Draft/tentative syllabus for the MIT course offering in Spring 2018 — Updated February 9, 2018, sure to change!
Instructor: Nick Montfort
Office Hours beginning February 14: 14N-233, Wednesdays 10:30am-11:30am & by appointment
This course is about how to think with computation, how computation and media interact, and how we can understand computation as a part of culture. Programming is introduced as a way to iteratively design both artworks and humanities projects, in a process that allows the programmer to discover the direction of the project during programming. The idea of exploratory programming differs from the instrumental programming done to create an an app or a banking system in compliance with a pre-determined specification. No previous background in programming is required.
The course mainly consists of in-class programming exercises of various sorts. These include following along and inputting code, doing exercises of a more traditional sort, and, importantly, pursuing “free projects” in which students not only choose how to accomplish a programming task — they also choose (or discover) the direction of the project. Students are assigned a free project each week; each of these, from each student, is presented at least briefly in class. There will be some time for longer discussion and critique, but even the short presentations by students will serve to show the variety of perspectives in the class and the many ways in which programming can be used to explore. To supplement the learning that happens by programming, the instructor’s textbook Exploratory Programming for the Arts and Humanities is used. (Although this book is available as an e-book, it is designed for use as a bound, paper book alongside a computer.) The course is not based around lectures, but there will on occasion be short explanations of particular concepts as part of the workshop environment.
See Evaluation at the end for how the course is graded.
The class meets 7pm-10pm on Tuesdays and 12noon-1pm on Wednesdays, with both meetings taking place in the same room, 1-242.
Students must bring a laptop/notebook computer to each of the sessions, and it must be properly set up and ready for use in class. You can do work for the class using any major OS: GNU/Linux, Mac OS X, or Windows. You may be able to borrow a computer from the IS&T Laptop Loaner Program, but it needs to be set up properly for use during our class meetings. Students must also have the textbook on hand. Finally, students must have their own code from previous classes and from their project work between classes available to them during our class meetings.
During the longer Tuesday meeting students will initially be asked to follow the instructor’s lead, typing in code verbatim at first and then seeing what can be done with variations at the levels of data, parameters, and more complex operation. We will show work on free projects that we began the previous week. We will also do some in-class exercises and have discussion of related topics, ranging from detailed questions that may seem purely technical to issues that are more obviously cultural. At the end of Tuesday we will the main identify outstanding questions students have about the material covered so far.
Wednesday meetings will explicitly address these questions, along with any others that arise during the Wednesday session. Students who find the material clear at the end of our Tuesday time are nevertheless asked to come to these Wednesday meetings and be present in the classroom community; if some do not need clarification, they may work on their free projects during our Wednesday sessions.
Students are expected to learn by being in the classroom for discussion and in-class work on their computers, by reading and reviewing the material in the book, by pursing their own small-scale (week-to-week) projects that they develop by themselves, by considering fellow students’ projects inside and out of class, and by consulting the programming environment itself to determine how it works — trying things out in the Jupyter Python notebook, for instance. It would be extraordinarially surprising if a single channel of learning, or even two of these channels, were enough for a student to exhibit excellent understanding and become a good exploratory programmer. A serious effort along all of these channels should be, however, whether or not a student has any prior experience programming.
The schedule below only indicates what is planned for our Tuesday meetings; what we do on Wednesdays will be determined as the course progresses.
Students must have Jupyter Notebook (formerly called iPython Notebook) installed with the current version of Python 2. We will be using Python 2 (a currently maintained version of Python, in no way obsolete) in this class. Python 3 also exits, is slightly different, and will not be used in this class. Python 2 is the standard version that comes with most Linux distributions and Mac OS X, and it is the version used in the text. To install what is to get started with Python, download and install Anaconda for your operating system, being certain to choose Python 2.7. For those of you have have a version of Python already installed, you will get another one in addition to that when you install Anaconda. It’s no problem. Everything should work fine.
