{"id":3751,"date":"2014-06-23T23:39:40","date_gmt":"2014-06-24T03:39:40","guid":{"rendered":"http:\/\/nickm.com\/post\/?p=3751"},"modified":"2014-06-23T23:39:40","modified_gmt":"2014-06-24T03:39:40","slug":"computational-narrative-and-games-special-issue","status":"publish","type":"post","link":"https:\/\/nickm.com\/post\/2014\/06\/computational-narrative-and-games-special-issue\/","title":{"rendered":"Computational Narrative and Games (Special Issue)"},"content":{"rendered":"<p>A special issue of IEEE Transactions on Computational Intelligence and AI in Games (TCIAIG) is now out &#8212; I mention it because I was one of the editors, and the issue deals with computational narrative and games.<\/p>\n<p>Here&#8217;s the <a href=\"http:\/\/ieeexplore.ieee.org\/xpl\/mostRecentIssue.jsp?punumber=4804728\">link to the computational narrative and games issue.<\/a> It was edited by Ian Horswill, Nick Montfort and Michael Young. And here&#8217;s what is in it:<\/p>\n<p><a href=\"http:\/\/ieeexplore.ieee.org\/stamp\/stamp.jsp?tp=&#038;arnumber=6832695\n\">Guest Editorial<\/a><br \/>\nHorswill, I.D; Montfort, N; Young, R.M<br \/>\np 92-96<\/p>\n<p><a href=\"http:\/\/ieeexplore.ieee.org\/stamp\/stamp.jsp?tp=&#038;arnumber=6732913\">Social Story Worlds With Comme il Faut<\/a><br \/>\nMcCoy, J. ; Treanor, M. ; Samuel, B. ; Reed, A.A. ; Mateas, M. ; Wardrip-Fruin, N.<br \/>\n<br \/>p 97-112<\/p>\n<p><a href=\"http:\/\/ieeexplore.ieee.org\/stamp\/stamp.jsp?tp=&#038;arnumber=6648395\n\">Versu\u2014A Simulationist Storytelling System<\/a><br \/>\nEvans, R. ; Short, E.<br \/>\np 113-130<\/p>\n<p><a href=\"http:\/\/ieeexplore.ieee.org\/stamp\/stamp.jsp?tp=&#038;arnumber=6661342\">A Computational Model of Narrative Generation for Surprise Arousal<\/a><br \/>\nBae, B.-C. ; Young, R.M.<br \/>\np 131-143<\/p>\n<p><a href=\"http:\/\/ieeexplore.ieee.org\/stamp\/stamp.jsp?tp=&#038;arnumber=6571237\">Automated Story Selection for Color Commentary in Sports<\/a><br \/>\nLee, G. ; Bulitko, V. ; Ludvig, E.A.<br \/>\np 144-155<\/p>\n<p><a href=\"http:\/\/ieeexplore.ieee.org\/stamp\/stamp.jsp?tp=&#038;arnumber=6672047\">Skald: Minstrel Reconstructed<\/a><br \/>\nTearse, B. ; Mawhorter, P. ; Mateas, M. ; Wardrip-Fruin, N.<br \/>\np 156-165<\/p>\n<p><a href=\"http:\/\/ieeexplore.ieee.org\/stamp\/stamp.jsp?tp=&#038;arnumber=6661381\">Designing User-Character Dialog in Interactive Narratives: An Exploratory Experiment<\/a><br \/>\nEndrass, B. ; Klimmt, C. ; Mehlmann, G. ; Andre, E. ; Roth, C.<br \/>\np 166-173<\/p>\n<p><a href=\"http:\/\/ieeexplore.ieee.org\/stamp\/stamp.jsp?tp=&#038;arnumber=6604407\">Personalized Interactive Narratives via Sequential Recommendation of Plot Points<\/a><br \/>\nYu, H. ; Riedl, M.O.<br \/>\np 174-187<\/p>\n<p><a href=\"http:\/\/ieeexplore.ieee.org\/stamp\/stamp.jsp?tp=&#038;arnumber=6646191\">Lessons on Using Computationally Generated Influence for Shaping Narrative Experiences<\/a><br \/>\nRoberts, D.L. ; Isbell, C.L.<br \/>\np 188-202<\/p>\n<p><a href=\"http:\/\/ieeexplore.ieee.org\/stamp\/stamp.jsp?tp=&#038;arnumber=6671428\">A Supervised Learning Framework for Modeling Director Agent Strategies in Educational Interactive Narrative<\/a><br \/>\nLee, S.Y. ; Rowe, J.P. ; Mott, B.W. ; Lester, J.C.<br \/>\np 203-214<\/p>\n<p><a href=\"http:\/\/ieeexplore.ieee.org\/stamp\/stamp.jsp?tp=&#038;arnumber=6571208\n\">Shall I Compare Thee to Another Story?\u2014An Empirical Study of Analogy-Based Story Generation<\/a><br \/>\nZhu, J. ; Ontanon, S.<br \/>\np 216-227<\/p>\n<p><a href=\"http:\/\/ieeexplore.ieee.org\/stamp\/stamp.jsp?tp=&#038;arnumber=6657816\">Analysis of ReGEN as a Graph-Rewriting System for Quest Generation<\/a><br \/>\nKybartas, B. ; Verbrugge, C.<br \/>\np 228 &#8211; 241<\/p>\n","protected":false},"excerpt":{"rendered":"<p>A special issue of IEEE Transactions on Computational Intelligence and AI in Games (TCIAIG) is now out &#8212; I mention it because I was one of the editors, and the issue deals with computational narrative and games. Here&#8217;s the link to the computational narrative and games issue. It was edited by Ian Horswill, Nick Montfort &hellip; <\/p>\n<p class=\"link-more\"><a href=\"https:\/\/nickm.com\/post\/2014\/06\/computational-narrative-and-games-special-issue\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Computational Narrative and Games (Special Issue)&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[60,17,40,104,9,13],"class_list":["post-3751","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-computational","tag-digital","tag-fiction","tag-narrative","tag-publishing","tag-writing"],"_links":{"self":[{"href":"https:\/\/nickm.com\/post\/wp-json\/wp\/v2\/posts\/3751","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/nickm.com\/post\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/nickm.com\/post\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/nickm.com\/post\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/nickm.com\/post\/wp-json\/wp\/v2\/comments?post=3751"}],"version-history":[{"count":2,"href":"https:\/\/nickm.com\/post\/wp-json\/wp\/v2\/posts\/3751\/revisions"}],"predecessor-version":[{"id":3753,"href":"https:\/\/nickm.com\/post\/wp-json\/wp\/v2\/posts\/3751\/revisions\/3753"}],"wp:attachment":[{"href":"https:\/\/nickm.com\/post\/wp-json\/wp\/v2\/media?parent=3751"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/nickm.com\/post\/wp-json\/wp\/v2\/categories?post=3751"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/nickm.com\/post\/wp-json\/wp\/v2\/tags?post=3751"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}