Chercher le Text Call for Artistic Works

Tuesday 15 January 2013, 6:22 pm   ///////  

Here is the call for artistic proposals for the ELO 2013 “Chercher le Text” in Paris!

The “chercher le texte” event deals with literary issues and text-oriented multimedia practices on digital devices: digital books, texts generated or animated through programming, fiction hypertexts, “manipulable”, playable works, or on the contrary works whose very program embraces literariness. The considered devices range from computers to mobile devices, including social networks. They can be used in various contexts: installations, performances, personal devices designed for digital reading. These contexts range from solo reading to collaborative or participative reading.

This event will represent an opportunity to showcase young artists and bring together two worlds, which otherwise barely come into contact with one another: that of the experimental digital literature forms deriving from the second half of the 20th century avant-garde movements and that of the digital writings, as used by authors coming from the book world and who have taken over the digital technologies, namely blogs and e-books. In this context, the Musique et Informatique de Marseille (MIM) laboratory associates with team Écritures Numériques from Paris 8 Paragraphe laboratory, the digital literature European network Digital Digital Digital Littérature (DDDL), the Electronic Literature Organization (ELO), the Bibliothèque Publique d’Information (BPI), the Bibliothèque Nationale de France (BNF), the Cube, the Labex Art-H2H coordinated by Paris 8 and the École nationale supérieure des Arts Décoratifs (EnsAD) to organize the following events:

  • An online virtual gallery on the DDDL network website.
  • Four events consisting of performances and projections of works, from September 23 to 26, 2013, in the small room of the Centre Pompidou, the big auditorium of the Bibliothèque Nationale de France and the Cube amphitheater.
  • A six-week exhibition on “digital literatures from the past and future” in the BNF lab room of the Bibliothèque Nationale de France, which will be launched on September 24, 2013. This exhibition will feature the virtual gallery and a selection of digital literary works with emphasis on the works designed for touch-pads and e-readers.

Artists, especially young ones, are invited to propose one or several work(s). Please send your proposals to work@chercherletexte.org before February 18.

This is a summary of the call – see www.chercherletexte.org for full details.

Radical Books of 2012 (6/7)

Sunday 6 January 2013, 4:50 pm   /////  
Book from the Ground

· → → ·
Book from the Ground
Xu Bing

120 pages

The dot of unconsciousness opens – and then winks out again. The book, one point in a project that Xu Bing has undertaken since 2003, is written entirely as a series of symbols, narrating a daily odyssey (or perhaps a Ulysses) that is read left-to-right and from top to bottom but almost entirely without the use of words or letters – they only appear as part of logos and the like. Symbols derived from Neurath’s Isotype system, which led to today’s airport signs, are used alongside emoticons and computer icons to describe the workplace experiences, fraternal beverage consumption, dating, and insomniac video game play of a rather harried, forgetful, busy, and not particularly productive generic man who lives in a city located on [globe icon]. By borrwing a bit from comic conventions within this typographical framework, not only actions but also thoughts and the topics of discussions are depcited (to me, at least) legibly.

Farking, Processing, and 10 PRINT

Sunday 2 December 2012, 12:25 am   /////  

The book 10 PRINT CHR$(205.5+RND(1)); : GOTO 10 (and the program) have been discussed as “cool” on Fark. (I was hoping for a Photoshop contest with the program’s output, but this is nice, too…)

One of my co-authors, Casey Reas, has issued a 10 PRINT design challenge to the Processing community. There’s already been one program written in reply.

10 PRINT at the Boston Cyberarts Gallery

Tuesday 27 November 2012, 11:30 am   ///////  

As seen on Bruce Sterling’s blog, we have an 10 PRINT (or, to be precise, a 10 PRINT CHR$(205.5+RND(1)); : GOTO 10) event tomorrow, Wednesday, here in Boston. The Boston Cyberarts Gallery (formerly AXIOM) is located in the Green Street T station on the Orange Line; the event’s at 7:30pm.

An evening to celebrate the publication by MIT Press of 10 PRINT CHR$(205.5+RND(1)); : GOTO 10. This book takes a single line of code-the extremely concise BASIC program for the Commodore 64 inscribed in the title-and uses it as a lens through which to consider the phenomenon of creative computing and the way computer programs exist in culture. The ten authors of this collaboratively written book, treat code not as merely functional but as a text-in the case of 10 PRINT, a text that appeared in many different printed sources-that yields a story about its making, its purpose, its assumptions, and more.

They consider randomness and regularity in computing and art, the maze in culture, the popular BASIC programming language, and the highly influential Commodore 64 computer.

