The Digital Rear-View Mirror

I’m at the intriguing and very sucessful third 2011 symposium of TILTS, the Texas Institute for Literary and Textual Studies. (Interestingly, TILTS can be spelled using only letter from “The X-Files.”) I might have written more about the event, but my computer has been identified by automated UT-Austin systems as being a rooted Windows machine (although it’s not a Windows machine at all) and is banned from the network. Desite my radio silence, though, the symposium has certainly been a space of lively discussion of digital media work, computational linguistics and its application to humanistic inquiry, and the representation of technology in media.

I’ll mention a bit about the talk I gave today, one entitled “The Digital Rear-View Mirror.” The title was based on the dictum of Marshall McLuhan: “We see the present through a rear-view mirror. We march backwards into the future.” The most obvious version of the digital rear-view mirror is the one on your Prius, but I started my comments about three specific topics (and one lament) by examining the nature of emulators, a type of rear-view mirror that’s been of great use to me.

I considered how emulators can be understood, via textual studies, as editions of computers, and how this helps us to better conceptualize the emulator and make more effective use of it in our work. This is a topic I wrote about recently here on Pole Position.

Then, I quickly introduced my current book project, which often involves emulators and is entitled “10 PRINT CHR$(205.5+RND(1);: GOTO 10”. I am writing a single-voice academic book with nine other authors; the book is about the one-line Commodore 64 BASIC program that is its title.

For the last of my three specific topics, I took my recent collaboration with Stephanie Strickland, Sea and Spar Between, a literary and aesthetic project which was based in part on consideration of the lexicon of Dickinson’s poems and of Moby Dick.

I wound up with some discussion of how the mainstream definition of the digital humanities, as effectively provided by funding agencies, does not clearly admit any of my specifics (building or using emulators, writing a book with nine others about a short program, collaborating on a poetry generator). None of these projects involve digitization or computational analysis of cultural heritage materials. Perhaps Sea and Spar Between, which involves computing on language but is not even a scholarly project, is actually closest to being a digital humanities project, but it isn’t that close.

Although people like our keynote speaker Johanna Drucker, Matt Kirschenbaum (who spoke on the panel with me), and Lev Manovich have done extremely significant work with contemporary objects of study and are also significant figures within the digital humanities, the exclusive fixation on the past means that we do not have major digital humanities projects about contemporary computational work – electronic literature, video games, computer music, digital installation art, etc.

So, I concluded with a plea to let there be some intersection between “digital media” and “the digital humanities” – to allow us a side-view mirror that would let us see what is happening alongside us, and in the recent past, as well.

The X-Files

[This is a review of, or summary of, or comment on on The X-Files – the complete, nine-season television series and the two movies – written under constraint.]

The title files, the X-Files, exist. His fief.

His silliest, fishiest thesis: Lithe, sexless elitist “eels” exist. These sliest eels flit. These eels felt his sis. Eels flee. Exit sis. She left: Exile.

She, steel theist, feels little. Little else lifts life.

His fetish: Elfish feet? He, slitless, sexless, sees little fetishist sex, feels less.

She sifts the lifeless: filth, shit. She lifts the sheet: The stiff. She sees his teeth, hefts his testis. The fifth stiff, the sixth stiff…

The telex testifies: Hellish flesh seethes, flies flit.

He hits the shiftiest sexist, fells his stilts. The sexist flees — the shit.

She, fleet, heelless, hits the feistiest, flexile thief.

Effete esthetes teethe filets.

His ties stifle.

She flexes; helix lilts.

He flees; she flees.

Hell itself seethes.

Islets: Sessile shellfish sit.

He tilts. He hexes, his hex hits. She feels his hilt. He feels titties. Sex! … Sex?

Charles Bernstein Sounds Off

Charles Bernstein just gave the keynote-like presentation at E-Poetry. (Actually, he used PowerPoint.) I’m providing a few notes, feebly extending in my subjective way some of his oral and photographic/digital presentation for those of you in the information super-blogosphere.

He started by mentioning the UB Poetics Program and its engagement with digital humanities, saying: “As Digital Humanities departs from poetics, it loses its ability to articulate what it needs to articulate.”

EPC and PennSound, he explained, are noncommerical spaces that aren’t proprietary, don’t have advertising, and are not hosted on corporate blogs or systems. These are dealing with digital archival issues – not as much computational poetry – but very important work to do on the Web. There was no foundation support for EPC, even though it was acknowledged as the most widely used poetry site on the Web.

