Associate Professor of Digital Media
Massachusetts Institute of Technology
77 Massachusetts Avenue 14N–233
Cambridge, MA 02139 • USA
email@example.com • http://nickm.com
Updated 11 May 2013
Interactive narrative · Digital poetics · Computational media · Computer and video games
Ph.D. in computer and information science, University of Pennsylvania, August 2007. Thesis: “Generating Narrative Variation in Interactive Fiction.” Advisors: Mitchell P. Marcus and Gerald Prince.
M.S.E. in computer and information science, University of Pennsylvania, May 2003.
M.A. in creative writing, Boston University, May 2001. Thesis: “‘Selected Poems’ and Other Poems.” Advisor: Robert Pinsky.
S.M. in media arts and sciences, Massachusetts Institute of Technology, June 1998. Thesis: “A Conversational Computer Character to Help Children Write Stories.” Advisor: Justine Cassell.
B.S. in computer science, University of Texas at Austin, August 1995. Graduated with high honors, recipient of the Presidential Scholarship.
B.A. in liberal arts, Plan II Honors Program, University of Texas at Austin, May 1995. Dean’s distinguished graduate, graduated with high honors and special honors, Phi Beta Kappa. Thesis: “Interfacing with Computer Narratives: Literary Possibilities for Interactive Fiction.” Advisor: John Slatin.
Associate Professor of Digital Media, Tenured, Massachusetts Institute of Technology, Cambridge. July 2009–present. Comparative Media Studies/Writing. (CMS/W was named the Program in Writing and Humanistic Studies prior to March 2013).
Associate Head, Comparative Media Studies / Writing, Massachusetts Institute of Technology, Cambridge. July 2011–June 2012.
Assistant Professor of Digital Media, Massachusetts Institute of Technology, Cambridge. September 2007–June 2009. Program in Writing and Humanistic Studies.
Research Assistant, University of Pennsylvania, Philadelphia. July 2002–May 2006. For Michael Kearns, Department of Computer and Information Science, on computational game theory, machine learning, and related topics.
Visiting Assistant Professor, University of Baltimore. January–June 2002. School of Information Arts and Technologies and Division of Language, Literature, and Publications Design.
Editorial Assistant, AGNI, Boston University. September 2000–May 2001.
Research Assistant, Massachusetts Institute of Technology, Cambridge. September 1996–June 1998. For Justine Cassell, Gesture and Narrative Language Group, Media Laboratory, on storytelling and creative writing systems.
Journalist, 1994–2002. Wrote about computing for Wired, Technology Review, Suck.com, and other publications.
21W.750, Experimental Writing, Spring 2010, Spring 2011, and Spring 2013.
21W.765J/21L.489J/CMS.845J, Interactive and Non-Linear Narrative, Fall 2008, Fall 2009, Spring 2011 (co-taught with Zuzana Husárová), and Fall 2012.
21W.764J/CMS.609J/CMS.844, The Word Made Digital, Spring 2008, Fall 2009, and Spring 2012.
21W.784, Becoming Digital: Writing about Media Change, Fall 2011.
CMS.790, Media Theory and Methods I, Spring 2012 (co-taught with Ian Condry).
CMS.950, Comparative Media Studies Graduate Workshop I, Fall 2007, Fall 2008, and Fall 2011.
CMS.951, Comparative Media Studies Graduate Workshop I, Spring 2008 and Spring 2013.
Guest speaker in numerous classes, including Media Theory and Methods I (CMS.790), Becoming Digital (21W.784), Digital Poetry (21W.772), Introduction to Media Studies (CMS.100), and Introduction to Digital Media (21W.732). Taught two one-meeting writing workshops for the Freshman Arts Program.
Teaching assistant for CSE 240, Introduction to Computer Architecture, Fall 2006.
Taught sections of CSE 130, Programming Languages and Techniques I, Fall 2003 and Fall 2005.
Teaching assistant for CSE 112, Networked Life, Spring 2004.
Co-taught an introduction to programming course for pre-freshmen, Summer 2003.
Guest speaker in Media Theory (English 295/Film 211), Introduction to Programming with Java (ESE 115), Game Design & Development (CIS 564/910), Experimental Writing Seminar: Uncreative Writing (English 111), Virtual World Design (CSE 377), Networked Life (CSE 112), and Explorations in Information Technology (CSE 101). Taught a one-meeting class on interactive fiction for entering first-year students.
Taught Computers for Construction, April–June and September–October 2002.
Taught three graduate courses on hypermedia production and programming, Spring 2002.
Taught one graduate course on electronic publishing, Fall 2001.
Platform Studies. An MIT Press series. Series editors, Nick Montfort and Ian Bogost. Spring 2009–present.
Humane Computing: Exploratory Programming for the Arts and Humanities
By Nick Montfort. Contract offered by The MIT Press.
10 PRINT CHR$(205.5+RND(1)); : GOTO 10
By Nick Montfort, Patsy Baudoin, John Bell, Ian Bogost, Jeremy Douglass, Mark C. Marino, Michael Mateas, Casey Reas, Mark Sample, and Noah Vawter. MIT Press, 2013.
Implementation: A Novel
By Nick Montfort and Scott Rettberg. (270 pp., a 4-color book documenting the 2004 project Implementation.) 2012.
Riddle & Bind
By Nick Montfort. (Poems.) Spineless Books, 2010.
Racing the Beam: The Atari Video Computer System
By Nick Montfort and Ian Bogost. Platform Studies series. MIT Press, 2009.
The Electronic Literature Collection, volume 1
Edited by N. Katherine Hayles, Nick Montfort, Stephanie Strickland, and Scott Rettberg. (A CD-ROM and Web anthology with 60 selections.) Electronic Literature Organization, 2006. Republished by Notre Dame University Press as the CD-ROM accompanying Electronic Literature: New Horizons for the Literary, N. Katherine Hayles, 2008. Republished on USB flash drive by the Electronic Literature Organization in The Electronic Literature Collection, volume 2 (including volume 1), 2013.
Twisty Little Passages: An Approach to Interactive Fiction
By Nick Montfort. MIT Press, 2003.
The New Media Reader
Edited by Noah Wardrip-Fruin and Nick Montfort. Book design by Michael Crumpton. CD-ROM design by Nick Montfort. Introductions by Lev Manovich and Janet Murray. MIT Press, 2003.
2002: A Palindrome Story
By Nick Montfort and William Gillespie. Illustrated by Shelley Jackson. Designed by Ingrid Ankerson. (24 pp., acknowledged by the Oulipo as the longest literary palindrome.) Spineless Books, 2002.
The First M Numbers. By Nick Montfort. Edition of 80. 4 pp. No Press, Calgary, Canada, 2013.
Troper/Schematorium. By Nick Montfort. Edition of 26. 16 pp. Bad Quarto, Philadelphia, 2005.
Implementation: Selections From a Sticker Novel. By Nick Montfort and Scott Rettberg. Photos in this volume by Scott Rettberg. 4-color, 32 pp. 2004.
2002: A Palindrome Story. By Nick Montfort and William Gillespie. Designed by Nick Montfort. Original New Year's 2002 edition of 202. 12 pp. New York, 2001.
“Computational Literature.” In The Humanities and the Digital. Editors, David Theo Goldberg and Patrik Svensson. MIT Press, forthcoming.
“Conceptual Computing and Digital Writing.” In Postscript: Writing After Conceptual Art. Editors, Nora Burnett Abrams and Andrea Andersson. University of Chicago Press, under review.
“Interactive Fiction.” By N. Katherine Hayles and Nick Montfort. In The Routledge Companion to Experimental Literature. Editors, Joe Bray, Alison Gibbons and Brian McHale. Routledge, 2012.
“An Interactive Fiction System for Narrative Variation.” In New Narratives: Stories and Storytelling in the Digital Age. Editors, Ruth Page and Bronwen Thomas. University of Nebraska Press, 2011.
“Toward a Theory of Interactive Fiction.” In IF Theory Reader, pp. 25–58. Transcript On Press, 2011.
“Portal of Ivory, Passage of Horn.” In Well Played 1.0: Video Games, Value, and Meaning. Editor, Drew Davidson. ETC Press, 2009.
“Obfuscated Code.” In Software Studies, pp. 193–199. Editor, Matthew Fuller. The MIT Press, 2008.
“Riddle Machines: The History and Nature of Interactive Fiction.” In A Companion to Digital Literary Studies, pp. 267–282. Editors, Ray Siemens and Susan Schreibman. Basil Blackwell, 2007.
“Playing to solve Savoir-Faire.” In Videogame/Player/Text, pp. 175–190. Editors, Tanya Krzywinska and Barry Atkins. Manchester University Press, 2007.
“Narrative and Digital Media.” In The Cambridge Companion to Narrative, pp. 172–186. Editor, David Herman. Cambridge University Press, 2007.
