2 Replies to “Head 4.054”

  1. Klink for years has glitched 3d models of human heads by directly altering the vectors that define them. Within this constraint, he’s found endless variety. The 3d models he selects are sometimes higher-res versions of the basic, hairless vrml-era shape, but other times he more directly references classical sculpture. There is a lot of room for glitching; faces are so fundamental to human vision that it is believed babies can recognize their parents in weeks, when their vision is no more than a blur. But here, Klink pushes to the limits of this constraint, obliterating the facial features. The head is an outline, an invisible container defined by the reach of a plasticky mass of tubes, veins, and structural pieces evoking ribs and gussets generated for structural integrity. Together, these shapes suggest a self-consistent but inscrutible logic, an algorithmic knowledge serving an unknown purpose. Would its architecture hold together as a physical manifestation, or is it a shape that can only exist in a digital sketch?

Leave a Reply

Your email address will not be published. Required fields are marked *

To create code blocks or other preformatted text, indent by four spaces:

    This will be displayed in a monospaced font. The first four 
    spaces will be stripped off, but all other whitespace
    will be preserved.
    
    Markdown is turned off in code blocks:
     [This is not a link](http://example.com)

To create not a block, but an inline code span, use backticks:

Here is some inline `code`.

For more help see http://daringfireball.net/projects/markdown/syntax

This site uses Akismet to reduce spam. Learn how your comment data is processed.