Comments on: Introducing Curveship https://nickm.com/post/2009/07/introducing-curveship/ Nick Montfort Wed, 12 Aug 2009 05:13:06 +0000 hourly 1 https://wordpress.org/?v=6.8.2 By: pystil « Kooneiform https://nickm.com/post/2009/07/introducing-curveship/comment-page-1/#comment-554 Wed, 29 Jul 2009 07:57:36 +0000 http://nickm.com/post/?p=317#comment-554 […] goal. It’s beginning to look like Nick Montfort’s nn, now known as Curveship, will have a release later this year. And then over at MudBytes in a thread where someone asked for help naming a mud framework/IDE […]

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By: georgek https://nickm.com/post/2009/07/introducing-curveship/comment-page-1/#comment-553 Wed, 29 Jul 2009 07:03:02 +0000 http://nickm.com/post/?p=317#comment-553 Totally in agreement with Aaron. One thing I’m hoping Curveship will include is an input/output stream API that would make it straightforward to hook it up to the windowing or console framework of an author’s choice. So much of a tool’s adoption can depend on the presentation of what it creates. Curveship itself wouldn’t have to have any multimedia features, as long as it folds in easily with other modules such as pyglet, wx or Qt.

Exciting to see this come to fruition!

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By: Aaron Reed https://nickm.com/post/2009/07/introducing-curveship/comment-page-1/#comment-551 Wed, 29 Jul 2009 00:26:09 +0000 http://nickm.com/post/?p=317#comment-551 Great to hear this is finally getting ready for public consumption, Nick. At least two aspects of Curveship– the focus on tools for enabling more sophisticated narration and storytelling, and its integration with an existing and open language, Python– should make it of great interest to IF authors. I’m looking forward to learning more as time goes on.

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