“Fretting the Player Character.” In Second Person: Role Playing and Story in Games and Playable Media, pp. 139–146. Editors, Pat Harrigan and Noah Wardrip-Fruin. The MIT Press, 2007.
“Interactive Fiction.” The Encyclopedia of Language and Linguistics, 2nd edition, vol. 5, pp. 731–735. Editor in chief, Keith Brown. Elsevier Publishers, 2005.
“Artificial Intelligence and Narrative” and “Interactive Fiction.” In The Routledge Encyclopedia of Narrative Theory, pp. 27-29 and pp249-250. Editors, David Herman, Manfred Jahn, and Marie-Laure Ryan. Routledge, 2005.
“Interactive Fiction as ‘Story,’ ‘Game,’ ‘Storygame,’ ‘Novel,’ ‘World,’ ‘Literature,’ ‘Puzzle,’ ‘Problem,’ ‘Riddle,’ and ‘Machine,’” In First Person: New Media as Story, Performance, and Game, pp. 310–317. Editors, Noah Wardrip-Fruin and Pat Harrigan. The MIT Press, 2004. Also published online at ebr (Electronic Book Review), 2004.
“The Coding and Execution of the Author.” In Cybertext Yearbook 2002–2003, pp. 201–217. Editors, Markku Eskelinen and Raine Kosimaa. Research Centre for Contemporary Culture, University of Jyväskylä, Finland, 2003.
MIT chapter and other sections in Supercade: A Visual History of the Videogame Age, 1971–1984, by Van Burnham, MIT Press, 2003.
“cut to fit the toolspun course: Discussing Creative Code in Comments.” By Nick Montfort and Stephanie Strickland. Digital Humanities Quarterly. In press.
“Beyond the Journal and the Blog: The Technical Report for Communication in the Humanities.” By Nick Montfort. Amodern 1. February 2013.
“Shuffle Literature and the Hand of Fate.” By Zuzana Husárová and Nick Montfort. Electronic Book Review. August 5, 2012.
“Interactive Fiction Communities: From Preservation through Promotion and Beyond.” By Nick Montfort and Emily Short. Dichtung Digital 41. 2012.
“The Dreamcast, Console of the Avant-Garde.” By Nick Montfort and Mia Consalvo. Loading… 6:9, pp. 82-99. 2012.
“Random and Raster: Display Technologies and the Development of Videogames.” By Nick Montfort and Ian Bogost. The IEEE Annals of the History of Computing 31:3, pp. 34–43. July-September 2009.
“Combat in Context.” By Nick Montfort Game Studies 6:1, December 2006.
“An Experimental Study of the Coloring Problem on Human Subject Networks.” By Michael Kearns, Siddharth Suri, and Nick Montfort. Science vol. 313, no. 5788, pp. 824–827. 11 August 2006.
“Computational Poetics & Natural Language Liberation” a workshop facilitated by Nick Montfort and John Cayley, Habits of Living, Brown University, 22 March 2013.
“Code as a Cultural Artifact” by Patsy Baudoin and Nick Montfort, Digital Humanities: The Next Generation, Simmons College, 16 March 2013.
“Critical Game Studies: Three Family Resemblances and Some Black Sheep.” The 26th Annual Meeting of the Society for Literature, Science, and the Arts (SLSA). Milwaukee, Wisconsin, 29 September 2012.
“Commenting Creative Code” by Nick Montfort and Stephanie Strickland. Electrifying Literature: Affordances and Constraints, The 2012 ELO Conference. West Virginia University, 22 June 2012.
Particiant in the roundtable “Taroko Gorge Remixed,” organized by Mark Sample. Electrifying Literature: Affordances and Constraints, The 2012 ELO Conference. West Virginia University, 21 June 2012.
“Carrying across Code and Language” by Nick Montfort and Natalia Fedorova. Presented by Nick Montfort. Translating Electronic Literature. Université Paris 8 Vincennes-Saint-Denis/Université Paris Diderot, 12 June 2012.
“Small-Scale Systems and Computational Creativity” by Nick Montfort and Natalia Fedorova. Position paper. Presented by Nick Montfort. Proceedings of the Third International Conference on Computational Creativity (ICCC-12): pp. 82-86. University College Dublin, 30 May 2012.
“Textual Tinkerability: Encouraging Storytelling Behaviors to Foster Emergent Literacy” by Angela Chang, Cynthia Breazeal, Fardad Faridi, Tom Roberts, Glorianna Davenport, Henry Lieberman, and Nick Montfort. Presented by Angela Chang. CHI 2012, May 5-10, 2012, Austin, Texas.
“yes,” a Code Critique for the Critical Code Studies Workshop 2012, January 30-February 20, 2012. An online conference: http://wg12.criticalcodestudies.com/
“Computing Language and Poetry.” Modern Language Association (MLA) Convention, Seattle, 8 January 2012.
“A Reading of Skeleton Seas of Mare Incognitum: An Interactive Fiction Expedition in Curveship” by D. Fox Harrell and Nick Montfort. Presented by D. Fox Harrell. ACM Creativity & Cognition 2011, The High Museum of Art, Atlanta, 5 November 2011.
“Beyond Data-Driven Poetry: ppg256 and Concrete Perl.” On the panel “Literary Practice and the Digital Humanities, Redux: Data as/and Poetry.” Digital Humanities 2011, Stanford, 22 June 2011.
“Curveship: Adding Control of Narrative Style.” Show & Tell session, International Conference on Computational Creativity 2011 (ICCC-11), Mexico City, 27 April 2011.
“Why Watson Can’t Dance: Attempts at On-Screen Dance in Popular Digital Media.” Dance Technology and Circulations of the Social v2.0, MIT, 22 April 2011.
Part of Re/Search: Art, Science, and Information Technology | A Joint Meeting of the National Science Foundation and National Endowment for the Arts 14-15 September 2010, Arlington, VA.
“Studying Software by Porting and Reimplementation: A BASIC Case” by Nick Montfort, Patsy Baudoin, John Bell, Ian Bogost, Jeremy Douglass, Mary Flanagan, Mark Marino, Michael Mateas, Casey Reas, Warren Sack, Mark Sample, and Noah Vawter, Critical Code Studies Conference, 23 July 2010, University of Southern California.
“Creating Adventure in Style and The Marble Index in Curveship,” ELO_AI: Archive and Innovate, The 4th International Conference & Festival of the Electronic Literature Organization, Brown University, 5 June 2010.
“Lessons Learned from Designing Children’s Interactive Narratives” by Angela Chang, Pei-Yu Chi, Nick Montfort, Cynthia Breazeal, and Henry Lieberman. Presented by Angela Chang and Pei-Yu Chi. ELO_AI: Archive and Innovate, The 4th International Conference & Festival of the Electronic Literature Organization, Brown University, 5 June 2010.
“Random Mazes,” a discussion in the Critical Code Studies Working Group, February 5-February 21, 2010. An online workshop: http://critcode.ning.com/
“The ppg256 Series of Minimal Poetry Generators,” Digital Arts and Culture 2009, UC Irvine, 14 December 2009.
“Platform Studies: Frequently Questioned Answers” by Ian Bogost and Nick Montfort, Digital Arts and Culture 2009, UC Irvine, 14 December 2009.
“Shaping Stories and Building Worlds on Interactive Fiction Platforms” by Alex Mitchell and Nick Montfort, Digital Arts and Culture 2009, UC Irvine, 14 December 2009.
“Reading Function, Code, and Platform,” The Network as a Space & Medium for Interdisciplinary Art Practice, Bergen, Norway, 10 November 2009.
“Computing Language and Poetry” ASAP (Association for the Study of the Arts of the Present), Knoxville, TN, 23 October 2009.
“Poetry Generation at the Lower Extreme,” &Now, Buffalo, NY, 14 October 2009.
“Curveship: Expanding the Literary Potential of Interactive Fiction,” HASTAC III, Urbana, IL, 19–21 April 2009.
“The Atari Video Computer System and Platform Studies,” Society for Textual Scholarship, New York, 18-21 March 2009.
“Narrative Variation for Interactive Fiction,” 3rd International Colloquium in Creativity, Cognition and Computers, Mexico City, 6–7 November 2008.
“And the Ports Have Names for the Sea: Reimagining Games for the Atari VCS.” Internet Research 9.0, AoIR (Association of Internet Researchers), Copenhagen, 15–18 October 2008.
“Integrating a Plot Generator and an Automatic Narrator to Create and Tell Stories” by Nick Montfort and Rafael Pérez y Pérez. 5th International Joint Workshop on Computational Creativity, Mardrid, 17–19 September 2008.
“Computing Makes the ‘Man’: Programmer Creativity and the Platform Technology of the Atari Video Computer System” by Nick Montfort and Ian Bogost. 5th International Joint Workshop on Computational Creativity, Mardrid, 17–19 September 2008.
“Provocation by Program: Imagining a Next-Revolution Eliza,” by Nick Montfort and Andrew Stern, ELO Visionary Landscapes, Vancouver, Washington, 31 May 2008.
