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	<title>Comments on: Interactive Fiction Suggestions, Fall 2009</title>
	<atom:link href="http://nickm.com/post/2009/09/interactive-fiction-suggestions-fall-2009/feed/" rel="self" type="application/rss+xml" />
	<link>http://nickm.com/post/2009/09/interactive-fiction-suggestions-fall-2009/</link>
	<description>Nick Montfort</description>
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		<title>By: ifwizz interactive fiction blog</title>
		<link>http://nickm.com/post/2009/09/interactive-fiction-suggestions-fall-2009/comment-page-1/#comment-1053</link>
		<dc:creator>ifwizz interactive fiction blog</dc:creator>
		<pubDate>Thu, 26 Nov 2009 15:13:34 +0000</pubDate>
		<guid isPermaLink="false">http://nickm.com/post/?p=420#comment-1053</guid>
		<description>&lt;p&gt;&lt;strong&gt;Englischsprachige Spielempfehlung für Einsteiger...&lt;/strong&gt;&lt;/p&gt;

&lt;p&gt;Nick Montfort, Professor für Digitale Medien am MIT, empfiehlt in seinem Weblog regelmäßig englischsprachige IF-Titel für Einsteiger, die noch nie oder erst wenige Textadventures gespielt haben. Für Herbst 2009 stehen Titel auf der Liste, die zwischen ...&lt;/p&gt;
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		<content:encoded><![CDATA[<p><strong>Englischsprachige Spielempfehlung für Einsteiger&#8230;</strong></p>