You need a true text editor installed. I will not attempt to link to all the reasonable choices for each OS, but here are comments on making sure you have an editor or selecting an editor to install:
In addition to the libraries that come with Anaconda, we need TextBlob, a Python library for manipulating text. We’ll use it later, but we’ll be sure we have it installed and working by the end of the first class. Installation is done using the program pip on the command line as indicated on the main TextBlob page.
When I mention “free software” I am talking about it in the sense that the Free Software Foundation does. I don’t mean simply that it is priced at zero dollars, but that it comes with certain freedoms, to run, copy, distribute, study, change and improve the software. For these reasons, as we'll discuss further during the course, the concept of free software is connected to exploratory programming.
For this class meeting only, we will have two expert exploratory programmers joining us to help out, Aashka Dave and Aziria Rodríguez Arce, second-year CMS graduate students. Last Spring, Aashka and Aziria both completed independent study for credit using the Exploratory Programming textbook.
Guests during the last hour: Rafael Pérez y Pérez, a professor of computer science at UAM-Cuajimalpa in Mexico City, and Allison Parrish, poet and teacher at NYU’s ITP program, will share some of their work and discuss the exploratory ways in which they develop it. All students are asked to share their free projects (simply by reading alound from them as they generate text) with the class, with Aashka and Aziria, and with our guests.
Assigned for next week: Read and type in the code from chapters 2. Calculating and 3. Double, Double. These chapters will be covered quickly at the beginning of our next meetings, which will move on to the material in 4. Programming Fundamentals. As a slightly "free project," make at least one significant modifiction to double() using aspects of Python we have covered so far.
We will review syntax errors and semantic errors, how error messages can help us and when we will need to rely on other types of reasoning about programs.
Then, we will cover the programming fundamentals discussed in chapter 4, including functions and scope, iteration, types and polymorphism, and the conditional. The double() function introduced in the reading, and so far only considered from the “outside,” will be considered in light of these fundamentals and its inner workings will be explained.
Because we have two fewer three-hour class meetings than most other courses, we’ll need to cover the Februrary 20 material during what is normally a open session for questions, review, desk critiques, and help from the instructor and other students:
Corresponds to chapter 5. We will discuss how computing is introduced and presented as cultural; we will also do in-class exercises to understand programming fundamentals better. The book presents a very introductory sketch of object-oriented programming, which we will not have time for in an hour.
Assigned for next week: Complete all of the exerices in the text. For discussion in class, the free project is to write a “starter program” of no more than 280 characters in Python 2.7. You get to choose what aspects of computation you wish to foreground and how you would like to introduce computing to those new to programming.
Video: Tightrope, Janelle Monáe
We’ll cover the basics of text manipulation, which end up offering a fair amount of power to those interested in computing on language. We’ll focus on short strings during this class session, and will do some in-class exercises.
Assigned for next week: Complete the remaining exerices in the text. In additoin to these, a very simple free project is assigned: Write a function that will generally transform sentences (you can assume English sentences, if you like) in a way that you find interesting using just split() and join().
Palindrome verifiers of several sorts are developed in class. The essentials of regular expressions are described.
Assigned for next week: Work some every day with regular expressions in your text editor. As a free project, send me, via email, a .py file that can be run from the command line with an argument (we'll cover how to do this in class) and will detect palindromes or some other unusual lexical arrangement in whatever text file is indicated. You could detect tautonyms (from the previous week’s exercise) or charades/redividers ("onus / on us," "together / to get her"), for example. You should choose the particular arrangement, and select one that is fairly easy to detect using simple text processing methods.
Assigned for next week: Cell-by-cell generator, as described on p. 167. Submit an notebook file that clearly shows your development process (do not overwrite cells with significat changes), starting with the development of either an image or a generator of a grid of text, finishing with a "translation" of that
Video: MOVE, Taemin
Quick review of cell-by-cell generator free projects; continue through the Image II chapter.
No assignment for next week; Sping Break is coming up.
Bring headpones! As an invigorating activity for our return from Spring Break, we will spend about an hour making unusual musical compositions, in bytebeat format. Those who are keen on sound and music can dive further into this individually or even do a bytebeat “very free project.”
