Digital Lengua, the launch of 2×6 and Autopia, Nov 20 in NYC

Thursday 27 October 2016, 10:34 pm   ////////  
Clouds of Digital Lengua palabras

Digital Lengua – Babycastles, 137 West 14th St, Manhattan – 5:30pm Sunday November 20

This reading of computer-generated literature in English and Spanish serves as the global book launch for two titles:

2×6
Nick Montfort, Serge Bouchardon, Andrew Campana, Natalia Fedorova, Carlos León, Aleksandra Ma?ecka, Piotr Marecki
Les Figues, Los Angeles: Global Poetics Series
http://lesfigues.com/book/2×6/
256 pp.

Autopia
Nick Montfort
Troll Thread, New York
http://trollthread.tumblr.com/post/152339108524/nick-montfort-autopia-troll-thread-2016-purchase
256 pp.

Montfort will read from these two books, reading English and Spanish texts from 2×6. Paperback copies will be available for purchase. The short programs that generated these books are printed in the books and also available as free software online.

Läufer will read from his projects Bigrammatology and WriterTools™, in both cases, in Spanish and English.

Montfort and Läufer will read from work done as part of the Renderings project and as part of another project, Heftings.

The Renderings project, organized by Montfort and based at his lab, The Trope Tank, involves locating computational literature (such as poetry generating computer programs) from around the globe and translating these works into English. Läufer and Montfort will read from two Spanish-language poetry generators, from Argentina and Spain, and from translations of them.

The Heftings project, also organized by Montfort through The Trope Tank, involves making attempts, often many, at translating conceptual, constrained, concrete & visual, and other types of literary art that are generally considered to be impossible to translate. Montfort and Läufer will read from some short works that are originally in Spanish or English and works that have Spanish or English translations.

Nick Montfort develops computational art and poetry, often collaboratively. His poetry books are #!, Riddle & Bind, and Autopia; he co-wrote 2002: A Palindrome Story and 2×6. His more than fifty digital projects, at http://nickm.com, include the collaborations The Deletionist, Sea and Spar Between, and the Renderings project. His collaborative and individual books from the MIT Press are: The New Media Reader, Twisty Little Passages, Racing the Beam, 10 PRINT CHR$(205.5+RND(1)); : GOTO 10, and most recently Exploratory Programming for the Arts and Humanities. He lives in New York and Boston, offers naming services as Nomnym, and is a professor at MIT.

Milton Läufer is an Argentinian writer, journalist and teacher. Currently he is doing a PhD at New York University focused on digital literature in Latin America. He is the 2016-2017 writer-in-residence of The Trope Tank, MIT. In 2015 he published Lagunas, a partially algorithmic-generated novel, which —as most of his work— is available online at http://www.miltonlaufer.com.ar. He has participated in art exhibitions in Latin America, the US and Europe. He lives in Brooklyn.

Digital Lengua – Babycastles, 137 West 14th St, Manhattan – 5:30pm Domingo, Noviembre 20

Esta lectura de literatura generada por computadora en español e inglés oficiará, a la vez, de lanzamiento para los siguientes dos títulos:

2×6
Nick Montfort, Serge Bouchardon, Andrew Campana, Natalia Fedorova, Carlos León, Aleksandra Ma?ecka, Piotr Marecki
Les Figues, Los Angeles: Global Poetics Series
http://lesfigues.com/book/2×6/
256 págs.

Autopia
Nick Montfort
Troll Thread, New York
http://trollthread.tumblr.com/post/152339108524/nick-montfort-autopia-troll-thread-2016-purchase
256 págs.

Montfort leerá de ambos libros, en español e inglés para el caso de 2×6. Habrá copias impresas disponibles para su compra. Los breves programas que generan el código se encuentran en dichos libros y también en línea como software libre (y gratuito).

Läufer leerá de sus proyectos Bigrammatology y WriterTools™, en español e inglés en ambos casos.

Los autores leerán también de los trabajos realizados en el marco de los proyecto Renderings y Heftings.

El proyecto Renderings, organizado por Montfort con base en su laboratorio, The Trope Tank, involucra la búsqueda de literatura computacional (tal como poesía generada por programas de computadora) a lo largo del globo y la traducción de estos proyectos al inglés. Läufer y Montfort leerán de dos generadores de poesía en español, uno de Argentina y otro de España, así como sus traducciones.

