Wheel Make You Texts

Just posted at ebr (Electronic Book Review) is Whitney Anne Trettien’s article “Computers, Cut-ups, and Combinatory Volvelles.” (We already love computers and cut-ups, but be aware that volvelles are extremely cool.) Some illustrations are still to come, but the article’s text and references are now up … I believe in link early, link often.

The article is born of Trettien’s born-digital MIT Comparative Media Studies thesis “Computers, Cut-ups and Combinatory Volvelles: An Archaeology of Text-Generating Mechanisms,” a two-or-more-dimensional arrangement of reconfigurable texts. Like a conservative child reacting against his liberal parents, the ebr article is linear, but that should offer an helpful complement to the machinations of the thesis. The article reels back to long before the 20th century avant-garde to find recombinatory text machines and perspectives on reading that are relevant to the digital age. I highly recommend the ebr piece to those working with ergodic texts and operating today’s textual computer machines. It will hopefully serve as a nice gateway drug, too, interesting more readers in Trettien’s combinatory thesis.

ELO_AI at Brown Wraps Up

The Electronic Literature Organization‘s conference at Brown University has new concluded – the workshops, performances, screenings, exhibits, and sessions all went very well, as did the coffee breaks and other times for informal conversation. Many thanks to the organizer of ELO_AI (Archive & Innovate), John Cayley!

The conference was a celebration of and for Robert Coover, co-founder of the Electronic Literature Organization and major American novelist, whose teaching and promotion of electronic literature has been essential to the field. Robert Coover was toasted and at least lightly roasted, heard papers presented on his work, and did a reading of the “recently renovated Hypertext Hotel” – a famous early project by students which did indeed turn out to have some recent renovations.

ELO_AI began on Thursday with an array of workshops by Damon Loren Baker, John Cayley, Jeremy Douglass, Daniel Howe, and Deena Larsen. Deena Larsen was later part of a great roundtable on archiving with Will Hansen, Marjorie Luesebrink, and Stephanie Strickland; the group discussed Duke University’s work with Stephanie Strickland’s papers (and digital works), the Deena Larsen Collection at the University of Maryland, and the efforts that the ELO made in the Preservation, Archiving, and Dissemination project. On the first day of the conference, Mark Marino organized a great panel with four undergraduate presenters. And, there was an opening reception at the Westminster Street gallery where an excellent show of digital literary work has been put together. While there was an array of work (in the screenings, performances, gallery, and sessions) from people who were presenting at an ELO conference for the first time, I was also glad to see many of the people who were instrumental in creating and publishing literary work on the computer more than a decade ago.

Without trying to enumerate every session of the conference, I’ll mention the Sunday 10am plenary to try to get across how wide-ranging the presentations and presenters were. In this session, George Landow, author of the famous Hypertext: The Convergence of Contemporary Critical Theory and Technology (1992), told the tragicomical tale of hypertext’s use in education at Brown. Angela Chang and Peggy Chi described two interactive projects for very young readers, projects that used my Curveship system and the Open Mind Common Sense project from Henry Lieberman’s MIT Media Lab group. Lawrence Giffin used the not-very-democratic framework of the salon to consider the important avant-garde site Ubuweb. And finally, Paola Pizzichini and Mauro Carassai looked into the Italian edition of Michael Joyce’s Afternoon and its almost total absence from Italian libraries. Certainly, some sessions were more focused – very focused in the case of the one on William Poundstone’s digital writing work; at least with a theme of process intensity, in the case of the session were I presented my work on Adventure in Style. But we had a genuinely diverse group of presenters, and sessions like this one on Sunday revealed this, while also showing that we do have cross-cutting interests and that we can have valuable conversations.

A special area if interest for me, interactive fiction, was represented by Aaron Reed, who did a reading of his Blue Lacuna in which he deftly showed both interactive sessions and the underlying Inform 7 code while a volunteer interactor spoke commands. Aaron Reed also gave a paper on that large-scale piece, explaining his concept of interface and his work on developing a non-player character who ranged across different spaces without being a simple opponent or companion character. In the same performance session and paper session, I got to see and learn more about Fox Harrell’s Living Liberia Fabric, a piece produced in affiliation with the Truth and Reconciliation Commission (TRC) of Liberia, incorporating video testimony, and employing Fox Harrell’s GRIOT system for poetic conceptual blending.

