Comments on: A Machine to Play Pitfall https://nickm.com/post/2009/06/a-machine-to-play-pitfall/ Nick Montfort Thu, 09 Jul 2009 15:24:33 +0000 hourly 1 https://wordpress.org/?v=6.8.2 By: Julian Togelius https://nickm.com/post/2009/06/a-machine-to-play-pitfall/comment-page-1/#comment-497 Thu, 09 Jul 2009 15:24:33 +0000 http://nickm.com/post/2009/06/a-machine-to-play-pitfall/#comment-497 Nice work!

However, there’s lots of work on using reinforcement learning algorithms of different kinds (temporal difference learning, evolution strategies etc.) to learn to play games. My previous supervisor Simon Lucas worked on learning to play Pac-Man (using the Microsoft Revenge of Arcade version), I’ve worked on various car racing games, Unreal Tournament, Super Mario Bros etc. The proceedings of the yearly Computational Intelligence and Games conferences are full of examples of this kind of research.

Apart from a good way of testing the various kinds of RL algorithms, it’s also a good way of learning about the game you’re testing, and might actually be useful in game design.

]]>
By: Carlos D https://nickm.com/post/2009/06/a-machine-to-play-pitfall/comment-page-1/#comment-494 Thu, 09 Jul 2009 12:12:08 +0000 http://nickm.com/post/2009/06/a-machine-to-play-pitfall/#comment-494 (for sfingram) there was a lot about RL and video games at this tutorial: http://research.microsoft.com/en-us/projects/mlgames2008/

Check out these people’s work!

]]>
By: sfingram https://nickm.com/post/2009/06/a-machine-to-play-pitfall/comment-page-1/#comment-437 Tue, 23 Jun 2009 23:03:08 +0000 http://nickm.com/post/2009/06/a-machine-to-play-pitfall/#comment-437 Are there any papers/discussions out there about the close relationship video games have with MDPs?

MDPs are a great way to formally describe video games are and (to me) RL, or value-function approximation, is a good metaphor for describing what gamers enjoy doing.

]]>
By: Jason Scott https://nickm.com/post/2009/06/a-machine-to-play-pitfall/comment-page-1/#comment-409 Thu, 18 Jun 2009 19:54:00 +0000 http://nickm.com/post/2009/06/a-machine-to-play-pitfall/#comment-409 I think I’ve talked about this with you before, but someone had a program working through a hacked version of MAME that was discovering Pac-Man patterns. I wish I could have found that software and helped make it actually do non-reversing pattern checking. This program was a side project of someone many years ago.

]]>
By: Ian Bogost https://nickm.com/post/2009/06/a-machine-to-play-pitfall/comment-page-1/#comment-406 Wed, 17 Jun 2009 23:48:01 +0000 http://nickm.com/post/2009/06/a-machine-to-play-pitfall/#comment-406 yay!

]]>