If you felt like you missed your chance to … profit! … from the ascendance of Bitcoin, try the new, shiny Advanced Bitcoin Simulator, an interactive fiction by a sekrit author. It’s built with yui3, Inform 7, and parchment, but also builds on the simulation of online forums found in Judith Pintar’s CosmoServe, incorporates some of the audacity of several recent Twine games, and offers a bit (no pun intended) of the Ayn Rand pillory found in Bioshock.
Check out my colleague Fox Harrell’s article “Digital Soul: The Computer, Imagination and Social Change, just posted at The Root. It’s a very nice, concise statement of Harrell’s vision of the computer as an imaginative force.
The final report of the Media Systems workshop has just been released:
You can download either the executive summary alone or the whole report.
I took part in the Media Systems workshop in 2012 with about 40 others from across the country. The workshop was sponsored by the National Science Foundation, National Endowment for the Humanities, National Endowment for the Arts, Microsoft Studios, and Microsoft Research. As Noah Wardrip-Fruin, co-author and co-organizer of the workshop, writes on the HASTAC site:
Our report, “Envisioning the Future of Computational Media,” starts with the fact that the future of media is increasingly computational — video games, smartphone apps, ebooks, social media, and more.
As media evolve and change, the stakes are high, on many fronts — from culture and the economy to education and health.
To create media capable of continuing the expansion of computational media’s impact, we need to combine technical research that develops media possibilities with innovations in the creation and interpretation of media projects and forms.
Instead, today, we generally separate these activities. Technology research organizations generally don’t have disciplinary, funding, or organizational support for making or interpreting media. Media making and interpretation organizations generally lack support for long-term technology research.
Our report is focused on recommendations for how to fix this.
Although I see the success of people who have integrated technical and humanistic viewpoints all the time – in my colleagues and collaborators, to be sure, but also in MIT students who bring together technical depth and with humanistic inquiry and artistic creation – I realize that there is still a gap between computation and media. I hope this report, which offers a dozen recommendations to address this disconnect, will be helpful as we try to improve our own skills and those of our students.
My poem Round computes the digits of pi (in your browser, for as long as you like) and represents them as strings of text. It’s published by New Binary Press. Enjoy it on this 3/14.
I’m quoted in this article on the origins of ebooks, published today in The Guardian. The news hook is the exhibition of Peter James’s Host in its 1993 floppy-disk edition.
Amid Speculation of a Publicity Stunt, Developer Says Fuss Was Overwhelming
LOS ANGELES – Despite what many users of his infuriatingly difficult “Bitcoin” currency seem to think, Satoshi Nakamoto isn’t actually Satan.
“I just wanted to create a currency that people could enjoy for a few minutes,” he said Tuesday in a wide-ranging interview.
His currency, which became a global phenomenon, in recent weeks soared to the top of the currency charts , turning the shy 64-year-old Mr. Nakamoto into something of a sensation among small, independent currency developers. His notoriety grew further when he mysteriously withdrew the currency from circulation Sunday at the height of its success.
“It was just too addictive,” Mr. Nakamoto said. He said he didn’t intend for people to mine the currency for months at a time, as many users appear to have done.
“That was the main negative. So I decided to take it down,” he said.
After just listening to numerous covers of Main Titles from Blade Runner by Vangelis, I just got word that “Machine Fantasies: A Workshop on Music Technologies – Past, Present, and Future” is happening April 4-5, 2014 here in town, at the Perry and Marty Granoff Music Center of Tufts University.
I’ll post more on this soon, but for now, let me invite you to the opening of my & Páll Thayer’s show at the Boston Cyberarts Gallery: 141 Green Street, Jamaica Plain, MA 02130, located in the Green Street T Station on the Orange Line, 617-522-6710.
The opening is 6pm-9pm on Thursday March 6.