We welcomed new ELO board members and officers. Joining the ELO board are Fox Harrell, Caroly Guertin, and Jason Nelson. Dene Grigar took office as vice president, and Joe Tabbi completed his term as president, handing that role over to me.

During the sessions, we heard critical perspectives on many particular electronic literature work and some on the ELO itself, which will help us think about the challenges the Organization faces and how we can better serve readers and writers beyond American universities. The ELO has had ten years of growth and learning by now, and while there will be more of each to do, our four main projects are now well enough established that all of them are past 1.0:

  • The Electronic Literature Collection, the second volume of which has been edited and produced by an independent editorial collective and will be published soon.
  • The Electronic Literature Directory, which in its new manifestation offers community-written descriptions as well as metadata.
  • Our conference – this most recent one at Brown was our fourth international gathering.
  • Our site and our online communications, which offer information about the ELO and an introduction to electronic literature.

I’m glad to be starting my service as president of the ELO at a time when the organization has just had a very successful conference and has these other effective projects rolling. Thanks to Joe Tabbi and other past presidents and directors of the Organization for bringing us to this point – and, again, to John Cayley for bringing us all together at Brown.

Once More into the Gorge

J.R. Carpenter has taken apart and reassembled my poetry generator Taroko Gorge. (The first to appropriate and rework that piece, as far as I know, was Scott Rettberg, who created Tokyo Garage.) J.R.’s piece – one might call it a tract of sorts – is simply called Gorge. (Update: J.R. has a post discussing Gorge, too.) See if you can stomach it, and for how long.

Also, check out J.R.’s project Story Generation(s), which involved reworking two of my 1k Python programs and which launched May 8 at PW10 Performance Writing Weekend. The project includes a JavaScript port of “Excerpts from the Chronicles of Pookie & JR.” This is generally not a bad idea; I wrote Taroko Gorge originally in Python (a programming language I prefer for when I’m thinking) and converted it to JavaScript for easy web viewing.

Critical Code Studies Conference at USC

My collaborator Mark Marino is putting on a conference at USC which looks to be a great event. (I don’t pimp conferences on the blog here unless I’m involved in organizing them or planning to attend; I’m certainly submitting to this one.) Note that abstracts are due very soon – June 1.

Announcing a 1-Day conference on Critical Code Studies at the University of Southern California

Critical Code Studies @ USC

July 23, 2010
Hosted by The Center for Transformative Scholarship & The Institute for Multimedia Literacy

Keynote: Wendy Hui Kyong Chun, Brown University

As digital humanitarians continue to turn their attention to the software and hardware that shape culture, the interpretation of source code offers a rich set of symbols and processes for exploration.

Critical Code Studies names the practice of explicating the extra-functional significance of source code. Rather than one specific approach or theories, CCS names a growing set of methodologies that help unpack the symbols that make up software. While still in its initial state, this nascent area of study has been growing rapidly over the course of 2010.

Following the massively successful Critical Code Study Working Group, we will be gathering at USC for a one-day conference to present readings of code. We are currently exploring the innovative publication of conference proceedings through Vectors and others partnerships.

Wendy Hui Kyong Chun, author of Control and Freedom: Power and Paranoia in the Age of Fiber Optics, will present a keynote address. During the Working Group, she presented a powerful chapter from her monograph, Programmed Visions: Software, DNA, Race (forthcoming MIT, 2010).

Please submit a 250-word abstract to markcmarino at gmail dot com by June 1, 2010 (Subject: “CCS @ USC 2010”). Presenters will be notified by June 15.

IF Contests Everywhere

Hello from the People’s Republic of Interactive Fiction.

The TWIF Comp, a contest for interactive fiction with code of 140 characters or less, recently wrapped up. (We’re playing some of the games at the PR-IF meeting today.) Although it certainly had its in-joke aspects, the competition did bear amusing fruit, and it’s only one example of several recent competitions beyond the traditional big annual IF Comp. Given my interest in tiny literary systems, I certainly gave some thought to entering this one. However, I’ve pledged to spend all of my IF-writing time working on or in Curveship, and 140-character programs in the system weren’t at the top of my to-do list.

