{"id":3622,"date":"2014-03-26T14:20:22","date_gmt":"2014-03-26T18:20:22","guid":{"rendered":"http:\/\/nickm.com\/post\/?p=3622"},"modified":"2014-04-27T12:48:37","modified_gmt":"2014-04-27T16:48:37","slug":"e-t-s-material-mess","status":"publish","type":"post","link":"https:\/\/nickm.com\/post\/2014\/03\/e-t-s-material-mess\/","title":{"rendered":"<i>E.T.<\/i>&#8216;s Material Mess"},"content":{"rendered":"<p>My comments were part of <a href=\"http:\/\/www.npr.org\/2014\/03\/25\/294385139\/rip-et-the-legend-of-the-long-buried-video-game\">a brief piece on NPR&#8217;s <i>All Things Considered<\/i><\/a> yesterday. NPR only turns to me when there&#8217;s a very serious issue at stake; this time, some documentary filmmakers were thwarted, at least for the moment, in their quest to visit an Alamogordo, New Mexico landfill and dig up the large number of <i>E.T.: The Extraterrestial<\/i> Atari 2600 cartridges that, according to reports, are buried there.<\/p>\n<p>Lots of people read the story of <i>E.T.<\/i> (the video game) as one of monumental punishment for a media company&#8217;s disrespect for users\/players. To me, there are at least two other important points.<\/p>\n<p>One is that digital media is material. As much as we love to speak of &#8220;the Cloud,&#8221; &#8220;Steam,&#8221; and even &#8220;the Web&#8221; with its gossamer immateriality, the computers that we use are matter, they are physical stuff, and all of so so-called software is ultimately inscribed materially. Digital media is part of our world, capable of being buried and dug up, part of our environment and able to influence its quality.<\/p>\n<p>Another is that when you&#8217;re innovating and creating work in a truly new form, it can be easy to cross the line between success and failure. Howard Scott Warshaw takes the rap for creating, under tremendous deadline pressure, the difficult-to-play, difficult-to-enjoy <i>E.T.<\/i> Before that, he created a hit game, a similar style of adventure, that was also based on a movie: <i>Raiders of the Lost Ark.<\/i> And, before that, he created a game with a compelling appearance and complex but engaging gameplay: <i>Yar&#8217;s Revenge.<\/i> Ian Bogost and I wrote a chapter about this Atari VCS game in <i>Racing the Beam;<\/i> it was Atari&#8217;s best-selling &#8220;original&#8221; game for the system. Last year, <i>Yar&#8217;s Revenge<\/i> was <a href=\"http:\/\/www.moma.org\/collection\/browse_results.php?object_id=169923\">added to the collection of the Museum of Modern Art,<\/a> becoming one of only twenty videogames in their collection.<\/p>\n<p>We might need tales of corporate hubris and downfall to remind us not to invest our money, or all of our lives, in today&#8217;s digital media companies. But it&#8217;s worth noting, too, that media we think of as insubstantial can sometimes be inconveniently material, and that poor work is sometimes not just the result of scorn &#8211; it can also happen when a great artist tries to do too much too quickly.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>My comments were part of a brief piece on NPR&#8217;s All Things Considered yesterday. NPR only turns to me when there&#8217;s a very serious issue at stake; this time, some documentary filmmakers were thwarted, at least for the moment, in their quest to visit an Alamogordo, New Mexico landfill and dig up the large number &hellip; <\/p>\n<p class=\"link-more\"><a href=\"https:\/\/nickm.com\/post\/2014\/03\/e-t-s-material-mess\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;<i>E.T.<\/i>&#8216;s Material Mess&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[12,147,136],"class_list":["post-3622","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-art","tag-atari-vcs","tag-environment"],"_links":{"self":[{"href":"https:\/\/nickm.com\/post\/wp-json\/wp\/v2\/posts\/3622","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/nickm.com\/post\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/nickm.com\/post\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/nickm.com\/post\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/nickm.com\/post\/wp-json\/wp\/v2\/comments?post=3622"}],"version-history":[{"count":5,"href":"https:\/\/nickm.com\/post\/wp-json\/wp\/v2\/posts\/3622\/revisions"}],"predecessor-version":[{"id":3678,"href":"https:\/\/nickm.com\/post\/wp-json\/wp\/v2\/posts\/3622\/revisions\/3678"}],"wp:attachment":[{"href":"https:\/\/nickm.com\/post\/wp-json\/wp\/v2\/media?parent=3622"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/nickm.com\/post\/wp-json\/wp\/v2\/categories?post=3622"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/nickm.com\/post\/wp-json\/wp\/v2\/tags?post=3622"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}