I am moved by the holiday spirit of MIT’s Independent Activities Period (IAP) to announce a Commodore 64 BASIC programming workshop using original hardware.
[Update: The workshop is now fully subscribed, but I will try to arrange for spectators who would like to join us around 4:30pm to see the results of our work.]
Beginning at 2pm on Wednesday January 29, we will spend about two and half hours working on short BASIC programs. Collaboration will be strongly encouraged; there will be one Commodore 64 provided for each pair of programmers. (If you negotiate with your partner, you may write something individually, however.) It is fine to proceed by modifying programs, and some will be provided for this exact purpose. Programs need not be interactive, but can be. Visual and textual effects will be our focus, but programmers are welcome to work with sound, to develop simple games, or even (gasp!) to write a program that does something useful.
No programming experience (in BASIC, on the Commodore 64, or otherwise) is required. Those who are new to programming can be paired with experienced programmers, if this is suitable to both people. Also, the essentials of BASIC on the Commodore 64 will be described during the workshop. Finally, new programmers can do very interesting work by modifying programs, changing data and parameters and then getting into changing and adding code.
At about 4:30pm we will have a presentation, screening, showcase, or compos of sorts for Commodore 64 BASIC programs in the following three categories:
– One-liner
– (max) 10-line program
– (max) 25-line program
After this workshop, the code developed will be presented and shared on the Web, where it can be run in emulation or by people who have Commodore 64s.
The workshop will take place in my lab at MIT, The Trope Tank, room 14N-233. The site for the lab includes directions for getting there.
The time for the workshop, again, is:
January 29 (Wednesday)
2pm-5pm
I can accommodate 8-10 people, programming in pairs. Reserve a place by sending me an email. Because space is limited, please promise to come to the workshop if you write to reserve a space.
Nick,
Must your blog title parody my favorite video game of all time? XD