Comments on: Interactive Fiction Suggestions, Fall 2009 https://nickm.com/post/2009/09/interactive-fiction-suggestions-fall-2009/ Nick Montfort Thu, 11 Sep 2014 17:03:51 +0000 hourly 1 https://wordpress.org/?v=6.8.2 By: Syllabus | Media Perspective https://nickm.com/post/2009/09/interactive-fiction-suggestions-fall-2009/comment-page-1/#comment-214769 Thu, 11 Sep 2014 17:03:51 +0000 http://nickm.com/post/?p=420#comment-214769 […] and her newest work for the iPad, Blood & Laurels. Finally Nick Montfort has compliled his own list of very good […]

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By: ifwizz interactive fiction blog https://nickm.com/post/2009/09/interactive-fiction-suggestions-fall-2009/comment-page-1/#comment-1053 Thu, 26 Nov 2009 15:13:34 +0000 http://nickm.com/post/?p=420#comment-1053 Englischsprachige Spielempfehlung für Einsteiger…

Nick Montfort, Professor für Digitale Medien am MIT, empfiehlt in seinem Weblog regelmäßig englischsprachige IF-Titel für Einsteiger, die noch nie oder erst wenige Textadventures gespielt haben. Für Herbst 2009 stehen Titel auf der Liste, die zwischen …

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By: New Interactive Fiction - SE4N https://nickm.com/post/2009/09/interactive-fiction-suggestions-fall-2009/comment-page-1/#comment-803 Sun, 04 Oct 2009 21:21:31 +0000 http://nickm.com/post/?p=420#comment-803 […] fiction games. So, it turns out Nick Montfort has impeccable timing and has recently posted an updated list of recommended interactive fiction games for Fall, 2009. If you’re unfamiliar with Montfort, he’s the author of the interesting interactive […]

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By: Taking Inventory » Blog Archive » Nick Montfort’s 2009 IF List https://nickm.com/post/2009/09/interactive-fiction-suggestions-fall-2009/comment-page-1/#comment-786 Fri, 25 Sep 2009 01:40:26 +0000 http://nickm.com/post/?p=420#comment-786 […] resulting weblog entry on his weblog Post Position gives some of his personal […]

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By: warpedvisions.org :: Link: Nick Montfort’s Interactive Fiction suggestions for Fall 2009 https://nickm.com/post/2009/09/interactive-fiction-suggestions-fall-2009/comment-page-1/#comment-775 Fri, 18 Sep 2009 14:10:51 +0000 http://nickm.com/post/?p=420#comment-775 […] interesting set of Interactive Fiction suggestions of games published in 2009. New IF is cool. window.onload = […]

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By: Time Donkey : clusterflock https://nickm.com/post/2009/09/interactive-fiction-suggestions-fall-2009/comment-page-1/#comment-773 Wed, 16 Sep 2009 15:19:53 +0000 http://nickm.com/post/?p=420#comment-773 […] You should also check out Nick Montfort’s Interactive Fiction Suggestions, Fall 2009 for more tasty […]

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By: Infovore » Links for September 15th through September 16th https://nickm.com/post/2009/09/interactive-fiction-suggestions-fall-2009/comment-page-1/#comment-772 Wed, 16 Sep 2009 15:01:47 +0000 http://nickm.com/post/?p=420#comment-772 […] Post Position » Interactive Fiction Suggestions, Fall 2009 "These are my suggestions for eager first-time IF players, organized by year of release:" A few ones here that are still new to me, and some reminders of thigns I need to get around to. (tags: games if interactivefiction textadventure ) […]

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By: Jim https://nickm.com/post/2009/09/interactive-fiction-suggestions-fall-2009/comment-page-1/#comment-768 Wed, 16 Sep 2009 00:10:29 +0000 http://nickm.com/post/?p=420#comment-768 I feel like this list needs some Photopia (aka one of the best games ever made as far as emotional value goes)

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By: James Bell https://nickm.com/post/2009/09/interactive-fiction-suggestions-fall-2009/comment-page-1/#comment-767 Tue, 15 Sep 2009 22:12:25 +0000 http://nickm.com/post/?p=420#comment-767 I restarted playing IF with Plotkin’s “Spider and Web”, and for me it’s a great introduction to the genre as well. It’s reasonably forgiving, very well written (classic Plotkin) and actually works to introduce IF concepts at a steady enough pace.

At least, it did for me. I haven’t suggested it to large numbers of people, so I don’t know how it would work as an introduction for others..

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By: Rob Rhine https://nickm.com/post/2009/09/interactive-fiction-suggestions-fall-2009/comment-page-1/#comment-753 Sat, 12 Sep 2009 14:12:14 +0000 http://nickm.com/post/?p=420#comment-753 Thanks for the list! This is an excellent compilation.

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By: Nick Montfort https://nickm.com/post/2009/09/interactive-fiction-suggestions-fall-2009/comment-page-1/#comment-744 Fri, 11 Sep 2009 17:54:29 +0000 http://nickm.com/post/?p=420#comment-744 Aisle is a very nice piece and good for students — my students have liked it a lot — but I don’t show it as a first example of what interactive fiction is like. I think it works well after people learn the basic IF interface and conventions, even after only a game or two, and after they’ve also read some hypertext to see how it in some ways sits between the hypertext fiction and IF. Aisle is a limit case of interactive fiction, intriguing because of that and very well done, but I feel that it’s hard to guess from it what IF really is like at its core (that there’s a simulation of world, with state) based on playing it.

