Comments on: My Curveship Talk at PAX-East 2011 https://nickm.com/post/2011/03/my-curveship-talk-at-pax-east-2011/ Nick Montfort Thu, 28 Apr 2011 15:25:42 +0000 hourly 1 https://wordpress.org/?v=6.8.2 By: Blog Update #2 « lparks7 https://nickm.com/post/2011/03/my-curveship-talk-at-pax-east-2011/comment-page-1/#comment-9779 Thu, 28 Apr 2011 15:25:42 +0000 http://nickm.com/post/?p=1522#comment-9779 […] Second, on March 28,2011, Nick Montfort introduced his new, interactive fiction game: Curveship. This game allows players to control the way the story unfolds within the world. Montfort recorded a 22 minute preview talk about Curveship at PAX-East.  During his recorded video I noticed Montfort said, “The reason that literature is interesting is not just the things that happen in it…The way the narrative texture is woven together is an important part also.”  I found this quote very interesting to think about because it is so true. Whenever I watch my boyfriend play games like Dragon Age II or Mass Effect (which give the player the option to control the storyline to some extent), I notice that we both get so involved in the story line. This is not only because of the actions he has to do, but also because of the way the story line is constructed. Overall, Montfort’s talk was about the way Curveship was about player agency and the way the players have control over the storyline.  Montfort’s preview talk can be viewed below. Also, if you would like to check out the original cite click March 28. […]

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