{"id":571,"date":"2009-12-09T09:19:53","date_gmt":"2009-12-09T14:19:53","guid":{"rendered":"http:\/\/nickm.com\/post\/?p=571"},"modified":"2009-12-09T09:24:04","modified_gmt":"2009-12-09T14:24:04","slug":"racing-the-beam-a-front-line-awards-finalist","status":"publish","type":"post","link":"https:\/\/nickm.com\/post\/2009\/12\/racing-the-beam-a-front-line-awards-finalist\/","title":{"rendered":"<i>Racing the Beam<\/i> a Front Line Awards Finalist"},"content":{"rendered":"<p>An interesting development: The magazine <i>Game Developer<\/i> recently announced the <a href=\"http:\/\/www.gamasutra.com\/php-bin\/news_index.php?story=16418\">finalists for the 2009 Front Line Awards,<\/a> gathering &#8220;the year\u2019s best game-making tools in the categories of programming, art, audio, game engine, middleware, and books.&#8221;<\/p>\n<p>In the book category, the finalists are:<\/p>\n<ul>\n<li><i>Game Coding Complete<\/i> 3rd Edition by Mike McShaffry (Charles River Media)<\/li>\n<li><i>Game Engine Architecture<\/i> by Jason Gregory (AK Peters)<\/li>\n<li><i>Mastering Unreal Technology<\/i> Vol. 1 by Jason Busby, Zak Parrish, and Jeff Wilson (Sams Publishing)<\/li>\n<li><i>Racing the Beam: The Atari Video Computer System<\/i> by Nick Montfort and Ian Bogost (The MIT Press)<\/li>\n<li><i>Real Time Cameras: A Guide for Game Designers and Developers<\/i> by Mark Haigh-Hutchinson (Morgan Kaufmann)<\/li>\n<\/ul>\n<p>In 2007, Pat Harrigan and Noah Wardrip-Fruin&#8217;s collection <i>Second Persion<\/i> was a finalist, so we&#8217;re not breaking any ground here for digital media studies or MIT Press. But it&#8217;s nice to be selected by the folks at <i>Game Developer.<\/i><\/p>\n","protected":false},"excerpt":{"rendered":"<p>An interesting development: The magazine Game Developer recently announced the finalists for the 2009 Front Line Awards, gathering &#8220;the year\u2019s best game-making tools in the categories of programming, art, audio, game engine, middleware, and books.&#8221; In the book category, the finalists are: Game Coding Complete 3rd Edition by Mike McShaffry (Charles River Media) Game Engine &hellip; <\/p>\n<p class=\"link-more\"><a href=\"https:\/\/nickm.com\/post\/2009\/12\/racing-the-beam-a-front-line-awards-finalist\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;<i>Racing the Beam<\/i> a Front Line Awards Finalist&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[18,17,11,41,10],"class_list":["post-571","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-books","tag-digital","tag-games","tag-history","tag-platforms"],"_links":{"self":[{"href":"https:\/\/nickm.com\/post\/wp-json\/wp\/v2\/posts\/571","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/nickm.com\/post\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/nickm.com\/post\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/nickm.com\/post\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/nickm.com\/post\/wp-json\/wp\/v2\/comments?post=571"}],"version-history":[{"count":8,"href":"https:\/\/nickm.com\/post\/wp-json\/wp\/v2\/posts\/571\/revisions"}],"predecessor-version":[{"id":578,"href":"https:\/\/nickm.com\/post\/wp-json\/wp\/v2\/posts\/571\/revisions\/578"}],"wp:attachment":[{"href":"https:\/\/nickm.com\/post\/wp-json\/wp\/v2\/media?parent=571"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/nickm.com\/post\/wp-json\/wp\/v2\/categories?post=571"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/nickm.com\/post\/wp-json\/wp\/v2\/tags?post=571"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}