“A 256-Character Program to Generate Poems,” HASTAC II, UCLA, 24 May 2008.
“My Generation about Talking,” Software Studies Workshop, UC San Diego, 21 May 2008.
“Ordering Events in Interactive Fiction Narratives.” AAAI Fall Symposium, Arlington, Virginia, 9 November 2007. In Intelligent Narrative Technologies: Papers from the 2007 AAAI Fall Symposium, pp. 87–94. Brian S. Magerko and Mark O. Reidl, Program Cochairs. Technical Report FS-07-05, AAAI Press, Menlo Park, CA.
“Hammurabi’s Code” by Nick Montfort and Michael Mateas. Society for Literature, Science, and the Arts (SLSA), Portland, Maine, 2 November 2007. Presented by Nick Montfort.
“Platform Studies: Computing and Creativity on the VCS, MPC, and Wii” by Nick Montfort and Ian Bogost. Digital Arts and Culture 2007 (perthDAC), Perth, Australia, 16 September 2007. Presented by Fox Harrell.
“Appropriation and Collaboration in Digital Writing,” a panel discussion with Scott Rettberg and Jill Walker. MiT5 (Media in Transition): Creativity, Ownership, and Collaboration in the Digital Age, MIT, Cambridge, Massachusetts, 28 April 2007.
“New Media as Material Constraint: An Introduction to Platform Studies” by Ian Bogost and Nick Montfort. The 1st International HASTAC Conference, Duke University, Durham, North Carolia, 21 April 2007. Presented by Ian Bogost. In Electronic Techtonics: Thinking at the Interface, pp. 176-192. Proceedings of the First International HASTAC Conference.
“Natural Language Generation and Narrative Variation in Interactive Fiction.” In Computational Aesthetics: Artificial Intelligence Approaches to Beauty and Happiness: Papers from the 2006 AAAI Workshop, pp. 45–52, edited by Hugo Liu and Rada Mihalcea. Technical Report WS-06–04. American Association for Artificial Intelligence, Menlo Park, California. July 2006.
“A Box, Darkly: Obfuscated Code, Weird Languages, and Code Aesthetics” by Michael Mateas and Nick Montfort. In Proceedings of the 2005 Digital Arts and Culture Conference, pp. 144–153, IT University of Copenhagen, December 2005.
“How Stella Got Her Text Back: Trajectories of Word and Image in Creative Computing.” Elective Affinities, the IAWIS/AIERTI 7th International Conference on Word & Image Studies, University of Pennsylvania, 26 September 2005.
“Continuous Paper: The Early Materiality and Workings of Electronic Literature.” Modern Language Association (MLA) Convention, Philadelphia, 28 December 2004.
“Continuous Paper: Print interfaces and early computer writing.” ISEA, Helsinki, 20 August 2004. Presented by Scott Rettberg.
“Narratology and Interactive Fiction.” SSNL’s Narrative: An International Conference, Burlington, Vermont, 24 April 2004.
“Combat in Context.” Form, Culture, and Video Game Criticism, Princeton University, 6 March 2004.
“Decisions & Learning in Computational Behavioral Game Theory.” Poster presented at ICML-2003, Twentieth International Conference on Conference on Machine Learning, 23 August 2003, and the Young Investigators Poster Session at the DARPA/IPTO Cognitive Systems Conference, 12 November 2003.
“Read Enable: Interpreting & Emulating Electronic Literature.” ACH/ALLC 2003, University of Georgia, 30 May 2003.
“Face It, Tiger, You Just Hit the Jackpot: Reading and Playing Cadre’s Varicella.” By Nick Montfort and Stuart Moulthrop. Digital Arts and Culture 2003 (MelbourneDAC), Melbourne, Australia, 20 May 2003.
“The Editor as Conservator.” Talk on the panel “Whatever it Takes: The New Media Editor,” Digital Arts and Culture 2003 (MelbourneDAC), Melbourne, Australia, 20 May 2003.
“ifMap: A Mapping System for Cooperatively Playing Interactive Fiction Online.” By Jessica Rubart and Nick Montfort. Proceedings of the Technologies for Interactive Digital Storytelling and Entertainment (TIDSE) Conference, pp. 364–369. Darmstadt, Germany, Fraunhofer IRB Verlag, 24–26 March 2003.
“Arby: An Agent for Mediation & Bargaining” by Michael Kearns, Charles Isbell, Nick Montfort and Ben Packer. AAAI Fall Symposium, Cape Cod, 16 November 2002.
“Why Consider ‘Multimedia’?” Panel talk, ACM Hypertext 2002, College Park, MD, 15 June 2002.
“The Line / The Line: Interactive Fiction and Symmetry in Human-Computer Text Exchange.” ACM SIGGRAPH Art Gallery, Los Angeles, 14 August 2001.
“Computer Co-Authors for Fiction.” Computers and Writing, Fort Worth, Texas, 27 May 2000.
Note on Zork. Space Time Play: Computer Games, Architecture, and Urbanism: The Next Level, p. 64. Edited by Friedrich von Borries, Steffen P. Walz, Matthias Böttger, Birkhäuser, 2007.
Review of Façade, interactive drama by Michael Mateas and Andrew Stern. SPAG (Society for the Promotion of Adventure Games) Newsletter 41,15 July 2005.
“A Bad Machine Made of Words.” Review of Bad Machine, interactive fiction by Dan Shiovitz. 17 August 2004, trAce.
“Face It, Tiger, You Just Hit the Jackpot: Reading and Playing Cadre’s Varicella,” by Nick Montfort and Stuart Moulthrop. Fineart Forum 17:8, August 2003.
Reply in “New Media Literature: A Roundtable Discussion on Aesthetics, Audiences, and Histories,” part two. Questions by Thomas Swiss. NC 2, 2003.
“Roboprotest” Review of the art of the IAA (Institute for Applied Autonomy). Technology Review, September–October 2000.
“The Tome of the Unknown Authors” Review of the hypertext novel The Unknown. Technology Review,May–June 2000.
“Digital Decay.” Review of digital works The Impermanence Agent by Noah Wardrip-Fruin et al. and [phage] by Mary Flanagan. Technology Review, January–February 2000.
“Cybertext Killed the Hypertext Star.” Review of Espen Aarseth’s Cybertext. In ebr (Electronic Book Review), Winter 2000/2001.
Review of Dark Mage, interactive fiction by Greg Troutman. SPAG (Society for the Promotion of Adventure Games) Newsletter 22, 15 September 2000.
Review/discussion of The Ed Report by William Gillespie and Nick Montfort. Academic Writing. 17 October 2000.
Review of Christminster, interactive fiction by Gareth Rees. SPAG (Society for the Promotion of Adventure Games) Newsletter 20, 15 March 2000.
“Ballard’s Bazaar.” Review of A User’s Guide to the Millennium by J.G. Ballard. Hotwired.com, Pop channel, 8 August 1996.
“A Forgotten Classicist’s Work on Ovid’s Metamorphoses.” On Ditters von Dittersdorf’s symphonies. In Classical Outlook, Winter 1991–1992.
“Poetry in Motion,” .Cent Magazine Autumn/Winter 2012, p. 74.
Discussion of five sites for “First Five,” Tumblr.com August 13, 2012.
“‘Taroko Gorge’ Printout” discussion. In the “Rough Cuts: Media and Design in Process” cluster, “The New Everyday,” MeidaCommons. June 05, 2012.
“Carrying across Language and Code” by Nick Montfort and Natalia Fedorova. Trope Tank Technical Report TROPE-12-04, July 2012.
“Creative Material Computing in a Laboratory Context” by Nick Montfort and Natalia Fedorova. Trope Tank Technical Report TROPE-12-03, April 2012.
“XS S M L: Creative Text Generators of Different Scales.” Trope Tank Technical Report TROPE-12-02, January 2012.
“The Trivial Program ‘yes.’” Trope Tank Technical Report TROPE-12-01, January 2012.
“Collaborations in E-Lit” by Stephanie Strickland and Nick Montfort. American Book Review 32: 6, pp. 6-7. September/October 2011.
“A quarta Era da Ficção Interactiva.” [“Interactive Fiction’s Fourth Era.”] Nada 8, October 2006. Translated by Paulo Urbano.
Born-Again Bits: A Framework for Migrating Electronic Literature, by Alan Liu, David Durand, Nick Montfort, Merrilee Proffitt, Liam R. E. Quin, Jean-Hugues Rety, and Noah Wardrip-Fruin. Report. Electronic Literature Organization, 5 August 2005.
“Discovering Communities through Information Structure and Dynamics: a Review of Recent Research.” University of Pennsylvania Department of Computer and Information Science Technical Report MS-CIS-04–18. 9 August 2004.
Acid-Free Bits: Recommendations for Long-Lasting Electronic Literature, by Nick Montfort and Noah Wardrip-Fruin. Pamphlet. Electronic Literature Organization, 14 June 2004.