Nick Montfort will start off the evening leading a discussion among co-authors and the audience about this celebrated piece of software. And there will be a short hackathon.

ATNE Salons are informal discussions on art/technology topics. At each event, we start the discussion with a presentation by an expert in the field who’ll provide context and raise provocative questions. Next, with the help of a moderator, we turn the debate over to you. Share your ideas, discover new ones and participate in analytical discourse and artistic cross-pollination.

About Art Technology New England

ATNE is a member-run organization whose purpose is to foster existing and new collaborations in the New England art and technology communities, including non-profit, academic & corporate entities, as well as individuals.

When: Wednesday, November 28th, 7:30pm
Where: Boston Cyberarts Gallery,
141 Green St.,
Jamaica Plain, MA 02130

Free event!
RSVP to info [at] atne.org
www.atne.org

Statistics Outta My Face

Thursday 15 November 2012, 4:26 pm   ///  

Ben Grosser created Facebook Demetricator, a tool that removes counts from Facebook, so that instead of displaying “14,836 people like this” your interface will simply say “people like this.”

I love the concept. I haven’t seen it in action myself, because of my use of a manually-implemented “DeFacebookizer” that, rather than enmeshing me in the most direct possible corporate system of social control and structure, leaves me with only the heterogeneous, diverse, and open communications from people on the World Wide Web. The Web is not a pure wonderland, though. These sorts of communications are, of course, also continually subject to statistical analysis and displays of counts – how many comments on a blog post, for instance. To intervene in the count-obsession of digital media, it makes sense to go to where it is most prominent.

Grosser discusses his deaugmentation of Facebook in an interview with Matthew Fuller.

S=A=U=S=A=G=E

Friday 3 August 2012, 4:42 pm   /////  

Alternate (actually, rejected) titles for the famous journal L=A=N=G=U=A=G=E, recently revealed in Jacket2.

I don’t know about you, but Charles Bernstein and Bruce Andrews’s cutting room floor is often better than what ends up stuffed into my projector.

For instance, I see that Rhizome, which wound up being used, is on the list.

Maybe the next interactive fiction journal could be called Inventory.

And, I think Salad is still a great title – maybe even a better one today. It’s a dish best served cold.

Be Kind, Reconstruct

Friday 27 July 2012, 10:07 pm   //////  

It’s not bigger and longer than Star Wars, but it is more uncut: “Death of the Author [Psycho Shower Scene RECON]“ by Dick Whyte. This, somewhat like the later famous Star Wars video, is a “reconstruction of Alfred Hitchcock’s famous shower scene from Psycho using amateur YouTube remakes.” 57 of them.

If you got that and you’re ready to increase the avant-garde, see also “John Cage – 4’33″ [May '68 Comeback Special RECON]“ and “Andy Warhols Eat A Hamburger [38 Scenes From YouTube RECON].” All from 2010, but recalled here for your enjoyment.

Big Reality

Sunday 25 March 2012, 10:05 am   ////////  

I went last weekend to visit the Big Reality exhibit at 319 Scholes in Bushwick, Brooklyn. It was an adventure and an excellent alternative to staying around in the East Village on March 17, the national day of drunkenness. The gallery space, set amid warehouses and with its somewhat alluring, somewhat foreboding basement area (I had to bring my own light source to the bathroom), was extremely appropriate for this show about tabletop and computer RPGs and their connections to “real life.” Kudos to Brian Droitcour for curating this unusual and incisive exhibit.

A few papers of mine are probably the least spectacular contribution to the show. There are three maps of interactive fiction games that I played in the 1980s and my first map of nTopia, drawn as I developed Book and Volume. The other work includes some excellent video and audio documentation of WoW actions and incidents; fascinatingly geeky video pieces; the RPGs Power Kill, Pupperland, and Steal Away Jordan; player-generated maps; a sort of CYOA in which you can choose to be a butcher for the mob or Richard Serra; and an assortment of work in other media. Plus, the performance piece “Lawful Evil,” in which people play a tabletop RPG in the center of the gallery, is running the whole time the show is open.

Which, by the way, is until March 29.

And, the catalog is excellent, too, with essays and other materials that bear on the question of how supposedly escapist role-playing tunnels into reality.

Codings

Sunday 26 February 2012, 7:24 pm   ////////  

Codings shows the computer as an aesthetic, programmed device that computes on characters. The works in the show continue and divert the traditions of concrete poetry and short-form recreational programming; they eschew elaborate multimedia combinations and the use of network resources and instead operate on encoded letters, numbers, punctuation, and other symbols that are on the computer itself.

