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	<title>Comments on: Video Games Tending To Zero</title>
	<atom:link href="http://nickm.com/post/2009/05/video-games-tending-to-zero/feed/" rel="self" type="application/rss+xml" />
	<link>http://nickm.com/post/2009/05/video-games-tending-to-zero/</link>
	<description>Nick Montfort</description>
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		<title>By: Nick Montfort</title>
		<link>http://nickm.com/post/2009/05/video-games-tending-to-zero/comment-page-1/#comment-1128</link>
		<dc:creator>Nick Montfort</dc:creator>
		<pubDate>Thu, 17 Dec 2009 15:21:13 +0000</pubDate>
		<guid isPermaLink="false">http://nickm.com/post/?p=60#comment-1128</guid>
		<description>&lt;p&gt;Well, that has a lot less to do with this thread (which is about gameplay and code) than Modernismo has to do with Modernism, but thanks...&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Well, that has a lot less to do with this thread (which is about gameplay and code) than Modernismo has to do with Modernism, but thanks&#8230;</p>]]></content:encoded>
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		<title>By: Gixman</title>
		<link>http://nickm.com/post/2009/05/video-games-tending-to-zero/comment-page-1/#comment-1127</link>
		<dc:creator>Gixman</dc:creator>
		<pubDate>Thu, 17 Dec 2009 13:56:27 +0000</pubDate>
		<guid isPermaLink="false">http://nickm.com/post/?p=60#comment-1127</guid>
		<description>&lt;p&gt;Have you seen the Animated version at http://www.gixman.com/minimalismo-en-videojuegos-version-animada/&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Have you seen the Animated version at <a href="http://www.gixman.com/minimalismo-en-videojuegos-version-animada/" rel="nofollow">http://www.gixman.com/minimalismo-en-videojuegos-version-animada/</a></p>]]></content:encoded>
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		<title>By: Ian Bogost</title>
		<link>http://nickm.com/post/2009/05/video-games-tending-to-zero/comment-page-1/#comment-22</link>
		<dc:creator>Ian Bogost</dc:creator>
		<pubDate>Thu, 14 May 2009 04:03:40 +0000</pubDate>
		<guid isPermaLink="false">http://nickm.com/post/?p=60#comment-22</guid>
		<description>&lt;p&gt;Jentzsch&#039;s work has inspired others too. You can see more examples of &quot;RAM&quot; games in the &lt;a href=&quot;http://www.atariage.com/forums/index.php?showforum=29&quot; rel=&quot;nofollow&quot;&gt;AtariAge homebrew forum&lt;/a&gt;, among them versions of Combat, tic-tac-toe, a racer, and Space Invaders.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Jentzsch&#8217;s work has inspired others too. You can see more examples of &#8220;RAM&#8221; games in the <a href="http://www.atariage.com/forums/index.php?showforum=29" rel="nofollow">AtariAge homebrew forum</a>, among them versions of Combat, tic-tac-toe, a racer, and Space Invaders.</p>]]></content:encoded>
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		<title>By: Nick Montfort</title>
		<link>http://nickm.com/post/2009/05/video-games-tending-to-zero/comment-page-1/#comment-21</link>
		<dc:creator>Nick Montfort</dc:creator>
		<pubDate>Thu, 14 May 2009 03:41:10 +0000</pubDate>
		<guid isPermaLink="false">http://nickm.com/post/?p=60#comment-21</guid>
		<description>&lt;p&gt;An amazing example of minimal game development on the Atari VCS: Thomas Jentzsch&#039;s recent work on &lt;a href=&quot;http://www.atariage.com/forums/index.php?showtopic=143075&quot; rel=&quot;nofollow&quot;&gt;creating a 128-byte game&lt;/a&gt; that can be loaded into RAM, so that the cartridge can be removed and you can still play the game. Check out the steps he took to first design a basic one-player game and then elaborate that into a two-player game while adding sound and providing a scoring system and a way to end the game.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>An amazing example of minimal game development on the Atari VCS: Thomas Jentzsch&#8217;s recent work on <a href="http://www.atariage.com/forums/index.php?showtopic=143075" rel="nofollow">creating a 128-byte game</a> that can be loaded into RAM, so that the cartridge can be removed and you can still play the game. Check out the steps he took to first design a basic one-player game and then elaborate that into a two-player game while adding sound and providing a scoring system and a way to end the game.</p>]]></content:encoded>
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		<title>By: Matt</title>
		<link>http://nickm.com/post/2009/05/video-games-tending-to-zero/comment-page-1/#comment-20</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Wed, 13 May 2009 21:31:45 +0000</pubDate>
		<guid isPermaLink="false">http://nickm.com/post/?p=60#comment-20</guid>
		<description>&lt;p&gt;Intriguing post. 
Here&#039;s a variation of Nick&#039;s &quot;The Game&quot; that is winnable: 
Set a timer for any amount of time. Do not look at the timer. When timer goes off, if you are not thinking of the game, you win.&lt;/p&gt;