“Literary Games.” Poems that Go 14, Fall 2003.
“DAC 2000: A Choose-Your-Own-Trip-Report!” August 2000.
“In Search of Webs Past: ‘Survival of the Hittest’ Leaves a Precious Record Crumbling.” Technology Review, July/August 2000.
“The Cyborg Campus: Balancing the Traditional and the Virtual in the College of the Future.” Cover story in Texas Alcalde, September–October 1999.
By Illya Szilak. “The Death of the Novel: How E-Lit Revolutionizes Fiction.” Huffington Post, 8 November 2012.
By Natalia Fedorova [Натальи Фёдоровой]. “Ник Монтфорт.” [Nick Montfort.] Черновик [Chernovik], 3 December 2011.
By James J. Brown, Jr. “The Literary and the Computational: A Conversation with Nick Montfort.” JEP: The Journal of Electronic Publishing 14:2, Fall 2011.
By Michael Tresca. “Interview with Nick Montfort, author of Twisty Little Passages.” RPG Examiner. 31 December 2009.
By Henry Jenkins, with Ian Bogost. “A New ‘Platform’ for Games Research?: An Interview with Ian Bogost and Nick Montfort.” Confessions of an Aca-Fan. 27 and 29 April 2009.
By Jason Rohrer. “Interview: Nick Montfort.” Arthouse Games. 13 December 2006.
By Jeremy Douglass. “Workplace is Mediaspace is Cityscape: Nick Montfort on Book and Volume.” The Iowa Review Web. July 2006.
By Mathew Tschirgi. “Interview with Nick Montfort, Author of Twisty Little Passages.” E-boredom. June 2004.
By dhan. “Pequeños Pasadizos Retorcidos.” SPAC (Sociedad para la Preservación de las Aventuras) 33. January 2004.
By Derek Skousend. Interview on ifMUD. 22 June 2003.
“Popular Programming, Creative Computing, and the Digital Arts.” Department of Computer Science, Dartmouth College, 18 April 2013.
“10 PRINT Workshop.” With Patsy Baudoin and John Bell, University of Maine, 10 April 2013.
“10 PRINT CHR$(205.5+RND(1); : GOTO 10.” With Patsy Baudoin and John Bell, Intermedia MFA Visiting Artist Series, University of Maine, 9 April 2013.
“E-Lit in the Library.” Electronic Literature Showcase, Library of Congress, 5 April 2013.
“Approaching Intersections: Speed Up.” Keynote address at Intermediality in the Digital Arts, Rutgers, 6 March 2013.
“Creative Computing and Literary Code.” Vassar College, 7 February 2013.
“Of Five or Ten Minds about Collaboration.” Panel discussion with three other authors of 10 PRINT and four authors of Digital_Humanities, University of Southern California, Kerkhoff Hall, 22 January 2013.
“Of Five or Ten Minds about Collaboration.” Panel discussion with two other authors of 10 PRINT and four authors of Digital_Humanities, UCLA, Broad Art Center, 22 January 2013.
Commodore 64 BASIC Programming Workshop. UCLA, Broad Art Center, 22 January 2013.
“10 PRINT CHR$(205.5+RND(1)); : GOTO 10." Microsoft Research, Redmond, WA, 17 January 2013.
“Creative Computing, Beginning with 10 PRINT.” With Patsy Baudoin and Noah Vawter, Boston Cyberarts Gallery, 28 November 2012.
“Programming for Fun, Together.” Keynote address at ELMCIP’s Remediating the Social, Edinburgh, 1 November 2012.
“The ELO and Two E-Lit Exhibits.” Workshop on Curating and Exhibiting Electronic Literature, Bergen, Norway. 30 October 2012.
“Electronic Literature’s Units and Bindings.” Keynote address at the National Information Standards Organization’s E-Book Renaissance, Boston, 18 October 2012.
“The Art of Operationalization.” Talk at the Media Systems Workshop, UC Santa Cruz, 27 August 2012.
“Gamer vs. Scener, or, Scener Theory.” Keynote address at DiGRA Nordic 2012, Tampere, Finland, 7 June 2012.
“The One Liner and Computational Art.” Talk hosted by the Digital Environments Cluster, University of Michigan, 9 March 2012.
“On Computational Platforms.” Keynote address at the Chicago Colloquium on Digital Humanities and Computer Science, Loyola University, Chicago, 20 November 2011.
“On Small-Scale Poetry Generation.” Digital Cultural Poetics Series, University at Buffalo, New York, 11 October 2011.
“Encounters with Electronic Literature.” Talk at the University at Buffalo, New York, 10 October 2011.
“Deinventing the Wheel.” A Talk at Experiencing Stories with/in Digital Games, Concordia University, Montréal, 1 October 2011.
“Collaborative Writing: A Convergence of Authors.” On a panel at the 14th Jornada de Literatura, University of Passo Fundo, Brazil, 25 August 2011.
“Electronic Literature.” Talk concluding with a reading of “My Generation about Talking” in English and Brazilian Portuguese. 14th Jornada de Literatura, University of Passo Fundo, Brazil, 24 August 2011.
“An Overview of Curveship.” Part of the “Narrative Interfaces” discussion, One Laptop Per Child, 17 June 2011.
“The Digital Rear-View Mirror.” Texas Institute for Literary and Textual Studies Symposium: The Digital and the Human(ities). University of Texas at Austin, 28 May 2011.
“Interactive Fiction & Curveship.” Games for Social Change class, Tufts University, 5 April 2011.
“Five Comments on the Oulipo.” Oulipolooza, Kelly Writers House, University of Pennsylvania, 15 March 2011.
“Platform Studies, Material Computing, and the Atari VCS.” History of Material Texts Workshop, University of Pennsylvania, 14 March 2011.
“An Overview of Curveship,” the IF Summit at PAX-East, 13 March 2011.
“Curveship: Interactive Narrating for Interactive Fiction,” UC Santa Cruz, 11 January 2011.
“Line of Inquiry: Many Authors Explore Creative Computing Through a Short Program,” UC Santa Cruz, 10 January 2011.
“A One-Line Key to Creative Computing,” 5th Mexican International Colloquium on Computational Creativity, UAM-Cuajimalpa and UNAM, 12 November 2010.
On the panel “The Novel: A Prognosis” with Daphne Kalotay and David Shields, moderated by Jay Parini, Boston Book Festival, Boston Public Library, 16 October 2010.
“Porting Adventure to Curveship,” a talk at the Department of Computer Science, Tufts University, 14 October 2010.
A talk on interactive fiction in English 391a, Yale University, 29 September 2010.
“Community and Interactive Fiction,” Electronic Literature as a Model of Creativity and Innovation in Practice (ELMCIP) Seminar, Bergen, Norway, 20 September 2010.
“Unlocking Creative Computing,” a talk at Washington University, Computer Science & Engineering, 10 September 2010.
“Racing the Beam,” talk at the MIT Museum, 14 May 2010.
“Writers in the Digital Age,” panel discussion with Nicholas Negroponte and Jeffrey Mayersohn, sponsored by the Boston Book Festival, Grub Street Muse and the Marketplace 2 May 2010.
Panel discussion with Dave Lebling, Steve Meretzky, Brian Moriarty, Andrew Plotkin, and Don Woods at the premiere of Get Lamp, Penny Arcade Expo East, Boston, 26 March 2010.
“The Atari VCS and Computing Systems in Culture,” Department of Computer Science, University of North Dakota, Grand Forks, ND, 24 March 2010.
“Beyond the Page” panel discussion with Mark Amerika, Deena Larsen, and Frank X. Walker, moderated by Kyle Conway, University of North Dakota Writers Conference: Mind the Gap: Print, New Media, Art, Grand Forks, ND, 24 March 2010.
“Beyond the Screen” panel discussion with Mark Amerika, Cecelia Condit, Scott Miller, and Stuart Moulthrop, moderated by Joel Jonientz, University of North Dakota Writers Conference: Mind the Gap: Print, New Media, Art, Grand Forks, ND, 25 March 2010.
“Edges & Potential in Writing,” In(ter)ventions: Literary Practice at the Edge, Banff, Canada, 19 February 2010.
“Interactive Fiction: Yesterday, Today, and Tomorrow,” Department of Computer Science, University of New South Wales, Sydney, Australia, 25 January 2010.
Talk about Atari and Infocom games of the 1980s on a panel with John Passfield and Jarrad Farbs, Powerhouse Museum, Sydney, Australia, 31 January 2010.
Panel discussion of 1980s games with Steve Wang and Jarrad Farbs, hosted by Bajo and Hex from ABC TV’s Good Game, Powerhouse Museum, Sydney, Australia, 29 January 2010.
“Think Inside the Box: Platform Studies,” with Ian Bogost, Center for Computer Games and Virtual Worlds, UC Irvine, 11 December 2009.
“Events to Natural Language in the IF System Curveship.” Workshop on Situated Understanding of Intention, University of Pennsylvania, 24 July 2009.