////////////////////////// Giselle Biguelman
///////////////////////// Commodore Business Machines, Inc.
//////////////////////// Adam Parrish
/////////////////////// Jörg Piringer
////////////////////// Casey Reas
///////////////////// Páll Thayer

Curated by Nick Montfort
Pace Digital Gallery

Feb 28th – March 30th, 2012 (with regular gallery hours Mon-Thu 12-5pm).

Panel with artists Adam Parrish and Páll Thayer and the curator, and opening reception, Feb 28th, 5-7pm.

The Codings catalog is available as a PDF for download (6MB).

The Pace Digital Gallery is directed by Frank T. Marchese and Jillian Mcdonald and is located at 163 William St, New York, NY. More information on the works exhibited, and directions to the gallery, can be found at the Pace Digital Gallery site.

A Panel on Digital Sound, Poems, and Art

Thursday 23 February 2012, 10:47 am   //////  

We talked about digital sound as well as some poetic and visual art matters on a panel on Feb 15 here at MIT with David Cossin, Ben Hogue, yours truly (Nick Montfort), Evan Ziporyn, and Joe Paradiso … backed for a while by ppg256-3:

Taroko Gorge Remixed & Installed

Tuesday 14 February 2012, 6:11 pm   ///////  

Designer Gulch by Brendan Howell is another remix of my oft-remixed poetry generator, Taroko Gorge. This one is installed in the lobby of the Berliner Technische Kunsthochschule.

I Thought It Was Art, Man

Tuesday 17 January 2012, 5:46 pm   //  

But my credit card company says otherwise…

“Electrifying Literature” Deadline

Tuesday 22 November 2011, 3:43 pm   //////////  

An exhortation for those creating or researching electronic literature to please submit to Electrifying Literature: Affordances and Constraints, the 2012 Electronic Literature Organization conference. The gathering will take place June 20-23, 2012 in Morgantown, West Virginia. A juried Media Arts Gallery Exhibit will be held from Wednesday, June 13 through Saturday, June 23, 2012 at The Monongalia Arts Center. Registration costs have been kept down to make it easier for writers and artists who don’t have institutional travel support to be part of the event.

The deadline for abstracts & proposals is November 30, by the way.

Concrete Perl

Sunday 26 June 2011, 7:23 pm   /////  

 h            d d     k x  v  d r k y  p  s b a  b  a  n  i  k  d   u  u  v   r  c q  i  e  z   j s s  v h   t l  i  r k k n  k       n n     m              z b    q   b   k x  m  d u  z f  s  g p u z v y       v m  f   s   i  u  p  p z   r n t  k f   b h v  q l  x w h x  f  x    c i w     v f  k h   l  a i      o q  s z n z  u n c l    w      d     a  d a  m j  b e   m  n b q o u o e  n   s    r b o j     b  q q t q s   f n i  f     u  l 

Concrete Perl

a set of four concrete poems realized as 32-character Perl programs

by Nick Montfort

You can download the linked Perl files and/or simply copy and paste the following four lines, which correspond to the four titles above:

  • perl -e '{print"a"x++$...$"x$.,$,=_;redo}'
  • perl -e '{print$,=$"x($.+=.01),a..z;redo}'
  • perl -e '{print" ".chr for 32..126;redo}'
  • perl -e '{print$",$_=(a..z)[rand$=];redo}'

For purposes of determining the platform precisely and counting characters, the rules of Perl Golf are used. These rules, for instance, do not count the (optional) newline at the end of a one-line program. The Concrete Perl programs work on all standard versions of Perl 5.8.0 and have been verified as 32 characters long using a count program.

These programs are also written to work and to be visually pleasing on terminal windows (or terminals) of any geometry.

To present them all at once, you can tile four windows and run one program in each window. For instance, running Linux with Compiz as the window manager and the Grid plugin installed and active, create four windows and assign them to the four corners of the screen using Ctrl-Alt-Num Pad 7, Ctrl-Alt-Num Pad 9, Ctrl-Alt-Num Pad 1, and Ctrl-Alt-Num Pad 3. In this mode if the resolution of the display is not particularly high, you may wish to decrease the font size a notch in each window.

Concrete Perl was released onto the demoscene and discussed by me for the first time in my talk “Beyond Data-Driven Poetry: ppg256 and Concrete Perl,” on the panel “Literary Practice and the Digital Humanities, Redux: Data as/and Poetry,” Digital Humanities 2011, Stanford, June 22, 2011.

