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	<title>Comments on: Introducing Curveship</title>
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	<link>http://nickm.com/post/2009/07/introducing-curveship/</link>
	<description>Nick Montfort</description>
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		<title>By: pystil &#171; Kooneiform</title>
		<link>http://nickm.com/post/2009/07/introducing-curveship/comment-page-1/#comment-554</link>
		<dc:creator>pystil &#171; Kooneiform</dc:creator>
		<pubDate>Wed, 29 Jul 2009 07:57:36 +0000</pubDate>
		<guid isPermaLink="false">http://nickm.com/post/?p=317#comment-554</guid>
		<description>&lt;p&gt;[...] goal. It&#8217;s beginning to look like Nick Montfort&#8217;s nn, now known as Curveship, will have a release later this year. And then over at MudBytes in a thread where someone asked for help naming a mud framework/IDE [...]&lt;/p&gt;
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		<content:encoded><![CDATA[<p>[...] goal. It&#8217;s beginning to look like Nick Montfort&#8217;s nn, now known as Curveship, will have a release later this year. And then over at MudBytes in a thread where someone asked for help naming a mud framework/IDE [...]</p>
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		<title>By: georgek</title>
		<link>http://nickm.com/post/2009/07/introducing-curveship/comment-page-1/#comment-553</link>
		<dc:creator>georgek</dc:creator>
		<pubDate>Wed, 29 Jul 2009 07:03:02 +0000</pubDate>
		<guid isPermaLink="false">http://nickm.com/post/?p=317#comment-553</guid>
		<description>&lt;p&gt;Totally in agreement with Aaron. One thing I&#039;m hoping Curveship will include is an input/output stream API that would make it straightforward to hook it up to the windowing or console framework of an author&#039;s choice. So much of a tool&#039;s adoption can depend on the presentation of what it creates. Curveship itself wouldn&#039;t have to have any multimedia features, as long as it folds in easily with other modules such as pyglet, wx or Qt.&lt;/p&gt;

&lt;p&gt;Exciting to see this come to fruition!&lt;/p&gt;
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		<content:encoded><![CDATA[<p>Totally in agreement with Aaron. One thing I&#8217;m hoping Curveship will include is an input/output stream API that would make it straightforward to hook it up to the windowing or console framework of an author&#8217;s choice. So much of a tool&#8217;s adoption can depend on the presentation of what it creates. Curveship itself wouldn&#8217;t have to have any multimedia features, as long as it folds in easily with other modules such as pyglet, wx or Qt.</p>

<p>Exciting to see this come to fruition!</p>
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		<title>By: Aaron Reed</title>
		<link>http://nickm.com/post/2009/07/introducing-curveship/comment-page-1/#comment-551</link>
		<dc:creator>Aaron Reed</dc:creator>
		<pubDate>Wed, 29 Jul 2009 00:26:09 +0000</pubDate>
		<guid isPermaLink="false">http://nickm.com/post/?p=317#comment-551</guid>
		<description>&lt;p&gt;Great to hear this is finally getting ready for public consumption, Nick. At least two aspects of Curveship-- the focus on tools for enabling more sophisticated narration and storytelling, and its integration with an existing and open language, Python-- should make it of great interest to IF authors. I&#039;m looking forward to learning more as time goes on.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>Great to hear this is finally getting ready for public consumption, Nick. At least two aspects of Curveship&#8211; the focus on tools for enabling more sophisticated narration and storytelling, and its integration with an existing and open language, Python&#8211; should make it of great interest to IF authors. I&#8217;m looking forward to learning more as time goes on.</p>
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