“Interactive Fiction: Virtual Reality You Read.” AXIOM Gallery, Boston, 14 July 2009.
“Curveship: An Interactive Fiction System for Interactive Narrating,” CALC-09. Proceedings of the NAACL HLT Workshop on Computational Approaches to Linguistic Creativity, pp. 55-62, Boulder, Colorado, 4 June 2009.
“Platform Studies and the Atari VCS (Atari 2600),” The Berkman Center for Internet and Society, Harvard University. 19 February 2009.
“A New Dimension for All-Text Interactive Fiction,” Dartmouth College. 11 February 2009.
“Changing the Way Interactive Fiction is Told,” Goldsmiths, University of London. 22 January 2009.
“Writing, Digital Media, and MIT,” Kainan University, Taiwan. 5 January 2009.
“Imaginative, Aesthetic, Executable Writing.” Codework: Exploring relations between creative writing practices and software engineering. NSF Workshop, West Virginia University, Center for Literary Computing, 3–6 April 2008.
“Narrative Variation for Interactive Fiction.” NT2, Université du Québec à Montréal, 20 March 2008.
“The Atari VCS: Games and the Platform.” University of Baltimore, 15 December 2007.
“Skinnable Worlds.” Keynote, World Building: Space and Community, the 2007 University of Florida Conference on Games and Digital Media. 2 March 2007.
“Exercises in Interactive Fiction Style.” Program in Writing and Humanistic Studies, MIT. 14 December 2006.
“Esoteric Languages, Obfuscated Code, and the Aesthetics of Programming.” Programming Languages Group, Harvard University. 22 November 2006.
“New Media’s Workings.” Imagining Intellectual Property in a Networked World Working Group, Center for Cultural Analysis, Rutgers University, New Brunswick, NJ, 25 April 2006.
“Interactive Fiction.” Off Topic Lunch, Inference Group, University of Cambridge, 13 December 2005.
“Collaborative Writing and Interactive Fiction.” The Upgrade!, Eyebeam Atelier, New York, 8 December 2005.
“A Box, Darkly: Obfuscated Code, Weird Languages, and Code Aesthetics.” Digital Dialogues series, MITH (Maryland Institute for Technology in the Humanities), University of Maryland, 17 November 2005.
“Riddle Machines.” New England Regional New Media Consortium (NMC) Conference, Yale University, 6 October 2005.
“On Authorship, E-lit, and Blogs.” Talk by videoconference to the Atelier-Auteur (Authorship Workshop) of RTP-DOC in Paris. 17 March 2005.
“Collaborative Online Writing, Interactive Fiction, and New Media.” STG (Scholarly Technology Group), Brown University, 1 December 2004.
“Collaborative Online Writing, Interactive Fiction, and New Media.” MITH (Maryland Institute for Technology in the Humanities), University of Maryland College Park. 19 November 2004.
“Interactive Fiction and New Media History.” Digital Arts and Electronic Literature Series, Richard Stockton College of New Jersey. 15 October 2004.
“Figuring Interactive Fiction.” Invited guest graduate talk. Narr@tive: Digital Storytelling, University of California, Los Angeles, 22 April 2004.
“Continuous Paper.” History of Material Texts Workshop, University of Pennsylvania, 23 February 2004.
“Twisty Little Passages.” E-Fest 2004, Brown University, 19 February 2004.
“Condemned to Reload It: Forgetting New Media” Copyright and the Networked Computer: A Stakeholder’s Congress, Washington, D.C., 8 November 2003.
“Further Reading: Interpreters & Emulators for Electronic Literature.” e(X)literature, University of California at Santa Barbara, 4 April 2003.
“The New Media Reader: Overview of Migration Strategies.” With Noah Wardrip-Fruin. e(X)literature, University of California at Santa Barbara, 3 April 2003.
“New Media: Can the Past Talk to the Future?” With Noah Wardrip-Fruin. Comparative Media Studies Colloquium, MIT, 13 March 2003.
“Reading New Media.” On a panel with Robert Coover, David Durand, Bill Seaman, and Noah Wardrip-Fruin. STG, Brown University, 11 March 2003.
“Twisty Little Passages: Interactive Fiction as a Form of Literature.” Richard Stockton College of New Jersey, 7 November 2002.
The Deletionist, digital poetry system. By Nick Montfort, Amaranth Borsuk, and Jesper Juul. In development 2011–present.
Three Rails Live, an interactive video installation. By Rod Coover, Nick Montfort and Scott Rettberg. In development 2011–present.
Games by the Book, an exhibit at the Hayden Library, MIT, Cambridge, Massachusetts. Curated by Clara Fernández-Vara and Nick Montfort. Featuring work by Douglas Adams, Steven Meretzky, and the BBC; Charlie Hoey and Pete Smith; Jon Thackray and Jonathan Partington; and the Singapore-MIT GAMBIT Game Lab. September 7–October 8, 2012.
Codings, an exhibit at the Pace Digital Gallery, Pace University, New York. Curated by Nick Montfort. Featuring work by Giselle Beiguelman; Commodore Business Machines, Inc.; Adam Parrish; Jörg Piringer; Casey Reas; and Páll Thayer. Gallery directors, Frank Marchese and Jillian Mcdonald. Catalog designed by Jia Zhang. February 28–March 30, 2012.
Trope Report series, a series of technical reports issued by the Trope Tank at MIT. January 2012–.
Concrete Perl, set of four 32-character Perl programs to generate concrete poems. Published 26 June 2011.
Curveship, a Python framework that allows author/programmers and researchers to develop interactive fiction with interactive narrating. Released 2 February 2011.
Text jockey performances (projecting words serially to accompany music) at Dance Technology and Circulations of the Social, MIT, 23 April 2011 and at Beat Research, 24 January 2011, the Enormous Room, Cambridge, MA.
“Sea and Spar Between.” By Nick Montfort and Stephanie Strickland. A poetry generator. Dear Navigator, Winter 2010; The Winter Anthology, 2013.
thread, a 32 byte demo for the Commodore 64. Written as nom de nom with Ian Bogost and Stéphane Hockenhull (rv6502), 4th place in old school at @party, 18–20 June 2010, Town of Harvard, Massachusetts.
Post Position. Blog about interactive narrative, imaginative and poetic digital writing, the material history of computational media, video and computer games, and more. May 2009–present.
Grand Text Auto. By Mary Flanagan, Michael Mateas, Nick Montfort, Scott Rettberg, Andrew Stern, and Noah Wardrip-Fruin. Group blog about computer narrative, poetry, games, and art. May 2003–May 2009.
“The Purpling: A Poem.” Hypertext prose poem. The Iowa Review Web 9: 2, special issue, “Instruments and Playable Texts,” guest edited by Stuart Moulthrop. July 2008.
The Session. Scenario for the StoryBox interactive performance stage, Interactive Performance Lab, University of Central Florida, Orlando, Florida, 16 March 2008.
ppg256 (Perl Poetry Generator in 256 characters) series. January 2008–June 2012.
Currency. Four one-minute video pieces. Video by Roderick Coover, text by Nick Montfort. January 2007.
CC. Digital poem commissioned for Carmen Conde’s centenary in 2007. June 2006.
Digital Ream, an HTML edition of Ream, May 2006.
Ream. A 500-page poem written and printed on paper in one day in April 2006.
Book and Volume. Long interactive fiction. Auto Mata, 2005.
Mystery House Taken Over. With Dan Shiovitz, Emily Short, and other collaborators. A reimplementation of Mystery House (Roberta and Ken Williams, 1980) as a free, open, cross-platform, and easily modifiable kit, launched with several modified versions of the game, including Mystery House Kracked by the Flippy Disk. 15 March 2005.
Implementation. With Scott Rettberg. A serial novel published on stickers, with a website documenting where people have placed parts of the novel. January 2004–December 2004.
Fields of Dream. With Rachel Stevens. Literary game with reader collaboration. Poems that Go, Fall 2003.
Dead Reckoning. Short interactive fiction. Translation of the Spanish Olvido Mortal by Andrés Viedma Peláez. July 2003.
Unready.net. With Josh Kellar. Re-captioned version of Ready.gov. February 2003.
New in Email 1 January 2002 – 20 December 2002. A lexicon published in a booklet. January 2003.
“The Girl and the Wolf.” Variable Web tale. BeeHive, March 2001.
Ad Verbum. Short interactive fiction. Winner, 2000 Best Puzzles XYZZY Award; 1st place pick of authors, 2000 Interactive Fiction Competition. October 2000.
The Ed Report. With William Gillespie, design by Dylan Meissner. Serialized hypertext novel and hoax. 2000.
Seized House, writer. 16mm short film, black and white, mono sound, 15 mins. Produced and directed by Brett Sharpton. Based on Julio Cortázar’s “Casa tomada (House Taken Over).” June 2000.
Pullover, writer and producer. Super8 short film on video, color, mono sound, 9 1/2 mins. Directed by Daniel Erickson. Inspired by Julio Cortázar’s “No se culpe a nadie (Don’t Blame Anyone).” December 1999.