<p>Nick Montfort, Professor für Digitale Medien am MIT, empfiehlt in seinem Weblog regelmäßig englischsprachige IF-Titel für Einsteiger, die noch nie oder erst wenige Textadventures gespielt haben. Für Herbst 2009 stehen Titel auf der Liste, die zwischen &#8230;</p>]]></content:encoded>
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		<title>By: New Interactive Fiction - SE4N</title>
		<link>http://nickm.com/post/2009/09/interactive-fiction-suggestions-fall-2009/comment-page-1/#comment-803</link>
		<dc:creator>New Interactive Fiction - SE4N</dc:creator>
		<pubDate>Sun, 04 Oct 2009 21:21:31 +0000</pubDate>
		<guid isPermaLink="false">http://nickm.com/post/?p=420#comment-803</guid>
		<description>&lt;p&gt;[...] fiction games. So, it turns out Nick Montfort has impeccable timing and has recently posted an updated list of recommended interactive fiction games for Fall, 2009. If you&#8217;re unfamiliar with Montfort, he&#8217;s the author of the interesting interactive [...]&lt;/p&gt;
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		<content:encoded><![CDATA[<p>[...] fiction games. So, it turns out Nick Montfort has impeccable timing and has recently posted an updated list of recommended interactive fiction games for Fall, 2009. If you&#8217;re unfamiliar with Montfort, he&#8217;s the author of the interesting interactive [...]</p>]]></content:encoded>
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		<title>By: Taking Inventory &#187; Blog Archive &#187; Nick Montfort&#8217;s 2009 IF List</title>
		<link>http://nickm.com/post/2009/09/interactive-fiction-suggestions-fall-2009/comment-page-1/#comment-786</link>
		<dc:creator>Taking Inventory &#187; Blog Archive &#187; Nick Montfort&#8217;s 2009 IF List</dc:creator>
		<pubDate>Fri, 25 Sep 2009 01:40:26 +0000</pubDate>
		<guid isPermaLink="false">http://nickm.com/post/?p=420#comment-786</guid>
		<description>&lt;p&gt;[...] resulting weblog entry on his weblog Post Position gives some of his personal [...]&lt;/p&gt;
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		<content:encoded><![CDATA[<p>[...] resulting weblog entry on his weblog Post Position gives some of his personal [...]</p>]]></content:encoded>
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		<title>By: warpedvisions.org :: Link: Nick Montfort&#8217;s Interactive Fiction suggestions for Fall 2009</title>
		<link>http://nickm.com/post/2009/09/interactive-fiction-suggestions-fall-2009/comment-page-1/#comment-775</link>
		<dc:creator>warpedvisions.org :: Link: Nick Montfort&#8217;s Interactive Fiction suggestions for Fall 2009</dc:creator>
		<pubDate>Fri, 18 Sep 2009 14:10:51 +0000</pubDate>
		<guid isPermaLink="false">http://nickm.com/post/?p=420#comment-775</guid>
		<description>&lt;p&gt;[...] interesting set of Interactive Fiction suggestions of games published in 2009. New IF is cool.    window.onload = [...]&lt;/p&gt;
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		<content:encoded><![CDATA[<p>[...] interesting set of Interactive Fiction suggestions of games published in 2009. New IF is cool.    window.onload = [...]</p>]]></content:encoded>
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		<title>By: Time Donkey : clusterflock</title>
		<link>http://nickm.com/post/2009/09/interactive-fiction-suggestions-fall-2009/comment-page-1/#comment-773</link>
		<dc:creator>Time Donkey : clusterflock</dc:creator>
		<pubDate>Wed, 16 Sep 2009 15:19:53 +0000</pubDate>
		<guid isPermaLink="false">http://nickm.com/post/?p=420#comment-773</guid>
		<description>&lt;p&gt;[...] You should also check out Nick Montfort&#8217;s Interactive Fiction Suggestions, Fall 2009 for more tasty [...]&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>[...] You should also check out Nick Montfort&#8217;s Interactive Fiction Suggestions, Fall 2009 for more tasty [...]</p>]]></content:encoded>
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		<title>By: Infovore &#187; Links for September 15th through September 16th</title>
		<link>http://nickm.com/post/2009/09/interactive-fiction-suggestions-fall-2009/comment-page-1/#comment-772</link>
		<dc:creator>Infovore &#187; Links for September 15th through September 16th</dc:creator>
		<pubDate>Wed, 16 Sep 2009 15:01:47 +0000</pubDate>
		<guid isPermaLink="false">http://nickm.com/post/?p=420#comment-772</guid>
		<description>&lt;p&gt;[...] Post Position &#187; Interactive Fiction Suggestions, Fall 2009 &quot;These are my suggestions for eager first-time IF players, organized by year of release:&quot; A few ones here that are still new to me, and some reminders of thigns I need to get around to. (tags: games if interactivefiction textadventure ) [...]&lt;/p&gt;
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		<content:encoded><![CDATA[<p>[...] Post Position &raquo; Interactive Fiction Suggestions, Fall 2009 &quot;These are my suggestions for eager first-time IF players, organized by year of release:&quot; A few ones here that are still new to me, and some reminders of thigns I need to get around to. (tags: games if interactivefiction textadventure ) [...]</p>]]></content:encoded>
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		<title>By: Jim</title>
		<link>http://nickm.com/post/2009/09/interactive-fiction-suggestions-fall-2009/comment-page-1/#comment-768</link>
		<dc:creator>Jim</dc:creator>
		<pubDate>Wed, 16 Sep 2009 00:10:29 +0000</pubDate>
		<guid isPermaLink="false">http://nickm.com/post/?p=420#comment-768</guid>
		<description>&lt;p&gt;I feel like this list needs some Photopia (aka one of the best games ever made as far as emotional value goes)&lt;/p&gt;
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		<content:encoded><![CDATA[<p>I feel like this list needs some Photopia (aka one of the best games ever made as far as emotional value goes)</p>]]></content:encoded>
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		<title>By: James Bell</title>
		<link>http://nickm.com/post/2009/09/interactive-fiction-suggestions-fall-2009/comment-page-1/#comment-767</link>
		<dc:creator>James Bell</dc:creator>
		<pubDate>Tue, 15 Sep 2009 22:12:25 +0000</pubDate>
		<guid isPermaLink="false">http://nickm.com/post/?p=420#comment-767</guid>
		<description>&lt;p&gt;I restarted playing IF with Plotkin&#039;s &quot;Spider and Web&quot;, and for me it&#039;s a great introduction to the genre as well. It&#039;s reasonably forgiving, very well written (classic Plotkin) and actually works to introduce IF concepts at a steady enough pace.&lt;/p&gt;