The exhibit (which will be up March 6-16) will feature ten programs (five in Commodore 64 BASIC by Nick Montfort, five in Perl by Páll Thayer), each running on its own computer. The programs re-create aspects of the concepts and artistic processes that underlie well-known artworks, not just the visual appearance of those works. They participate in popular and “recreational” programming traditions of the sort that people read about in magazines of the 1970s and 1980s, including Creative Computing. Programmers working in these traditions share code, and they also share an admiration for beautiful output. By celebrating such practices, the exhibit relates to the history of art as well as to the ideals of free software and to the productions of the demoscene. By encouraging gallery visitors to explore programming in the context of contemporary art and the work of specific artists, the exhibit offers a way to make connections between well-known art history and the vibrant, but less widely-known, creative programming practices that have been taken up in recent decades by popular computer users, professional programmers, and artists.
Flag · Páll Thayer
Perl program · 2009
After Jasper Johns · Nick Montfort
one-line Commodore 64 BASIC program · 2013
Purple Blurb, MIT’s digital writing series organized by Prof. Nick Montfort of the Trope Tank, powers on, thanks to the four excellent writers/artists who will be presenting in Spring 2014. All events this semester will be held Mondays at 5:30pm in MIT’s room 14E-310.
March 10, 5:30pm in 14E-310:
Short Perl programs that are also artworks, presented for viewers to read, download, and execute. Thayer will trace some key steps showing how he went from his background in painting and drawing to presenting code as his artwork.
Páll Thayer is an Icelandic artist working primarily with computers and the Internet. He is devout follower of open-source culture. His work is developed using open-source tools and source-code for his projects is always released under a GPL license. His work has been exhibited at galleries and festivals around the world with solo shows in Iceland, Sweden and New York and notable group shows in the US, Canada, Finland, Germany and Brazil (to name but a few). Pall Thayer has an MFA degree in visual arts from Concordia University in Montreal. He is an active member of Lorna, Iceland’s only organization devoted to electronic arts. He is also an alumni member of The Institute for Everyday Life, Concordia/Hexagram, Montreal. Pall Thayer currently works as a lecturer and technical support specialist at SUNY Purchase College, New York.
April 7, 5:30pm in 14E-310:
Experimental writing & video
Including a reading from his recent book [[ there. ]] and video from his Theories of Forgetting project.
Lance Olsen is author of more than 20 books of and about innovative writing, including two appearing this spring: the novel based on Robert Smithson’s earthwork the Spiral Jetty, Theories of Forgetting (accompanied by a short experimental film made by one of its characters), and [[ there. ]], a trash-diary meditation on the confluence of travel, curiosity, and experimental writing practices. His short stories, essays, and reviews have appeared in hundreds of journals and anthologies. A Guggenheim, Berlin Prize, N.E.A. Fellowship, and Pushcart Prize recipient, as well as a Fulbright Scholar, he teaches experimental theory and practice at the University of Utah.
April 28, 5:30pm in 14E-310:
Videos & combinatory videos
Produced in collaboration with Roderick Coover, Nick Montfort, and others, including: The Last Volcano, Cats and Rats, Three Rails Live and Toxicity.
Scott Rettberg is Professor of Digital Culture in the department of Linguistic, Literary, and Aesthetic studies at the University of Bergen, Norway. Rettberg is the project leader of ELMCIP (Electronic Literature as a Model of Creativity and Innovation in Practice), a HERA-funded collaborative research project, and a founder of the Electronic Literature Organization. Rettberg is the author or coauthor of novel-length works of electronic literature, combinatory poetry, and films including The Unknown, Kind of Blue, Implementation, Frequency, Three Rails Live, Toxicity and others. His creative work has been exhibited online and at art venues including the Chemical Heritage Foundation Museum, Palazzo dell Arti Napoli, Beall Center, the Slought Foundation, The Krannert Art Museum, and elsewhere.
May 5, 5:30pm in 14E-310:
Jill Walker Rettberg
With examples from her own work as well as from photobooths, older self-portraits, and entries from others’ diaries, in her talk “Seeing Ourselves Through Technology: How We Use Selfies, Blogs and Wearable Devices to Understand Ourselves.”