Afterwards, we’ll continue to do some advanced work on text using TextBlob, a Python library which provides wrappers for WordNet and NLTK and offers access to various corpora.
Assigned for next week: As a free project, develop a system to compare at least two book-length texts such as those from Project Gutenberg. You should trim the paratextual and license information from the files you are comparing.
Video: Robyn, Call Your Girlfriend
We consider how to use programming to do some basic statistics, for two important reasons: First, statistics is quite useful as a way of understanding all sorts of cultural data and can be used in developing artistic projects; second, this gives us the opportunity to see how Python and a particular variety of Processing, p5.js, can be used to do the same thing. Why do the same thing in two different programming languages? To show us that our ability as programmers is in some ways general. We are not just learning Python, but a new way of thinking and using computation.
Assigned for next week: For your free project work, develop one generative and one analytical system that allows you to work with and think about statistics. For your generative system, rework an existing Memory Slam text generator (either one of the original ones or a modified one that you developed) by keeping the texts the same and changing only the distribution of those texts. For your analytical system, extend what you did with your Text III project.
We will still meet on April 18 for questions, review, desk critiques, and help from the instructor and other students! Assigned for next week: Connect what you did in your Text III project (for instance, by simply pasting the data into an array in a p5 Web page) with your ability to visualize in p5.
Video: Christopher Walken, Weapon of Choice, music by Fatboy Slim, directed by Spike Jonze
We will see how to computationally specify animations in Processing, and specifically in p5.js (which is not the variant of Processing used in the textbook).
Assigned for next week: The now-famous clock project, which I and others have been assigning for the past decade. Designing a (non-interactive) clock is an interesting project because your program must be general: It must present an appropriate display of time at any point during the day. But it does not rely on getting keyboard, mouse, or touch-screen input or using randomness. It allows for a great deal of freedom for clock designers. Create a display of time in p5.js that makes the time legible to yourself and others, but presents the time the way you would like it presented. In addition to the first sketch you have done, sketch three more clocks, starting from scratch each time, keeping them non-interactive and non-random. Program a bit here and there over the week.
We will review and workshop your clock sketches and go further into making interactive sketches in p5.js (again, not the variant of Processing used in the textbook). Handling input is not a big step beyond what we have already done. We will also look to how input can be used to naviage a virtual space that is larger than the screen or window.
Assigned for next week: The generated landscape. This is a project with considerable freedom, but there are several requirements. First, everything shown must be generated by code rather than simply stored in data. Second, what is shown in the window must only be one part of the larger landscape. Finally, the user must be able to move through this landscape using some sort of input — pressing keys, moving the mouse, etc.
We will share and discuss our generated landscapes. Beyond that, there will be time for any outstanding questions about the course material and approach, and time to work in-class on the final “very free project” for next week.
Assigned for next week: The very free project. You should continue some work you have done earlier in the semester to develop something significantly new. You can do work with text, image, statistics and visualization, animation, interaction, even sound (which we will have only worked with a bit during part of one class). Your project can be generative or analytical. Keep in mind that you are not doing a large-scale “term project,” but just doing another weekly project, so you are not expected to exert a massive effort. You should, however, try to take a meaningful next step.
We will share and discuss our very free projects. We’ll also discuss how to continue our work as exploratory programmers and some additional ways that exploratory programming relates to cultural issues.
60% of your grade is based on the assigned "free projects" that are due during all classes (including class 1!) except class 8, which is right after Spring Break. That's 5% each. The usual MIT grading schema is applied these assignments, with excellent work resulting in an A.
40% of your grade represents your attendance (not just being physically present on time, but being attentive) and participation in class (doing in-class exercises and commenting on other student work during our class sessions). Missing a class for a reason that is truly out of your control, such as a medical reason, family emergency, funeral, etc. will be excused; you are expected to work with one or more students in the class to catch up. Missing a class for a voluntary reason (going to see a movie, oversleeping, etc.) will mean a 5% deduction per occurrence.