Before the TWIF Comp, there was the Jay Is Games interactive fiction competition, and after it there is the Second Annual MetaFilter Interactive Fiction Contest, which just started on Saturday. Those who read German will be delighted to know, if they don’t already, that the Grand Prix 2010 has just concluded. There’s also going to be an interactive fiction competition (for 30-minute-playtime games) at the Massachusetts demoparty @party. (Information will be posted on the site soon.) And Introcomp is gearing up: Interested parties should indicate their intention to enter by the end of the month. In case you’re new to online competitions, comps, or “compos” as they are sometimes called, these are not furious masculinist agons; they are mainly excuses for people to complete games and have them played by a bunch of people.

At the very least, you IF-interested parties should take a look at the games being proffered in recent contests – or, see if you want your IF to be part of one of these occasions.

Two Profs on Boing Boing

Two of my friends and fellow investigators of digital media have recently been featured on Boing Boing:

The article on Fox Harrell was reblogged on Kotaku, too: “Making Avatars That Aren’t White Dudes Is Hard.” While the title is catchy, I have to point out that Fox’s work is about richer and more multidimensional ways of representing oneself digitally, beyond the one idea of skin color or race. So, we should anticipate that this work is likely to benefit “whitey” as well – and anyone who wants more than a Monopoly token as an in-game or online representation.

Two to Read on ebr

That’s electronic book review, which does indeed host electronic reviews of good old books, but also offers up scholarly articles on digital literature, as it has been doing for a while. Two recent articles, in particular, are not to be missed by those interested e-lit.

First, Daniel Punday’s piece on how computer games could break the homogeneity of e-books, in which he describes the uniformity implicit in the e-book concept, in the idea of a modular library, and the disappointing implications of such restricted formats for digital, bookish innovation. Punday is more optimistic than I am about the possibility that gaming might lead us out of e-book thralldom, but whether or not he’s right about this potential solution, he points out an important and overlooked aspect of the e-book situation that we need to attend to – at least, for instance, by being willing to build e-books as individual iPhone apps when we want to do more than the standard formats can accomodate.

And, Maire-Laure Ryan’s discussion of how digital art engages with dysfunctionality extends the conversation beyond the playful forms of programming that Michael Mateas and I have discussed to broadly consider political, ludic, programmatic, and even inadvertent types of digital malfunctioning, or breakdown – or should we call it “dysfunctionality”? (Thank goodness that my creative work wasn’t cited in the section about that last category of brokenness, although I’ll admit that it could have been…) Ryan argues that the digital medium has proven better at producing anti-books than books (or, I suppose, e-books) and that creative dysfunction helps to make us “aware of the codes and processes (technological, linguistic, cultural and cognitive) that regulate our social and mental life.”

PAX Blurb

This weekend was a great time, both at the official PAX-East, where we saw the premiere of Get Lamp, and in the alternate but connected universe of the People’s Republic of Interactive Fiction Hospitality Suite, where Andrew Plotkin’s organizational acumen and contributions allowed us to hear panels, write and play Speed IF games, and snack and converse. The 2010 IF Summit at PAX-East was a great success. There and at the main expo, I got to speak with people from the contemporary IF community and many old-school IF luminaries from Infocom and before – and even got to be on a panel with several of them.

Dave Lebling, Don Woods, Brian Moriarty, Andrew Plotkin, Nick Montfort, Steve Meretzky, Jason Scott (standing, in absurd outfit). It is April Fool’s Day. Am I Photoshopped into this panel? Photo CC by Eric Havir.

And, I got to play on the proto-Ms. Pac Man board – the one Crazy Otto board that is known to still exist.

After PAX, I hosted a great reading of interactive fiction by Emily Short (who read from Alabaster) and Jeremy Freese (Violet), with interacting done by Kevin Jackson-Mead and Jenni Poladni. The event was at MIT (as with all Purple Blurb presentations), had standing room only, and prompted a great deal of good conversation afterwards.