Winchester’s Nightmare: A Novel Machine. Long interactive fiction. October 1999.
The Help File. Hypertext/conceptual fiction. Windows help file, accompanied by the pamphlet “Getting Started.” Edition of 100. June 1999.
STREAM. Short online anthology of literature in translation. Editor. October–December 1995.
Inacio da Silva, Cicero. “Geração sobre a fala.” Brazilian Portuguese translation of the text generator in Python. 2010. Published on the Web.
Bergeron, Anick. Rame. French translation/adaptation of the constrained 500-page/500-word poem. 2007. Printed; published on the Web in bleuOrange; presented at E-Poetry 2007.
Carpenter, Jim. “Ream Appropriations” [1-5]. 2006. Published on the Web; presented at E-Poetry 2007.
Boglione, Riccardo. Implementation. Italian translation of installment 1 of the sticker novel. 2005.
Eaglenest, Ruber. “La Muchacha y el Lobo.” Spanish translation of the hypertext variable tale. 2011. Published on the Web.
Jarel, Venenarius Verborum, Spanish translation/adaptation the interactive fiction. 2008. Published on the Web.
“Alphabet Expanding” in A Global Visuage. Editors, Jörg Piringer and Günter Vallaster, Edition Ch, 2012.
“Kitchen” in Out of Nothing #0 (inaugural print anthology), Spring 2012.
“Poem” in In Medias Res, Spring 2008.
“He did, eh?” in UpRightDown 1, February 2008.
“Toper/Schematorium,” “I Icing Sing,” and “Reflections” in CrossConnect 25, Feburary 2007 and XConnect: Writers of the Information Age 9, 2007.
“Limit,” “The Hunt,” “Who Fall,” “The Obliterator,” “The Established Ones,” and “Sight’s Pillar” in Curiobox 1, Spring 2006.
“Flings” in Quake 2, Spring 2006.
“Sheik of Poetry” in Speakeasy 2006.
“Tichborne’s Lexicon” in Horse Less Review 2, Spring 2005.
“The Exhaustion of Libraries” in Boston University Arts & Sciences 12, Spring 2003; recording on the CD Kelly Writers House: 1995/96–2005/06 The First 10 Years.
“Another Hole” in Passager 37, 2003.
“Riddles” in Cauldron and Net 4, Autumn 2002.
“The Unrelenting” in Crowd 2, Summer 2002.
“Soyuz” in Welter, 2002.
“Top Row Retort” in Newspoetry.com, 2000. Originally appeared in a different form as “Upper Typewriter Row,” Word Ways: The Journal of Recreational Linguistics 33:1, February 2000.
A reading from Riddle & Bind and of other poems, Cambridge Public Library, 16 April 2013.
A reading from Riddle & Bind and 2002 and of other poems, SaveTFP Professor Talent Show, MIT, 13 April 2013.
A reading of Ad Verbum and “Taroko Gorge,” Electronic Literature Showcase, Library of Congress, 5 April 2013.
A reading of computational and conceptual poems. Out of Gender: A Denunciation of Vanessa Place's Boycott Project. MIT, 9 March 2013.
A reading of ppg256. Digital Writing session, AWP Conference, 9 March 2013.
A reading of recent poems. University of Washington Bothell, 17 January 2013.
A reading of recent electronic literature and 10 PRINT livecoding. MLA Offsite Electronic Literature Reading, Bordy Theater, 4 January 2013.
10 PRINT CHR$(205.5+RND(1)); : GOTO 10 and Taroko Gorge exhibited at the MLA electronic literature exhibit, Hynes Convention Center, Boston, 3–5 January 2013.
Read from Lede, Sea and Spar Between, and 10 PRINT CHR$(205.5+RND(1)); : GOTO 10 with collaborators at the MLA electronic literature offsite reading, Bordy Theater, Emerson College, Boston, 4 January 2012.
Concrete Perl and ppg256 exhibited at Computer Art Congress 3. 104 (Centquatre), Paris. 26–28 November 2012.
10 PRINT CHR$(205.5+RND(1)); : GOTO 10 book and program exhibited at Pulp to Pixels: Artists Books in the Digital Age. Hampshire College, Amherst, Massachusetts, 7–16 November 2012.
A transverse reading of the ppg256 series. Workshop on Curating and Exhibiting Electronic Literature, Galleri 3.14, Bergen, Norway, 30 October 2012.
A (silent) reading of “10 PRINT,” variations, and Concrete Perl. Part of Electronic Literature & the Nonhuman, a juried reading sponsored by the Electronic Literature Organization at the 26th Annual Meeting of the Society for Literature, Science, and the Arts (SLSA). Milwaukee, Wisconsin, 29 September 2012.
“Sea and Spar Between” by Nick Montfort and Stephanie Strickland (presented by Nick Montfort and J. R. Carpenter); “Three Rails Live” by Roderick Coover, Nick Montfort, and Scott Rettberg; and ppg256-7. &Now, Université Paris Diderot, 8 June 2012.
“Sea and Spar Between” (with Stephanie Strickland), “Taroko Gorge” and remixes (with Mark Sample and Flourish Klink), and a new work for LED message fan read in the Electronic Literature MLA Off-site Reading, Richard Hugo House, Seattle, 7 January 2012.
Poetry generators from the ppg256 series exhibited in the digital poetry component of Language to Cover a Wall: Visual Poetry through its Changing Media, curated by Loss Pequeño Glazier, University at Buffalo, New York, 17 November 2011–18 February 2012.
“Three Rails Live” reading (Rod Coover, Nick Montfort, Scott Rettberg), Kelly Writers House, University of Pennsylvnia, Philadelphia, 1 November 2011.
“Three Rails Live” reading (Rod Coover, Nick Montfort, Scott Rettberg), McCormack Family Theater, Brown University, Providence, 31 October 2011.
“Workshop on Computation and Language.” A workshop on building simple poetry generators using Python, University at Buffalo, New York, 10 October 2011.
Collaborative Writing Workshop, sponsored by Hexagam Condordia & TAG, Concordia University, Montréal, 30 September 2011.
A reading of “Sea and Spar Between” with Stephanie Strickland, E-Poetry, The Squeaky Wheel, Buffalo, NY. 17 May 2011.
A reading of digital poetry including ppg256 and, with Stephanie Strickland, “Sea and Spar Between,” Dartmouth, 15 April 2011.
“Riddle & Bind & Generators,” a reading at UC Santa Cruz, 12 January 2011.
A reading from Riddle & Bind at Couscous, Tazza, Providence, Rhode Island, 30 November 2010.
A reading from Sea and Spar Between (Nick Montfort and Stephanie Strickland) at the Brown/RISD Salon, Providence, Rhode Island, 27 October 2010.
“Constraint, Collaboration, Computation,” a reading at the University of North Dakota Writers Conference: Mind the Gap: Print, New Media, Art, Grand Forks, ND, 25 March 2010.
Presentation about Currency with Roderick Coover, Roger Williams University, Bristol, RI, 2 March 2010.
“A reading from Implementation and ppg256” at In(ter)ventions: Literary at the Edge, Banff, Canada, 18 February 2010.
“Five Uneasy Pieces,” a reading at Digital Arts and Culture 2009, UC Irvine, 14 December 2009.
“A Reading from Implementation, Mystery House Taken Over, Book and Volume, and ppg256” at The Internet as Playground and Factory, The New School, New York, 13 November 2009
“Small Machines Making Words,” a reading at The Network as a Space & Medium for Interdisciplinary Art Practice, Bergen, Norway, 9 November 2009
ppg256-4 exhibited in the juried show Pulling Back the Curtain, Axiom Gallery for New and Experimental Media, Boston, 17 August–27 September 2009.
JS and Filip a Guinea from Currency screened in Festival Pocket Films, Paris, 11-14 June 2009.
JS from Currency screened in Cologne Off: Cologne Online Film Festival, 17-24 May 2009.
Grand Text Auto exhibition. With Mary Flanagan, Michael Mateas, Scott Rettberg, Andrew Stern, Noah Wardrip-Fruin, and others. Krannert Art Museum, University of Illinois at Urbana-Champaign. 14 April–26 July 2009.
Reading to the Poetry Foundation’s Harriet Munroe Poetry Institute New Media Working Group, The Berkman Center for Internet and Society, Harvard University. April 15, 2009.
On Global Frequency, WMBR 88.1 FM. Poems. Cambridge, Massachusetts. Broadcast live 17 March 2009.
Reading in the MIT Writers Series, Program in Writing and Humanistic Studies, Cambridge, Massachusetts, 12 March 2009.
Currency screened in the CMS Comparative Media Spectacle, MIT, 28 April 2008, and awarded an honorable mention in the experimental category.
Ream/Rame read at the launch of bleuOrange with translator Anick Bergeron. Three other authors presented work. Oboro, Montréal, 20 March 2008.
