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	<title>Comments on: Plotkin on Rule-Based IF Programming</title>
	<atom:link href="http://nickm.com/post/2009/07/plotkin-on-rule-based-if-programming/feed/" rel="self" type="application/rss+xml" />
	<link>http://nickm.com/post/2009/07/plotkin-on-rule-based-if-programming/</link>
	<description>Nick Montfort</description>
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		<title>By: Wiley Wiggins</title>
		<link>http://nickm.com/post/2009/07/plotkin-on-rule-based-if-programming/comment-page-1/#comment-746</link>
		<dc:creator>Wiley Wiggins</dc:creator>
		<pubDate>Fri, 11 Sep 2009 18:09:39 +0000</pubDate>
		<guid isPermaLink="false">http://nickm.com/post/2009/07/plotkin-on-rule-based-if-programming/#comment-746</guid>
		<description>&lt;p&gt;Bookmarking &#039;perform&#039;. Thanks for the link!&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Bookmarking &#8216;perform&#8217;. Thanks for the link!</p>
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		<title>By: Wiley Wiggins</title>
		<link>http://nickm.com/post/2009/07/plotkin-on-rule-based-if-programming/comment-page-1/#comment-745</link>
		<dc:creator>Wiley Wiggins</dc:creator>
		<pubDate>Fri, 11 Sep 2009 18:08:56 +0000</pubDate>
		<guid isPermaLink="false">http://nickm.com/post/2009/07/plotkin-on-rule-based-if-programming/#comment-745</guid>
		<description>&lt;p&gt;Well, I know some inform 7, I don&#039;t know &lt;em&gt;any&lt;/em&gt; inform 6. I&#039;m willing to learn though if it lets me get down to a lower level with generating and manipulating text.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>Well, I know some inform 7, I don&#8217;t know <em>any</em> inform 6. I&#8217;m willing to learn though if it lets me get down to a lower level with generating and manipulating text.</p>
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		<title>By: Nick Montfort</title>
		<link>http://nickm.com/post/2009/07/plotkin-on-rule-based-if-programming/comment-page-1/#comment-735</link>
		<dc:creator>Nick Montfort</dc:creator>
		<pubDate>Thu, 10 Sep 2009 20:50:41 +0000</pubDate>
		<guid isPermaLink="false">http://nickm.com/post/2009/07/plotkin-on-rule-based-if-programming/#comment-735</guid>
		<description>&lt;p&gt;Wiley, I wrote a &lt;a href=&quot;http://nickm.com/if/perform/&quot; rel=&quot;nofollow&quot;&gt;perceptron classifier in Inform 6,&lt;/a&gt; and I&#039;m pretty sure that this could also be done in a straightforward way in Inform 6 and embedded in I7 code. What&#039;s the obstacle to an Inform 6 implementation?&lt;/p&gt;
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		<content:encoded><![CDATA[<p>Wiley, I wrote a <a href="http://nickm.com/if/perform/" rel="nofollow">perceptron classifier in Inform 6,</a> and I&#8217;m pretty sure that this could also be done in a straightforward way in Inform 6 and embedded in I7 code. What&#8217;s the obstacle to an Inform 6 implementation?</p>
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		<title>By: Wiley Wiggins</title>
		<link>http://nickm.com/post/2009/07/plotkin-on-rule-based-if-programming/comment-page-1/#comment-734</link>
		<dc:creator>Wiley Wiggins</dc:creator>
		<pubDate>Thu, 10 Sep 2009 20:31:31 +0000</pubDate>
		<guid isPermaLink="false">http://nickm.com/post/2009/07/plotkin-on-rule-based-if-programming/#comment-734</guid>
		<description>&lt;p&gt;I&#039;ve been groping around for something I&#039;m not entirely able to describe in Inform lately- I&#039;m not an advanced Inform 7 programmer, but I&#039;ve been looking for the ability to add some rule-based automatic text generation- markov chaining stuff for instance, to inform&#039;s abilities, in addition to the basic &quot;room&quot;/&quot;object&quot;/&quot;actor&quot; describing and manipulation that&#039;s already there- in order to create something a little less static and on rails and a little more unpredictable and alive. It&#039;s possible that if I dropped down deeper into inform 6 that there might be a way to do it, but I&#039;m having a hard time getting linguistics ideas across to game-oriented folks.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>I&#8217;ve been groping around for something I&#8217;m not entirely able to describe in Inform lately- I&#8217;m not an advanced Inform 7 programmer, but I&#8217;ve been looking for the ability to add some rule-based automatic text generation- markov chaining stuff for instance, to inform&#8217;s abilities, in addition to the basic &#8220;room&#8221;/&#8221;object&#8221;/&#8221;actor&#8221; describing and manipulation that&#8217;s already there- in order to create something a little less static and on rails and a little more unpredictable and alive. It&#8217;s possible that if I dropped down deeper into inform 6 that there might be a way to do it, but I&#8217;m having a hard time getting linguistics ideas across to game-oriented folks.</p>
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		<title>By: Mark J. Nelson</title>
		<link>http://nickm.com/post/2009/07/plotkin-on-rule-based-if-programming/comment-page-1/#comment-481</link>
		<dc:creator>Mark J. Nelson</dc:creator>
		<pubDate>Sat, 04 Jul 2009 23:27:09 +0000</pubDate>
		<guid isPermaLink="false">http://nickm.com/post/2009/07/plotkin-on-rule-based-if-programming/#comment-481</guid>
		<description>&lt;p&gt;Some of these ideas remind me of stuff the Oz Project papers mention in passing about their IF system. The GLINDA paper, for example, seems to be able to assume all sorts of first-class representations, rules that propagate event effects through the world model, etc. I can&#039;t seem to find anything actually about that IF system, though.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>Some of these ideas remind me of stuff the Oz Project papers mention in passing about their IF system. The GLINDA paper, for example, seems to be able to assume all sorts of first-class representations, rules that propagate event effects through the world model, etc. I can&#8217;t seem to find anything actually about that IF system, though.</p>
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