PennSound, a project with the strong support of Penn thanks to the work of Al Filreis, has around 10 million downloads/year – even bigger than Billy Collins! There are about 40,000 individual files. This is bigger than anyone thinks poetry is today. But the NEH won’t fund the project because we aren’t mainly a preservation project; we don’t put audio on gold-plated CDs and place them in a vault.

Bernstein’s new book _Attack of the Difficult Poems_ gives an account of language reproduction technologies and poetics, explaining how different technologies exist overlaid at once. Hence, he explained that he is interested not only in e-poetry but also in d-poetry and f-poetry. Alphabetic, oral, and electronic cultures are overlaid today.

Talking machines, since Edison’s recitation of “Mary had a little lamb,” produce sounds that we process as if they were speech. The recorded voice only speaks and is private – unlike in the public of a live talk. The digital creates proliferations of versions, undermining the idea of the stable text even further.

Bernstein demonstrated the aesthetics of microphone breakdown and then explored the poetic possibilities of the presenter having difficulties with computer interface – he played some audio clips, too, showing that the “archives” we are discussing are productive of new works. Bernstein also welcomed an outpouring of “cover versions” of poems. Poets now only read each others’ work aloud at memorial gatherings. “Any performance of a poem is an exemplary interpretation.” Bernstein went though the specifics of four possibilities found in speech but not in text. Bernstein discussed “the artifice of accent” and how recorded voice, and digital access, have been important to this aspect of poetry.

Bernstein went on to discuss Woody Allen’s fear of books on tape, odd for someone for whom the more recent technologies of TV were so important. Charles presented his Yeats impersonation, which he suggests may be not as important as Yeats’ actual recorded reading, just as the Pope’s prayers may actually be more important even though we like to think that everyone’s are the same. Sound writing is the only kind of writing other than unsound writing.

I have a final image macro based on something Bernstein said immediately before he corrected himself. I hope this gives you some idea of why I’m a follower, a close follower, of Charles Bernstein…

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Some Notes on E-Poetry

[If this is funny to anyone, it will probably be funny to people here at E-Poetry. Nevertheless, I offer it up here to the Internet as a curious digital relic of this gathering.]

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An Alphabet in 25 Characters

I’m here at the University at Buffalo enjoying the E-Poetry Festival. Amid this discussion of digital work, concrete poetry, and related innovative practices, and among this great crowd of poets, I’ve developed a very short piece for anyone with Perl installed to enjoy – just copy and paste on the command line:

yes | perl -pe '$.%=26;$_=$"x$..chr 97+$.'

It does use “yes,” one of my favorite Unix/GNU commands, and the -p option to wrap the Perl code in a loop. So there’s some bonus stuff there on the command line. But the Perl code itself is only 25 characters long, not a bad length for a program that displays the alphabet.

Alphabet in 25

“Wheel On” in Downtown Buffalo

I’m here in Buffalo for the E-Poetry Festival at UB. Last night I got to present work downtown at the Sqeuaky Wheel, a media arts center that has been helping artists produce video, film, and digital work since 1985.

With my collaborator Stephanie Strickland, I presented “Sea and Spar Between,” our recent poetry generator which offers an unusual interface to about 225 trillion stanzas arranged in a lattice.

The full program for the evening included Alan Bigelow’s presentation of his “This Is Not a Poem,” which allows you to become a “treejay” and modify Joyce Kilmer’s “Trees”; a presentation of the voice-acted, distributed disaster narrative L.A. Flood project by Mark Marino; and a tribute to Millie Niss presented by her mother and collaborator, Martha Deed. These were followed by a very nice set of motion pictures, including, for instance, Ottar Ormstad’s “When,” featuring hulks of cars, the lowercase letter y, and the color yellow.

It was great to present with Stephanie in this context. Thanks particularly to Sandy Baldwin for introducing us and to Tammy McGovern at the Squeaky Wheel for hosting us.

