":"https:\/\/nickm.com\/post\/wp-json\/wp\/v2\/posts\/590","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/nickm.com\/post\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/nickm.com\/post\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/nickm.com\/post\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/nickm.com\/post\/wp-json\/wp\/v2\/comments?post=590"}],"version-history":[{"count":5,"href":"https:\/\/nickm.com\/post\/wp-json\/wp\/v2\/posts\/590\/revisions"}],"predecessor-version":[{"id":614,"href":"https:\/\/nickm.com\/post\/wp-json\/wp\/v2\/posts\/590\/revisions\/614"}],"wp:attachment":[{"href":"https:\/\/nickm.com\/post\/wp-json\/wp\/v2\/media?parent=590"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/nickm.com\/post\/wp-json\/wp\/v2\/categories?post=590"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/nickm.com\/post\/wp-json\/wp\/v2\/tags?post=590"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}