Comments on: Farking, Processing, and 10 PRINT https://nickm.com/post/2012/12/farking-processing-and-10-print/ Nick Montfort Tue, 04 Dec 2012 12:13:22 +0000 hourly 1 https://wordpress.org/?v=6.8.2 By: mmphosis https://nickm.com/post/2012/12/farking-processing-and-10-print/comment-page-1/#comment-15488 Tue, 04 Dec 2012 12:13:22 +0000 http://nickm.com/post/?p=2831#comment-15488 Great reading, coding, and poetry.

I think that BLuRry and I are both Apple II fanatics. Obviously, the Apple II lacked the platform specific PETSCII character set — so it’s an easy hack on Commodore. Porting is tricky and often messy, especially your description in the book for the graphics on Atari.

http://hoop-la.ca/apple2/2012/forestfire/

]]>
By: Nick Montfort https://nickm.com/post/2012/12/farking-processing-and-10-print/comment-page-1/#comment-15363 Sun, 02 Dec 2012 16:27:46 +0000 http://nickm.com/post/?p=2831#comment-15363 Thanks, BLuRry … your program is right there on page 53 of our book, in the section called “REM Ports to Other Platforms,” alongside a discussion of why the code is less concise and the output less pleasing. The book’s free, so you’re welcome to engage the actual discussion and arguments that the ten of us developed over the past two years.

]]>
By: BLuRry https://nickm.com/post/2012/12/farking-processing-and-10-print/comment-page-1/#comment-15337 Sun, 02 Dec 2012 07:09:59 +0000 http://nickm.com/post/?p=2831#comment-15337 Now now… C64 wasn’t the only 8-bit micro with basic. Here’s a cross-platform that is a little more universal.

10 PRINT CHR$(47 + (INT(RND(1)+.5)*45)); : GOTO 10

-B

][ Infinitum!

]]>