&lt;p&gt;At least, it did for me. I haven&#039;t suggested it to large numbers of people, so I don&#039;t know how it would work as an introduction for others..&lt;/p&gt;
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		<content:encoded><![CDATA[<p>I restarted playing IF with Plotkin&#8217;s &#8220;Spider and Web&#8221;, and for me it&#8217;s a great introduction to the genre as well. It&#8217;s reasonably forgiving, very well written (classic Plotkin) and actually works to introduce IF concepts at a steady enough pace.</p>

<p>At least, it did for me. I haven&#8217;t suggested it to large numbers of people, so I don&#8217;t know how it would work as an introduction for others..</p>]]></content:encoded>
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		<title>By: Rob Rhine</title>
		<link>http://nickm.com/post/2009/09/interactive-fiction-suggestions-fall-2009/comment-page-1/#comment-753</link>
		<dc:creator>Rob Rhine</dc:creator>
		<pubDate>Sat, 12 Sep 2009 14:12:14 +0000</pubDate>
		<guid isPermaLink="false">http://nickm.com/post/?p=420#comment-753</guid>
		<description>&lt;p&gt;Thanks for the list! This is an excellent compilation.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>Thanks for the list! This is an excellent compilation.</p>]]></content:encoded>
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		<title>By: Nick Montfort</title>
		<link>http://nickm.com/post/2009/09/interactive-fiction-suggestions-fall-2009/comment-page-1/#comment-744</link>
		<dc:creator>Nick Montfort</dc:creator>
		<pubDate>Fri, 11 Sep 2009 17:54:29 +0000</pubDate>
		<guid isPermaLink="false">http://nickm.com/post/?p=420#comment-744</guid>
		<description>&lt;p&gt;&lt;i&gt;Aisle&lt;/i&gt; is a very nice piece and good for students &#8212; my students have liked it a lot &#8212; but I don&#039;t show it as a first example of what interactive fiction is like. I think it works well after people learn the basic IF interface and conventions, even after only a game or two, and after they&#039;ve also read some hypertext to see how it in some ways sits between the hypertext fiction and IF. &lt;i&gt;Aisle&lt;/i&gt; is a limit case of interactive fiction, intriguing because of that and very well done, but I feel that it&#039;s hard to guess from it what IF really is like at its core (that there&#039;s a simulation of world, with state) based on playing it.&lt;/p&gt;

&lt;p&gt;Alex, I think one possibility might be to simply not expect students to play though an entire game and win. Many people are horrified when they hear that I show IF novices &lt;i&gt;Varicella,&lt;/i&gt; a huge, complex, and very difficult game. But after having more than 50 people play the game in small groups, I&#039;ve seen the understanding of and interest in IF that it&#039;s awakened again and again. There&#039;s witty writing, and the responses to almost every input (including the &quot;you can&#039;t do that&quot; ones) are funny. The game has a strange setting that isn&#039;t what it seems to be at first, showing you the importance of close reading. If you get three groups of four people each playing the game, they&#039;ll each do different things and can compare notes afterwards, learning that many different directions and options are available. Players can have Primo killed in a variety of ways rather quickly &#8212; amusing players, showing them that you do need to restart and try again, and giving everyone insight into what a violent world this is. And you can see there there are objects, characters, and systems of different sorts, and that, even if don&#039;t know how to solve or how to start solving the game, it&#039;s going to involve a lot of discussion, searching, scheming, and so on. Even if you don&#039;t play for 20 hours and solve the game, you can see why you might want to.&lt;/p&gt;