&lt;p&gt;Multi-player version of &quot;The Game&quot;: 
1. Two or more players agree to play.
2. Objective is catch other players thinking about the game. 
3. At any moment, any player can say &quot;Game!&quot; and the others have to report honestly whether they were thinking of the game at that moment or not -- anyone who was is out. 
4. Last player remaining wins.&lt;/p&gt;

&lt;p&gt;Might also be interesting to experiment with reverse variation: anyone NOT thinking about the game at that moment is out.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Intriguing post. 
Here&#8217;s a variation of Nick&#8217;s &#8220;The Game&#8221; that is winnable: 
Set a timer for any amount of time. Do not look at the timer. When timer goes off, if you are not thinking of the game, you win.</p>

<p>Multi-player version of &#8220;The Game&#8221;: 
1. Two or more players agree to play.
2. Objective is catch other players thinking about the game. 
3. At any moment, any player can say &#8220;Game!&#8221; and the others have to report honestly whether they were thinking of the game at that moment or not &#8212; anyone who was is out. 
4. Last player remaining wins.</p>

<p>Might also be interesting to experiment with reverse variation: anyone NOT thinking about the game at that moment is out.</p>]]></content:encoded>
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		<title>By: josh</title>
		<link>http://nickm.com/post/2009/05/video-games-tending-to-zero/comment-page-1/#comment-16</link>
		<dc:creator>josh</dc:creator>
		<pubDate>Wed, 13 May 2009 05:51:27 +0000</pubDate>
		<guid isPermaLink="false">http://nickm.com/post/?p=60#comment-16</guid>
		<description>&lt;p&gt;interesting read, thanks&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>interesting read, thanks</p>]]></content:encoded>
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		<title>By: Derek</title>
		<link>http://nickm.com/post/2009/05/video-games-tending-to-zero/comment-page-1/#comment-15</link>
		<dc:creator>Derek</dc:creator>
		<pubDate>Wed, 13 May 2009 04:51:56 +0000</pubDate>
		<guid isPermaLink="false">http://nickm.com/post/?p=60#comment-15</guid>
		<description>&lt;p&gt;ok i see...but I would count that as code. Maybe I&#039;m old-fashioned that way...&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>ok i see&#8230;but I would count that as code. Maybe I&#8217;m old-fashioned that way&#8230;</p>]]></content:encoded>
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		<title>By: Jason Dyer</title>
		<link>http://nickm.com/post/2009/05/video-games-tending-to-zero/comment-page-1/#comment-14</link>
		<dc:creator>Jason Dyer</dc:creator>
		<pubDate>Wed, 13 May 2009 04:25:35 +0000</pubDate>
		<guid isPermaLink="false">http://nickm.com/post/?p=60#comment-14</guid>
		<description>&lt;p&gt;re: minimalism -- What about Nemesis Factor? It&#039;s just five buttons that can light up and one light on top.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>re: minimalism &#8212; What about Nemesis Factor? It&#8217;s just five buttons that can light up and one light on top.</p>]]></content:encoded>
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		<title>By: Nick Montfort</title>
		<link>http://nickm.com/post/2009/05/video-games-tending-to-zero/comment-page-1/#comment-13</link>
		<dc:creator>Nick Montfort</dc:creator>
		<pubDate>Wed, 13 May 2009 04:24:19 +0000</pubDate>
		<guid isPermaLink="false">http://nickm.com/post/?p=60#comment-13</guid>
		<description>&lt;p&gt;Andy, that&#039;s a great one - which also relies on surprise!&lt;/p&gt;