El proyecto Heftings, también organizado por Montfort a través de The Trope Tank, consiste en la producción de intentos, a menudo muchos, de traducir obras literarias conceptuales, formalistas, concretas o visuales tales que son generalmente consideradas imposibles de traducir. Montfort y Läufer leerán algunos trabajos breves originalmente en español o inglés y trabajos que poseen traducciones españolas o inglesas.

Nick Montfort desarrolla arte y poesía computacional, frecuentemente en colaboración. Entre sus libros se destacan #!, Riddle & Bind y Autopia; y, en colaboración, 2002: A Palindrome Story y 2×6. Entre sus más de cincuenta proyectos digitales, en http://nickm.com, se encuentran las colaboraciones The Deletionist, Sea and Spar Between y Renderings, un proyecto centrado en la traducción. Sus libros de MIT Press son The New Media Reader, Twisty Little Passages, Racing the Beam, 10 PRINT CHR$(205.5+RND(1)); : GOTO 10 y, recientemente, Exploratory Programming for the Arts and Humanities. Vive en New York y Boston, ofrece servicios de nombres como Nomnym, y es un profesor en MIT.

Milton Läufer es un escritor, periodista y docente argentino. Actualmente se encuentra realizando un PhD en la New York University acerca de literatura digital in América Latina. Es el escritor en residencia de The Trope Tank para el período 2016-2017, en MIT. En 2015 publicó la novela generada parcialmente por algoritmos Lagunas, la cual —como el resto de su obra el literatura digital— es accesible desde su sitio, http://www.miltonlaufer.com.ar. Ha participado de exposiciones en América Latina, Estados Unidos y Europa. Vive en Brooklyn.

 

Paging Babel

Wednesday 26 August 2015, 2:20 am   ////////  

About 12 hours ago I was reading “The New Art of Making Books” by Ulises Carrión, a text I’d read before but which I hadn’t fully considered and engaged with. As I thought about Carrión’s writing, I felt compelled to put together a short piece on the Web. That took the form of a Web page containing a rapidly-moving concrete poem. The work I devised is called “Una página de Babel.”

Screen capture of Babel

Many will surely note that it is based on Jorge Luis Borges’s “Una biblioteca de Babel” (The Library of Babel). And, I hope people are aware of some the other interesting digital projects based on this story. I have seen one from years ago on CD-ROM; one that is very nice, and available on the Web, is Jeremiah Johnson’s BABEL. There’s also the exquisite Library of Babel by Jonathan Basile.

My piece does not try to closely and literally implement the library that Borges described, although it does have a page that is formally like the ones in Borges’s library: 80 characters wide, 40 lines long. Given this austere rectangular regularity, I assumed a typewriter-like monospace font.

The devotion of “Una página” to what the text describes stops there; instead of using the 23-letter alphabet that Borges sketches to populate this 80×40 grid, I use the unigram probabilities of letters in the story itself, in the Spanish text of “La biblioteca de Babel.” So, for instance, the lowercase letter a occurs a bit less than 8.4% of the time, and this is the probability with which it is produced on the page. The same holds for spaces, for the letter ñ, and for all other glyphs; they appear on the page at random, with the same probability that they do in Borges’s story. Because each letter is picked independently at random, the result does not bear much relationship to Spanish or any other human language, in which the occurrence of a glyph usually has something to do with the glyph before it (and before that, and so on).

“Una página” is also non-interactive. One can zoom, screenshot, copy and paste, and so on, but the program itself does not accept user input.

I sketched the program in Python before developing it in JavaScript, and when I was done with the HTML page that includes the JavaScript program, I thought I’d make a Python version, too. But when I did, I was disappointed; the Python program isn’t a page, and doesn’t produce a page, and so doesn’t seem to me to fit the concept, which has to be that of a page. Thus, I’m not going to release the Python program. The JavaScript version is the right one, in this case.

Literactiva, a Blog on Interactive Narrative

Wednesday 8 July 2009, 9:11 am   ///////  

Literactiva is a new blog, in Spanish, about interactive narratives and literature of several types – interactive fiction, games, and digital poetry. Users can rate the different items that authors Grendel Khan and Depresiv have reviewed. Recent reviews brought to my attention a Lovecraftian, epistolary, online game called De Profundis (English page) and the IF Ofrenda a la Pincoya (which you can play online).

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