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	<title>Comments on: Farking, Processing, and 10 PRINT</title>
	<atom:link href="http://nickm.com/post/2012/12/farking-processing-and-10-print/feed/" rel="self" type="application/rss+xml" />
	<link>http://nickm.com/post/2012/12/farking-processing-and-10-print/</link>
	<description>Nick Montfort</description>
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		<title>By: mmphosis</title>
		<link>http://nickm.com/post/2012/12/farking-processing-and-10-print/comment-page-1/#comment-15488</link>
		<dc:creator>mmphosis</dc:creator>
		<pubDate>Tue, 04 Dec 2012 12:13:22 +0000</pubDate>
		<guid isPermaLink="false">http://nickm.com/post/?p=2831#comment-15488</guid>
		<description><![CDATA[&lt;p&gt;Great reading, coding, and poetry.&lt;/p&gt;

&lt;p&gt;I think that BLuRry and I are both Apple II fanatics.  Obviously, the Apple II lacked the platform specific PETSCII character set -- so it&#039;s an easy hack on Commodore.  Porting is tricky and often messy, especially your description in the book for the graphics on Atari.&lt;/p&gt;

&lt;p&gt;http://hoop-la.ca/apple2/2012/forestfire/&lt;/p&gt;
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		<content:encoded><![CDATA[<p>Great reading, coding, and poetry.</p>

<p>I think that BLuRry and I are both Apple II fanatics.  Obviously, the Apple II lacked the platform specific PETSCII character set &#8212; so it&#8217;s an easy hack on Commodore.  Porting is tricky and often messy, especially your description in the book for the graphics on Atari.</p>

<p><a href="http://hoop-la.ca/apple2/2012/forestfire/" rel="nofollow">http://hoop-la.ca/apple2/2012/forestfire/</a></p>
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		<title>By: Nick Montfort</title>
		<link>http://nickm.com/post/2012/12/farking-processing-and-10-print/comment-page-1/#comment-15363</link>
		<dc:creator>Nick Montfort</dc:creator>
		<pubDate>Sun, 02 Dec 2012 16:27:46 +0000</pubDate>
		<guid isPermaLink="false">http://nickm.com/post/?p=2831#comment-15363</guid>
		<description><![CDATA[&lt;p&gt;Thanks, BLuRry ... your program is right there on page 53 of our book, in the section called &quot;REM Ports to Other Platforms,&quot; alongside a discussion of why the code is less concise and the output less pleasing. The book&#039;s free, so you&#039;re welcome to engage the actual discussion and arguments that the ten of us developed over the past two years.&lt;/p&gt;
]]></description>
		<content:encoded><![CDATA[<p>Thanks, BLuRry &#8230; your program is right there on page 53 of our book, in the section called &#8220;REM Ports to Other Platforms,&#8221; alongside a discussion of why the code is less concise and the output less pleasing. The book&#8217;s free, so you&#8217;re welcome to engage the actual discussion and arguments that the ten of us developed over the past two years.</p>
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	<item>
		<title>By: BLuRry</title>
		<link>http://nickm.com/post/2012/12/farking-processing-and-10-print/comment-page-1/#comment-15337</link>
		<dc:creator>BLuRry</dc:creator>
		<pubDate>Sun, 02 Dec 2012 07:09:59 +0000</pubDate>
		<guid isPermaLink="false">http://nickm.com/post/?p=2831#comment-15337</guid>
		<description><![CDATA[&lt;p&gt;Now now... C64 wasn&#039;t the only 8-bit micro with basic.  Here&#039;s a cross-platform that is a little more universal.&lt;/p&gt;

&lt;p&gt;10 PRINT CHR$(47 + (INT(RND(1)+.5)*45)); : GOTO 10&lt;/p&gt;

&lt;p&gt;-B&lt;/p&gt;

&lt;p&gt;][ Infinitum!&lt;/p&gt;
]]></description>
		<content:encoded><![CDATA[<p>Now now&#8230; C64 wasn&#8217;t the only 8-bit micro with basic.  Here&#8217;s a cross-platform that is a little more universal.</p>

<p>10 PRINT CHR$(47 + (INT(RND(1)+.5)*45)); : GOTO 10</p>

<p>-B</p>

<p>][ Infinitum!</p>
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