I have printed the four programs/poems on a dot matrix printer on business cards and am handing them out and, in some cases, adding them to the “Interactive Poetry Wall” at Stanford University’s “Coho” coffeehouse.

p  j  o c v v     n  v  t  g k   t i      s h    f j   v  e d    v c e  b   p z          p  e     s s d    o f z   v  p s  t  z   i b  f j w     l   p  z y      f j  w k k p k y n  v f g u m r m k x i  w  l s a t n b a f  w   q    y u t p r p w     p       m d   x j c j   j n z k a   j  z  i s   w a    w q k       j   y y   k c r    d i         b p  f   z h  i x    i  c  o  x  f  p f     u d   g z y f b y  v     q    v  g v    o      j l  

Practice Safe Public Art

Monday 28 March 2011, 10:23 pm   //  

Unmentionable.

(Seen at a university in Cambridge, MA – not MIT or Lesley University.)

Get Yer Art, Culture, and Game Studies

Wednesday 23 February 2011, 11:56 pm   //////  

This and That Thought, a Turbulence commission, is a robot riot. (Turn on your sound before beginning!) The new issue of Culture Machine grapples with e-lit and the digital humanities and looks to be made of win. And there’s the happy occasion of a new issue of Game Studies, focused on game reward systems.

Label This One a Failure

It’s tough to write about the ideas that didn’t work out. Sometimes the negative results actually aren’t very interesting, and it’s better not to discuss them. In other cases, it’s impolite to point out other people’s roles – to blame them – and impossible to discuss the failure otherwise. But when a failure is not too big of a deal, possibly instructive to bring up, and as least as much my fault as anyone else’s, that rare opportunity to post about it presents itself.

In 2005, those of us blogging at Grand Text Auto had the idea of starting a “label.” We wanted something that would riff on our blog’s name and serve to showcase larger-scale projects that we did. The idea was that our creative projects would benefit from being associated with each other, just as our blog writing was more lively and had wider reach thanks to the shared context of Grand Text Auto.

After going through our usual best practices process of name development – perhaps, based on experiences like these, I’ll one day start a naming firm – we chose to call the label [auto mata]. With the square brackets and everything, if you want to really give a shout-out, although “Auto Mata” could work if that’s what fits your house style.

I offered to design the logotype. Now, I’m much less likely to start a career in graphic design, and certainly couldn’t drive that auto very far if I did, but I do like to indulge my dilettantish design interests when the opportunity presents itself. This is what I came up with:

Admittedly, it doesn’t exactly slap one in the face.

I don’t think my understated logo was the real problem with [auto mata], though. First Michael Mateas and Andrew Stern’s Façade (July 2005) and then my own Book and Volume (November 2005) were released “under” (perhaps “with” is a better preposition) this label. And that was it. No other “extraordinary e-lit, digital art, and computer games” appeared as [auto mata] releases, which was one big problem. A list of two things isn’t doing that much helpful association or offering people very much to browse. I think if we had kept adding a piece to the [auto mata] catalog every few months, we’d have accumulated a very interesting collection that people would be looking at. We might even encourage the crossing of boundaries between (the stereotypes of) literary work, visual art, and computer games that Grand Text Auto was all about. But we weren’t all regularly doing larger-scale projects that were downloadable. [auto mata] couldn’t really, in any straightforward way, “release” an immense, functional Atari VCS joystick.

Another problem, though, is that [auto mata] was just a list on a Web page. We didn’t build much buzz around [auto mata] itself, or work to promote the label per se as opposed to the two pieces that were released under it. Perhaps this work would have done itself to some extent as our list of publications grew and our offerings drew in people from different communities. But, unfortunately, the work wasn’t done.

Michael, Andrew, and I often mentioned [auto mata] in promoting our pieces. The site is still up. But now it’s 2011, and it’s worth noting that both Façade and Book and Volume have been published again in the fine context of the Electronic Literature Collection, volume 2. Although some “previous publication” information is included for each piece in the Collection, Michael, Andrew, and I all neglected to tell the editors that these two pieces are [auto mata] releases, so that information (provided within the pieces) doesn’t appear on the introduction pages where other bibliographic information is available.

Ah, well. I don’t regret the discussion that led to our developing [auto mata]; nor do I regret the not particularly onerous efforts that we took to get this label launched. In a different situation, such a label might have served not just to catalog work, but as an incentive or rallying point for the Grand Text Auto bloggers in creating work that could be proudly presented alongside other pieces. Perhaps a similar label could still do that for a different group of people.

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