Alex, I think one possibility might be to simply not expect students to play though an entire game and win. Many people are horrified when they hear that I show IF novices Varicella, a huge, complex, and very difficult game. But after having more than 50 people play the game in small groups, I’ve seen the understanding of and interest in IF that it’s awakened again and again. There’s witty writing, and the responses to almost every input (including the “you can’t do that” ones) are funny. The game has a strange setting that isn’t what it seems to be at first, showing you the importance of close reading. If you get three groups of four people each playing the game, they’ll each do different things and can compare notes afterwards, learning that many different directions and options are available. Players can have Primo killed in a variety of ways rather quickly — amusing players, showing them that you do need to restart and try again, and giving everyone insight into what a violent world this is. And you can see there there are objects, characters, and systems of different sorts, and that, even if don’t know how to solve or how to start solving the game, it’s going to involve a lot of discussion, searching, scheming, and so on. Even if you don’t play for 20 hours and solve the game, you can see why you might want to.

(Without my requiring it, or grading students on any further play, some of my students, new to interactive fiction, have gone off after class and managed to defeat one of the rivals in Varicella. No mean first for someone playing their first interactive fiction!)

Shade is a game that, if you play through it, is tremendously rewarding, but it doesn’t really have any of these properties. It’s not clear to me that it even really has puzzles, as opposed to tasks. If you have two groups playing Shade, one is just going to get farther along than in the other; they’re not going to meet different characters and learn different things. Instead, Shade does something else that’s radical, striking, and, in a different way, very interesting to experience and discuss.

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By: Mark Sample https://nickm.com/post/2009/09/interactive-fiction-suggestions-fall-2009/comment-page-1/#comment-742 Fri, 11 Sep 2009 12:23:37 +0000 http://nickm.com/post/?p=420#comment-742 I’ll second Sam Barlow’s Aisle, especially as an introduction for students. The one-turn aspect of the game makes it far less daunting than many other games geared towards exploration and puzzle-solving. Yet the very nature of Aisle reinforces a key skill required for playing IF: trying multiple solutions to a problem.

I also teach fellow commentator Victor Gijsber’s The Baron, which really highlights the powerful emotional impact of the best interactive fiction.

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By: alex https://nickm.com/post/2009/09/interactive-fiction-suggestions-fall-2009/comment-page-1/#comment-740 Fri, 11 Sep 2009 03:10:30 +0000 http://nickm.com/post/?p=420#comment-740 Thanks for the list, this is very useful.

I just had my students read “Aisle”, “Dead Reckoning” and “Shade”, and got the usual complaints that they have no idea what to do, that IF in general is inaccessible, etc. (And of course some complained that there were no graphics, but I tend to ignore that one…) Any suggestions for more accessible works that a student being “forced” to go through an IF work might find easy to get into? Victor mentioned Blue Lacuna – any suggestions for something a bit shorter? :)

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By: Victor Gijsbers https://nickm.com/post/2009/09/interactive-fiction-suggestions-fall-2009/comment-page-1/#comment-739 Thu, 10 Sep 2009 22:47:38 +0000 http://nickm.com/post/?p=420#comment-739 Surely, this list cannot be without Aaron Reed’s Blue Lacuna, which is incredibly ambitious, very succesful and very accessible to beginners.

Jimmy Maher’s recent The King of Shreds and Patches is also good, long and accessible.

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By: josemanuel https://nickm.com/post/2009/09/interactive-fiction-suggestions-fall-2009/comment-page-1/#comment-736 Thu, 10 Sep 2009 21:01:29 +0000 http://nickm.com/post/?p=420#comment-736 I miss Stephen Bond’s The Cabal, and your own Ad Verbum on the list. I would also recommend Spodgeville Murphy and the Jewelled Eye of Wossname, even though it seems that nobody likes it but me. I’m still hoping that some day people will recognize this small game as the masterpiece it really is.

Oh, and now that I’m at it, I’ll recommend two Spanish games: El archipiélago, by Depresiv, and La cara oculta de la luna, by someone whose name I can’t remember. (He was such a nice guy, so I’m doubly sorry for my forgetfulness.)

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By: Fang https://nickm.com/post/2009/09/interactive-fiction-suggestions-fall-2009/comment-page-1/#comment-733 Thu, 10 Sep 2009 16:43:41 +0000 http://nickm.com/post/?p=420#comment-733 I’d propose Jon Ingold’s ‘Failsafe’. It’s an interesting game, because it addresses the problem of ‘who the player is’ more directly, and so tells its story and builds a relationship with the player in an unusual way. It’s not completely a success, but at least it’s short!

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By: Nick Novitski https://nickm.com/post/2009/09/interactive-fiction-suggestions-fall-2009/comment-page-1/#comment-731 Thu, 10 Sep 2009 14:32:26 +0000 http://nickm.com/post/?p=420#comment-731 All fantastic suggestions that I have no objections to.

My three proposed additions are Worlds Apart, Hunter in Darkness and (especially designed for beginners) The Dreamhold.

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