&lt;p&gt;(Without my requiring it, or grading students on any further play, some of my students, new to interactive fiction, have gone off after class and managed to defeat one of the rivals in &lt;i&gt;Varicella.&lt;/i&gt; No mean first for someone playing their first interactive fiction!)&lt;/p&gt;

&lt;p&gt;&lt;i&gt;Shade&lt;/i&gt; is a game that, if you play through it, is tremendously rewarding, but it doesn&#039;t really have any of these properties. It&#039;s not clear to me that it even really has puzzles, as opposed to tasks. If you have two groups playing Shade, one is just going to get farther along than in the other; they&#039;re not going to meet different characters and learn different things. Instead, &lt;i&gt;Shade&lt;/i&gt; does something else that&#039;s radical, striking, and, in a different way, very interesting to experience and discuss.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p><i>Aisle</i> is a very nice piece and good for students &mdash; my students have liked it a lot &mdash; but I don&#8217;t show it as a first example of what interactive fiction is like. I think it works well after people learn the basic IF interface and conventions, even after only a game or two, and after they&#8217;ve also read some hypertext to see how it in some ways sits between the hypertext fiction and IF. <i>Aisle</i> is a limit case of interactive fiction, intriguing because of that and very well done, but I feel that it&#8217;s hard to guess from it what IF really is like at its core (that there&#8217;s a simulation of world, with state) based on playing it.</p>

<p>Alex, I think one possibility might be to simply not expect students to play though an entire game and win. Many people are horrified when they hear that I show IF novices <i>Varicella,</i> a huge, complex, and very difficult game. But after having more than 50 people play the game in small groups, I&#8217;ve seen the understanding of and interest in IF that it&#8217;s awakened again and again. There&#8217;s witty writing, and the responses to almost every input (including the &#8220;you can&#8217;t do that&#8221; ones) are funny. The game has a strange setting that isn&#8217;t what it seems to be at first, showing you the importance of close reading. If you get three groups of four people each playing the game, they&#8217;ll each do different things and can compare notes afterwards, learning that many different directions and options are available. Players can have Primo killed in a variety of ways rather quickly &mdash; amusing players, showing them that you do need to restart and try again, and giving everyone insight into what a violent world this is. And you can see there there are objects, characters, and systems of different sorts, and that, even if don&#8217;t know how to solve or how to start solving the game, it&#8217;s going to involve a lot of discussion, searching, scheming, and so on. Even if you don&#8217;t play for 20 hours and solve the game, you can see why you might want to.</p>

<p>(Without my requiring it, or grading students on any further play, some of my students, new to interactive fiction, have gone off after class and managed to defeat one of the rivals in <i>Varicella.</i> No mean first for someone playing their first interactive fiction!)</p>

<p><i>Shade</i> is a game that, if you play through it, is tremendously rewarding, but it doesn&#8217;t really have any of these properties. It&#8217;s not clear to me that it even really has puzzles, as opposed to tasks. If you have two groups playing Shade, one is just going to get farther along than in the other; they&#8217;re not going to meet different characters and learn different things. Instead, <i>Shade</i> does something else that&#8217;s radical, striking, and, in a different way, very interesting to experience and discuss.</p>]]></content:encoded>
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		<title>By: Mark Sample</title>
		<link>http://nickm.com/post/2009/09/interactive-fiction-suggestions-fall-2009/comment-page-1/#comment-742</link>
		<dc:creator>Mark Sample</dc:creator>
		<pubDate>Fri, 11 Sep 2009 12:23:37 +0000</pubDate>
		<guid isPermaLink="false">http://nickm.com/post/?p=420#comment-742</guid>
		<description>&lt;p&gt;I&#039;ll second Sam Barlow&#039;s &lt;em&gt;Aisle&lt;/em&gt;, especially as an introduction for students. The one-turn aspect of the game makes it far less daunting than many other games geared towards exploration and puzzle-solving. Yet the very nature of &lt;em&gt;Aisle&lt;/em&gt; reinforces a key skill required for playing IF: trying multiple solutions to a problem.&lt;/p&gt;