&lt;p&gt;Derek, as Jason says, &lt;i&gt;Pong&lt;/i&gt; (as with all very early arcade games) has no microprocessor, so there&#039;s nothing for code to run on. &lt;i&gt;Pong&lt;/i&gt; is a discrete logic circuit implemented in hardware using TTL logic chips.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Andy, that&#8217;s a great one &#8211; which also relies on surprise!</p>

<p>Derek, as Jason says, <i>Pong</i> (as with all very early arcade games) has no microprocessor, so there&#8217;s nothing for code to run on. <i>Pong</i> is a discrete logic circuit implemented in hardware using TTL logic chips.</p>]]></content:encoded>
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		<title>By: Jason Dyer</title>
		<link>http://nickm.com/post/2009/05/video-games-tending-to-zero/comment-page-1/#comment-12</link>
		<dc:creator>Jason Dyer</dc:creator>
		<pubDate>Wed, 13 May 2009 04:22:20 +0000</pubDate>
		<guid isPermaLink="false">http://nickm.com/post/?p=60#comment-12</guid>
		<description>&lt;p&gt;Derek, it&#039;s like if you made a computer specifically to run one particular program and nothing else. The circuit design can only run Pong.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Derek, it&#8217;s like if you made a computer specifically to run one particular program and nothing else. The circuit design can only run Pong.</p>]]></content:encoded>
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		<title>By: Derek</title>
		<link>http://nickm.com/post/2009/05/video-games-tending-to-zero/comment-page-1/#comment-11</link>
		<dc:creator>Derek</dc:creator>
		<pubDate>Wed, 13 May 2009 04:15:44 +0000</pubDate>
		<guid isPermaLink="false">http://nickm.com/post/?p=60#comment-11</guid>
		<description>&lt;p&gt;wait, Pong has no code? So how does it work, did it just self-organize?&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>wait, Pong has no code? So how does it work, did it just self-organize?</p>]]></content:encoded>
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		<title>By: Andy Baio</title>
		<link>http://nickm.com/post/2009/05/video-games-tending-to-zero/comment-page-1/#comment-9</link>
		<dc:creator>Andy Baio</dc:creator>
		<pubDate>Wed, 13 May 2009 01:49:06 +0000</pubDate>
		<guid isPermaLink="false">http://nickm.com/post/?p=60#comment-9</guid>
		<description>&lt;p&gt;I think my favorite modern minimalist game is Kloonigames&#039; &lt;a href=&quot;http://www.kloonigames.com/blog/games/4mins33secs&quot; rel=&quot;nofollow&quot;&gt;4 Minutes and 33 Seconds of Uniqueness&lt;/a&gt;, which is so minimal it stretches the definition of &quot;game.&quot;&lt;/p&gt;

&lt;p&gt;Basically, you start the game on a net-enabled PC, a progress bar displays, and you win if you&#039;re the only person running the game in a 4&#039;33&quot; period.  If anyone else starts the game during that time, you lose and the game quits.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>I think my favorite modern minimalist game is Kloonigames&#8217; <a href="http://www.kloonigames.com/blog/games/4mins33secs" rel="nofollow">4 Minutes and 33 Seconds of Uniqueness</a>, which is so minimal it stretches the definition of &#8220;game.&#8221;</p>

<p>Basically, you start the game on a net-enabled PC, a progress bar displays, and you win if you&#8217;re the only person running the game in a 4&#8217;33&#8243; period.  If anyone else starts the game during that time, you lose and the game quits.</p>]]></content:encoded>
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		<title>By: johnmaccabee</title>
		<link>http://nickm.com/post/2009/05/video-games-tending-to-zero/comment-page-1/#comment-8</link>
		<dc:creator>johnmaccabee</dc:creator>
		<pubDate>Wed, 13 May 2009 00:29:45 +0000</pubDate>
		<guid isPermaLink="false">http://nickm.com/post/?p=60#comment-8</guid>
		<description>&lt;p&gt;That is a cool perspective. Thank you.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>That is a cool perspective. Thank you.</p>]]></content:encoded>
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