Take This Narrative Diction

I believe that Curveship and the example game Lost One may have just recieved their first roasting, thanks to the firepower of the S.S. Turgidity and the intrepid, enterprising player character Stiffy Makane. The “erotic adventures” that unfold in The Cavity of Time, released as part of the Indigo New Language Speed IF, allow you to jump everything within reach. And, just to be clear, to fuck all of those things. If you were offended just now, let me suggest that you don’t fire up this Choose-Your-Own-Adventure-style garden of fucking paths. Otherwise, this offering, written in the slick Undum system, may please you. Not like that. I mean it may amuse you.

Here’s a snippet from the beginning of the “Hip Curves” section:

The professor notices something about the device-shaped object.
That was immediately before a glass was refreshed.
The professor will be making a comment about focus.
A dial is being turned.
“Sorry about that,” he says. “What I was trying to say is that the tense shifts you are experiencing are the results of a local fluctuation in the field exerted by Hip Curves, my most diabolical erotic creation. Can I interest you in a mojito, by the way? There you go.”

I feel that in addition to commenting upon this reference, I must also invite you – if you are one of the non-offended – to plunge into the work in the question, if it doesn’t offend your morals. Please, drill Sam Kabo Ashwell’s Cavity.

Emulation as Game Facsimile (or Computer Edition?)

I’ve noted here at MiT7 (Media in Transition 7) that we’re now achieved some very reasoned discussion and understanding of the virtues of different approaches to preserving and accessing computer programs. Not that we’ve solved the underlying problem, of course, but I’ve been pleased to see how our overall approach has evolved.

Instead of simply dismissing emulation, migration, or the preservation of old hardware, we’ve had some good comments about the ways in which these different techniques have proven to work well and about what their limitations are. We saw this in the plenary discussion on archives and cultural memory late this morning – audio of that conversation will be coming online. Update: Here it is.

Clara Fernandez-Vara’s presentation “Emulation as a Tool to Study Videogame History” [Abstract] developed this discussion extremely well with regard to one important tool, the emulator. She presented the idea of a game in emulation as facsimile – not the original edition, but also not the Cliff Notes that we’d have to consult otherwise. She showed us a range of work with emulators that gives reserach, teaching, and casual access to older games, which would otherwise be neglected. Saving state, speeding games up, and even playing several of them at once with the same inputs are all facilitated by emulators.

Fernandez-Vara went on to note some limitations of emulation, such as that the physical controller, often significant to play, cannot be replicated in hardware; nor can particular hardware features such as those of the Dreamcast’s VMU or of a C64 floppy drive, which would whirr when something interesting was about to happen in a text adventure. Boxes and manuals are often very important and can’t always be effectively digitized; with online games and worlds, keeping the context is even harder. Finally, emulators have to be updated for new contemporary platforms every few years.

Much of the work of building emulators, Fernandez-Vara also noted, is done by fans who work as volunteers – institutional support can help them and can allow libraries to accumulate holdings. It would be nice if current platforms (the PS3!) were more backwards-compatible, too. “Abandonware” could be officially made available for use, to clear up legal questions.

The only thing I’d add to Fernandez-Vara’s excellent discussion is a slightly different framing perspective on the emulator. The emulated game may be usefully understood as a facsimile, but I see a different way to understand the emulator itself.

My suggestion is that an emulator can be conceptualized as an edition of a computer.

The first edition would be the original piece of hardware – for the Commodore 64, the August 1982 beige keyboard-with-CPU. Actually, in the case of the Commodore 64, even keeping to the United States there are at least three different “hardware” editions, since there are three ROM revisions, one used in very early machines, one in 1982 and 1983 computers, and one that was used in Commodore 64s and in the C64 mode of the Commodore 128. The three ROM revisions are not the only things that changed during the time the Commodore 64 was manufactured and sold, but they do change the behavior of the system. I suppose these better understood as being different “printings,” since the changes are limited to the ROM. That would be an interesting discussion to pursue. Either way, though, printing or edition, there are three different sets of hardware, three hardware Commodore 64s.

When the creators of VICE (the emulator I use) produce a program that operates like a Commodore 64, I understand this as being an edition of the Commodore 64. Yes, it’s a software edition. It isn’t an official or authorized edition – only being a product of Commodore would allow for that. (There are official, authorized emulators, but this is not one.) It’s not, of course, the original and canonical edition. But it’s nevertheless an attempt to produce a system that functions like a Commodore 64, one which took a great deal of effort and is effective in many ways. Thinking of this an edition of the system seems to be a useful way to frame emulation, as it allows me to compare editions and usefully understand differences and similarities.