&lt;p&gt;I also teach fellow commentator Victor Gijsber&#039;s &lt;em&gt;The Baron&lt;/em&gt;, which really highlights the powerful emotional impact of the best interactive fiction.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>I&#8217;ll second Sam Barlow&#8217;s <em>Aisle</em>, especially as an introduction for students. The one-turn aspect of the game makes it far less daunting than many other games geared towards exploration and puzzle-solving. Yet the very nature of <em>Aisle</em> reinforces a key skill required for playing IF: trying multiple solutions to a problem.</p>

<p>I also teach fellow commentator Victor Gijsber&#8217;s <em>The Baron</em>, which really highlights the powerful emotional impact of the best interactive fiction.</p>]]></content:encoded>
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		<title>By: alex</title>
		<link>http://nickm.com/post/2009/09/interactive-fiction-suggestions-fall-2009/comment-page-1/#comment-740</link>
		<dc:creator>alex</dc:creator>
		<pubDate>Fri, 11 Sep 2009 03:10:30 +0000</pubDate>
		<guid isPermaLink="false">http://nickm.com/post/?p=420#comment-740</guid>
		<description>&lt;p&gt;Thanks for the list, this is very useful.&lt;/p&gt;

&lt;p&gt;I just had my students read &quot;Aisle&quot;, &quot;Dead Reckoning&quot; and &quot;Shade&quot;, and got the usual complaints that they have no idea what to do, that IF in general is inaccessible, etc. (And of course some complained that there were no graphics, but I tend to ignore that one...) Any suggestions for more accessible works that a student being &quot;forced&quot; to go through an IF work might find easy to get into? Victor mentioned Blue Lacuna - any suggestions for something a bit shorter? :)&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Thanks for the list, this is very useful.</p>

<p>I just had my students read &#8220;Aisle&#8221;, &#8220;Dead Reckoning&#8221; and &#8220;Shade&#8221;, and got the usual complaints that they have no idea what to do, that IF in general is inaccessible, etc. (And of course some complained that there were no graphics, but I tend to ignore that one&#8230;) Any suggestions for more accessible works that a student being &#8220;forced&#8221; to go through an IF work might find easy to get into? Victor mentioned Blue Lacuna &#8211; any suggestions for something a bit shorter? :)</p>]]></content:encoded>
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		<title>By: Victor Gijsbers</title>
		<link>http://nickm.com/post/2009/09/interactive-fiction-suggestions-fall-2009/comment-page-1/#comment-739</link>
		<dc:creator>Victor Gijsbers</dc:creator>
		<pubDate>Thu, 10 Sep 2009 22:47:38 +0000</pubDate>
		<guid isPermaLink="false">http://nickm.com/post/?p=420#comment-739</guid>
		<description>&lt;p&gt;Surely, this list cannot be without Aaron Reed&#039;s &lt;i&gt;Blue Lacuna&lt;/i&gt;, which is incredibly ambitious, very succesful and very accessible to beginners.&lt;/p&gt;

&lt;p&gt;Jimmy Maher&#039;s recent &lt;i&gt;The King of Shreds and Patches&lt;/i&gt; is also good, long and accessible.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Surely, this list cannot be without Aaron Reed&#8217;s <i>Blue Lacuna</i>, which is incredibly ambitious, very succesful and very accessible to beginners.</p>