Poetry reading with Mairead Byrne in the Demolicious series, Out of the Blue Gallery, Cambridge, Massachusetts, 2 December 2007.
Grand Text Auto exhibition. With Mary Flanagan, Michael Mateas, Scott Rettberg, Andrew Stern, Noah Wardrip-Fruin, and others. UCI Beall Center for Art + Technology, Irvine, California. October 4–December 15, 2007.
Lost One read in the Open Mic & Mouse, The Future of Electronic Literature Symposium, Electronic Literature Organization and Maryland Institute for Technology in the Humanities, University of Maryland, 2 May 2007.
Currency screened in the program Heavy Mental at the Philadelphia Film Festival, International House, 9 April 2007.
Poetry reading with Deb Olin Unferth at the opening of Art & Science XXIII: Panoramas and Other Circular Stories, 12 January 2007.
Currency exhibited in Art & Science XXIII: Panoramas and Other Circular Stories at the Ester M. Klein Gallery, Philadelphia, January 12–March 31 2007.
Book and Volume exhibited at the medi@terra 7th International Art and Technology Festival: Gaming Realities, Athens, October 4–8 2006.
Adventure and Cloak of Darkness in a new IF system with varying narration read at E-Fest 2006, Brown University, Providence, Rhode Island, March 22, 2006.
Implementation read at Provflux, The Steel Yard, Providence, Rhode Island, May 28, 2005.
Implementation exhibited in CUBE2, Providence, Rhode Island as part of Provflux, May 27–June 4, 2005.
Mystery House Taken Over read in Re:Writing, Boston Cyberarts Festival. John Cayley, Thalia Field, Yael Kanarek, and Noah Wardrip Fruin also read. 25 April 2005 at Brown University in Providence, Rhode Island, and 26 April 2005 at the Boston Public Library.
Penn Arts Day luncheon reading: “The Ballad of Alain Robert” and “The Exhaustion of Libraries,” Arthur Ross Gallery, 17 March 2005.
Implementation exhibited in the storefront space at the Slought Foundation, Philadelphia, January 1–31, 2005.
“Ubu meets Gertrude (Towards a Post-textual Avant-garde).” A public conversation with Johanna Drucker, Christian Bök, Jean-Michel Rabaté, Nick Montfort, and Scott Rettberg. Slought Foundation. Philadelphia, 28 December 2004.
On William Gillespie’s Eclectic Seizure, BSR88.1 FM, read “The Spectacle,” “The Ballad of Alain Robert,” and other poems. 1 December 2004.
Implementation exhibited at FILE (Festival Internacional de Linguagem Eletrônica), Sao Paulo, Brazil, November 22–December 12, 2004.
Dead Reckoning by Andrés Viedma Peláez (trans. Nick Montfort) exhibited at ALT+CTRL / A Festival of Independent and Alternative Games, UCI Beall Center for Art + Technology, Irvine, California, October 5–November 24, 2004.
Book and Volume read at Interactive Fiction Walkthroughs. Star Foster, Dan Ravipinto, and Emily Short also read from interactive fiction. Hosted by Scott Rettberg. Kelly Writers House, Philadelphia, 27 October 2004.
“Poetry Engines and Prosthetic Imaginations.” A public conversation with Bob Perelman, Nick Montfort, and Jean-Michel Rabaté. Slought Foundation, Philadelphia, 29 April 2004.
2002: A Palindrome Story read with William Gillespie and Implementation read with Scott Rettberg in Join Work. Dirk Stratton also read from The Unknown with the others. Kelly Writers House, Philadelphia, 14 February 2004.
On Live at the Writers House, WXPN 88.5 FM. “City,” “The Exhaustion of Libraries,” and other poems. Taped live 17 November 2003, broadcast 20 November 2003.
Regular reader at the Speakeasy open mic at the Kelly Writers House, Philadelphia, Fall 2002–Spring 2007. Among other poems and texts, Ream was read there 26 April 2006 and Dead Reckoning was read there 1 September 2003.
Ad Verbum read at Digital Intercourse. With Scott Rettberg and Stephanie Strickland. Hosted by Scott Ambrose Reilly. The Remote Lounge, New York, 20 November 2002.
2002: A Palindrome Story exhibited at FILE (Festival Internacional de Linguagem Eletrônica), Sao Paulo, Brazil, August 8–22, 2002.
On Eclectic Seizure, WEFT 90.1 FM. Poems, Winchester’s Nightmare, and 2002: A Palindrome Story(read with William Gillespie). Urbana, Illinois. Broadcast live 17 July 2002.
ACM Hypertext reading at University of Maryland: 2002: A Palindrome Story. College Park, MD, 14 June 2002.
ELO Symposium reading at UCLA: Ad Verbum. Los Angeles, CA, 4 April 2002.
The Ed Report and Winchester’s Nightmare read at Digital Intercourse. Shelley Jackson and Adam Cadre also read from interactive works. Hosted by Scott Ambrose Reilly. The New School, New York, NY, 19 November 2001.
Winchester’s Nightmare read during Siggraph 2001. Los Angeles, CA, 15 August 2001.
Villadom read at A Night at the Cybertexts, Digital Arts and Culture 2001. Eight other authors presented new electronic literature works. Providence, Rhode Island, 27 April 2001.
Boston T1 Party reading at the Boston Public Library: The Ed Report read with William Gillespie at the Boston T1 Party. Nine other authors presentd work. Boston Public Library, 25 April 2001.
The Ed Report read with William Gillespie at GiG 2.0. Center Portion, Chicago, 9 December 2000.
Winchester’s Nightmare read at eNarrative 1. Boston, 11 November 2000.
The Ed Report read in the Reading on Bay State Road. Diane Greco and Scott Rettberg also read. Boston, 10 November 2000.
The Ed Report read with William Gillespie at Digital Arts and Culture 2000, University of Bergen, Bergen, Norway, 3 August 2000.
The Ed Report read with William Gillespie in the Electronic Literature Organization reading. Nine other authors also read. Center for Advanced Technology/Media Research Lab, New York University, 16 June 2000.
The Help File read at the MIT Media Lab, Cambridge, Massachusetts, 1999.
Winchester’s Nightmare and The Help File exhibited at Digital Arts and Culture ’99, Atlanta, Georgia, 28 October 1999.
Finalist, Slamdance Guerilla Gamemaker Competition 2007, Book and Volume.
Commission, by New Radio and Performing Arts, Inc., (aka Ether-Ore) to develop Mystery House Taken Over with collaborators for the Turbulence web site. Made possible with funding from the Andy Warhol Foundation for the Visual Arts.
Winner, review award, 2004 New Media Article Writing Competition, trAce/Writers for the Future, “A Bad Machine Made of Words.”
Selection, Twisty Little Passages, for the Book Sense 76, a list of notable books recommended by independent booksellers, January/February 2004.
Co-winner, 2001 Academy of American Poets Prize at Boston University.
Winner, 2000 Best Puzzles XYZZY Award, Ad Verbum.
1st place selection of Competition authors and voted 4th place overall in the 2000 Interactive Fiction Competition, Ad Verbum.
Honorable mention, 2000 trAce/Alt-X New Media Writing Competition, The Ed Report by William Gillespie and Nick Montfort.
Mitchell, Alex and Nick Montfort, “Tools for Telling: How Game Development Systems Shape Interactive Storytelling,” Singapore-MIT GAMBIT Game Lab, 2008–2009.
National Endowment for the Humanities Younger Scholars Award, 1990.
Supervisor, Dr. Natalia Fedorova (Russia), Fulbright scholar, Fall 2011
Supervisor, Dr. Zuzana Husárová (Slovakia), Fulbright scholar, Spring 2011
Junior faculty mentor, Writing and Humanistic Studies, May 2010–present
Mellon postdoc mentor, Writing and Humanistic Studies, May 2010–September 2011
Ph.D. committee, Langxuan Yin, Computer and Informaton Science, Northeastern, in progress.
Ph.D. committee, Jason Alonzo, Media Arts and Sciences, MIT, in progress.
Ph.D. committee, Jeff Orkin, Media Arts and Sciences, MIT, May 2013.
Ph.D. committee, Angela Chang, “TinkRBooks: Tinkerable Story Elements for Emergent Literacy,” Media Arts and Sciences, MIT, September 2011.
Ph.D. committee, Steven Hodges, “The Digital Absurd,” Digital Media, Georgia Tech, March 2010.
Ph.D. committee, Clara Fernández-Vara, “The Tribulations of Adventure Games: Integrating Story into Simulation through Performance,” Digital Media, Georgia Tech, November 2009.
Ph.D. committee, Jichen Zhu, “Intentionality and the Artificial Intelligence (AI) Hermeneutic Network: Expressive Intentional System Theory and Design,” Digital Media, Georgia Tech, June 2009.
Ph.D. exam committee, Andrew Campana, East Asian Languages and Civilizations, Harvard, in progress.