There is much more that could be said, and many more PAX-East IF people that I could mention – a few of those, beyond the PR-IF regulars, are: Sam Kabo Ashwell, Liza Daly, Brendan Desilets, Stephen Granade, Juhana Leinonen, Jacqueline Lott, Jesse McGrew, Carl Muckenhoupt, Aaron Reed, Dan Schmidt, Robb Sherwin, Dan Shiovitz, Emily Short, and Rob Wheeler. (My apologies to those whose names I’m overlooking or don’t have on hand.) Some of these are locals I rarely see; others are people I have known for years, had numerous extensive discussions with, and in one case, collaborated with, and yet PAX-East was my first chance to meet them in person.

Based on last weekend and last Monday, the outlook for IF is extremely bright: We can share games and discuss important questions about IF in person as well as online, we have plenty of ideas that we’re making progress on but can certainly discuss further, and we have a documentary film coming on DVD that will please IF diehards and help to introduce students and other sympathetic viewers to the pleasures of the text adventure.

The Garden of Grand Forks: UND Writers Conference

I recently went from presenting at the prestigious and vibrant University of North Dakota Writers Conference to being on a panel at the massive Penny Arcade Expo in Boston.

First things first: The former was “Mind the Gap: Print, New Media, Art,” the 41st UND Writers Conference. Last year at UND the presenters included Charles Baxter and Chuck Klosterman; the year before, Russel Banks, my colleague Junot Díaz, Alice Fulton, and Salman Rushdie.

To provide some perspective, back in 1978 the lineup at this conference was John Ashbery, Amiri Baraka, William Burroughs, Ring Lardner, Tillie Olsen, and Eudora Welty.

This year I heard Art Spiegelman in conversation about his comic and New Yorker cover art, Frank X. Walker on his poems giving voice to the journey of York (who accompanied Lewis and Clark on their expedition as Clark’s slave), Cecelia Condit on her video art, and three of my fellow electronic literature writers, with their diverse approaches: Mark Amerika, Deena Larsen, and Stuart Moulthrop. I had to leave before I could hear slam poet Saul Williams, but I’m grateful for what I was able to experience of the conference. And I’m grateful that I was able to be on two panels, select a reel of music videos for the associated film festival, speak to a computer science class, and present several collaborative and individual projects to a sizable audience in the main room of UND’s student union:

  • Ad Verbum, my interactive fiction piece from 2000, inspired by the constrained writing of the Oulipo. Thanks again to the young interactor who volunteered to try collecting items in and escaping from the Sloppy Salon.
  • 2002: A Palindrome Story, by Nick Montfort and William Gillespie. I showed the Reifier interface and read from the very beginning and end.
  • Implementation by Nick Montfort and Scott Rettberg. I explained the project and read eight texts (stickers, mailing labels) from it.
  • Currency, by Roderick Coover (video) and Nick Montfort (text). I showed “Filip a Guinea: The Elephant and Castle.”
  • Taroko Gorge, the poetry generator I wrote in Taiwan.
  • My ongoing series of tiny perl poetry generators, ppg256.

The people in Grand Forks, ND were polite (I was told I shouldn’t be surprised about this) but also surprisingly receptive. It was certainly a different sort of crowd than I met at Banff, with many people from the community and even driving in from surrounding areas. I think they saw some of the pleasure in writing under constraint, some of the benefits of writing collaboratively, and some of the potential of computation, which I tried to show could be turned to literary ends.

Although I got to converse with Stuart and Deena on and off our panels, I came in too late for one of their readings and had to leave before I could hear the other one. I did get to hear Mark Amerika take us from his early writing in The Kafka Chronicles up through his Web work and recent moving image project, all of which are fresh and impressive. His video work is certainly impelled ahead by the work of Chris Marker, whose Sans Soleil Mark selected for the film festival. I should note that I also loved getting to watch Timecode, Stuart Moulthrop’s selection.

Thanks again to Crystal Alberts for inviting me and for her work on this very successful conference.

When I can manage, I’ll write a bit about the very different but also incredible Penny Arcade Expo East…

Free / Writing / Game Gatherings

This weekend, I’m attending LibrePlanet, the Free Software Foundation’s conference and hackfest here in Cambridge. I don’t have anything to present or hack upon at this one, but I’ll be listening and learning more about free software and software freedom.