Computer Histories at MiT7

At Media in Transition 7 here at MIT, after a good start in the opening plenary and first break-out session, we had a fascinating session yesterday on “Computer Histories.” The papers presented were:

  • Sandra Braman presented “Designing for Instability: Internet Architecture and Constant Change.” [Abstract.]
  • Kevin Driscoll spoke on “Revisiting Bill Gates’ “Open Letter to Hobbyists.” [Abstract.]
  • Colleen Kaman’s talk was “‘Interop,’ Internet Commercialization, and the Early Politics of Global Computer Networks.” [Abstract.] [Full paper.]

The individual presentations were very interesting, and it was a fascinating set to hear together. Two were on the development of the Internet: Braman delved deeply into the more than 6000 Requests for Comments (RFCs) used to develop Internet protocols, doing a line-by-line discourse analysis. In these documents, which people might guess would be dry and purely technical, she found a great deal of embedded political and social thought. The complete manuscript on this topic should be done and available in a few weeks. Kaman looked a different forum for communication that was important to the dramatic expansion in Internet connectivity from 1991-1997: a trade show. Following on discussions in 1996, to deal with the Internet’s rapid growth and the competing European standard for networking, the Interop conference was formulated. It included a demo network, Shownet, where vendors could come to test products and academic and research work could connect to practical experience in a “negotiation space.”

And, there was one presentation on early microcomputing. Discoll began with the image of a book cover featuring a two-tier desk typical of HAM radio operation, declaring: “Hobby Computers Are Here!” He showed a response to Bill Gates’ famous “Open Letter to Hobbyists” and a clip from Revolution OS with an increasingly hysterical reading of the original letter – the dominant understanding of the letter today, as if it were the beginning of opposition to free software. Hobbyists learned to program on calculators and didn’t have contact with, for instance, the Internet protocol developers. In Interface, Art Childs (the editor) questions what software is and deals with many important issues in free software in replying to Gates’s letter. He concludes that a service model is best – just as GNU did later. This antecedent to free software has been overlooked, just as computer culture in much of the country (beyond Boston and Silicon Valley) have been overlooked.

I was fascinated at these two different perspectives on the formation of the Internet (finding surprising non-technical discussion in RFC and surprising technical implications of a trade show) and on the difference between the culture of hobbyist computer builders, programmers, and users and that of those involved with the development and growth of the Internet. Driscoll’s more sensitive reading of Bill Gates’s “open letter,” Braman’s deep analysis of RFCs, and Kaman’s exploration and discussion of Interop provide great models for the understanding of computer histories.

NAFTA Party

A collaborative story by Jesse Ashcraft-Johnson, Eleanor Crummé, Alex Ghaben, Cisco Gonzales, Ray Gonzalez, Boling Jiang, Nick Montfort, Shannon Moran, Kirsten Paredes, Carter Rice, Tyler Wagner, and Jia Zhu

“Mr. President, can you summarize the events of the G-6 conference?”

“First, a bunch of world leaders surrendered their favorite prostitutes. Then, we all yelled ‘Yeehaw!'” That was what George H. W. Bush thought, anyway, as he delivered a quick straight answer to the question.

“Mr. President, what was your holiday message to the troops?”

“I told the boys: either step up to the challenge or there will be no Christmas presents this year.”

When the photo-op smiles fell away, there was a moment of hesitation between Bush, Canadian Prime Minister Mulroney and Mexican President Salinas. The prepared statements about NAFTA were left on the podium, the talking points and teleprompters left in the press room with the reporters. Music swelled outside closed doors. “Well — either we dance or we lose ourselves in emerging global markets!” Bush blurted out, the twang in his voice inviting them to the hoedown.

Whiskey heavy on his breath, Bush turned to Salinas and elbowed him playfully. “Were you tutoring someone last night in long division? Either that was a very short 18-year-old or you might want to go see a priest. I hear they’re good with that sort of thing.”

He felt Mulroney’s eyes on him and turned abruptly. “Do you have a staring problem, boy? You’re looking at me like a damn homosexual. Either you face me like a man or spend the night. I’ll pound you ’till you’re tender.”

Mulroney flashed a smile, then started. A SWAT team was scaling the White House wall. “Look!” he said, gripping President Bush’s hand. “Either monkeys are flying out of your butt, or we should really rethink what we told the police last night. Maybe that anonymous call to the FBI tip line about hiding little boys in the attic wasn’t such a great idea.”