<p>Jimmy Maher&#8217;s recent <i>The King of Shreds and Patches</i> is also good, long and accessible.</p>]]></content:encoded>
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		<title>By: josemanuel</title>
		<link>http://nickm.com/post/2009/09/interactive-fiction-suggestions-fall-2009/comment-page-1/#comment-736</link>
		<dc:creator>josemanuel</dc:creator>
		<pubDate>Thu, 10 Sep 2009 21:01:29 +0000</pubDate>
		<guid isPermaLink="false">http://nickm.com/post/?p=420#comment-736</guid>
		<description>&lt;p&gt;I miss Stephen Bond&#039;s &lt;em&gt;The Cabal&lt;/em&gt;, and your own &lt;em&gt;Ad Verbum&lt;/em&gt; on the list. I would also recommend &lt;em&gt;Spodgeville Murphy and the Jewelled Eye of Wossname&lt;/em&gt;, even though it seems that nobody likes it but me. I&#039;m still hoping that some day people will recognize this small game as the masterpiece it really is.&lt;/p&gt;

&lt;p&gt;Oh, and now that I&#039;m at it, I&#039;ll recommend two Spanish games: &lt;em&gt;El archipiélago&lt;/em&gt;, by Depresiv, and &lt;em&gt;La cara oculta de la luna&lt;/em&gt;, by someone whose name I can&#039;t remember. (He was such a nice guy, so I&#039;m doubly sorry for my forgetfulness.)&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>I miss Stephen Bond&#8217;s <em>The Cabal</em>, and your own <em>Ad Verbum</em> on the list. I would also recommend <em>Spodgeville Murphy and the Jewelled Eye of Wossname</em>, even though it seems that nobody likes it but me. I&#8217;m still hoping that some day people will recognize this small game as the masterpiece it really is.</p>

<p>Oh, and now that I&#8217;m at it, I&#8217;ll recommend two Spanish games: <em>El archipiélago</em>, by Depresiv, and <em>La cara oculta de la luna</em>, by someone whose name I can&#8217;t remember. (He was such a nice guy, so I&#8217;m doubly sorry for my forgetfulness.)</p>]]></content:encoded>
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		<title>By: Fang</title>
		<link>http://nickm.com/post/2009/09/interactive-fiction-suggestions-fall-2009/comment-page-1/#comment-733</link>
		<dc:creator>Fang</dc:creator>
		<pubDate>Thu, 10 Sep 2009 16:43:41 +0000</pubDate>
		<guid isPermaLink="false">http://nickm.com/post/?p=420#comment-733</guid>
		<description>&lt;p&gt;I&#039;d propose Jon Ingold&#039;s &#039;Failsafe&#039;. It&#039;s an interesting game, because it addresses the problem of &#039;who the player is&#039; more directly, and so tells its story and builds a relationship with the player in an unusual way. It&#039;s not completely a success, but at least it&#039;s short!&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>I&#8217;d propose Jon Ingold&#8217;s &#8216;Failsafe&#8217;. It&#8217;s an interesting game, because it addresses the problem of &#8216;who the player is&#8217; more directly, and so tells its story and builds a relationship with the player in an unusual way. It&#8217;s not completely a success, but at least it&#8217;s short!</p>]]></content:encoded>
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		<title>By: Nick Novitski</title>
		<link>http://nickm.com/post/2009/09/interactive-fiction-suggestions-fall-2009/comment-page-1/#comment-731</link>
		<dc:creator>Nick Novitski</dc:creator>
		<pubDate>Thu, 10 Sep 2009 14:32:26 +0000</pubDate>
		<guid isPermaLink="false">http://nickm.com/post/?p=420#comment-731</guid>
		<description>&lt;p&gt;All fantastic suggestions that I have no objections to.&lt;/p&gt;

&lt;p&gt;My three proposed additions are &lt;em&gt;Worlds Apart&lt;/em&gt;, &lt;em&gt;Hunter in Darkness&lt;/em&gt; and (especially designed for beginners) &lt;em&gt;The Dreamhold&lt;/em&gt;.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>All fantastic suggestions that I have no objections to.</p>

<p>My three proposed additions are <em>Worlds Apart</em>, <em>Hunter in Darkness</em> and (especially designed for beginners) <em>The Dreamhold</em>.</p>]]></content:encoded>
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