Jill Walker Rettberg is Professor of Digital Culture at the University of Bergen in Norway. Her research centers on how we tell stories online, and she has published on electronic literature, digital art, blogging, games and selfies. She has written a research blog, jilltxt.net, since October 2000, and co-wrote the first academic paper on blogs in 2002. Her book Blogging was published in a second edition in 2014. In 2008 she co-edited an anthology of scholarly articles on World of Warcraft. Jill is currently writing a book on technologically mediated self-representations, from blogs and selfies to automated diaries and visualisations of data from wearable devices.
Update: Blankets of snow and torrents of sleet have tried to match the intensity of the poster design below. As a result, today’s talk (2/13) is cancelled! NYU is closing at 3pm today. Hopefully there will be another chance before too long…
I don’t always announce my upcoming talks on my blog…
But when I do, they’re promoted by very nice posters.
MIT Press has just launched the BITS series of excerpts from the press’s book publications. They are offered as DRM-free e-books, and come with a 40% discount on the purchase of the entire print or e-book from which the excerpt comes. I’m glad to see a collaborator and a colleague topping the list, and I’m also pleased that one of the first selections featured is from my and Ian Bogost’s Racing the Beam.
The Trope Tank has a good deal going on in the next month, as classes at MIT begin. If you’re in LA, the Boston Area, or New York at the right times, please join us…
- January 16 in Los Angeles at USC, my talk “Computational Poetic Models,” SCA Complex, SCI Room 108, 11am
- January 17 in Los Angeles at UCLA, my talk “Ten Cases of Computational Poetics,” M/ELT, YRL Hub, 12pm
- January 21 in Cambridge at MIT, Dr. Piotr Marecki’s talk “Polish Literature in the Digital Age,” 6pm, The Trope Tank
- January 29 in Cambridge at MIT, Commodore 64 BASIC Workshop, The Trope Tank, 2pm-5pm; the workshop is full but we will try to accommodate spectators when we run/screen the results around 4:30pm
- February 13 in New York at NYU, my talk “Poetic Computing,” 239 Greene St Floor 8, 6pm
To continue the productive discussion of uninscribed artworks in Craig Dworkin’s No Medium, this report discusses, in detail, those computer programs that have no code, and are thus empty or null. Several specific examples that have been offered in different contexts (the demoscene, obfuscated coding, a programming challenge, etc.) are analyzed. The concept of a null program is discussed with reference to null strings and files. This limit case of computing shows that both technical and cultural means of analysis are important to a complete understanding of programs – even in the unusual case that they lack code.
Please share and enjoy. And do feel free to leave a comment here if anything to add on this topic, or if you have a question about this report. I’d be glad to continue the discussion of these unusual programs.
Online magazine The Claudius App, devoted to “fast poems and negative reviews,” is now in its fifth number and clad in the classic Sim-City-like skin of a burning New York City. There’s a more standard but still DOS-like directory listing, with links to much fine fare, including a translation of a Georges Perec piece and an interactive but also self-scrolling work, “Titanichat,” by Cecilia Corrigan and Ian Hatcher. It comes with a soundtrack, too.
Slavoj Žižek did not write a twine game, but Alan DeNiro did. It’s called We Are the Firewall, and it has more rodents than Rat Chaos. It twists and communicates with the whole category of Twine games quite well, and the writing is quite compelling, and it’s well worth reading/solving.
DeNiro, by the way, is the author of (in addition to short stories and novels) the uncanny interactive fiction Deadline Enchanter, which I also recommend.
The next Electronic Literature Organization conference, to take place in Milwaukee on June 19-21, has just extended its deadline for submission to December 15. Media Art Show proposals and abstracts for academic talks are both welcome.
A single-loading VIC-20 demo (3583 bytes) presented on November 30, 2013 at Récursion in Montréal. By Nick Montfort, Michael C. Martin, and Patsy Baudoin (nom de nom, mcmartin, baud 1). This video is of the demo running in the Trope Tank at MIT on December 3, 2013.
Tagged on YouTube as Commodore VIC-20, Samuel Beckett, Electronic Literature, Computer (Musical Instrument), and Demoscene. See also the fuller story about Nanowatt with links to executable code.