As their hands touched, Bush remembered the secret NAFTA initiation ceremony of the previous night.

Salinas had been pouring shots of tequila for a while. Stumbling up on top of the table, Bush called for attention and announced: “In order to promote unity, we must remove all barriers to our freedom. That includes our clothing.” Salinas nodded gravely, adding, “we must be pure and unfettered in body as well as soul.” There were noises of confusion from the others gathered there. “Hey, I’m from Texas, bitches. This is how we roll. Go big or go home!” Mulroney reached deep into his pants and pulled out a 12-ounce bottle of maple syrup. “Big enough for you, Bush?” he shouted as he chugged it down with a giant sucking sound.

One thing led to another. In the darkness, having slipped past the Secret Service, they ended up joining hands while riding bicycles naked down Pennsylvania Avenue.

Bush was snapped out of his reverie by the arrival of the NAFTA treasurer who had come to brief the world leaders, who were inebriated once again, on the state of the budget.

“First, take off your clothes,” Bush told him. “Then we’ll talk … ”

Imagination Fit to Print

If you’re heading over to look at today’s parodical “Final Edition,” allow me to suggest instead a thoughtful and compelling re-imagination of the New York Times, the special edition of July 4, 2009 by the Yes Men and the Anti-Advertising Agency. Instead of being just a joke that falls flat – one that was released on the 11th day of the month and features a New York skyscraper in flames, very tastefully – the latter “fake” newspaper is actually a productive utopian vision.

I don’t mind when parodists do the end times, but I think we should at least do them right. Take a look at the last daily page from Suck.com, or, if you want to go back to the 20th century and bust out the microfiche, the final, April 24, 1966 issue of the New York Herald Tribune. (A predecessor of that merged newspaper has a square in New York named after it, as does the Times.) Those who consciously put togther a final edition often strive for summing up, even if their organization is in the final stages of falling apart. Last issues tend to be rich in history and thoughtful about the future.

I don’t see an online record of this quip, but I recall Bruce Sterling (perhaps in the context of the Dead Media Project) stating that being first isn’t nearly as difficult as being last. To be the last in a category means enduring, and continuing to endure, as all others drop away. Even to be writing the last issue of an important newspaper or other serial means to be concluding a tremendous accumulation of context, conventions, and expectations. When it comes, the last issue of the New York Times will be a swan song, not a belly flop. I’d love to see some serious imagination of what that will be like.

SPAG Covers the IF Demo Fair

SPAG 60 cover

SPAG (The Society for the Promotion of Adventure Games) #60 is out – the latest issue of the long-running interactive fiction newsletter. On the cover, a figure in a dark sport coat looms, his face a grim rictus as he hunches toward some computer or iPad. I don’t recall seeing this sinister individual at the festive and very enjoyable IF Demo Fair, which Emily Short organized at PAX East, but I do recall seeing happy interactions of the sort depicted in the rest of that scene.

The new issue includes writeups of the work exhibited at the Fair. This includes some comments on my IF system Curveship, which I showed off at the Fair and spoke about the following day. There’s some discussion by Emily Short and Jacqueline A. Lott. These, along with the discussions of Curveship at PAX East and the Second International Conference on Computational Creativity in Mexico City, will be helpful as I continue development of the system.

An Enigmatic Business Card

TEch WArp: MIT is out of joint. Find an entry point, a placard, and play Tech Warp on your phone or on the Web. Check: A bookstore in Kendall, A mid-infinite location, A former arcade site, MIT’s main entrance, A corner lot dorm, A student street. Align MIT in time & unlock space for imagining the future.

These cards have been seen at MIT. Some say they point the way to an interactive fiction that you can play, if you search the campus and find a way in.

¡Viva ICCC-11!

The Second International Conference on Computational Creativity (ICCC-11) in Mexico City was a great success, thanks in large part to local organizer Rafael Pérez y Pérez and to the support of UAM and UNAM Posgrado.

If you’re interested in computational models of creativity, please take a look at the proceedings. It was announced in Mexico City that the next ICCC will take place in 2012 at University College Dublin. We hope you’ll look forward to joining us there. And from year to year, computationalcreativity.net will keep you informed about conferences in the series.