Comments on: Plotkin on Rule-Based IF Programming https://nickm.com/post/2009/07/plotkin-on-rule-based-if-programming/ Nick Montfort Fri, 11 Sep 2009 18:09:39 +0000 hourly 1 https://wordpress.org/?v=6.8.2 By: Wiley Wiggins https://nickm.com/post/2009/07/plotkin-on-rule-based-if-programming/comment-page-1/#comment-746 Fri, 11 Sep 2009 18:09:39 +0000 http://nickm.com/post/2009/07/plotkin-on-rule-based-if-programming/#comment-746 Bookmarking ‘perform’. Thanks for the link!

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By: Wiley Wiggins https://nickm.com/post/2009/07/plotkin-on-rule-based-if-programming/comment-page-1/#comment-745 Fri, 11 Sep 2009 18:08:56 +0000 http://nickm.com/post/2009/07/plotkin-on-rule-based-if-programming/#comment-745 Well, I know some inform 7, I don’t know *any* inform 6. I’m willing to learn though if it lets me get down to a lower level with generating and manipulating text.

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By: Nick Montfort https://nickm.com/post/2009/07/plotkin-on-rule-based-if-programming/comment-page-1/#comment-735 Thu, 10 Sep 2009 20:50:41 +0000 http://nickm.com/post/2009/07/plotkin-on-rule-based-if-programming/#comment-735 Wiley, I wrote a perceptron classifier in Inform 6, and I’m pretty sure that this could also be done in a straightforward way in Inform 6 and embedded in I7 code. What’s the obstacle to an Inform 6 implementation?

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By: Wiley Wiggins https://nickm.com/post/2009/07/plotkin-on-rule-based-if-programming/comment-page-1/#comment-734 Thu, 10 Sep 2009 20:31:31 +0000 http://nickm.com/post/2009/07/plotkin-on-rule-based-if-programming/#comment-734 I’ve been groping around for something I’m not entirely able to describe in Inform lately- I’m not an advanced Inform 7 programmer, but I’ve been looking for the ability to add some rule-based automatic text generation- markov chaining stuff for instance, to inform’s abilities, in addition to the basic “room”/”object”/”actor” describing and manipulation that’s already there- in order to create something a little less static and on rails and a little more unpredictable and alive. It’s possible that if I dropped down deeper into inform 6 that there might be a way to do it, but I’m having a hard time getting linguistics ideas across to game-oriented folks.

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By: Mark J. Nelson https://nickm.com/post/2009/07/plotkin-on-rule-based-if-programming/comment-page-1/#comment-481 Sat, 04 Jul 2009 23:27:09 +0000 http://nickm.com/post/2009/07/plotkin-on-rule-based-if-programming/#comment-481 Some of these ideas remind me of stuff the Oz Project papers mention in passing about their IF system. The GLINDA paper, for example, seems to be able to assume all sorts of first-class representations, rules that propagate event effects through the world model, etc. I can’t seem to find anything actually about that IF system, though.

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