On Tuesday, I head to Grand Forks, ND for the University of North Dakota Writers Conference: Mind the Gap – Print, New Media, Art. The featured authors and artists this year are:

  • Art Spiegelman
  • Frank X. Walker
  • Nick Montfort
  • Cecelia Condit
  • Saul Williams
  • Mark Amerika
  • Stuart Moulthrop
  • Deena Larsen
  • Zeitgeist
  • Kanser with More Than Lights

I’ll return on Friday and head straight to the Penny Arcade Expo East (PAX East) in Boston, where the confluence of about 60,000 gamers is expected. At 9:30pm on Friday is the world premiere of Jason Scott’s interactive fiction documentary Get Lamp. Afterwards is a panel with:

  • Dave Lebling (Zork, Starcross, The Lurking Horror)
  • Steve Meretzky (Planetfall, Hitchhiker’s, A Mind Forever Voyaging)
  • Nick Montfort (included in this august group for writing a book about this stuff)
  • Brian Moriarty (Wishbringer, Trinity, Beyond Zork)
  • Andrew Plotkin (Spider and Web, Shade, Dual Transform)
  • Don Woods (co-author with Will Crowther of the canonical first IF, Adventure)

And then, on Monday, March 29, at 5:30pm in MIT’s room 14E-310, I’ll host a reading in the Purple Blurb series. Emily Short (author of many award-winning interactive fiction pieces, including the recent Alabaster) and Jeremy Freese (winner of last year’s IF Comp for his Violet) will present and read from their work.

I hope to see some of you here in the Boston/Cambridge area or, perhaps, in Grand Forks!

Gotta Get Outta this 8-Bit Town

Brett Camper, who recently presented a great paper on the “fake bit” game La Mulana at Digital Arts and Culture 2009 and whose Comparative Media Studies masters thesis here at MIT was “Homebrew and the Social Construction of Gaming: Community, Creativity and Legal Context of Amateur Game Boy Advance Development,” has an excellent new interactive map of New York City.

It’s called 8-bit NYC,and it looks like this:

Playing the Race Avatar

Race in videogames is not an entirely overlooked topic, but mainstreams games, at their best, tend to play, strech, and poke up against stereotypes rather than offering affirming visions of our identities and communities and how they interrelate. So, I was glad read that discussion of this topic “found its way to GDC ’10,” as noted in the post “What Color is Your Avatar?” in Brainy Gamer. The writeup covers a industry/academic panel at GDC with Manveer Heir, Leigh Alexander, and my colleague here at MIT, Mia Consalvo. Although I wasn’t there, it seems to relate their important points well, and it certainly offers some food for thought.

As Michael Jackson sang, if you want to be my baby, it don’t matter if you’re black or while, but it might matter if video games’ representation of minority races and women is absent, extremely scant, stiff, stereotypical, or obligatory. Why not add diversity of this sort to the list of things we’re willing to devote effort to – those things we want positively imagined and powerfully simulated in our games?

Art as Process, BASIC Considered Helpful

Two quick interruptions to our unscheduled blog hiatus:

Francisco J. Ricardo of RISD’s Digital+Media Department has written a deep and detailed blog post, “From Objecthood to Processhood.” In it, he defends artists, their work, and their discourse about the digital, responding to Henry Jenkins’s 2000 article “Games, the New Lively Art,” which celebrates video games but isn’t as keen on the work of artists. He also describes the transition from a focus on the artwork, an object, to consideration of art as process, concluding with reference to my ppg256 series.

Also, a rather innovative defense of BASIC is advanced in “Where Dijkstra went wrong: the value of BASIC as a first programming language,” a post by Mike Taylor, who, by the way, has a totally sweet banner at the top of his blog. Edsger W. Dijkstra, who was my teacher at the University of Texas, is known for his work on structured programming and just about as well known for his quick denunciations of COBOL and BASIC. The post argues that BASIC is useful to programmers and allows them to discipline their thinking about programs. I would defend BASIC for a different, although not inconsistent, reason: The huge outpouring of innovative, diverse, creative programs – often very short ones – that were written in the 1970s and 1980s, making programming a widespread activity and showing people the potential of the computer for (among other things) amusement, simulation, play with language, and production of visual art. Noah Wardrip-Fruin and I wrote a bit more on this back in 2003 in our introduction to two BASIC programs on The New Media Reader CD-ROM.