Ph.D. exam committee, Roy Shilkrot, Media Arts and Sciences, MIT, in progress.
Ph.D. exam committee, Jeff Orkin, Media Arts and Sciences, MIT, September 2009.
S.M. advisor, Ayse Gursoy, Comparative Media Studies, MIT, in progress.
S.M. advisor, Michael Danziger, “Information Visualization for the People,” Comparative Media Studies, MIT, May 2008.
S.M. committee, Amar Boghani, Comparative Media Studies, MIT, in progress.
S.M. committee, Anne Callahan, Art, Technology, and Culture, MIT, in progress.
S.M. committee, Colleen Kaman, “The World in the Network: The Interop Trade Show, Carl Malamud’s Internet 1996 Exposition, and the Politics of Internet Commercialization,” Comparative Media Studies, MIT, May 2010.
S.M. committee, Madeleine Clare Elish, “The Evolution of Intimacy: Constructing the Personal Computer as an Object for the Home,” Comparative Media Studies, MIT, May 2010.
S.M. committee, Peggy Chi, “Raconteur: Intelligent Assistance for Conversational Storytelling with Media Libraries”, Media Arts and Sciences, MIT, September 2010.
S.M. committee, Moinuddin Ahmad, “MOOIDE: Natural Language Interface for Programming MOO Environments,” Media Arts and Sciences, MIT, September 2008.
S.M. committee, Luis Blackaller, “Performing Process: The Artist Studio as Interactive Art,” Media Arts and Sciences, MIT, September 2008.
S.M. committee, Brett Camper, “Homebrew and the Social Construction of Gaming: Community, Creativity and Legal Context of Amateur Game Boy Advance Development,” Comparative Media Studies, MIT, September 2005.
S.B. advisor, Christine Yu, Writing and Humanistic Studies, MIT, May 2012.
Undergraduate Advanced Project advisor, Monica Gallegos, Course 6, MIT, May 2011.
Program committee, ACM Creativity & Cognition, Sydney, Australia, 17–20 June 2013.
Program committee, International Conference on Computational Creativity (ICCC-13), Sydney, Australia, 12–14 May 2013.
Director and exhibit organizer, Media in Transition 8 - Public Media, Private Media, MIT, 3–5 May 2013.
Comparative Media Studies / Writing search committee, associate director of Writing Across the Curriculum position, Spring 2013.
Comparative Media Studies / Writing search committee, Writing Across the Curriculum lecturer positions, Spring 2013.
Comparative Media Studies graduate admissions committee, Spring 2013.
Comparative Media Studies / Writing Mellon Postdoc nomination committee, January 2013–February 2013
Chair, Comparative Media Studies / Writing senior lecturer promotion committee, Spring 2013.
MIT Press editorial board, February 2013–present.
English editorial board, Dichtung Digital, December 2012–present.
Advisory board, Journal of Digital Culture & Electronic Scholarship, November 2012–present.
Comparative Media Studies / Writing tenure committee, Fall 2012–Spring 2013.
Comparative Media Studies / Writing curriculum committee, Fall 2012–Spring 2013.
MIT Subcommittee on the Communications Requirement representing CMS/WHS, September 2012–December 2012.
Chair, MIT Writing Council, Fall 2012–Spring 2013.
Major Advisor, Writing Major, MIT, Fall 2012–Spring 2013.
Comparative Media Studies graduate admissions committee, Spring 2012.
Writing and Humanistic Studies Mellon Postdoc nomination committee, January 2012–February 2012
Comparative Media Studies search committee, assistant professor position, Fall 2011.
Chair, Writing and Humanistic Studies science writer search committee, assistant professor position, Fall 2011.
MIT Council for Educational Technology, September 2011–present.
MIT Faculty Committee on the Library System, July 2011–December 2013.
Program committee and art program jury, ACM Creativity & Cognition, Atlanta, 3-6 November 2011.
Director, Media in Transition 7 - Unstable Platforms: The Promise and Peril of Transition, MIT, 13–15 May 2011.
Editorial board, Amodern, April 2011–present.
Publicity chair, International Conference on Computational Creativity (ICCC-11), Mexico City, 27–29 April 2011.
Comparative Media Studies graduate admissions committee, Spring 2011.
MIT Creative Arts Council, February 2011–present.
Writing and Humanistic Studies Mellon Postdoc nomination committee, January 2011–February 2011
Comparative Media Studies search committee, assistant professor position, Fall 2010–Spring 2011.
President, Electronic Literature Organization, June 2010–September 2013. Also faculty advisor, September 2011–present. Has served as a director of the ELO since September 2003.
Program committee, Intelligent Narrative Technologies III Workshop, Monterey, CA, 18 June 2010.
MIT panelist at the Hyperstudio Humanities + Digital Visual Interpretations conference, responding to Johanna Drucker, 20 May 2010, and on the closing panel, 22 May 2010.
Founder, Grue Street: An Interactive Fiction Writers’ Group, Cambridge, Massachusetts, 16 May 2010.
Burchard fellow, MIT School of Humanities, Arts, and Social Sciences, September 2009–April 2010.
Writing and Humanistic Studies promotion committee, Spring 2010.
Comparative Media Studies search committee, tenured position, Fall 2009–Spring 2010.
Host, The People’s Republic of Interactive Fiction (Boston-area IF Group), May 2009–present.
HASTAC (Humanities, Arts, Science, and Technology Advanced Collaboratory) steering committee, June 2008–June 2011.
Founder and organizer, Purple Blurb digital writing series, MIT, September 2007–present.
Reviewer, The MIT Press, Routledge, University of Minnesota Press and other academic presses, 2005–present.
Reviewer, Game Studies: The International Journal of Computer Game Research and other academic journals, 2001–present.
Committee, Networked: a (networked_book) about (networked_art), a project funded by the National Endowment for the Arts and published July 2009.
Talks to groups at MIT including “10 PRINT CHR$(205.5+RND(1)); : GOTO 10,” Burchard Scholars, 23 February 2011; “Understanding Games from the Platform,” Singapore/MIT Gambit Game Lab, 22 June 2009; and “Curveship: Interactive Fiction + Interactive Narrating,” Hyperstudio, 8 February 2009.
Organizer, Processing Time: A Code Jam, judged by Casey Reas and Ben Fry, part of the Boston Cyberarts Festival, hosted by the Center for Advanced Visual Studies, MIT, 2 May 2009.
Program committee, Foundations of Digital Games ’09, Disney Wonder cruise ship, 26–30 April 2009.
Program committee, AAAI 2009 Spring Symposium on Intelligent Narrative Technologies 2, Stanford University, 23–25 March 2009.
Program committee, 5th International Joint Workshop on Computational Creativity, Facultad de Informática, Universidad Complutense de Madrid, Spain, 17–19 September 2008.
Writing and Humanistic Studies concentration advisor, Spring 2011 and Fall 2008.
Vice president, Electronic Literature Organization, February 2004–June 2008.
Writing and Humanistic Studies major revision committee, September–December 2007.
Founder and organizer, MACHINE electronic literature reading series, Kelly Writers House, University of Pennsylvania, January 2004–December 2006.
Hub (volunteer planning committee) member, Kelly Writers House, University of Pennsylvania, October 2003–August 2007.
Organizer, AUTOSTART: A Festival of Digital Literature. Kelly Writers House, University of Pennsylvania, Philadelphia, October 26 & 27 2006.
Curator, Composing: Harry Mathews’ Worlds and Words. Exhibit at the Kamin Gallery, Van Pelt-Dietrich Library, University of Pennsylvania. April–August 2004.
Technology committee, PAD (Preservation, Archiving, and Dissemination) project, Electronic Literature Organization, August 2002–June 2004.
Program committee, AAAI-2004, San Jose, California, 25–29 July 2004.
Organizing committee, Penn Engineering Graduate Research Symposium, December 2003–February 2004.
Academic advisory board, Digital Arts and Culture 2003 (MelbourneDAC), Melbourne, Australia, 19–23 May 2003.
Reviewer, ACM Hypertext 2002, University of Maryland, College Park, 11–15 July 2002.
Curator, ELO State of the Arts Symposium Gallery, with Loss Pequeño Glazier and Noah Wardrip-Fruin. University of California, Los Angeles, April 2002.
Organizer, Digital Intercourse reading. Produced by Wiresight at the New School, 19 November 2001. Three authors read from interactive works as a host interacted with them.
Organizer, Reading on Bay State Road, Boston, 10 November 2000. Three authors read from digital writing.
Organizer, A Night at the Cybertexts reading. Digital Arts and Culture 2001, Brown University, 27 April 2001. Nine authors presented new electronic literature works.
Program committee, Digital Arts and Culture 2001, Brown University, Providence, Rhode Island, 26–28 April 2001.
Organizer, The Boston T1 Party reading. With Scott Rettberg. Eleven readers presented their work. Boston Public Library, Electronic Literature Organization & Boston Cyberarts Festival, 25 April 2001.